Tag Archives: avatar analysis

Plot break down of “Avatar”

220px-avatar-teaser-poster

I created a detailed break down of the plot to the movie, “Avatar,” which I chose for two reasons. First, it’s the highest grossing movie of all time after, and if you want to understand best-sellers, why start anywhere else?

Second, the script is admirably tight. James Cameron does such a good job of introducing and recalling variables that the script almost reads like a computer program if you look at it with the right eyes, which I’m going to give you. I made a list of every character, object, location and piece of background information that appears in the movie. Then I broke down every beat into four stages:

  1. A character (usually Jake) is introduced to a situation. I call this character, the “beat protagonist.”
  2. The beat protagonist encounters a character who presents a conflict or an opportunity that will hurt or hinder the beat agent’s attempt to achieve their immediate or long-term goals. I call this character, the “beat agent.”
  3. The beat protagonist and beat agent respond to each other using a specific set of signature character traits and skills that belong to their character.
  4. One of the characters will either win or lose the encounter, resulting in a closing situation that will affect the direction of the story. Usually, if Jake wins, something good happens to him, unless he wins by using one of his flaws. Anytime he uses a flaw, he loses in the end. If the beat agent wins for any reason, something bad happens to Jake.

When describing these events of each beat, I wrote the characters, objects, locations and background information in capital letters to highlight the variables and show how the whole movie is strung together by recycling the same variables that were strategically introduced earlier in the movie.

I’ve only posted the first twenty beats on this post page, but you can find the fully completed break down in Word document form by following the link below. In the Word document, you can use the “find and replace” function to change the variables to whatever you want to rewrite your own version of Avatar. Then you can go through, beat by beat, and tweak your story. I believe this exercise will teach you more about plot structure than you will learn in a semester of most writing classes. I’ve also included an external link to the original script so you can follow along.

Word document of the Avatar break down

PDF document of the Avatar break down

Original Avatar Script at IMSDB

I’ve also included a list describing every beat, what Act it’s in, and what beat chain it’s in. The list includes all 101 beats, but the detailed breakdown doesn’t include the last Act, because it’s just the denouement, and after working on this project for over 100 hours, I never want to hear the word Avatar again, much less break down another one of its beats.

In the beat list, some beats have an asterisk next to them. This is to indicate that the beat could be considered two beats. This happens when there’s a short exchange between two distinct characters that precedes or follows a different and more significant exchange between two other characters. For example, in beat 4, Jake wakes up on a spacecraft by a floating nurse, which takes a few seconds and nothing significant really happens. Then he lands and receives a briefing from a sergeant aboard their landing vessel. The first exchange just introduced the second. Technically, they’re two beats, but the movie could exist without the first one. Don’t take my asterisks as gospel though. I might just be wrong.

With or without the double beats, each Act is consistently between 10-12 beats long. They each end with Jake either accomplishing or failing a major goal that results in him receiving a positive or negative prize that significantly affects the direction of the plot. Using this formula, there are 10 Acts in the movie, though you could combine them into 5 major Acts that each contain 2 minor Acts if you want to look at it that way.

Each Act has 2-3 “beat chains,” which are distinct story lines that are spliced together. They typically last 3-5 beats before switching to the next concurrent storyline. The beat chains are separated with spaces.

ACT/BEAT/BEAT CHAIN LIST

Act 1: Introduce the hero, and give him an opportunity to accomplish his ultimate goal in life.

1: Introduce the hero and state his goal

2: Metaphor for the whole movie

3: Jake recieves an opportunity to make his dream come true

*4: Jake arrives on Pandora

5: Introduce Quaritch and learn about the dangers of Pandora

6: Jake meets the Avatar team

7: Jake meets Grace

8: Grace tries to get Jake kicked off the Avatar team

*9: Jake trains how to use his Avatar body

*10: Jake gets a military assigment from Quaritch

Act 2: The hero accomplishes the first major goal/assignment necessary to achieving his final goal.

*11: Avatar team travels to the derelict Na’vi school in the jungle

*12: Jake is split up from his team running from a giant Thanator

13: Jake prepares to battle the creatures of the night

14: Jake fights the creatures of the night and is saved by Neytiri

15: Neytiri tries to take Jake to safety, but Jake is arrested by Tsu’tey

16: Jake is put on trial at Hometree

17: Jake eats dinner with Neytiri

*18: Jake returns to his human body and debriefs with the Avatar team

19: Jake debriefs with the military team

20: Jake and Grace tell eachother things they didn’t know about the Na’vi

Act 3: The hero trains in a physical skill.

21: Jake trains how to use a direhorse

*22: Jake gives military intel on the Na’vi to Quaritch

23: Grace moves the Avatar program to Site 26

24: Avatar team travels to Site 26

25: Avatar team sets up their equipment at Site 26

26: Neytiri teaches Jake about Banshees

27: Jake records a vlog at Site 26

28: Neytiri trains Jake in Na’vi language and bow

29: Norm trains Jake in Na’vi language

30: Neytiri trains Jake in tree hopping

31: Moat lets Grace and Norm into Hometree

Act 4: The hero trains in a mental skill.

32: Neytiri trains Jake in tracking and naturism

33: Grace teaches Jake about naturism

34: Jake demonstrates mastery of the skills Neytiri has been teaching him

35: Jake demonstrates mastery of naturism in human form

36: Tsu’tey leads Jake and other Na’vi trainees into the Floating Mountains

37: Jake tames his Banshee

38: Neytiri trains Jake how to ride his Banshee

39: Grace teaches Jake about the Leonopteryx and the Well of Souls

40: Neytiri teaches Jake about the Leonopteryx

41: Jake expertly kills a Sturmbeest with a bow while flying on his Banshee

42: Jake celebrates at a Sturmbeest feast at Hometree with the Na’vi

43: Jake and Tsu’tey start to bond, but Neytiri chooses to dance with Jake over Tsu’tey

44: Jake gives an eloquent speech about Naturism

Act 5: The hero accomplishes a major goal, which is undone by the antagonist.

45: Jake and Grace report to Selfridge, who says they’re out of time for diplomacy

46: Quaritch gives Jake one last chance for diplomacy

47: Jake enters his Avatar pod to go take the final test to become a Na’vi member

48: Jake prepares for his final test at Hometree

49: Jake takes Na’vi mescaline and trips out

50: Jake and Neytiri have sex

51: RDA attacks the Na’vi’s trees with Dozers to incite retalitation to justify war

52: Jake disables a Dozer

53: Tsu’tey challenges Jake to a duel for what the humans did to the Na’vi’s trees

54: Trudy flies Quaritch to Site 26

55: Jake and Tsu’tey duel

56: Quartich arrests the Avatar team causing Jake to lose his duel with Tsu’tey

Act 6: The hero regains lost ground.

57: Jake and Grace unsuccessfully beg Quaritch and Selfridge to call off the attack on Hometree

58: Quartich tells Selfridge that the Na’vi took the bait and wiped out their Dozer fleet

59: Quartich convinces Selfridge to attack Hometree

60: Trudy warns Jake and Grace that Quaritch is going to attack Hometree

61: Grace and Jake convince Selfridge to give them one more chance at diplomacy

62: Grace and Jake try to warn the Na’vi that Hometree is about to be attacked

63: Hometree is attacked

64: Trudy breaks the Avatar team out of jail

65: The Avatar team travels out of the RDA compound

66: The Avatar team gets to Trudy’s gunship

67: Quartich fires at Trudy’s gunship, hitting Grace.

Act 7: The hero gains ground.

68: The Avatar team attaches the link module at Site 26 to Trudy’s gunship to move it

69: The Avatar team travels to a new location with the link module

70: The Na’vi are regrouping at the Well of Souls

71: The Avatar team sets up the link module near the Well of Souls

72: Jake retrieves his Banshee

73: Jake tames the Leonopteryx

74: Jake uses the Leonopteryx to reunite with the Na’vi

75: The Na’vi prepare to try to save Grace

*76: The Na’vi fail to save Grace, and Jake urges the Na’vi to recurit more help

77: Jake enlists the help of the Na’vi Horse Clan

Act 8: The hero and antagonist prepare for their final showdown, and the antagonist wins the first round.

78: Quaritch urges all RDA Personell to fight the Na’vi

79: Selfridge tries and fails to stop Quaritch’s war path

80: Max warns the Avatar team Quartich is going to attack the Well of Souls

81: Jake trains the Na’vi how to fight the humans

82: Jake prays to Ewa for help

83: The Na’vi and the humans make final preparations for battle

84: Human mech warriors battle Na’vi Horse Clan (Humans win)

*85: Jake and Na’vi Banshee Clan attack Human Gunships. Norm and Tsu’tey get knocked out of the battle (Humans win)

Act 9: The hero and his allies rally and win the final showdown.

86: Ewa attacks the humans with Banshees and Bull Hammerheads

88: Max leads a revolt within the RDA compound

89: Jake attacks Valkryie Gunship

90: Quaritch goes Berzerker

91: Humans begin retreating despite orders to hold the line

92: Quartich closes in on the Well of Souls

93: Jake unsuccessfully attacks the Dragon Gunship

94: Trudy sacrifices herself to take out the Dragon Gunship

95: Max attacks the RDA control room

*96: Neytiri and Jake kill Quaritch

Act 10: Denouement

97: Neytiri saves Jake’s life and sees his human form for the first time

98: Tsu’tey passes leadership of the Na’vi to Jake, and Jake mercy-kills Tsu’tey

99: The Na’vi and Avatar team kick RDA off Pandora

100: Jake makes a denouement vlog

101: The Na’vi transfer Jake’s soul from his human body to his Avatar body

 

CHARACTERS

CHARACTER: JAKE

PROTAGONIST ULTIMATE GOAL 1: FIND A CAUSE WORTH FIGHTING FOR/PROTECT THE WEAK FROM THE STRONG

PROTAGONIST ULTIMATE GOAL 2: BE MORE THAN A MAN CAN BE

PROTAGONIST ULTIMATE GOAL 3: WALK

PROTAGONIST ULTIMATE GOAL 4: FLY

PROTAGONIST PREVIOUS CAREER: MARINE

PROTAGONIST CURRRENT CAREER: DISABLED VETERAN

PROTAGONIST WEAKNESS: INOPERABLE LEGS

PROTAGONIST WEAKNESS: UNPREPARED FOR PANDORA

PROTAGONIST FLAW: OBEDIENCE

PROTAGONIST RESOURCE: WHEEL CHAIR

PROTAGONIST RESPONSE: SARCASM AND HUMOR

PROTAGONIST RESPONSE: NEVER GIVE UP

PROTAGONIST RESPONSE: FOLLOW AND LEARN FROM THE EXPERTS

PROTAGONIST CURSE: RECIEVES NO SYMPATHY FROM UNIVERSE

PROTAGONIST SKILL: ACT LIKE A MARINE

SKILL: NA’VI LANGUAGE

HUMAN RESPONSE: REFUSAL OF THE CALL

RESOURCE: WHEELCHAIR

RESOURCE: AVATAR BODY

CHARACTER: BAR BULLY

(Metaphor for RDA)

CHARACTER: BARTENDER

CHARACTER: TWO RDA CORP AGENTS

CHARACTER: SPACESHIP NURSE

CHARACTER: FLIGHT LINE SERGEANT

CHARACTER: DOZER

CHARACTER: MECH SUIT WARRIOR

CHARACTER: QUARITCH

CHARACTER GOAL 1: MAINTAIN AN EFFECTIVE FIGHTING FORCE AGAINST PANDORA

CHARACTER GOAL 2: HELP HUMANS SURVIVE PANDORA

SKILL: BUREAUCRATIC RANK

SKILL: MECH PILOT

CHARACTER: NORM

SKILL: LANGUAGE SKILLS

TRAIT: JEALOUSY

TRAIT: INSECURITY

CHARACTER: MAX

CHARACTER SKILL: TECH SAVY

CHARACTER: GRACE

TRAIT: SMOKING HABIT

TRAIT: HIGH EXPECTATIONS

TRAIT: DEDICATION TO SCIENCE

SKILL: KNOWLEDGE OF NA’VI

SKILL: NA’VI GREETING

GOAL 1: PACIFISM

CHARACTER: SELFRIDGE

FLAW: BUREAUCRATIC INEPTITUDE

FLAW: GREED

FLAW: DISRESPECT FOR NATURE

FLAW: PHYSICALLY WEAK

GOAL 1: MONEY

GOAL 2: MINE UNOBTANIUM

GOAL 3: HAVE A MILITARY ASSET ON THE AVATAR PROGRAM

SKILL: BUREAUCRATIC RANK

SKILL: GOLF

CHARACTER: TRUDY

RESPONSE: TOUGH GIRL

CHARACTER: MILITARY ESCORT

CHARACTER: FOREST BANSHEE

CHARACTER: BULL HAMMERHEAD

CHARACTER: GIANT THANATOR

CHARACTER: NEYTIRI

SKILL: KNOWLEDGE OF PANDORA

SKILL: BOW

SKILL: RIDE DIRE HORSE

SKILL: USE ANTENNA/SHAHAYLA

SKILL: RIDE MOUNTAIN BANSHEE

SKILL: NATURISM

SKILL: SUMMON BANSHEE CALL

SKILL: TREE HOPPING

SKILL: RIDE MOUNTAIN BANSHEE

NA’VI FLAW 1: RACISM

RESOURCE: BOW

CHARACTER: THE GREAT TREE

RESOURCE: WOODSPRITE

RESOURCE: ROOT TENDRILS

RESOURCE: WILLOW TENDRILS

CHARACTER: PACK OF VIPERWOLVES

CHARACTER: TSUTEY

FLAW: RACISM

FLAW: JEALOUSY

CHARACTER: EYTUKAN

CHARACTER: EWA

CHARACTER: MO’AT

CHARACTER: MOUNTAIN BANSHEE

CHARACTER: FAN LIZARD

CHARACTER: HEXAPEDE

CHARACTER: GROUP OF CHILDREN NA’VI

CHARACTER: GROUP OF TEENAGE NA’VI

CHARACTER: GROUP OF HUNTER NA’VI

CHARACTER: GROUP OF WOMEN NA’VI

CHARACTER: GROUP OF ELDER NA’VI

CHARACTER: GROUP OF RANDOM NA’VI

CHARACTER: JAKE’S BANSHEE

CHARACTER: LEONOPTERYX

CHARACTER: STURMBEEST

CHARACTER: DEAD NA’VI LADY

CHARACTER: TREE OF VOICES

SKILL: HEAR PRAYERS

SKILL: ANSWER PRAYERS

CHARACTER: DOZER PILOT

FLAW: OBEDIENCE

CHARACTER: GROUP OF FOOT SOLDIERS

CHARACTER: RANDOM FOOT SOLDIER

CHARACTER: WAINFLEET

CHARACTER: PRISON GUARD #1

CHARACTER: PRISON GUARD #2

CHARACTER: NA’VI ANCESTOR SPIRITS

CHARACTER: GROUP OF HORSE CLAN WARRIORS

CHARACTER: GROUP OF BANSHEE CLAN WARRIORS

CHARACTER: GROUP OF RDA PERSONELL

CHARACTER: GROUP OF MECH SUIT WARRIORS

CHARACTER: VALKYRIE PILOT

CHARACTER: GROUP OF SCIENTISTS

CHARACTER: VALKRYIE GUNSHIP 1

CHARACTER: VALKRYIE GUNSHIP 2

LOCATIONS

LOCATION: PROTAGONIST DREAM

LOCATION: STREETS OF PROTAGONIST HOME TOWN

LOCATION: INSIDE PROTAGONIST HOME

LOCATION: PROTAGONIST NIGHT LIFE SPOT (CONFLICT AGENT 1 & 2)

LOCATION: ALLEY BEHIND PROTAGONIST NIGHT LIFE SPOT

LOCATION: PANDORA FLIGHT LINE

LOCATION: BRIEFING ROOM

LOCATION: AVATAR LAB

LOCATION: AVATAR CONTROL ROOM

LOCATION: RDA CONTROL ROOM

LOCATION: AVATAR TRAINING COMPOUND

LOCATION: MILITARY HANGAR

LOCATION: THE SKIES OF PANDORA

LOCATION: GUNSHIP

LOCATION: JUNGLE LANDING ZONE

LOCATION: NA’VI SCHOOL

LOCATION: DEEP JUNGLE

LOCATION: DEEP JUNGLE 2

LOCATION: DEEP JUNGLE 3

LOCATION: DEEP JUNGLE 4

LOCATION: HOMETREE

LOCATION: RDA CAFETERIA

LOCATION: HOMETREE/THIRD LEVEL

LOCATION: HOMETREE/COMMONS

LOCATION: HOMETREE/RIVERBANK

LOCATION: RDA OPS CENTER

LOCATION: RAIN FOREST

LOCATION: TRUDY’S GUNSHIP

LOCATION: SITE 26/LINK MODULE

LOCATION: SITE 26/SLEEPING MODULE

LOCATION: HOMETREE/BANSHEE EYRIE

LOCATION: RANDOM FOREST

LOCATION: MOUNTAIN TRAL

LOCATION: BANSHEE ROOKERY

LOCATION: THE WELL OF SOULS

LOCATION: HOMETREE/LOWEST LEVEL

LOCATION: WILLOW GROVE

LOCATION: SELFRIDGE’S OFFICE

LOCATION: DRAGON GUNSHIP/COCKPIT

LOCATION: DRAGON GUNSHIP/ROOF

LOCATION: RDA COMPOUND CORRIDOR

LOCATION: RDA COMPOUND PRISON

LOCATION: RDA COMPOUND AIRFIELD

LOCATION: FOREST CLEARING

LOCATION: WELL OF SOULS

LOCATION: RUINS OF HOMETREE

LOCATION: CLAN GATHERING

LOCATION: NA’VI BATTLE CAMP

BACKGROUND INFO

BACKGROUND INFO: STORY UNIVERSE’S PRIMARY FLAW: THE RICH CONTROL THE WORLD AND EXPLOIT THE POOR MERCILESSLY IN THEIR INSATIABLE PURSUIT OF PROFITS

BACKGROUND INFO: PANDORA EXISTS (a place where PROTAGONIST can achieve his ultimate goals)

BACKGROUND INFO: THE UNIVERSE CAN FULFILL PROTAGONIST ULTIMATE GOAL 3 for enough money, which PROTAGONIST doesn’t have

BACKGROUND INFO: JAKE IS A TWIN, AND HIS TWIN IS DEAD

BACKGROUND INFO: RDA CORP HAS AN AVATAR PROGRAM ON PANDORA

BACKGROUND INFO: AVATARS REQUIRE MATCHING DNA TO FUNCTION

BACKGROUND INFO: THERE ARE NO HEROES ON PANDORA, ONLY MERCENARIES

BACKGROUND INFO: THERE IS NO SPECIAL TREATMENT ON PANDORA

BACKGROUND INFO: THE AIR ON PANDORA WILL KNOCK YOU OUT AND THEN KILL YOU

BACKGROUND INFO: EVERYTHING ON PANDORA WANTS TO KILL YOU

BACKGROUND INFO: NOT EVERYONE WILL SURVIVE 6 YEARS ON PANDORA

BACKGROUND INFO: AVATARS ARE EXPENSIVE

BACKGROUND INFO: THE AVATAR PROGRAM BUILT A SCHOOL TO TEACH NA’VI ENGLISH

BACKGROUND INFO: THE AVATAR PROGRAM’S SCHOOL ENDED IN DISASTER

BACKGROUND INFO: HUMANS ARE ON PANDORA TO MINE UNOBTANIUM

BACKGROUND INFO: EWA is TEAM NA’VI’s deity.

BACKGROUND INFO: NEYTIRI’S SISTER was killed by RDA.

BACKGROUND INFO: MIND-MELT BOND IS CALLED “SHAHAYLU”

BACKGROUND INFO: UNOBTAINIUM IS A SUPERCONDUCTOR THAT CAN MAKE THINGS FLOAT

BACKGROUND INFO: MOUNTAIN BANSHEE’S ATTACK IF YOU LOOK IN THEIR EYES. p.60

BACKGROUND INFO: DIRE HORSES DON’T ESTABLISH PERMANENT/MONOGOMOUS SHAHAYLU with NA’VI.

BACKGROUND INFO: MOUNTAIN BANSHEES ESTABLISH PERMANENT, MONOGOMOUS SHAHAYLU WITH NA’VI.

BACKGROUND INFO: TO BECOME TARONU/HUNTER YOU MUST CHOOSE YOUR OWN BANSHEE AND IT MUST CHOOSE YOU.

BACKGROUND INFO: TARONU/HUNTERS GET THEIR BANSHEE WHEN THEY ARE READY.

BACKGROUND INFO: SYLWANIN was killed at TEAM NA’VI school for burning a DOZER.

BACKGROUND INFO: LEONOPTERYX CAN DESTROY GUNSHIPS p.75

BACKGROUND INFO: THE WELL OF SOULS IS TEAM NA’VI’S MOST SACRED PLACE p.76

BACKGROUND INFO: NEYTIRI’S ANCESTOR TAMED A LEONOPTERYX.

BACKGROUND INFO: ONLY 5 LEONOPTERYX HAVE EVER CHOSEN A NA’VI.

BACKGROUND INFO: EVERY NAVI KNOWS THAT NEYTIRI’S ANCESTOR BROUGHT THE CLANS TOGETHER IN A TIME OF GREAT SORROW.

BACKGROUND INFORMATION: NEYTIRI IS BETROTHED TO TSU’TEY

BACKGROUND INFO: RDA WILL ATTACK THE WELL OF SOULS

BACKGROUND INFO: THE FINAL TEST OF BECOMING A NA’VI MAN IS “THE DREAM HUNT”

BACKGROUND INFO: THE TREE OF VOICES CAN HEAR AND ANSWER PRAYERS

BACKGROUND INFO: THE TREES ON PANDORA SHARE A NEURAL NETWORK

BACKGROUND INFO: NAVIGATION EQUIPMENT WORKS WORST AT THE WELL OF SOULS

BACKGROUND INFO: TSU’TEY IS SECOND IN LINE TO BE LEADER OF TEAM NA’VI

BACKGROUND INFO: EWA CAN USE THE GREAT TREE TO MOVE SOULS INTO NEW BODIES

BACKGROUND INFO: JAKE IS THE NEW LEONOPTYRX RIDER/CLAN UNIFIER

BACKGROUND INFO: TEAM NA’VI IS MASSING FOR AN ATTACK

BACKGROUND INFO: QUARITCH HAS THE POWER TO DECLARE MARTIAL LAW

BACKGROUND INFO: EWA DOESN’T TAKE SIDES, ONLY PROTECTS THE BALANCE OF LIFE

RESOURCES

TEAM AVATAR RESOURCES

AVATAR POD

JAKE’S AVATAR

NORM’S AVATAR

GRACE’S AVATAR

COFFEE

BURRITOS

VLOGGING STATION

VLOG

RANDOM SCIENCE EQUIPMENT

AIRLOCK

TEAM MILITARY RESOURCES

RDA COMPOUND

AIRLOCK

RDA COMPOUND/CONTROL ROOM

RDA COMPOUND/SELFRIDGE’S OFFICE

RDA COMPOUND/RDA AVATAR LAB

RDA COMPOUND/AVATAR TRAINING GROUND

RDA COMPOUND/CAFETERIA

RDA COMPOUND/PRISON

RDA COMPOUND/CORRIDOR

RDA COMPOUND/AIRFIELD

RDA COMPOUND/BRIEFING ROOM

MILITARY RESOURCE: DOZER

WEAPON: BLADES

CAMERA

VIDEO PHONE

MILITARY RESOURCE: MECH SUIT

MILITARY RESOURCE: GUNSHIP

FLYING

RADIO

MISSLES

NAVIGATION EQUIPMENT

MILITARY RESOURCE: HEAVY MACHINE GUN

MILITARY RESOURCE: WOODEN SPEAR

VIDEO OF JAKE BASHING THE DOZER

DRAGON GUNSHIP

VALKYRIE GUNSHIP

MISSLES

GAS

HAND GUN

BULLETS

PRISON

KEY CARD

BIOSUITS

GAS MASK

COMPUTER

VIDEO

RADIO

SURVEILANCE CAMERA

ALARM BUTTON

EMERGENCY DOOR

TRAUMA BAG

MORPHINE

PALLETS OF EXPLOSIVES

TEAM NAVI RESOURCES

NA’VI FLAW: RACISM

NA’VI IDEOLOGY: NATURISM

NA’VI PRIME PEROGATIVE: HARMONY WITH NATURE

NA’VI RESOURSE: KNIFE

NA’VI RESOURCE: BOW

NA’VI RESOURCE: FIGHTING STAFF

NA’VI RESOURCE: DIREHORSE

NA’VI RESOURCE: BOLO

NA’VI RESOURCE: BEETLE FOOD

NA’VI RESOURCE: HAMMOCK

NA’VI RESOURCE: ANTENNA

NA’VI RESOURCE: NA’VI LANGUAGE

NA’VI RESOURCE: KAVA

NA’VI CUSTOM: THE DREAM WALK

NA’VI CUSTOM: NA’VI CAN PICK A MATE AFTER SURVIVING THE DREAM WALK

NA’VI CUSTOM: TEAM NA’VI’S SPIRITUAL LEADER IS CALLED A TSAHIK

NA’VI CUSTOM: DUEL CHALLENGE

NA’VI RESOURCE: SPIRIT ANIMAL

NA’VI SKILL: INVOKE CUSTOM

NA’VI SKILL: SHAHAYLU

NA’VI SKILL: TREE HOPPING

NA’VI SKILL: TRACKING

NA’VI SKILL: NA’VI GREETING

NA’VI SKILL: RIDE BANSHEE

NA’VI SKILL: DEATH RITES

NA’VI SKILL: DREAM WALK RITES

NA’VI SKILL: GROUP PRAYER CHANT

NA’VI SKILL: SOUL TRANSFER

NA’VI SKILL: SOUL TRANSFER RITE

NA’VI SKILL: WAR CRY

GROUP OF HORSE CLAN WARRIORS

GROUP OF BANSHEE CLAN WARRIORS

TEAM PANDORA RESOURCES

POISON AIR

GRAVITY

WIND

UNOBTAINIUM

BANSHEE

DIRE HORSE

NA’VI

FLOATING MOUNTAINS

GIANT TREES

FORESTS

RIVERS

NEURAL NETWORK

MAGNETIC ROCK

LEONOPTEREYX

BEAT 1 PLOTTING INFO

PAGE: 1-2

SUMMARY:

PROLOGUE

PROTAGONIST’S BEAT GOAL:

Relate key information to the audience

 BEAT’S IMPACT ON PLOT PROGRESSION:

Introduce most important variables about the protagonist and background information.

 BEAT 1 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: FLYOVER OF FOREST CANOPY IN JAKE’S DREAM. (Jake wants to fly.)

Also shown is LOCATION: JAKE’S HOUSE (JAKE lives in poverty.)

ALSO shown is LOCATION: CITY STREET (The masses on Earth live in poverty.)

OPENING SITUATION:

JAKES is having a dream.

JAKE states BACKGROUND INFORMATION 1

JAKE states BACKGROUND INFORMATION 2

JAKE states BACKGROUND INFORMATION 3

JAKE states PROTAGONIST ULTIMATE GOAL 1

JAKE states PROTAGONIST ULTIMATE GOAL 2

JAKE states PROTAGONIST ULTIMATE GOAL 3

JAKE states PROTAGONIST ULTIMATE GOAL 4

PROTAGONIST TAKES ACTION TO ACHIEVE THE CURRENT BEAT GOAL:

JAKE dreams he can be and do more since society won’t give him the chance.

AGENT OF CONFLICT OR OPPORTUNITY:  

The economy is oppressive and merciless. JAKE can’t afford a cup of coffee on his disability checks.

RESULTING SITUATION:

JAKE wakes up. His eyes open in the same way as the final image of the movie when JAKE wakes up as a Na’vi.

BEAT 2 PLOTTING INFO

PAGE: 3-4

SUMMARY:

JAKE attempts to achieve PROTAGONIST ULTIMATE GOAL 1

PROTAGONIST’S BEAT GOAL:

JAKE wants to find a cause worth fighting for.

BEAT AGENT’S BEAT GOAL:

BAR BULLY wants to oppress the weak.

BEAT’S IMPACT ON PLOT PROGRESSION:

Introduce PROTAGONIST’S GOALS and conflict resolution abilities by using the beat conflict as microcosm of the story conflict

BEAT 2 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: POOL HALL

OPENING SITUATION:

JAKE is drinking trying to impress BEAT 1 EXTRAS

PROTAGONIST’S OPENING ACTION:

JAKE is doing something that resembles PROTAGONIST ULTIMATE QUEST GOAL 2 despite PROTAGONIST WEAKNESS 1. But JAKE knows his he’s only achieving PROTAGONIST ULTIMATE GOAL 2 superficially. So he looks around LOCATION: POOL HALL for a more meaningful opportunity to accomplish his goal.

AGENT OF CONFLICT OR OPPORTUNITY:  

JAKE sees BAR BULLY standing at the bar.

BEAT AGENT’S ACTION:

BAR BULLY accomplishes GOAL 1 by hitting a woman. This provides JAKE an opportunity to be a hero and fight above his weight class.

PROTAGONIST’S REACTION TO BEAT AGENT’S ACTION:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE on BAR BULLY. JAKE attacks BAR BULLY.

THE UNIVERSE’S COUNTERACTION TO THE PROTAGONIST’S ACTION:

BAR BULLY fights back.

THE PROTAGONIST’S COUNTERACTION TO THE UNIVERSE’S ACTION:

JAKE uses CHARACTER TRAIT: NEVER GIVE UP.

THE VICTOR/OUTCOME OF THE CONFLICT:

JAKE wins the fight, but BARTENDER throws JAKE out POOL HALL into BACK ALLEY and then throws JAKE’S WHEELCHAIR on him.

FINAL IMAGE:

JAKE is laying on the ground, defeated for winning.

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

He laughs to himself to show he is never daunted in the face of overwhelming odds or seeming defeat.

HOW THE OUTCOME OF THE ENCOUNTER AFFECTS THE PROTAGONIST’S ABILITY TO COMPLETE ANY QUEST GOAL:

JAKE is found in the BACK ALLEY by RDA AGENTS who were looking for him.

RDA gives JAKE an opportunity to achieve his goals

 BEAT 3 PLOTTING INFO

 PAGE: 4-5

SUMMARY:

JAKE receives and accepts a job offer on PANDORA.

PROTAGONIST’S BEAT GOAL:

JAKE wants to defy the world

BEAT AGENT’S BEAT GOAL:

TWO RDA AGENTS want to recruit JAKE for the Avatar program.

BEAT’S IMPACT ON PLOT PROGRESSION:

A tragic and unexpected opportunity provides the CATALYST moves JAKE out of stasis and into unknown territory

BEAT 3 SEQUENCE OF EVENTS

OPENING LOCATION:

ALLEY BEHIND POOL HALL

OPENING SITUATION:

JAKE is lying on the ground

PROTAGONIST’S OPENING ACTION TO ACHIEVE THE CURRENT BEAT GOAL:

JAKE continues laying on the ground as he has nowhere else to go really. This is his life.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

TWO RDA CORP. AGENTS fulfill their 3 goals:

GOAL 1: FIND JAKE SULLY

GOAL 2: DELIVER INFORMATION TO JAKE

GOAL 3: CONVINCE JAKE TO JOIN RDA CORP ON PANDORA

BACKGROUND INFORMATION: JAKE IS A TWIN, AND HIS TWIN IS DEAD

BACKGROUND INFORMATION: RDA CORP HAS AN AVATAR PROGRAM ON PANDORA

BACKGROUND INFORMATION: AVATARS REQUIRE MATCHING DNA TO FUNCTION

 PROTAGONIST ULTIMATE GOAL 1: FIND A CAUSE WORTH FIGHTING FOR

ALLIGNS WITH

RDA AGENTS’ GOAL 3: CONVINCE JAKE TO JOIN RDA CORP ON PANDORA

RDA AGENTS gives JAKE a sales pitch he can’t refuse

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE accepts the offer

RESULTING SITUATION:

JAKE leaves Earth

BEAT 4 PLOTTING INFO

PAGE: 5-9

SUMMARY: REACH PANDORA

JAKE arrives on PANDORA and receives a quick safety briefing.

PROTAGONIST’S BEAT GOAL:

JAKE wants to get to Pandora

BEAT AGENT’S BEAT GOAL:

FLIGHT LINE SERGEANT wants to get the new arrivals off the plane safely

BEAT’S IMPACT ON PLOT PROGRESSION:

Moves JAKE towards predestined opportunities and conflicts

Introduce necessary variables related to new environment

BEAT 4 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: SPACESHIP

OPENING SITUATION:

JAKE wakes up from deep sleep.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

Via narration, JAKE gives the audience BACKGROUND INFORMATION: THERE ARE NO HEROES ON PANDORA, ONLY MERCENARIES

Via a transport ship, JAKE arrives at PANDORA FLIGHT LINE where he’s briefed by FLIGHT LINE SERGEANT

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

FLIGHT LINE SERGEANT GOAL 1: GIVE ROOKIES INFO ON PANDORA

PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

FLIGHT LINE SERGEANT provides BACKGROUND INFORMATION: THERE IS NO SPECIAL TREATMENT ON PANDORA

FLIGHT LINE SERGEANT provides BACKGROUND INFORMATION: THE AIR ON PANDORA WILL KNOCK YOU OUT AND THEN KILL YOU

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

Nobody gives JAKE any special treatment

 RESULTING SITUATION:

JAKE is last off the transport ship

JAKE sees a DOZER with arrows in its tires, foreshadowing TEAM NA’VI

JAKE sees a MECH SUIT foreshadowing he’ll have to fight one

 BEAT 5 PLOTTING INFO

 PAGE: 10

SUMMARY:

JAKE introduced to the dangers of PANDORA by QUARITCH’S safety briefing.

PROTAGONIST’S BEAT GOAL:

JAKE wants to attend a safety briefing with QUARITCH

BEAT AGENT’S BEAT GOAL:

QUARITCH wants to warn the new recruits how dangerous Pandora is.

BEAT’S IMPACT ON PLOT PROGRESSION:

Introduce new sources of conflict and new background information

 BEAT 5 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: BRIEFING ROOM late.

OPENING SITUATION:

JAKE enters the room.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

QUARITCH gives a safety briefing to newcomers.

QUARITCH GOAL 1: MAINTAIN AN EFFECTIVE FIGHTING FORCE AGAINST PANDORA

QUARITCH GOAL 2: HELP HUMANS SURVIVE PANDORA ALLIGNS WITH PROTAGONIST GOAL 4: COMPLETE 6 YEAR CONTRACT ON PANDORA

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

QUARITCH uses BACKGROUND INFORMATION: THERE IS NO SPECIAL TREATMENT ON PANDORA

QUARITCH gives Jake BACKGROUND INFORMATION: EVERYTHING ON PANDORA WANTS TO KILL YOU

QUARITCH gives Jake BACKGROUND INFORMATION: NOT EVERYONE WILL SURVIVE 6 YEARS ON PANDORA

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE. He’s bored with routine safety briefings

RESULTING SITUATION:

JAKE is one step closer to completing QUEST CHAIN 2

BEGIN QUEST CHAIN 3

QUARITCH eyes JAKE sternly

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

QUARITCH knows JAKE exists, setting up the beat when QUARITCH assigns JAKE QUEST CHAIN 3.

 

BEAT 6 PLOTTING INFO

 PAGE: 11-14

SUMMARY: INPROCESS INTO AVATAR PROGRAM WITH TEAM MEMBERS

PROTAGONIST’S BEAT GOAL:

JAKE wants to inprocess into the Avatar program

BEAT AGENT’S BEAT GOAL:

NORM wants to help JAKE inprocess

BEAT’S IMPACT ON PLOT PROGRESSION:

Introduce Jake’s primary allies and set up to introduce QUEST CHAIN 3: INFILTRATE TH NA’VI

 BEAT 6 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: AVATAR LAB,

Jake meets MAX

OPENING SITUATION:

JAKE enters AVATAR LAB led by NORM, who is explaining how the Avatar program works

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

Jake uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

Jake uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:  

Jake asks NORM and MAX for help understanding science, but they are distracted.

NORM gives JAKE BACKGROUND INFORMATION: AVATARS ARE EXPENSIVE

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is pretty much on his own and is unprepared to win Grace’s favor in the next beat:

 

BEAT 7 PLOTTING INFO

 PAGE: 13-14

SUMMARY:

JAKE inprocesses into TEAM AVATAR and meets GRACE.

PROTAGONIST’S BEAT GOAL:

JAKE wants to be accepted onto the Avatar team despite being unqualified

BEAT AGENT’S BEAT GOAL:

GRACE wants JAKE off the Avatar team because he’s unqualified

BEAT’S IMPACT ON PLOT PROGRESSION:

INTRODUCE JAKE’S CONFLICT WITH GRACE

SET UP GRACE’S CONFLICT WITH SELFRIDGE

BEAT 7 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: AVATAR CONTROL ROOM

OPENING SITUATION:

JAKE enters AVATAR CONTROL ROOM with NORM and MAX

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

JAKE meets GRACE emerging from AVATAR POD

GRACE demonstrates TRAIT 1: SMOKING HABIT

GRACE demonstrates TRAIT 2: HIGH EXPECTATIONS

 GRACE’S GOAL 1: PACIFISM VS PROTAGONIST SKILL 1: ACT LIKE A MARINE

GRACE tests NORM and JAKE’S expertise. NORM passes. JAKE fails.

NORM uses SKILL 1: LANGUAGE SKILLS

MAX uses SKILL 1: TECH SAVY

PROTAGONIST’S REACTION TO AGENT’S ACTION:

PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE leaves to tell SELFRIDGE to take JAKE off the Avatar team

 RESULTING SITUATION:

Grace storming out of AVATAR CONTROL ROOM

 

BEAT 8 PLOTTING INFO

PAGE: 15-17

SUMMARY:

GRACE tries to get SELFIRDGE to take JAKE off TEAM AVATAR.

PROTAGONIST’S BEAT GOAL:

GRACE wants SELFRIDGE to take JAKE off the Avatar team

 BEAT AGENT’S BEAT GOAL:

SELFRIDGE wants GRACE to keep JAKE on the Avatar team

 BEAT’S IMPACT ON PLOT PROGRESSION:

INTRODUCE ANTAGONIST

INTRODUCE MAJOR SOURCE OF CONFLICTS

INTRODUCE BACKGROUND INFO

 BEAT 8 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: RDA CONTROL ROOM

OPENING SITUATION:

SELFRIDGE is playing mini golf and makes it known he doesn’t care about what’s going on around him, demonstrating CHARACTER 11 TRAIT 1: BEUROCRATIC INEPTITUDE

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

GRACE storms into RDA CONTROL ROOM

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

SELFRIDGE lectures GRACE revealing important variables:

SELFRIDGE GOAL 1: MONEY

SELFRIDGE GOAL 2: MINE UNOBTANIUM

BACKGROUND INFORMATION: THE AVATAR PROGRAM BUILT A SCHOOL TO TEACH NA’VI ENGLISH

BACKGROUND INFORMATION: THE AVATAR PROGRAM’S SCHOOL ENDED IN DISASTER

BACKGROUND INFORMATION: HUMANS ARE ON PANDORA TO MINE UNOBTANIUM

PROTAGONIST’S REACTION TO AGENT’S ACTION:

GRACE protests

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

SELFRIDGE reveals SELFRIDGE GOAL 3: HAVE A MILITARY ASSET ON THE AVATAR PROGRAM

SELFRIDGE uses SKILL 1: BEAUROCRATIC RANK and rejects GRACE’S demand.

 RESULTING SITUATION:

GRACE leaves defeated

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE’S membership on the Avatar team is permanently secured

SELFRIDGE announces a new quest chain for JAKE: FIND DIPOLOMATIC SOLUTION TO CONFLICT WITH NA’VI

 

BEAT 9 PLOTTING INFO

 PAGE: 17-20

SUMMARY: JAKE TRAINS HOW TO USE HIS AVATAR

PROTAGONIST’S BEAT GOAL:

JAKE wants to train how to use his AVATAR BODY

BEAT AGENT’S BEAT GOAL:

GRACE wants JAKE to take it slow

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE trains how to use PROTAGONIST RESOURCE: AVATAR BODY

JAKE achieves PROTAGONIST ULTIMATE GOAL 3: WALK

JAKE completes QUEST CHAIN 2: INPROCESS INTO PANDORA

BEAT 9 SEQUENCE OF EVENTS

OPENING LOCATION:

AVATAR CONTROL ROOM

OPENING SITUATION:

JAKE enters his AVATAR POD with GRACE’S assistance

PROTAGONIST’S OPENING ACTION TO ACHIEVE THE CURRENT BEAT GOAL:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:  

GRACE uses TRAIT 2: HIGH EXPECTATIONS

GRACE uses BACKGROUND INFORMATION: THERE IS NO SPECIAL TREATMENT ON PANDORA

PROTAGONIST’S REACTION TO AGENT’S OPENING ACTION:

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE connects JAKE to his Avatar even though she doesn’t want to.

 THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE wakes up in his Avatar body at LOCATION: AVATAR TRAINING COMPOUND

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

JAKE achieves PROTAGONIST ULTIMATE GOAL 3: WALK

JAKE partially achieves PROTAGONIST ULTIMATE GOAL 2: BE MORE THAN A MAN CAN BE

NORM and MAX try to stop JAKE but are unable

JAKE runs through the training course and demonstrates proficiency using his Avatar body

 RESULTING SITUATION:

JAKE wins a little favor in GRACE’S eyes

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is ready to journey into Pandora’s jungle

 

BEAT 10 PLOTTING INFO

 PAGE: 23-25

SUMMARY:

JAKE completes his military inprocessing.

PROTAGONIST’S BEAT GOAL:

JAKE wants to follow orders to meet QUARITCH

 BEAT AGENT’S BEAT GOAL:

QUARITCH wants JAKE to give him intel on TEAM NA’VI

 BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE completes QUEST CHAIN 2: INPROCESSING INTO PANDORA

JAKE accepts QUEST CHAIN 3: INFILTRATE TEAM NA’VI

 BEAT 10 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: MILITARY HANGAR

OPENING SITUATION:

JAKE is walking and talking to TRUDY

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

TRUDY gives JAKE QUEST GOAL 3.2.1: DOOR GUNNER AND MILITARY ESCORT FOR AVATAR TEAM. JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE and accepts the quest.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

QUARITCH offers JAKE QUEST GOAL 3.2: GATHER MILITARY INTEL ON NA’VI.

In return, he will fulfill PROTAGONIST ULTIMATE GOAL 3: WALK at the end of his 6 year tour on Pandora.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE and says, “Hell yeah.”

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE accepts a military mission that conflicts with his Avatar mission and PROTAGONIST ULTIMATE GOAL 1: FIND A CAUSE WORTH FIGHTING FOR (PROTECT THE WEAK FROM THE STRONG)

 

BEAT 11 PLOTTING INFO

 PAGE: 26-30

SUMMARY: JAKE ESCORTS AVATAR TEAM TO NA’VI SCHOOL IN THE JUNGLE

PROTAGONIST’S BEAT GOAL:

JAKE wants to escort GRACE and NORM to TEAM NA’VI SCHOOL

BEAT AGENT’S BEAT GOAL:

GRACE doesn’t want MILITARY ESCORT to come with them.

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE moves into the unknown where he can find what he doesn’t know he’s missing

BEAT 11 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: THE SKIES OF PANDORA

OPENING SITUATION:

TRUDY is piloting JAKE, GRACE NORM and MILITARY ESCORT in MILITARY RESOURCE: GUN SHIP

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE sees a FOREST BANSHEE flying around

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

JAKE tracks the FOREST BANSHEE with MILITARY RESOURCE: HEAVY MACHINE GUN

AGENT OF CONFLICT OR OPPORTUNITY:  

TRUDY lands her GUN SHIP at LOCATION: JUNGLE LANDING ZONE. GRACE refuses to allow MILITARY ESCORT to accompany them into the dangerous jungle.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE doesn’t protest despite PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

JAKE, GRACE and NORM walk into the jungle without incident.

 RESULTING SITUATION:

They are setting themselves up for trouble.

 

BEAT 12 PLOTTING INFO

 PAGE: 31-34

SUMMARY:

JAKE, GRACE AND NORM retrieve SCIENCE EQUIPMENT from NA’VI SCHOOL.

PROTAGONIST’S BEAT GOAL:

JAKE wants to escort NORM and GRACE in and out of Pandora’s jungle safely

ANTAGONIST’S BEAT GOAL:

GIANT THANATOR wants to eat JAKE

BEAT’S IMPACT ON PLOT PROGRESSION:

Provide information on TEAM NA’VI

Move JAKE closer to TEAM NA’VI

 BEAT 12 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: NA’VI SCHOOL

OPENING SITUATION:

JAKE, GRACE and NORM enter the school.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

He pays attention to his surroundings and asks questions

JAKE asks GRACE questions about the school, but she is not forthcoming with answers.

GRACE relays BACKGROUND INFORMATION: HUMANS HAVE NOTHING TEAM NA’VI WANT

They leave LOCATION: NA’VI SCHOOL and enter LOCATION: DEEP JUNGLE, where JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA and goofs around.

JAKE is attacked by BULL HAMMERHEAD and then GIANT THANATOR.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GIANT THANATOR attacks JAKE

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE runs.

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GIANT THANATOR chases JAKE.

 RESULTING SITUATION:

JAKE escapes but gets lost in the jungle

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE fails to complete the beat goal, but this is a false failure, as it will bring him into contact with TEAM NA’VI.

 

BEAT 13 PLOTTING INFO

PAGE: 35-36

SUMMARY: JAKE tries to survive alone in Pandora’s jungle.

PROTAGONIST’S BEAT GOAL:

JAKE wants to survive the night

ANTAGONIST’S BEAT GOAL:

NEYTIRI wants to kill JAKE

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE makes contact with CHARACTER 16: NEYTIRI

 BEAT 13 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: DEEP JUNGLE 2

OPENING SITUATION:

JAKE is walking cautiously through the jungle.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE.

He makes MILITARY RESOURCE: WOODEN SPEAR

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA and makes a bunch of noise and doesn’t pay attention to what’s around him.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

JAKE doesn’t see NEYTIRI because she is using SKILL 1: KNOWLEDGE OF PANDORA

NEYTIRI is about to kill JAKE, but THE GREAT TREE uses RESOURCE 1: WOODSPRITE to pacify NEYTIRI

 RESULTING SITUATION:

JAKE is blessed by THE GREAT TREE. So NEYTIRI follows and watches over him.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is one step closer to making contact with TEAM NA’VI.

 

BEAT 14 PLOTTING INFO

 PAGE: 37-43

SUMMARY:

NEYTIRI saves JAKE

PROTAGONIST’S BEAT GOAL:

JAKE wants to survive the night.

 BEAT AGENT’S BEAT GOAL:

PACK OF VIPERWOLVES want to eat JAKE

 BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE makes contact with TEAM NA’VI.

 BEAT 14 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: DEEP JUNGLE 3

OPENING SITUATION:

JAKE being hunted by PACK OF VIPERWOLVES

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

He turns MILITARY RESOURCE: WOODEN SPEAR into a torch

AGENT OF CONFLICT OR OPPORTUNITY:  

PACK OF VIPERWOLVES attacks JAKE.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE fights back but loses.

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI saves JAKE using SKILL 1: KNOWLEDGE OF PANDORA and NA’VI RESOURCE: BOW

 THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE tries to thank NEYTIRI, but she uses SKILL 2: NATURISM

NEYTIRI tries to teach JAKE killing predators is bad if it’s not necessary.

NEYTIRI uses NA’VI FLAW 1: RACISM and tells JAKE he’s like a baby.

JAKE pleads for her to help him, but she refuses until THE GREAT TREE uses RESOURCE 1: WOODSPRITES to bless JAKE again.

RESULTING SITUATION:

NEYTIRI agrees to help JAKE and leads him to safety.

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE has earned an opportunity to infiltrate TEAM NA’VI.

  

BEAT 15 PLOTTING INFO

 PAGE: 43-45

SUMMARY:

JAKE is taken captive by TSU’TEY.

PROTAGONIST’S BEAT GOAL:

JAKE wants to follow NEYTIRI to safety

BEAT AGENT’S BEAT GOAL:

TSU’TEY wants to kill JAKE

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE gets closer to TEAM NA’VI but experiences backlash

JAKE meets a recurring source of conflict in TEAM NA’VI community

 BEAT 15 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: DEEP JUNGLE 4

OPENING SITUATION:

JAKE and NEYTIRI are running through entertaining background.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE tries to get to know NEYTIRI by asking her questions.

AGENT OF CONFLICT OR OPPORTUNITY:  

TSUTEY shows up riding NA’VI RESOURCE: DIREHORSE

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

TSUTEY uses NA’VI RESOURCE: BOLO to catch JAKE.

TSUTEY tries to use NA’VI FLAW: RACISM and NA’VI RESOURCE: BOW to kill JAKE.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA. He’s helpless.

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI intercedes and saves JAKE’S life, but TSUTEY hauls JAKE to HOMETREE for judgment.

 RESULTING SITUATION:

JAKE is officially a helpless captive.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

JAKE enters TEAM NA’VI’s home, a huge step closer to infiltrating them.

This is his first chance to gather military intelligence on TEAM NA’VI.

  

BEAT 16 PLOTTING INFO

 PAGE: 45-48

SUMMARY: Jake joins TEAM NA’VI

PROTAGONIST’S BEAT GOAL:

JAKE wants to not get killed by TEAM NA’VI

BEAT AGENT’S BEAT GOAL:

EYTUKAN wants to kill JAKE

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE survives the night and succeeds at infiltrating TEAM NA’VI

New Na’vi characters are introduced

BEAT 16 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: HOMETREE

OPENING SITUATION:

JAKE is dragged to the center of a circle of Na’vi.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE is docile.

AGENT OF CONFLICT OR OPPORTUNITY:  

EYTUKAN uses NA’VI FLAW 1: RACISM and says JAKE should have been killed already instead of brought to their home.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE tries to be friendly. It doesn’t work.

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI tells the mob that THE GREAT TREE told her to save JAKE in BEAT 13.

MO’AT shows up to speak on behalf of EWA. MO’AT questions JAKE.

 THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE tells MO’AT he’s a warrior and he wants to learn from them. MO’AT decides they could learn from JAKE Too.

 RESULTING SITUATION:

MO’AT orders NEYTIRI to train JAKE in the ways of TEAM NA’VI.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE begins a new TRAIN IN THE WAYS OF TEAM NA’VI.

BEAT 17 PLOTTING INFO

 PAGE: 48-50

SUMMARY:

Jake learns to eat with TEAM NA’VI.

PROTAGONIST’S BEAT GOAL:

JAKE wants to impress NEYTIRI by eating BEETLE FOOD

BEAT AGENT’S BEAT GOAL:

NEYTIRI wants to test JAKE by feeding him BEETLE FOOD

BEAT’S IMPACT ON PLOT PROGRESSION:

Establish JAKE and NEYTIRI’S personal and training relationship.

 BEAT 17 SEQUENCE OF EVENTS

 OPENING LOCATION:

TREE HOME

OPENING SITUATION:

JAKE and NEYTIRI are sitting down for dinner.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE eats dinner with NEYTIRI

AGENT OF CONFLICT OR OPPORTUNITY:  

NEYTIRI wants JAKE to eat NA’VI RESOURCE: BEETLE FOOD

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NEYTIRI encourages JAKE to BEETLE FOOD.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE eats BEETLE FOOD enthusiastically and compliments them.

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

MO’AT and EYTUKAN comment that NEYTIRI will kill JAKE

 THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

 RESULTING SITUATION:

JAKE survives his first lesson.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is one step closer to completing his training.

 

BEAT 18 PLOTTING INFO

PAGE: 50

SUMMARY: JAKE debriefs with the Avatar team

PROTAGONIST’S BEAT GOAL:

JAKE wants to debrief with the Avatar team.

BEAT AGENT’S BEAT GOAL:

NORM and GRACE don’t appreciate JAKE’S victory

BEAT’S IMPACT ON PLOT PROGRESSION:

The Avatar team accepts JAKE’S role as their new ambassador to TEAM NA’VI.

BEAT 18 SEQUENCE OF EVENTS

 OPENING LOCATION:

HOMETREE, He wakes up in JAKE wakes up in AVATAR CONTROL ROOM.

OPENING SITUATION:

JAKE falls asleep next to NEYTIRI in NA’VI RESOURCE 6: HAMMOCK.

NEW LOCATION:

AVATAR CONTROL ROOM

OPENING SITUATION:

JAKE is laying in his AVATAR POD.

GRACE is slapping JAKE in the face, telling him to wake up.

PROTAGONIST’S OPENING ACTION:

JAKE greets GRACE.

NEW LOCATION:

RDA CAFETERIA

OPENING SITUATION:

JAKE is sitting at a cafeteria table with NORM, GRACE and MAX.

JAKE tells his audience about his night and its implications for their mission.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NORM is jealous. GRACE is credulous. MAX is impressed.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

RESULTING SITUATION:

GRACE and NORM accept the situation.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE progresses one step closer to quest goal.

BEAT 19 PLOTTING INFO

PAGE: 51-52

SUMMARY: JAKE debriefs with the military team

PROTAGONIST’S BEAT GOAL:

JAKE wants to report his progress to QUARITCH

BEAT AGENT’S BEAT GOAL:

QUARITCH wants intel on HOMETREE

BEAT’S IMPACT ON PLOT PROGRESSION:

Progress military plot line

 BEAT 19 SEQUENCE OF EVENTS

OPENING LOCATION:

RDA CONTROL ROOM

OPENING SITUATION:

JAKE is in a meeting with QUARITCH and SELFRIDGE.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE tells QUARITCH about his night and becoming TEAM NA’VI ambassador

AGENT OF CONFLICT OR OPPORTUNITY:  

SELFRIDGE is at the meeting.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

SELFRIDGE says HOMETREE is the next UNOBTANIUM mining site.

SELFRIDGE uses GOAL 2: MINE UNOBTANIUM

SELFRIDGE says bad press from killing NA’VI is better than bad shareholder reports.

SELFRIDGE uses GOAL 1: MONEY

SELFRIDGE gives JAKE new mission: CONVINCE NA’VI TO RELOCATE in 3 months.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE accepts the mission.

RESULTING SITUATION:

The meeting ends.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE has conflicting missions.

 

BEAT 20 PLOTTING INFO

PAGE: 53

SUMMARY: JAKE identifies NA’VI in photos to GRACE, which brings up the topic of NEYTIRI’S sister, who GRACE informs JAKE, is dead.

PROTAGONIST’S BEAT GOAL:

JAKE wants to give GRACE inside information about TEAM NA’VI.

ANTAGONIST’S BEAT GOAL:

NORM resents JAKE’S success

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE gives GRACE intel on Na’vi, and GRACE trains JAKE by giving him info that prepares him.

JAKE learns NEYTIRI’s sister was killed by humans.

 BEAT 20 SEQUENCE OF EVENTS

OPENING LOCATION:

AVATAR LAB

OPENING SITUATION:

JAKE is sitting at a computer terminal with GRACE, NORM and MAX.

GRACE is showing JAKE pictures of TEAM NA’VI on the terminal.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE identifies TSU’TEY, NEYTIRI, EYTUKAN and MO’AT in photographs for GRACE. GRACE explains the cultural significance of the positions each person holds in NA’VI society.

AGENT OF CONFLICT OR OPPORTUNITY:  

NORM and GRACE

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NORM resents JAKE’S success and ignorance. He gives JAKE BACKGROUND INFORMATION: EWA is TEAM NA’VI’s deity.

GRACE tells JAKE BACKGROUND INFORMATION: RDA killed NEYTIRI’S sister

PROTAGONIST’S REACTION TO AGENT’S ACTION:

Sadness

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE puts JAKE into his Avatar body.

 RESULTING SITUATION:

JAKE goes into his avatar body.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

The stakes of JAKES’s missions are escalated.

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