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6 Short Story Formula Plot Storyboards

 

Short story formula plot template outline

Here are a few outlines you can’t print out and write on to help you structure your story:

Short story formula plot template outline

Short story formula plot template outline

Short story formula plot template outline

Short story formula plot template outline

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Extended Short Story Formula Plot Template

Start by summarizing the three acts:

 ACT 1

The protagonist, setting and conflict are introduced.

ACT 2

The protagonist confronts the conflict and solves it.

ACT 3

The protagonist reaps the (usually positive) consequences of his actions.

 Once you’ve summarized the 3 acts, expound on them by dividing each act into 3 parts:

 

 ACT 1

 

 PART 1

The protagonist and the setting are introduced

PART 2

The antagonist takes away that which is most dear to the protagonist

PART 3

The protagonist makes an irrevocable decision to confront the problem.

 

ACT 2

 

 PART 1

The protagonist identifies a solution to the problem.

PART 2

The protagonist applies the solution

PART 3

The solution neutralizes the antagonist completely.

 

ACT 3

 

 PART 1

The protagonist gets the prize.

PART 2

The protagonist uses the prize.

PART 3

The protagonist disappears into the sunset.

Once you’ve expounded each act into 3 parts, expound each of those parts into 3 segments:

 

ACT 1

 PART 1

The protagonist and the setting are introduced.

SEGMENT 1

We see a snapshot of a day in the life of the protagonist.

SEGMENT 2

We see a snapshot of the kind of conflict that epitomizes his life and his dreams.

SEGMENT 3

We see the typical outcome of how he normally handles conflict.

 

PART 2

The antagonist takes away that which is most dear to the protagonist.

SEGMENT 1

An event knocks the protagonist’s life off track in the worst possible way.

SEGMENT 2

He reacts to the conflict in his typical manner.

SEGMENT 3

He fails to prevent the event from cutting him off from his dreams.

 

PART 3

The protagonist makes an irrevocable decision to confront the problem.

SEGMENT 1

The protagonist asks what he can do to fix the problem.

SEGMENT 2

He weighs his options.

SEGMENT 3

He makes an irrevocable decision to confront the problem.

 

ACT 2

 PART 1

The protagonist identifies a solution to the problem.

SEGMENT 1

The protagonist identifies a clue/path/opportunity to help him solve the problem.

SEGMENT 2

He follows the clue.

SEGMENT 3

It leads to the antagonist, who the protagonist is too weak to overcome.

 

PART 2

The protagonist applies the solution

SEGMENT 1

The protagonist identifies the source of strength he needs to overcome the antagonist.

SEGMENT 2

He pursues the source of strength.

SEGMENT 3

He attains the source of strength.

 

PART 3

The solution neutralizes the antagonist completely.

SEGMENT 1

The protagonist approaches the antagonist with his new strength.

SEGMENT 2

He engages the antagonist.

SEGMENT 3

He defeats the antagonist.

 

ACT 3

 PART 1

The protagonist gets the prize.

SEGMENT 1

The protagonist emerges from the battle.

SEGMENT 2

He reaches for the prize that will fix his life.

SEGMENT 3

He attains the prize.

 

PART 2

The protagonist uses the prize.

SEGMENT 1

The protagonist identifies the wrongs left over from the conflict.

SEGMENT 2

He goes about using the prize to set them right.

SEGMENT 3

We see the result of him setting things right.

 

PART 3

The protagonist disappears into the sunset.

SEGMENT 1

The protagonist identifies his plans for the future.

SEGMENT 2

He steps into the sunset.

SEGMENT 3

He disappears into the sunset.

Finally, expound each segment into 3 scenes.

 

ACT 1

 PART 1

The protagonist and the setting are introduced.

             SEGMENT 1

We see a snapshot of a day in the life of the protagonist.

SCENE 1

Show the protagonist in his natural setting.

SCENE 2

Show him doing something that defines where he’s at in life.

SCENE 3

Show him doing something that defines where he’s going in life.

 

SEGMENT 2

We see a snapshot of the kind of conflict that epitomizes his life and his dreams.

SCENE 1

The protagonist is hit with a problem typical of his life.

SCENE 2

He responds to the problem as is normal for him.

SCENE 3

He succeeds or fails as is normal for him.

 

SEGMENT 3

We see the typical outcome of how he normally handles conflict.

SCENE 1

Show the immediate consequences of the protagonist’s success or failure.

SCENE 2

The protagonist reacts emotionally to his success or failure according to his values.

SCENE 3

Show how this affects his long-term plans/outlook.

 

PART 2

The antagonist takes away that which is most dear to the protagonist.

 

SEGMENT 1

An event knocks the protagonist’s life off track in the worst possible way.

SCENE 1

The worst thing that could happen to the protagonist begins to happen.

SCENE 2

The event continues to unfold.

SCENE 3

Show how this event will prevent the protagonist from continuing his life as normal if it is not stopped.

 

SEGMENT 2

He reacts to the conflict in his typical manner.

SCENE 1

The protagonist decides to take action to stop the event or its repercussions.

SCENE 2

He takes action.

SCENE 3

He fails to stop the event and it irrevocably prevents him from continuing life as normal.

 

SEGMENT 3

He fails to prevent the event from cutting him off from his dreams.

SCENE 1

The protagonist emerges from the event.

SCENE 2

He reacts emotionally to the event according to his values.

SCENE 3

He acknowledges that his life is forever changed.

 

PART 3

The protagonist makes an irrevocable decision to confront the problem.

SEGMENT 1

The protagonist asks what he can do to fix the problem.

SCENE 1

The protagonist asks what he can do to address the conflict.

SCENE 2

He weighs his options.

SCENE 3

He states his conclusion.

 

SEGMENT 2

He weighs his options.

SCENE 1

Focusing on that one course of actions, he asks if it’s worth it or even possible to pursue.

SCENE 2

He does the cost/benefit analysis.

SCENE 3

He states his conclusion.

 

SEGMENT 3

He makes an irrevocable decision to confront the problem.

SCENE 1

He steps up to the point of no return.

SCENE 2

He crosses the point of no return.

SCENE 3

He emerges on the other side.

 

ACT 2

PART 1

The protagonist identifies a solution to the problem.

SEGMENT 1

The protagonist identifies a clue/path/opportunity to help him solve the problem.

SCENE 1

The protagonist identifies a clue left over from the cataclysmic event.

SCENE 2

He analyzes the clue.

SCENE 3

He gains some advantage from it.

 

SEGMENT 2

He follows the clue.

SCENE 1

The protagonist decides to follow the trail the clue revealed.

SCENE 2

He follows the trail.

SCENE 3

He reaches the end of the trail and finds an obstacle.

 

SEGMENT 3

It leads to the antagonist, who the protagonist is too weak to overcome.

SCENE 1

The protagonist approaches the obstacle.

SCENE 2

He engages the obstacle.

SCENE 3

He fails to overcome the obstacle.

 

PART 2

The protagonist applies the solution

SEGMENT 1

The protagonist identifies the source of strength he needs to overcome the antagonist.

SCENE 1

The protagonist asks why he wasn’t strong enough to overcome the obstacle.

SCENE 2

He analyzes the question.

SCENE 3

He finds the answer.

 

SEGMENT 2

He pursues the source of strength.

SCENE 1

The protagonist identifies the source of strength he needs to overcome the obstacle.

SCENE 2

He pursues the source of strength he needs.

SCENE 3

He arrives at the source.

SEGMENT 3

He attains the source of strength.

SCENE 1

The protagonist approaches the source of strength.

SCENE 2

He reaches for it.

SCENE 3

He attains it.

 

PART 3

The solution neutralizes the antagonist completely.

SEGMENT 1

The protagonist approaches the antagonist with his new strength.

SCENE 1

The protagonist approaches the obstacle with his new strength.

SCENE 2

He engages the obstacle.

SCENE 3

He overcomes the obstacle.

 

SEGMENT 2

He engages the antagonist.

SCENE 1

The protagonist approaches the antagonist directly.

SCENE 2

He engages the antagonist.

SCENE 3

The antagonist defeats the protagonist.

 

SEGMENT 3

He defeats the antagonist.

SCENE 1

The protagonist decides to make one last strike.

SCENE 2

He strikes the antagonist.

SCENE 3

He defeats the antagonist completely.

 

ACT 3

 PART 1

The protagonist gets the prize.

SEGMENT 1

The protagonist emerges from the battle.

SCENE 1

The protagonist rises from the battlefield.

SCENE 2

He reacts emotionally to the battle according to his values.

SCENE 3

He steps off the battlefield.

 

SEGMENT 2

He reaches for the prize that will fix his life.

SCENE 1

The protagonist identifies the prize.

SCENE 2

He acknowledges the prize’s significance.

SCENE 3

He reaches for the prize.

 

SEGMENT 3

He attains the prize.

SCENE 1

The protagonist takes the prize.

SCENE 2

He absorbs or releases its power.

SCENE 3

The protagonist and/or the world is transformed by the prize.

 

PART 2

The protagonist uses the prize.

SEGMENT 1

The protagonist identifies the wrongs left over from the conflict.

SCENE 1

The protagonist asks what loose ends are left over that need to be set right.

SCENE 2

He analyzes the question.

SCENE 3

He identifies the answer.

 

SEGMENT 2

He goes about using the prize to set them right.

SCENE 1

The protagonist focuses his attention on setting that/those thing/s right.

SCENE 2

He uses the prize to neutralize those problems.

SCENE 3

He succeeds at neutralizing them.

 

SEGMENT 3

We see the result of him setting things right.

SCENE 1

Show the consequences of the protagonist neutralizing the problems.

SCENE 2

The protagonist reacts emotionally to his success.

SCENE 3

The protagonist experiences the consequence of everything that has happened.

 

PART 3

The protagonist disappears into the sunset.

SEGMENT 1

The protagonist identifies his plans for the future.

SCENE 1

The protagonist asks what he should do in the future.

SCENE 2

He analyzes the problem.

SCENE 3

He states his conclusion.

 

SEGMENT 2

He steps into the sunset.

SCENE 1

The protagonist asks what he needs to do to achieve his goal/s for the future.

SCENE 2

He analyzes the problem.

SCENE 3

He states his conclusion.

 

SEGMENT 3

He disappears into the sunset.

SCENE 1

The protagonist steps towards the point of no return.

SCENE 2

He crosses the point of no return.

SCENE 3

He emerges on the other side.

Once you’ve finished plotting all your scenes, simply write the story following your scene summaries. Your story will flow seamlessly from beginning to end.

 

If you enjoyed this post, you’ll also like these:

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Short Story Formula Plot Template

ACT 1

 

Introduction

  • Setup
  • Delivery
  • Outcome

Cataclysm

  • Setup
  • Delivery
  • Outcome

Decision

  • Setup
  • Delivery
  • Outcome

 

ACT 2

 

Preparation

  • Setup
  • Delivery
  • Outcome

Engagement

  • Setup
  • Delivery
  • Outcome

Neutralization

  • Setup
  • Delivery
  • Outcome

 

ACT 3

 

Prize

  • Setup
  • Delivery
  • Outcome

Reckoning

  • Setup
  • Delivery
  • Outcome

Sunset

  • Setup
  • Delivery
  • Outcome

 

Terms

 

Setup

This is where you see the cause of what’s about to happen.

 

Delivery

This is the event the cause…caused to happen.

 

Outcome

This is what happened as a result of that thing happening.

 

Introduction

Introduce the protagonist and the setting. Show the protagonist in his natural setting doing what he always does the way he always does it. Show how life usually reacts to him doing what he usually does. Show what the protagonist loves, hates, fears and hopes for most. Show what he’s best and worst at. Show who he is and who isn’t, what he does and what he doesn’t.

 

Cataclysm

The worst possible thing that could possibly happen to the protagonist happens. He loses that which is most dear to him.

 

Decision

The protagonist must decide to set the universe right again. Show how he makes that decision and why.

 

Preparation

If the protagonist already had everything necessary to solve the problem then it would have been solved already. So he has to gather the resources he’ll need to use to solve the problem.

 

Engagement

Once the protagonist has those resources, he goes about applying them to the problem.

 

Neutralization

There is a key moment where the solution and the problem meet and the solution neutralizes the problem conclusively. For example: throwing water on a witch. The audience needs to see the final event in full detail.

 

Prize

There wouldn’t have been a journey if there wasn’t a prize. The audience needs to see the protagonist pick up the prize in full detail.

 

Reckoning

The protagonist didn’t come all this way to get a prize and just hold it up for the crowd to admire the rest of his life. He planned on doing something with that prize. Show the first thing the protagonist does with the prize…or what it does to him.

 

Sunset

For the sake of closure, show the audience what the long-term future holds for the protagonist.

 

If you enjoyed this post, you’ll also like these:

 
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Plot Outline of “The Avengers”

Promotional poster of the movie, "The Avengers" 

 

CLICK HERE TO VIEW THE MASTER SPREADSHEET WITH ALL MY MOVIE PLOT BREAK DOWNS

 

 

Beat Acts Action Sequences Locations Beat Description Storylines
1
1
Loki prepares to invade Earth as Shield reacts to the Tesseract turning on.
EXT. UNKNOWN AREA OF SPACE In an unknown area of space, Thanos tells Loki the Tesseract has awoken on Earth, and the humans will try to use it but they’re never understand it. Thanos tells Loki he’s ready to lead his army and gives Loki a scepter and tells him to burn humanity. Thanos
Loki
(Thanos’s army)
2 EXT. MOUNTAIN RANGE – EARLY NIGHT
EXT. SHIELD/NASA FACILITY – CONTINUOUS
At a Shield facility, sirens blare, and a loudspeaker orders everyone to evacuate the building. Workers evacuate the building in a panic. Shield staff
3 EXT. LANDING PAD, SHIELD/NASA FACILITY – CONTINUOUS Coulson stands on the roof of the Shield facility and watches a helicopter land. Fury and Hill exit the chopper. Coulson tells Fury they don’t know how bad the situation is. Coulson
Fury
Hill
4 INT. ELEVATOR SHAFT – MOMENTS LATER (EARLY NIGHT)
INT. LOWER LEVEL – CONTINUOUS
INT. STAIRCASE – MOMENTS LATER (EARLY NIGHT)
Walking through the Shield facility, Coulson debriefs Fury on the state of the Tesseract. Fury orders Coulson to get all their next gen guns out of the facility. Coulson
Fury
Hill
5 INT. TESSERACT CHAMBER ROOM – CONTINUOUS (EARLY NIGHT) Fury enters the Tesseract chamber and asks Selvig for a status update. Selvig says the Tesseract turned itself on, and they can’t turn it off or control its behavior. The Tesseract surges with energy. Fury
Selvig
6 INT. TESSERACT CHAMBER ROOM – CONTINUOUS (EARLY NIGHT) Fury asks Barton, who has been hiding above them, if anyone has tampered with the Tesseract. Barton says, “Not from this end.” And elaborates about how the Tesseract is a portal to another world. The Tesseract surges with energy again. Fury
Selvig
Barton
7 EXT. BEHIND A TRUCK – SAME (EARLY NIGHT)
INT. SECURITY LEVEL FOUR – SAME
INT. TESSERACT CHAMBER ROOM – CONTINUOUS
The Tesseract surges again powerfully and makes a smoky explosion. When the smoke clears, Loki is standing in the Tesseract chamber. Loki
Fury
Selvig
Barton
8 INT. TESSERACT CHAMBER ROOM – CONTINUOUS Fury attacks Loki, and Loki uses his spear to turn Barton and Selvig into his minions. Fury
Loki
Barton
Selvig
9 INT. TESSERACT CHAMBER ROOM – CONTINUOUS Loki tells Fury he wants the Tesseract and has come to subjugate humanity. Loki
Fury
Selvig
Barton
10 INT. TESSERACT CHAMBER ROOM – CONTINUOUS Barton shoots Fury. Then Loki, Selvig and Barton flee with the Tesseract. Barton
Fury
Selvig
Loki
11
2
Loki steals Barton, Selvig and the Tesseract and escapes the Shield facility.
INT. SECURITY LEVEL FOUR – A FEW SHORT MOMENTS LATER
INT. TESSERACT CHAMBER ROOM – CONTINUOUS
Loki, Barton and Selvig fight with Hill as they steal a truck and drive away. Loki
Barton
Selvig
Hill
12 INT. TESSERACT CHAMBER ROOM – CONTINUOUS Fury flees the collapsing Shield facility and orders anyone to get the Tesseract and stop Loki. Fury
Shield staff
13 INT. SECURITY LEVEL FOUR – CONTINUOUS
INT. DIMLY LIT UNDERGROUND TUNNEL – CONTINUOUS
Hill and other Shield agents get in vehicles and chase Loki. Hill
Shield staff
Loki
Barton
Selvig
14 INT. LOWER LEVEL – CONTINUOUS (EARLY DAWN
INT. FRONT STEPS OF A BUILDING – CONTINUOUS
Coulson oversees the removal of their next gen weapons but has to abandon some as the Shield facility collapses. Coulson
Shield staff
15 INT. DIMLY LIT UNDERGROUND TUNNEL – CONTINUOU Hill catches up to Loki and shoots at their truck. Barton returns fire. Hill
Shield staff
Loki
Barton
Selvig
16 INT. MILITARY TRANSPORT TRUCK – CONTINUOUS
EXT. LANDING PAD, SHIELD/NASA FACILITY – CONTINUOUS
Fury escapes the collapsing Shield facility on a helicopter as Coulson says over Fury’s radio that he has successfully escaped as well. Fury
Coulson
17 INT. DIMLY LIT UNDERGROUND TUNNEL – CONTINUOUS Hill and Barton continue shooting at each other from their vehicles. Hill
Shield staff
Loki
Barton
Selvig
18 EXT. LANDING PAD, SHIELD/NASA FACILITY – CONTINUOUS
INT. TESSERACT CHAMBER ROOM – CONTINUOUS
EXT. SHIELD/NASA FACILITY – CONTINUOUS
DIMLY LIT UNDERGROUND TUNNEL – CONTINUOUS
INT. MILITARY TRANSPORT TRUCK – CONTINUOUS
EXT. DESERT – CONTINUOUS
The Shield facility collapses. Hill and other Shield agents get cut off from pursuing Loki. Fury shoots at Loki’s vehicle from his helicopter, but Loki shoots down Fury’s helicopter with his scepter. Fury jumps out at the last minute and survives. Hill
Shield staff
Loki
Barton
Selvig
Fury
19 DIMLY LIT UNDERGROUND TUNNEL – CONTINUOUS
INT. MILITARY TRANSPORT TRUCK – CONTINUOUS
EXT. DESERT – CONTINUOUS
Fury gets a status update from Hill and Coulson over his radio and then tells them they’re at war. Fury
Hill
Coulson
(Loki)
20
3
Assemble the team.
EXT. OLD WAREHOUSE, RUSSIA – NIGHT
INT. OLD WAREHOUSE, RUSSIA – NIGHT
While ostensibly being interrogated by Luchkov, Natasha get a call from Coulson, who orders her to find Banner and return to Shield with him immediately. Natasha reluctantly agrees and then beats up Luchkov. Luchkov
Natasha
Coulson
(Banner)
21 EXT. SLUMS, CALCUTTA, INDIA – NIGHT
EXT. OLD ABANDONED SHACK, CALCUTTA OUTSKIRTS – LATER
INT. OLD ABANDONED SHACK – CONTINUOUS
Natasha finds Banner and convinces him to return to Shield with her. Natasha
Banner
22 INT. DARK ROOM, CARRIER – NIGHT Fury briefs The Council about Loki declaring war on Earth. Fury argues that they need the Avengers to save Earth. Fury
The Council
Loki
(The Avengers)
23 INT. GYM – NIGHT Rogers beats up a punching bag in a gym while having flashbacks about his past. Rogers
24 INT. GYM – NIGHT Fury tells Rogers about Loki and the Tesseract and asks for his help. Rogers reluctantly agrees. Fury
Rogers
(Loki)
25 EXT. OCEAN, NEW YORK CITY
EXT. STREETS OF MIDTOWN MANHATTAN – CONTINUOUS
EXT. STARK TOWER – CONTINUOUS (NIGHT)
In his Iron Man suit, Stark connects a large power line under water while communicating with Pepper through his radio. They reveal the line will power Stark tower with free energy from Stark’s reactor. Stark
Pepper
26 EXT. STARK TOWER LANDING PAD – CONTINUOUS
INT. PENTHOUSE, STARK TOWER – CONTINUOUS
Stark flies to his pent house on top of Stark Tower and meets Pepper. She says Coulson is there to see him, and Stark refuses to see Coulson. Stark
Pepper
(Coulson)
27 INT. PENTHOUSE, STARK TOWER – CONTINUOUS Coulson enters Stark’s pent house and tells him about Loki and the Tesseract and asks for Stark’s help. Stark refuses, but Coulson leaves documents with more details. Coulson
Stark
Pepper
(Loki)
28 EXT. OCEAN – DAY
INT. JET – CONTINUOUS
Coulson and Rogers travel on a Shield plane where Coulson tells Rogers about Banner’s back story. Coulson
Rogers
(Banner)
29 INT. JET – CONTINUOUS Coulson gives Rogers upgraded body armor. Coulson
Rogers
30 INT. LOKI’S LIAR, UNDERGROUND LAB – DAY
EXT. SPACE (CONTINUOUS)
INT. LOKI’S LIAR, UNDERGROUND LAB – CONTINUOUS
Loki uses the Tesseract and his spear to travel to space, where he debriefs Thanos on his progress and tells the audience his backstory and motives. Thanos tells Loki the consequences of failure. Loki
Thanos
31
4
Team 1 and Team 2 plan and prepare to fight each other.
EXT. OCEAN – DAY
EXT. HELICARRIER – DAY
Coulson and Rogers’ plane lands on an aircraft carrier. Coulson introduces Rogers to Natasha on deck. Coulson
Rogers
Natasha
32 EXT. HELICARRIER – DAY On deck, Rogers and Natasha meet Banner and state it’s Banner’s job to find the Tesseract. Rogers
Natasha
Banner
33 INT. BRIDGE, CARRIER – MINUTES LATER
EXT. HELICARRIER – CONTINUOUS
INT. BRIDGE, CARRIER – CONTINUOUS
Fury, Hill, Rogers, Natasha and Banner walk on the carrier bridge. Fury orders the techs to turn on the ship’s cloaking system, which they do. Rogers is astounded. Fury
Hill
Rogers
Natasha
Banner
34 INT. BRIDGE, CARRIER – CONTINUOUS Fury tells Banner he will be free to go after they find the Tesseract. Banner asks who they’re looking for it, and Banner says he can find it faster if he has equipment. Natasha leads him away to a lab. Fury
Banner
Natasha
(Loki)
35 INT. BRIDGE, CARRIER – CONTINUOUS On the carrier bridge, Hill tells Fury that she told The Council that Barton has been compromised and Fury has assembled the Avengers. Hill
Fury
(The Council)
(Barton)
(The Avengers)
36 INT. LOKI’S LIAR, UNDERGROUND LAB – DAY In Loki’s lair, Loki gives Selvig iridium he needs to complete his work on the Tesseract. Selvig says the Tesseract shows you what you want to see and that it showed him scientific truth. Barton says it showed him his next target. Loki
Selvig
Barton
37 INT. LOKI’S LIAR, UNDERGROUND LAB – DAY In Loki’s lair, Barton tells Loki he will have to fight Fury, which will be impossible while Fury is in the air. Barton tells Loki about the Avengers and that they’re a threat to each other. Loki says he wants to be in the spotlight ruling, not in an underground bunker hiding. Barton says he can help Loki. Loki asks what he needs, and Barton says a distraction and an eye ball. Then Barton takes his bow out of its case. Loki
Barton
(Fury)
(The Avengers)
38 INT. BRIDGE, CARRIER – DAY On the carrier bridge, Coulson tells Rogers he’s a big fan. Then Sitwell tells them their instruments tracked the Tesseract to Stuttgart, Germany. Fury walks up and tells Rogers it’s time for him to work. Coulson
Rogers
Sitwell
Fury
39 EXT. FANCY BUILDING, STUTTGART – NIGHT
INT. FANCY BUILDING – CONTINUOUS
INT. ROOM, CARRIER – CONTINUOUS
Rogers enters a room on the carrier and sees his new Captain America armor suit. Rogers
40
5
Team 1 struggles to work together and achieves a false victory by ostensibly defeating Loki.
EXT. GUARDED BUILDING – CONTINUOUS Barton shoots some guards outside a guarded building. Barton
Guards
41 EXT. QUINJET, SKIES – CONTINUOUS The Avengers’ jet speeds across the sky to Germany. The Avengers
42 EXT. DOOR, GUARDED BUILDING – CONTINUOUS Barton and some henchmen run into a door in a hallway and prepare to break into it. Barton
Loki’s henchmen
43 INT. FANCY BUILDING – CONTINUOUS Loki walks through a fancy gala at an expensive hotel. He grabs a scientist and cuts his eye out using his scepter. Loki
Scientist
44 EXT. DOOR, GUARDED BUILDING – CONTINUOUS Barton holds a device that transmits an image of the eye Loki took onto the door panel’s eye scanner. He enters the room with his henchmen and steal more iridium. Barton
(Scientist)
(Loki)
Henchmen
45 EXT. FANCY BUILDING, STUTTGART – CONTINUOUS (NIGHT) People flee the gala at the expensive hotel. Loki walks out the front door and magically changes clothes to Asgardian attire. He blasts a cop car with his scepter and orders the humans around him to kneel. Loki says humans were meant to be ruled, and he was meant to rule. Loki shoots his scepter at a man who stands up to him. Loki
46 EXT. FANCY BUILDING, STUTTGART – CONTINUOUS (NIGHT) Rogers jumps in and saves the man Loki shot at. Then Natasha shows up, and Rogers and Natasha fight Loki but are having trouble. Rogers
Loki
Natasha
47 EXT. FANCY BUILDING, STUTTGART – CONTINUOUS (NIGHT) Stark flies in wearing his Iron Man suit and shoots Loki, disabling him. Stark
Loki
Natasha
Rogers
48 EXT. FANCY BUILDING, STUTTGART – CONTINUOUS (NIGHT)
EXT. DARKENED CLOUDY SKIES – NIGHT
INT. COCKPIT, QUINJET – CONTINUOUS
INT. QUINJET – CONTINUOUS
In the Avengers’ jet, Natasha flies the plane while Rogers and Stark talk. Stark mentions Rogers’ backstory. Rogers says he didn’t know Fury summoned Stark, and Stark replies there’s a lot of things Fury hasn’t told Rogers. Natasha
Rogers
Stark
(Fury)
49 INT. QUINJET – CONTINUOUS
EXT. DARKENED STORMY SKIES – CONTINUOUS (NIGHT)
INT. QUINJET – CONTINUOUS
Lightning flashes out of a clear sky, and Loki says trouble follows lightening. Thor lands on the plane. Stark opens the door to go outside and fight, but Thor jumps in, knocks down Stark and Rogers, grabs Loki and jumps out the plane. Loki
Thor
Stark
Natasha
Rogers
50 INT. QUINJET – CONTINUOUS Rogers asks Natasha and Stark if Thor is friendly. Natasha says it doesn’t matter, because they’ll lose the Tesseract if Thor kills or takes Loki. She also warns Rogers not to fight Thor, because he’s basically a god. Rogers dismisses her warning and jumps out the plane. Rogers
Natasha
Stark
(Thor)
51 EXT. CLIFF TOP – NIGHT Thor demands Loki tell him where the Tesseract is. Avoiding the question, Loki mentions he should be king of Asgard instead of Loki. Thor says Earth is under his protection. Loki says he sent the Tesseract off to a location he doesn’t know, and Thor summons his hammer. Thor
Loki
52 EXT. CLIFF TOP – NIGHT
EXT. FOREST – SECONDS LATER
Stark flies in and knocks Thor down. Stark says he’ll let Thor take Loki back to Asgard for justice after Loki gives him the Tesseract. Then they fight while Loki watches. Stark
Thor
Loki
53 EXT. FOREST – SECONDS LATER Rogers tries to break up the fight, and Thor attacks him unsuccessfully. Then Rogers says the fight is over. Rogers
Stark
Thor
Loki
54
6
Team 1 loses trust for each other and analyzes Loki’s motives and goals as well as each other’s’.
EXT. HELICARRIER, SKIES – NIGHT
INT. HALL, CARRIER – CONTINUOUS
INT. CYLINDRICAL GLASS CAGE, CARRIER – CONTINUOUS
Loki is brought to a glass jail cell on the helicarrier. Fury says if Loki tries to escape, the cell will be dropped out of the helicarrier. Loki and Fury both taunt each other for wanting the Tesseract’s power. Loki
Fury
55 INT. CONFERENCE TABLE, BRIDGE, CARRIER – CONTINUOUS On the bridge of the helicarrier,Thor tells Rogers and Banner that Loki’s plan is to use the Tesseract to open a portal and let Thanos’ army invade/destroy earth in exchange for Loki giving Thanos the Tesseract. Thor
Rogers
Banner
(Loki)
(Thanos’s army)
56 INT. CONFERENCE TABLE, BRIDGE, CARRIER – CONTINUOUS Tony and Coulson enter the bridge. Tony plants a hacking device on a computer and tells the rest of the team that Loki needs a major energy source to power the Tesseract. Tony and Banner leave to go try to track the Tesseract by studying Loki’s staff, which they say is powered by the Tesseract. Tony
Coulson
Banner
(Loki)
57 INT. WISHBONE LAB, CARRIER – NIGHT In the helicarrier lab, Rogers, Banner and Stark question Fury’s motives and guess that Loki will try to use the arc reactor at Stark Tower to power the Tesseract. Rogers guesses Loki is trying to anger the Avengers. Rogers leaves. Then Stark and Banner talk about coping with their medical conditions. Rogers
Banner
Stark
(Loki)
58 INT. STORAGE ROOM, CARRIER – EARLY DAWN Rogers goes into a storage room and starts looking around. Rogers
59 EXT. TUNNEL – CONTINUOUS
INT. TRAILER, TRUCK – CONTINUOUS
Selvig drives a truck into a tunnel and then puts iridium into the Tesseract. Selvig
60 INT. BRIDGE, CARRIER – CONTINUOUS Thor and Coulson discuss Loki’s motives (pride and vengeance). Fury enters and speculates that Loki is the only person who wants to be on the helicarrier. Thor
Coulson
Fury
(Loki)
61 INT. CYLINDRICAL GLASS CAGE, CARRIER – DAWN Natasha begs Loki to free Barton. Natasha says she has blood on her hands and wants to make amends. Loki taunts her for being weak and pathetic. Natasha
Loki
(Barton)
62 INT. WISHBONE LAB, CARRIER – CONTINUOUS (DAWN)
INT. BRIDGE, CARRIER – CONTINUOUS
While Stark and Banner try to hack the helicarrier computer, Hill and Fury discover someone is trying to hack their system. Stark
Banner
Hill
Fury
63 INT. STORAGE ROOM, CARRIER – CONTINUOUS Rogers opens some storage containers and finds the next gen weapons. Rogers
64 INT. CYLINDRICAL GLASS CAGE, CARRIER – CONTINUOUS Loki continues taunting Natasha. He thinks he’s getting to her, but when he accidentally implies his plan is to unleash the Hulk on the helicarrier, Natasha abruptly leaves and reports to Fury that Loki wants to anger the Hulk. Loki
Natasha
(Banner)
65
7
Team 1 turns on each other as Team 2 attacks Team 1’s base.
INT. WISHBONE LAB, CARRIER – MORNING Fury enters the helicarrier lab and asks Stark what he’s doing. Stark asks Fury what his plan is after retrieving the Tesseract. Rogers enters with a next gen gun and says Fury’s plan is to make next gen weapons. Fury says they need next gen weapon to fight aliens. The scepter glows as the Avengers argue with each other. Fury
Stark
Rogers
Banner
Thor
66 INT. BARTON’S JET – CONTINUOUS Barton and other henchmen prepare to attack the helicarrier. Barton
Henchmen
67 INT. WISHBONE LAB, CARRIER – CONTINUOUS (MORNING) The Avengers continue bickering and pointing out each other’s’ flaws. Banner says they’re not a team, they’re a ticking time bomb. Fury
Stark
Rogers
Banner
Thor
68 INT. BARTON’S JET – CONTINUOUS Barton shoots an explosive arrow at one of the helicarrier’s engines. Barton
69 INT. WISHBONE LAB, CARRIER – CONTINUOUS (MORNING) The Avengers continue bickering until the computer locates the Tesseract. Fury
Stark
Rogers
Banner
Thor
70 INT. WISHBONE LAB, CARRIER – CONTINUOUS (MORNING) Tony says he’ll get the Tesseract while everyone argues about who gets to keep it. Then Banner notices an intruder alert from the computer. Fury
Stark
Rogers
Banner
Thor
(Barton)
(Henchmen)
71 INT. BARTON’S JET – CONTINUOUS (MORNING)
EXT. HELICARRIER – CONTINUOUS
INT. WISHBONE LAB, CARRIER – CONTINUOUS
EXT. ENGINE 3, HELICARRIER – CONTINUOUS
INT. WISHBONE LAB, CARRIER – CONTINUOUS
Barton’s arrow explodes, incapacitating the helicarrier engine. The Avengers all go flying around as the helicarrier bucks. (Barton)
Fury
Stark
Rogers
Banner
Thor
72 INT. WISHBONE LAB, CARRIER – CONTINUOUS
INT. BRIDGE, CARRIER – CONTINUOUS
INT. WISHBONE LAB, CARRIER – CONTINUOUS (MORNING)
INT. BRIDGE, CARRIER – CONTINUOUS
INT. WISHBONE HALL, CARRIER – CONTINUOUS
Fury asks Hill for a situation report. Hill says an engine is down and someone needs to go outside to repair it. Tony says he’ll fix it. Then Fury tells Coulson to get to the armory. Fury
(Hill)
Stark
Rogers
Banner
Thor
(Coulson)
73 INT. LOWER EQUIPMENT ROOM, CARRIER – CONTINUOUS Natasha’s leg is trapped under debris while Banner turns into the Hulk near her. Natasha
Banner
74 EXT. DECK, CARRIER – CONTINUOUS
INT. ENGINE ROOM, CARRIER – CONTINUOUS
Barton and his henchmen board the helicarrier. Barton
Henchmen
75 EXT. ND HALLWAY, CARRIER – MORNING Tony and Rogers make their way to the damaged engine. Tony
Rogers
76 INT. LOWER EQUIPMENT ROOM, CARRIER – CONTINUOUS
INT. CYLINDRICAL GLASS CAGE, CARRIER – CONTINUOUS
Banner changes into the Hulk and chases Natasha. Banner
Natasha
77 INT. BRIDGE, CARRIER – CONTINUOUS (MORNING) Fury orders a crewmember to move the helicarrier over the ocean in case the other engines fail. Fury
Shield staff
78
8
Team 1 fights Team 2. Loki escapes, but Barton returns to Team 1.
EXT. ENGINE 3, HELICARRIER – CONTINUOUS Stark and Rogers study the damaged engine and make a plan to fix it. Stark
Rogers
79 INT. LOWER ENGINE ROOM, CARRIER – CONTINUOUS
INT. LOWER DOCKING AREA, CARRIER – CONTINUOUS
Natasha and Thor fight the Hulk. Natasha
Thor
Banner
80 EXT. ENGINE 3, HELICARRIER – MORNING Stark and Rogers work on fixing the engine. Stark
Rogers
81 INT. LOWER DOCKING AREA, CARRIER – CONTINUOUS Thor and Hulk continue fighting. Thor
Hulk
82 INT. BRIDGE, CARRIER – CONTINUOUS Hill and Fury make plans to evacuate the helicarrier when henchmen attack them. Hill
Fury
Henchmen
83 INT. ARMORY, CARRIER – MORNING Coulson enters the armory as his radio warns that hostiles have breached the perimeter. Coulson
(Henchmen)
84 INT. WISHBONE LAB, CARRIER – MOMENTS LATER Hulk and Thor continue fighting. Banner
Thor
85 INT. BRIDGE, CARRIER – CONTINUOUS
EXT. FIGHT JET, HELICARRIER – CONTINUOUS (MORNING)
A fighter jet attacks Hulk. Hulk destroys the jet but falls to Earth in the process. Shield staff
Banner
86 EXT. ENGINE 3, HELICARRIER – MOMENTS LATER (DAY) Stark and Rogers continue fixing the engine while simultaneously fighting henchmen. Stark
Rogers
Henchmen
87 INT. BRIDGE, CARRIER – CONTINUOUS Hill and Fury continue fighting Henchmen on the bridge. Barton enters and disables another engine by shooting a control panel. Hill
Fury
Henchmen
Barton
88 INT. LOWER ENGINE ROOM, CARRIER – CONTINUOUS Fury calls for help, and Natasha says she’s on her way. Fury
Hill
Henchmen
Barton
(Natasha)
89 EXT. ENGINE 3, HELICARRIER – DAY Stark continues trying to fix the engine. Stark
90 INT. CYLINDRICAL GLASS CAGE, CARRIER – CONTINUOUS Thor enters Loki’s cell, and Loki traps him inside. Thor
Loki
91 INT. ENGINE ROOM, CARRIER – CONTINUOUS Natasha meets Barton, and they fight. Natasha
Barton
92 INT. CYLINDRICAL GLASS CAGE, CARRIER – CONTINUOUS (DAY) Coulson threatens Loki with a next gen weapon. Loki stabs Coulson and then drops Thor out of the helicarrier trapped in the glass jail cell. Coulson
Loki
Thor
93 INT. ENGINE ROOM, CARRIER – CONTINUOUS Natasha and Barton continue fighting. Natasha knocks Barton out. Natasha
Barton
94 EXT. SKIES – MOMENTS LATER (DAY)
INT. CYLINDRICAL GLASS CAGE, SKIES – CONTINUOUS
EXT. REMOTE FIELD – CONTINUOUS
Thor smashes through the cell and escapes before it hits the ground. Thor
95 INT. EMPTY DETENTION ROOM, CARRIER – CONTINUOUS Coulson shoots Loki with the next gen weapon and then Coulson slumps over. Coulson
Loki
96 INT. BRIDGE, CARRIER – DAY
EXT. ENGINE 3, HELICARRIER – CONTINUOUS
Stark and Rogers succeed at fixing the engine. Stark
Rogers
97 EXT. DECK, CARRIER – MOMENTS LATER
INT. EMPTY DETENTION ROOM, CARRIER – DAY
Loki escapes the helicarrier on a jet. Loki
Henchmen
98 INT. EMPTY DETENTION ROOM, CARRIER – DAY Fury tries and fails to save Coulson’s life. Fury
Coulson
99 INT. ENGINE ROOM, CARRIER – CONTINUOUS
EXT. ENGINE 3, HELICARRIER – CONTINUOUS
Natasha watches soldiers drag Barton away. Natasha
Shield staff
Barton
100 INT. CONFERENCE TABLE, BRIDGE, CARRIER – DAY Fury debriefs the Avengers and says “the Avenger initiative” was always his master plan, not the next gen weapons, and that Coulson died believing in them. Fury
Rogers
Stark
(Coulson)
101
9
Team 1 and Team 2 plan and prepare to fight.
EXT. REMOTE FIELD – DAY Thor picks up his hammer in an empty field. Thor
102 INT. ABANDONED WAREHOUSE – SAME Banner wakes up in an abandoned warehouse. A security guard gives him clothes and a motorcycle. Banner contemplates not going back, but the security guard convinces him to do what he knows is right. Banner
Guard
103 INT. SICK BAY, CARRIER – DAY Natasha debriefs Barton on all that’s happened after Barton wakes up in a hospital bed. Natasha
Barton
104 INT. EMPTY DETENTION ROOM, CARRIER – DAY Stark and Rogers contemplate not fighting for Fury, but they decide they need to. They also deduce that Loki’s next attack will be in a major metropolitan area for the publicity factor. Stark
Rogers
105 EXT. STARK TOWER ROOFTOP – DAY Selvig sets up equipment on the roof of Stark Tower. Selvig
106 EXT. STARK TOWER ROOFTOP – DAY Barton, Rogers and Natasha suit up and plan to go fight Loki. Barton
Rogers
Natasha
107 MONTAGE Montage of all the Avengers gearing up with their signature weapons and armor. Barton
Rogers
Natasha
Banner
Thor
Stark
108 INT. QUINJET – CONTINUOUS Rogers, Barton and Natasha leave the helicarrier on a jet. Rogers
Barton
Natasha
109 INT. AIR DECK, BRIDGE, CARRIER – DAY Hill and Fury make a plan to monitor stuff. Hill
Fury
110 EXT. NEW YORK CITY SKYLINE – DAY Stark flies to Stark Tower in his Iron Man suit. Stark
111 EXT. STARK TOWER ROOFTOP – CONTINUOUS Stark tries to disable the Tesseract by shooting it, but it’s protected by an energy field, which reflects the blast and damages Stark’s Iron Man suit. Stark
Selvig
112 EXT. STARK TOWER ROOFTOP – CONTINUOUS
INT. PENTHOUSE, STARK TOWER – CONTINUOUS
Stark enters his penthouse on top of Stark Tower and removes his damaged Iron Man suit and meets Loki. Stark
Loki
113 INT. PENTHOUSE, STARK TOWER – CONTINUOUS Loki tells Stark that Thanos’ army is coming, and Stark says the Avengers will stop them. Loki throws Stark out a window. Another Iron Man suit flies out of the building and assembles itself around Stark as the Tesseract powers up and shoots a beam into the sky, opening a portal that Thanos’ army begins pouring through. Loki
Stark
Thanos’s army
114
10
Team 1 and Team 2 fight. Team 1 is more successful.
EXT. SKIES – CONTINUOUS Stark fights the incoming army. Stark
Thanos’s army
115 EXT. STARK TOWER LANDING PAD – CONTINUOUS Thor lands on the balcony of Stark Tower, and Thor fights Loki. Thor
Loki
116 EXT. NEW YORK CITY SKYLINE – DAY
EXT. STARK TOWER – CONTINUOUS
INT. COCKPIT, QUINJET – CONTINUOUS
EXT. QUINJET, SKIES OF MIDTOWN – CONTINUOUS
Barton, Rogers and Natasha arrive an help Stark fight Thanos’ army. Barton
Rogers
Natasha
Stark
Thanos’s army
117 EXT. STARK TOWER – CONTINUOUS Loki gets the upperhand on Thor, but Natasha saves him. Loki gets the upperhand on Natasha, but Rogers saves her. Rogers asks where Banner is. Loki
Thor
Natasha
Rogers
(Banner)
118 EXT. STARK TOWER LANDING PAD – CONTINUOUS Thor continues fighting Loki, but Loki stabs him and runs away. Thor
Loki
119 EXT. OVERPASS BELOW STARK TOWER – DAY Barton, Natasha and Rogers protect civilians from Thanos’ army. Barton
Natasha
Rogers
Thanos’s army
120 EXT. STREETS OF MIDTOWN MANHATTAN – CONTINUOUS Rogers gives orders to some cops, who question his authority but yield to his leadership. Rogers
Barton
Natasha
121 EXT. STREETS OF MIDTOWN MANHATTAN – CONTINUOUS Barton and Natasha continue fighting Thanos’ army. Barton
Natasha
Thanos’s army
122 EXT. STREETS OF MIDTOWN MANHATTAN – CONTINUOUS Banner shows up, and the Avengers make a plan to focus on fighting Thanos’ army instead of chasing Loki or trying to shut down the Tesseract. Banner
Natasha
Rogers
Stark
Barton
Thor
Thanos’s army
123 EXT. STREETS OF MIDTOWN MANHATTAN – CONTINUOUS Rogers gives the Avengers instructions suited to their strengths, and they all obey. Then Banner turns himself into the Hulk. Rogers
Natasha
Stark
Barton
Thor
Banner
Thanos’s army
124
11
Team 1 and Team 2 fight. The chances of success dwindle as the stakes rise steadily. In the end, Team 1 wins.
EXT. STREETS OF MIDTOWN MANHATTAN – CONTINUOUS
EXT. TOP OF THE CHRYSLER BUILDING – CONTINUOUS (
The Avengers fight Thanos’ army as a team. Rogers
Natasha
Stark
Barton
Thor
Banner
Thanos’s army
125 INT. BRIDGE, CARRIER – CONTINUOUS
EXT. STREETS OF MIDTOWN MANHATTAN – CONTINUOUS
The Avengers analyze their enemies’ weaknesses and exploit them as a team. Rogers
Natasha
Stark
Barton
Thor
Banner
Thanos’s army
126 INT. OFFICE BUILDING – CONTINUOUS (DAY) Natasha makes a plan to try to get to the Tesseract to try to shut it down. The rest of the Avengers help her get to the top of Stark tower. Rogers
Natasha
Stark
Barton
Thor
Banner
Thanos’s army
127 EXT. STARK TOWER ROOFTOP – DAY Selvig wakes up near the Tesseract. He is free from Loki’s control. Selvig
128 EXT. GRAND CENTRAL 42ND STREET STATION – CONTINUOUS
INT. 42ND STREET BANK – CONTINUOUS
As the American military arrives on the scene, Rogers protects civilians. Rogers
Thanos’s army
129 INT. BRIDGE, CARRIER – CONTINUOUS Fury argues with The Council about whether or not to use a nuclear weapon on Manhattan. Fury
The Council
130 EXT. FLYING CHITAURI CRAFT – DAY
EXT. STARK TOWER ROOFTOP – CONTINUOUS
EXT. STARK TOWER CATWALK – CONTINUOUS
INT. PENTHOUSE, STARK TOWER – CONTINUOUS
Loki, Natasha and Hulk arrive on the balcony of Stark Tower. Loki says he’s a God, and Hulk beats up Loki. Loki
Natasha
Banner
131 EXT. STARK TOWER ROOFTOP – CONTINUOUS Selvig tells Natasha that Loki’s scepter may be able to stop the Tesseract. Selvig
Natasha
132 EXT. ABOVE STREETS OF MANHATTAN – CONTINUOUS Stark and Thor fight Thanos’ army. Stark
Thor
Thanos’s army
133 EXT. TOP OF A BUILDING – CONTINUOUS
EXT. BUILDING ROOF – CONTINUOUS
Barton fights Thanos’ army and begins getting overwhelmed. Barton
Thanos’s army
134 INT. FIGHTER JET – CONTINUOUS
EXT. DECK, CARRIER – CONTINUOUS
INT. PASSAGE TO DECK, CARRIER – CONTINUOUS
The Council tells a fighter jet pilot that Fury is no longer in command and orders the pilot to shoot a nuclear missile at the portal. Fury tells Stark there’s an incoming nuclear missile. The Council
Shield staff
Fury
Stark
135 EXT. STREET, MIDTOWN – CONTINUOUS
EXT. FIGHTER JET – CONTINUOUS
EXT. NEW YORK CITY SKYLINE – DAY
Stark flies towards the incoming missile. Stark
136 EXT. STREET – CONTINUOUS Thor and Rogers continue fighting Thanos’ army. Thor
Rogers
Thanos’s army
137 EXT. STARK TOWER ROOFTOP – CONTINUOUS
EXT. STREET – CONTINUOUS
EXT. VERRAZANO BRIDGE – CONTINUOUS (DAY)
Natasha begins pushing the scepter through the energy field protecting the Tesseract. She says she can shut it down, but Stark says to wait until he can direct the nuclear missile through the portal. Natasha
Stark
138 EXT. VERRAZANO BRIDGE – CONTINUOUS (DAY)
EXT. STARK INDUSTRIES PRIVATE JET – CONTINUOUS
INT. BRIDGE, CARRIER – CONTINUOUS
EXT. STREET BELOW STARK TOWER – CONTINUOUS
INT. BRIDGE, CARRIER – CONTINUOUS
EXT. SPACE (CONTINUOUS)
Stark directs the nuclear missile into the portal as he tries to call Pepper and tell her he loves her and say goodbye. The missile explodes in the portal, causing Stark’s Iron Man suit to turn off. Stark
Pepper
139 CUTAWAY TO EARTH:
BACK IN SPACE:
EXT. STARK TOWER ROOFTOP – CONTINUOUS
Natasha uses the scepter to turn off the Tesseract and close the portal just as Stark falls back through it. Hulk catches Stark before he hits the ground. Natasha
Stark
Hulk
Thanos’s army
140 INT. PENTHOUSE, STARK TOWER – CONTINUOUS
EXT. CENTRAL PARK, NEW YORK SKYLINE – EARLY EVENING
The Avengers surround Loki, who admits defeat and surrenders. Rogers
Stark
Banner
Thor
Natasha
Barton
Loki
141
12
Denouement
INT. DARK ROOM, CARRIER – CONTINUOUS Montage of news report footage of reporters talking about the carnage in Manhattan and the heroism of the Avengers. Interviews with civilians shows mixed reactions to the Avengers. The Avengers
142 EXT. CENTRAL PARK – CONTINUOUS Continued montage of new reports play as the Avengers take Loki and the Tesseract to an empty road. Rogers
Stark
Banner
Thor
Natasha
Barton
Loki
143 INT. DARK ROOM, CARRIER – CONTINUOUS
EXT. CENTRAL PARK:
INT. DARK ROOM, CARRIER – CONTINUOUS
EXT. CENTRAL PARK:
Continued montage of new reports play as Fury talks to The Council from the bridge of the helicarrier. Fury tells them he let the Avengers go and let Thor take the Tesseract and Loki. Fury
The Council
Thor
Loki
144 EXT. CENTRAL PARK:
INT. DARK ROOM, CARRIER – CONTINUOUS
Montage of the Council telling Fury the Avengers are too dangerous not to control, as the Avengers each walk off into the sunset in their own way. The Council
Fury
Rogers
Stark
Banner
Natasha
Barton
145 INT. BRIDGE, CARRIER – CONTINUOUS (EARLY EVENING)
INT. PENTHOUSE, STARK TOWER – CONTINUOUS
EXT. STARK TOWER – CONTINUOUS
Hill asks Fury if the Avengers will ever come back, and Fury says they will when they’re needed because they’re good guys. Hill
Fury
The Avengers
146 EXT. UNKNOWN AREA OF SPACE An alien debriefs Thanos about how dangerous they’ve learned it is to attack Earth. Thanos
Thanos’s army
(The Avengers)
147 INT. SHAWARMA JOINT – DAY The Avengers sit around a table eating food silently in a restaurant that was damaged in the attack on Manhattan. Rogers
Stark
Banner
Natasha
Barton

 

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Plot Outline of “Lock, Stock & Two Smoking Barrels”

Promotional poster of the movie, "Lock, Stock and Two Smoking Barrels"

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Beat Acts Beat Description Storylines
1
1
Introduce all the teams and their goals.
At Harry’s card table, Eddy explains how to play the card game, Three Card Brag. Eddy
2 On a street corner, Bacon sells stolen goods. Eddy buys some goods as part of the two-man con. They both get chased by the cops and lose their merchandise fleeing. Bacon
Eddy
3 In a grocer’s market, Eddy meets Tom and Nick. Tom and Nick haggle over a stolen stereo.
Introduce Tom (Team 1)
Eddy
Tom
Nick
4 In Soap’s kitchen, Tom and Eddy meet Soap. Soap gives Eddy a bag with $25k in it. Tom
Eddy
Soap
5 In Harry’s office, Harry sits behind his desk talking to Eddy on the phone. Eddy confirms he has the money to join Harry’s illegal card game. Harry
(Eddy )
Barry
6 In Harry’s office, Barry tells Harry that Eddy is good enough at cards to be a liability. Include a voice over introduction of Barry. Barry tells Harry that Eddy’s dad (JD) owns a bar. Harry
Barry
Eddy
7 In a warehouse, Dog tortures a man and steals his drugs and money. Dog
Dog’s victim
8 In Eddy’s living room, Eddy, Bacon, Tom and Soap consolidate their money to join Harry’s card game. Eddy mentions that Dog lives next door and is a thief. Bacon discovers you can hear what’s going on in Tom’s apartment by listening through the wall. Eddy
Bacon
Tom
Soap
(Harry )
(Dog )
9 In Eddy’s living room Tom hears Dog and Plank discuss how they need to find a (thieving) job “worth doing” while Tom and Bacon eavesdrop. Tom
Dog
Plank
10 At a tanning salon, Big Chris and Little Chris collect on a debt for Harry. Big Chris
Little Chris
Big Chris’s victim
11 In JD’s bar, Tom, Eddy, Soap and Bacon chit chat with JD. Soap tells JD to rest up for the card game. JD
Eddy
Tom
Soap
Bacon
12 In the upstairs of the grow house, Jay and Charles smoke weed and talk about their weed growing operation. Their conversation is cut short when the doorbell rings downstairs. Jay
Charles
(Winston )
(Gloria )
13 In foyer of the grow house, Jay and Charles meet Willy at the door, who is carrying a bag of fertilizer. A semi-conscious hippy female named, Gloria is hanging on his other arm. Winston comes downstairs and chides Jay and Charles for not locking the security gate (a cage around the front door), and he chides Winston for walking to a suburban drug lab carrying a bag of fertilizer and a semi-conscious Gloria, when he was supposed to be out buying a money counter to count all the money they make selling weed. Jay
Charles
Winston
Gloria
14 In JD’s bar, JD overhears Tom talking to Eddy about his card game with Harry. JD asks if he’s playing cards with Harry, and Eddy lies to his father. JD
Eddy
Tom
Soap
Bacon
(Harry )
15 In his bedroom, Eddy prepares for the card game by getting dressed and meditating. Eddy
16 In a seedy strip club, Gary and Dean meet Barry, who hires them to steal two shot guns from a rich man’s house. Gary
Dean
Barry
(Rich man )
17 Eddy, Tom, Soap and Bacon approach the door to a boxing gym. The doorman only lets Eddy in. He tells the others to wait next door at a pub called “Samoan Jo’s.” Eddy
Tom
Soap
Bacon
Doorman
18
2
Team 4 robs a mansion as Team 1 loses a card game against Team 2.
Inside the boxing gym, Eddy sits at a card table in the middle of the boxing ring and exchanges introductions with Harry. Eddy
Harry
Dealer
Gamblers
19 As Soap, Tom and Bacon approach Samoan Jo’s, a man runs out the door. He is on fire. Tom
Soap
Bacon
(Rory’s victim )
20 Gary and Dean arrive at the mansion where Barry said the shotguns he wanted are at. They proceed to pick the lock to the door. Gary
Dean
21 Bacon, Soap and Tom hang out at Samoan Jo’s. Bacon orders a fruity cocktail he isn’t happy with. Sitting next to them is Rory, watching a football match on TV. The bartender warns them to leave Rory alone. Bacon asks Rory if he’ll turn the volume down, and Rory refuses calmly. Tom
Soap
Bacon
Samoan Joe
Rory
22 In Harry’s boxing gym, the big card game gets started. Eddy
Harry
Dealer
Gamblers
23 Barry sets up a TV monitor in a locker room. The TV is hooked up to a hidden camera that allows him to see Eddy’s cards. Barry
Eddy
Harry
Dealer
Gamblers
24 In Harry’s boxing gym, the card game continues. One of the players loses all his money and is thrown out. Eddy
Harry
Dealer
Gamblers
25 In the mansion, Gary and Dean fumble about wearing stockings on their heads. Dean
Gary
26 In Harry’s boxing gym, the card game continues. Eddy is winning a lot. Other players are signing IOUs. Eddy
Harry
Dealer
Gamblers
27 In the mansion, Gary and Dean are attacked by a butler shooting at them with the shotguns they’re looking for. He misses, and Gary and Dean get the shotguns. Dean
Gary
Rich man
28 In Harry’s boxing gym, Eddy continues winning. Eddy
Harry
Dealer
Gamblers
29 Dean calls Barry and tells him they’ve got the guns. Dean
Gary
Barry
30 In Harry’s boxing gym, Eddy and Harry bet $500k on one hand. Eddy borrows the money from Harry to cover the bet. Harry wins. Eddy
Harry
Dealer
Gamblers
31 Harry tells Eddy he has a week to pay the $500k back. After that he’ll take off a finger each day the debt isn’t paid. Harry offers to accept JD’s bar as partial payment. Ed stumbles outside and vomits. Eddy
Harry
Dealer
Gamblers
(JD )
(Tom )
(Soap )
(Bacon )
32
3
Team 6 plans to rob Team 3. Team 1 plans to pay back Harry and sell the loot to Team 5. Team 2 plans to rob Team 1.
At Samoan Jo’s, Eddy gives the bad news to his friends. Soap asks why they don’t just not pay, and everyone looks at him like he’s crazy. Bacon explains how Harry once beat a man to death with a dildo. Eddy
Tom
Soap
Bacon
(Harry )
33 Two days later, Eddy walks past JD’s bar. Eddy looks ragged and has a flask in his pocket. He starts to enter the bar but walks on. Eddy
JD
34 Plank arrives at the grow house to buy weed from Jay Winston and Charles. He almost sits on Gloria and knocks over a pile of money. Plank tries to act nonchalant, but we can see greed in his eyes. Plank
Will
Winston
Charles
35 In JD’s bar, Tom, Bacon and Soap brainstorm ineffective ways to pay off Harry. They commiserate that Eddy is going to have to tell JD he’s going to lose his bar. Tom
Bacon
Soap
Ed
(JD)
36 In Dog’s apartment, Plank tells Dog about how easy it would be to rob Team 3. Plank
Dog
(Winston’s team)
37 Ed enters his house drunk and dazed. He opens the cupboard and can hear Dog and Plank planning on robbing Team 3. Ed
Dog
Plank
38 In JD’s bar, Soap and Bacon brainstorm more ideas to pay off Harry with no luck. Soap
Bacon
Tom
39 In Dog’s apartment, Dog tries to poke holes in Plank’s plan to rob Team 3. Dog insists Team 3 must be working with someone with muscle and/or intelligence. Plank refutes this notion and insists Team 3 is a bunch of push overs, and no blowback will come from robbing them. Dog
Plank
(Jays’ team)
40 In Harry’s office, Barry expresses doubt that Big Chris will bring back the $500k if he collects it from Team 1. Harry defends Big Chris saying he’s a natural born debt collector, loyal to his boss. Big Chris’s only flaw is he has anger issues and would murder anyone who harms Little Chris. Barry
Harry
(Big Chris)
(Little Chris)
(Eddys’ team)
41 Big Chris and Little Chris arrive at Harry’s office. Harry tells them to put all other debt collections to the side and focus on getting the $500k from Team 1. Big Chris
Little Chris
Harry
Barry
(Eddy’s team)
42 At Eddy’s house, Eddy tells Tom, Bacon and Soap he has a plan to get the money they owe Harry. Eddy
Tom
Bacon
Soap
(Dog’s team)
43 In the grow house, Jay suggests to Winston that they can skim off the top of the money they’re making for Rory. Winston warns Jay that Rory is a lunatic and will gruesomely kill them if he suspects they’re stealing from him. Jay
Winston
(Rory)
44 In Eddy’s house, Eddy have finished explaining his plan to Tom, Bacon and Soap. They pay back Harry when they return from robbing Team 3. Soap offers reasons why they shouldn’t, but the consensus is they don’t have any other options. Eddy
Tom
Bacon
Soap
(Dog’s team)
45 In JD’s bar, Tom makes a deal with Nick. Nick will make some money if he finds a buyer for the weed Team 1 is going to steal from Team 6. Tom
Nick
(Rory)
46 In Rory’s office, Rory tells Nick that Team 5 will buy Team 1’s weed when they have it. Rory
Nick
(Eddy’s team)
47
4
Each team prepares to enact their plans.
Gary and Dean meet with Barry and give him the guns they stole from the mansion, but Gary tells Barry they sold the shotguns Barry wanted to Nick. Barry threatens them and tells them to get the shotguns back immediately. Gary
Dean
Barry
(Nick)
48 At Team 1’s van, Nick gives the two shotguns Barry wants to Team 1, who accept the shotguns ruefully. Nick also confirms that Rory is standing by to buy their weed. Nick
Eddy
Tom
Bacon
Soap
(Rory)
49 In JD’s bar, Big Chris informs JD that if he doesn’t give Harry his bar, Eddy will die. JD tells Chris to go fuck himself. Big Chris
Little Chris
JD
(Harry)
(Eddy’s team)
50 In Eddy’s apartment, Bacon has set up a lot of microphones and recording equipment in the cupboard to listen to Dog and Plank’s conversations. Bacon
Eddy
Tom
Soap
(Dog’s team)
51 In Dog’s apartment, Plank assures Dog that their robbery will be easy. Dog insists it won’t be easy. Dog
Plank
(Winston’s team)
52 In Eddy’s apartment, crackling noises start coming from the electric socket that Bacon has all the recording equipment plugged into. There’s a loud pop, and then the power in the building goes off. Bacon
Eddy
Tom
Soap
(Dog’s team)
53 In Dog’s apartment, Dog hears the pop from next door and wonders what his neighbor is doing. Then Dog states the plan to rob Team 3. Dog
Plank
(Eddy’s team)
(Winston’s team)
54 In Eddy’s apartment, by candle light, Bacon tells Team 1 the plans of Team 6. Then Soap complains they don’t have enough guns and suggests they all carry knives. Bacon
Eddy
Tom
Soap
(Dog’s team)
55
5
Team 6 robs Team 3.
In Eddy’s apartment, Team 1 watches Team 6 leave to go rob Team 3. Bacon
Eddy
Tom
Soap
(Dog’s team)
56 In the grow house, Team 3 are on edge and in a hurry to deliver the profits of their weed operation to Rory. Winston mentions that the security cage is locked. Jay
Winston
Charles
Gloria
(Rory)
57 At the front door to the grow house, Plank tries to talk Jay into letting him in, but Jay won’t let him. Plank says it’s in his best interest. Plank
Jay
58 Jay goes upstairs and asks Winston if Plank can come in. Winston refuses. Jay
59 Meanwhile, outside, Team 6 gets anxious waiting. Plank
Dog
Goons
60 Jay returns downstairs and lets Plank through the front door into the security cage. Plank grabs him through the bars, points a gun at him and orders him to open the gate, but Jay passes out in fear. Jay
Plank
61 The rest of Team 6 runs into the security cage not knowing it’s locked and they can’t go any further. Jay
Plank
Dog
Goons
62 Upstairs in the grow house, Winston realizes they’re being robbed and tells Charles to get the BB gun. Winston
Charles
(Dog’s team)
63 From the top of the stairs in the grow house, Charles shoots Team 6 with the BB gun until they shoot Jay’s toes off and threaten to kill him if they don’t open the security gate. Charles
Jay
Plank
Dog
Goons
64 Upstairs in the grow house, Winston and Charles debate their choices and decide to surrender. Winston
Charles
(Dog’s team)
65 Winston lets Team 6 through the security cage. Dog asks where Charles is, and Winston lies that Charles has run away. Winston
Dog
Plank
Goons
(Charles)
66 Upstairs in the grow house, Dog asks Winston where their money is. Winston tells them. Then Dog goes to look for it. Dog
Plank
Goons
Winston
67 Charles jumps out of a closet and attacks Dog with a knife, but Dog makes Charles surrender at gunpoint. Charles
Plank
Dog
Goons
Winston
68 As Plank is taking bags of weed out to the van, a parking warden approaches him and orders him to move the van. Plank protests, but the traffic warden is relentless. Plank knocks the traffic warden unconscious and throws him in the back of the van. Plank
Warden
69 Gloria wakes up, grabs Dog’s machine gun and shoots it wildly. She misses everything. Then Dog knocks her out, and Plank and Dog leave. Gloria
Charles
Winston
Dog
Plank
Goons
70 Outside Eddy’s apartment, Team 1 gets in position to attack Team 6. Eddy
Bacon
Tom
Soap
(Dog’s team)
71 In Team 6’s van, Dog asks why there is a traffic warden with them. Plank says the traffic warden was endangering their mission. Dog says they’ll deal with him later. Dog
Plank
Warden
Goons
72
6
Team 1 robs Team 6 and sells the loot to Team 5, who then plans to kill Team 1. Team 6 discovers it was Team 1 who robbed them.
Team 6 arrives at Dog’s apartment. Team 1 attacks and subdues Team 6 easily. Dog’s team
Eddy’s team
(Warden)
73 In Dog’s apartment, wearing a disguise, Eddy takes Dog’s keys to the van, and Dog threatens to find and kill Eddy. Eddie
Dog
Plank
Goons
74 Team 1 gets in Team 6’s van and takes stock of their loot. They find the traffic warden and make a plan to dump him at a traffic light. Eddy
Bacon
Tom
Soap
Warden
75 In Harry’s office, Harry tells Big Chris to pay a visit to Team 1. Harry
Big Chris
(Eddy’s team)
76 In Dog’s apartment, Dog escapes his restraints and rants about how he’s going to find and kill Team 1. Dog
Plank
Goons
(Eddy’s team)
77 Team 1 transfers their loot from the old van to a new one. They make a plan to take the weed back to Eddy’s apartment, and Eddy tells Tom to take a sample to Nick. Eddy
Bacon
Tom
Soap
(Rory)
78 In Rory’s office, Rory tells Nick he’ll buy the weed for half what he originally offered. Then he tells Lenny, his assistant, to give the weed sample to Team 3 for their opinion of its quality. Rory
Nick
Lenny
(Eddy’s team)
(Winston’s team)
79 Lenny pulls up to the grow house and notices something’s wrong. Lenny
(Winston’s team)
80 Lenny enters the grow house cautiously and finds Team 3 tied up. Lenny
Winston’s team
81 In Eddy’s apartment, Team 1 takes stock of their loot again and counts out the cash they owe Harry. Eddy’s team
(Harry)
82 In Rory’s office, Rory interrogates Team 3 and comes to the conclusion that Nick is related to the robbery. He tells Lenny to bring Nick to him. Rory
Winston’s team
(Nick)
(Dog’s team)
(Eddy’s team)
83 In Dog’s apartment, Dog comes up with a plan to find who attacked them. They’ll start by searching the apartment for listening devices and then start torturing known thieves. Dog
Plank
Goons
(Eddy’s team)
84 In JD’s bar, Team 1 is drinking. They ask JD’s bartender if he knows Rory. JD’s bartender relates the story of how Rory lit a man on fire in Samoan Jo’s for trying to turn down the volume on a football match Rory was watching. Eddy’s team
Bartender
(Rory)
(Rory’s victim)
85 In Rory’s office, Rory threatens to kill Nick if he doesn’t tell him where Team 1 lives. Rory
Nick
(Eddy’s team)
86 In Dog’s apartment, Dog yells at Plank for failing to find who robbed them. In a fit of rage, he throws Plank into the wall. Plank’s head breaks through into Eddy’s apartment where he sees all of Bacon’s recording devices. Dog
Plank
Goons
(Eddy’s team)
87
7
Team 2, 4, 5 and 6 converge on Team 1’s base. Team 5 and 6 kill each other. Team 2 takes the loot and is followed by Team 4 and the leader of Team 6.
In JD’s bar, Team 1 recovers from a night of drinking and plan to pay Harry. Eddy’s team
(Harry)
88 Dean calls Nick and asks to buy their shotguns back. Nick tells them he’ll never see the shotguns or the people he sold them to again. Dean
Gary
Nick
(Eddy’s team)
89 Dean calls Barry and tells him they can’t get the shotguns back. Barry tells Dean the shotguns belong to Harry. Then Harry takes the phone and threatens to kill Dean if he doesn’t get the shotguns. After Harry hangs up, Dean calls Nick and demands to know where he can find the shotguns. Dean
Gary
Barry
Nick
(Eddy’s team)
90 In Eddy’s apartment, Dog, Plank and Team 6 henchmen take stock of their loot and prepare to kill Team 1 when they return. Dog takes the money and shotguns into a back room to count the money. Dog
Plank
Goons
(Eddy’s team)
91 Rory and Team 5 henchmen prepare to kill everyone in Eddy’s apartment, and Team 6 prepares to kill anyone entering Eddy’s apartment. Big Chris and Little Chris sit outside Eddy’s apartment also waiting for Eddy’s return. Rory
Henchmen
Dog’s team
Big Chris
Little Chris
92 Team 6 busts into Eddy’s apartment, and there is an apocalyptic gun fight. Rory
Henchmen
Dog’s team
93 In Eddy’s bedroom, Dog hears the gun fight and prepares to escape with the money and shotguns. Dog
(Rory)
(Henchmen)
(Dog’s team)
94 Outside Eddy’s apartment, Big Chris meets Dog running away with the money and shotguns. Big Chris knocks out Dog and takes all his loot. Dean and Gary arrive on the scene in time to see Big Chris get in his car with the shotguns. Dean tells Chris to follow Big Chris’s car. Big Chris
Little Chris
Dog
Dean
Gary
95 In Eddy’s apartment, Rory loads his weed into his van. He kicks over Planks bloody body and is about to shoot him, when Plank raises a loaded gun. Plank and Rory then kill each other simultaneously. Rory
Plank
Goons
Henchmen
96
8
Team 2 summons Team 1 to their base. Team 4 and Team 2 kill each other. Team 1 takes the loot. The leader of Team 6 attacks Team 2 but is killed, and Team 2 takes the loot.
Team 1 arrives at Eddy’s apartment to find their weed and money has been swapped for a pile of corpses. They leave in a panic. Eddy’s team
Rory
Plank
Goons
Henchmen
97 Big Chris arrives at Harry’s office. He gives Harry the guns and money believing he simply collected on Team 1’s debt, not knowing Dog wasn’t a member of Team 1. Big Chris
Harry
Barry
(Dog)
(Eddy’s team)
98 Outside Harry’s office, Dean and Gary see Big Chris leave without the guns. They worry that they don’t know who’s inside, but they decide to get the guns back by any means necessary so as not to incur the wrath of Harry. Dean
Gary
Big Chris
(Harry)
99 In JD’s bar, Eddy calls Harry, who tells Eddy his debt has been paid, but he wants to know where Team 1 got the shotguns. Harry tells Eddy to come to his office. After Harry hangs up, Team 1 debates whether Eddy should go. Eddy
(Harry)
Eddy’s team
100 At Harry’s office, Dean kicks the door in. Harry and Dean simultaneously shoot each other. Then Gary runs in and continues shooting Harry. Barry throws a Harry into Gary’s back. Gary turns around and shoots Barry dead before dying himself. Dean
Harry
Gary
Barry
101 Tom and Eddy enter Harry’s office and find the pile of corpses. Eddy takes the money, and Tom takes the shotguns. Tom
Eddy
102 Outside Harry’s office, Big Chris gets in his car to discover Dog is in the backseat with a knife to Little Chris’s throat. Dog tells Big Chris to get the money he took. Big Chris then drives his car full speed into the back of another, sending Dog flying into the windshield. Big Chris
Dog
Little Chris
(Eddy)
(Tom)
103 Eddy and Tom sit in their car assessing their situation. They decide everything is going to be okay, until Big Chris slams his car into the back of theirs. Eddy
Tom
(Big Chris)
(Little Chris)
(Dog)
104 Big Chris slams Dog’s head in the car door murderously. He then goes to check on the occupants of the car he hit. He sees the bag of money he just gave Harry and takes it. Big Chris
Dog
Little Chris
(Eddy’s team)
105
9
Denouement
In a police station, Eddy is interrogated. Eddy plays stupid. On the other side of a two way mirror, the traffic warden says he doesn’t recognize Eddy as one of the people who kidnapped him. Eddy
Police
Warden
106 In JD’s bar, Eddy tells the rest of Team 1 that the traffic warden identified Plank at the morgue. There’s no evidence against Team 1. So there’s no case against them. The only evidence linking them is the shotguns, which Tom is taking care of. Eddy
Soap
Bacon
(Police)
(Warden)
(Plank)
(Tom)
107 Big Chris enters JD’s bar and gives Team 1 the money bag and tells them they won’t be crossing paths any more. Big Chris
Eddy
Soap
Bacon
108 Outside JD’s bar, Big Chris gets in a new sports car and tells Little Chris they’re in the money loaning business now. Big Chris
Little Chris
109 Inside JD’s bar, Team 1 looks in the bag and find a gun collector’s magazine that says the shotguns Tom is in the process of throwing into a river are worth $250k. Eddy
Bacon
Soap
(Tom)
110 As Tom is in the process of throwing the shotguns off a bridge, Team 1 tries to call him. The movie ends before he can answer the phone or throw the guns in the river. Tom
(Eddy)
(Bacon)
(Soap)

 

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Plot Outline of “Snatch”

Promotional poster of the movie, "Snatch"

 

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Beat Acts Action Sequences Beat Description Storylines
1
1
Franky gets the stone. Ivan tells Franky to buy a gun from Boris. Ivan tells Boris to hire thugs to steal the stone. Hands tells Franky to buy a gun for protection and not to gamble. Tommy buys a gun from Boris as protection from Bricktop since Turkish is working with Bricktop. Bricktop kills two guys who crossed him. Turkish tells Tommy to buy a caravan from Micky. Boris tells Franky to put a bet for him at a bookie. Boris pays Sol to rob the bookie and steal the stone from Franky.
With an entourage (including Ivan), Franky enters a jewel store disguised as a Jew. The security guard wants to check under his cloak, but Franky says he’s not wearing anything under it. Franky
Ivan
Jews
(The stone )
2 Inside the jewel store, Franky passes out guns to his entourage (including Ivan) that he had hidden under his cloak, and they rob the store. Franky
Ivan
Jews
(The stone )
3 Franky asks the clerk where “the stone” is. He refuses to say, but Franky threatens his life and gets the stone. Franky
Ivan
Jews
The stone
4 In the getaway car, Ivan gives him Boris’s phone number and tells him to buy a gun from Boris when he arrives in London. Franky
Ivan
(Boris )
The stone
5 In Team 1’s arcade, Tommy buys a gun from Boris. George enters carrying two bags of coins for the arcade and then leaves. Tommy
Boris
George
(Bricktop )
6 At Heathrow airport, Franky calls Hands in New York to tell him he has the stone, and he’s going to sell the smaller stones in London. Hands tells Franky to speak to his cousin, Doug. Hands tells Franky to get a gun for protection and not to gamble. Franky
Hands
Doug
(Bookie )
(Bricktop )
(The stone )
7 In Boris’s house, Boris talks to Ivan on the telephone. Ivan tells Boris that Franky is in London with the stone and will contact Boris for a gun. Ivan tells Boris to hire someone else to steal the stone so that Franky doesn’t suspect Ivan and ruin their business relationship. Ivan also tells Boris that Franky loves to gamble. Boris
Ivan
(Franky )
(Sol )
(Bookie )
(Bricktop )
(The stone )
8 In Bricktop’s boxing ring, Bricktop has his henchman (Liam) kill two people who double crossed him. Bricktop
Liam
9 At Turkish’s boxing ring, Turkish watches George training for a boxing match. Turkish tells Tommy to buy him a new caravan to run his boxing business out of. Then Turkish mocks Tommy for having a gun and for buying it from dishonest Boris. Turkish
Tommy
George
(Boris )
(Micky )
(Pikies )
10 In Boris’s house, Franky attempts to buy a gun from Boris. In lieu of payment, Boris asks Franky to put a bet on a rigged fight for him with a bookie he can’t do business with due to an outstanding debt. Franky doesn’t know it, but Boris is exploiting Franky’s gambling addiction to lure him into a trap where he will be robbed by Team 5. Franky
Boris
(Bookie )
(Bricktop )
(The stone )
11 In Doug’s office, Doug haggles and agrees that he and Hands will buy the stone when Franky delivers it to America after he’s done selling his smaller stones.Franky mentions he’s going to gamble. Doug
Hands
(Franky )
(Bookie )
(Bricktop )
(The stone )
12 Vinny enters Team 5’s pawn shop with The dog on a leash. Meanwhile, Sol refuses to buy jewelry from Lincoln because Sol has determined it’s fake. Then Sol asks Vinny why he has The Dog. Vinny replies Team 6 gave it to him when they sold him a load of stolen jewelry. Sol accepts The Dog into Team 5 but warns Sol it better not cause any trouble. Vinny
Sol
Lincoln
The dog
13 Boris enters Team 5’s pawn shop and convinces them to do a job for him in exchange for a large sum of money. The job is to rob Franky later that night when he goes to the bookie to place his and Boris’s bets on Bricktop’s boxing match. Boris also wants them to rob the bookie so it doesn’t look like Franky was singled out, and the suspicion will not return to Boris and thus Ivan. Boris
Vinny
(Franky )
(Bookie )
(Bricktop )
(The stone )
14
2
Tommy and George are ripped off by Micky, who cripples George in the conflict. Team 5 prepares to rob the bookie and Franky.
In Tommy’s car, Tommy and George drive to Team 6’s camp to buy a caravan for Turkish. Tommy tells George that he has more muscles than the leader of Team 6 and can beat him in a fight if things get nasty. Tommy
George
(Micky )
(Pikies )
15 Tommy and George arrive at Team 6’s camp. Kid 1 tries to hustle Tommy, but Tommy refuses to give him money. Kid 1 is rude. Tommy
George
Pikies
16 At Team 6’s camp, Tommy and George meet Micky. Micky guesses George is a boxer and asks if Tommy likes dogs. Tommy steers the conversation back to caravans. Tommy
George
Micky’s mom
Micky
Pikies
17 In Tyrone’s car, en route to rob Franky and the bookie… Tyrone, Vinny and Sol feed the Dog biscuits to keep it quiet. They also take inventory of the guns they brought from Boris for the robbery. Tyrone
Vinny
Sol
The dog
(Franky )
(Bookie )
(The stone )
18 Tommy and George drive away with the caravan they bought from Mickey in tow behind their car. They also have a dog in the car with them that Micky threw in with the deal.. The wheels fall off the caravan. Tommy
George
Micky
Pikies
19 At Team 6’s camp, Tommy and George try to get their money back from Micky. They decide to settle the disagreement with a fight between George and Micky. Tommy
George
Micky’s mom
Micky
Pikies
20 At Team 6’s camp, George fights Micky and loses. Tommy
George
Micky
Pikies
21 At Team 6’s camp, as George lays unconscious, Tommy’s voice over describes how much danger Tommy is now in. Tommy
George
Micky
Pikies
22
3
Turkish makes and enacts a plan to replace George with Micky in Bricktop’s fight. Then they tell Bricktop they’re changing fighters. Bricktop says Micky has to go down in the 4th round. Doug tells Hands that Franky is gambling, and Hands comes to London to find Franky. Doug takes Franky to Bricktop’s boxing match. Team 5 robs the bookie and kidnaps Franky. At the boxing match, Micky knocks out his opponent in the first round. Bricktop is angry because he lost money and dignity.
In Tommy’s car, Tommy and Turkish discuss Tommy’s failure and make a plan to replace George with another fighter in Bricktop’s upcoming rigged fight. Turkish decides to use Micky. Turkish
Tommy
(George )
(Bricktop )
(Micky )
23 In Doug’s office, Franky sells some diamonds to Doug and mentions he’s in a rush to get to the bookie’s to place a bet on Bricktop’s rigged fight. Doug
Franky
(Bookie )
(The stone )
24 At Team 6’s camp, Turkish tries to convince Micky to fight in George’s place. Micky says he’ll do it for a top notch caravan for his mom. Turkish
Tommy
Micky
Pikies
(Micky’s mom )
25 In Doug’s office, Doug speaks to Hands over the telephone. Doug tells Hands that Franky is betting on a boxing match that night. Franky gets upset and says he’s coming to London to protect his interests. Doug
Hands
(Franky )
(Bookie )
(Bricktop )
(The stone )
26 In Bricktop’s pub, Turkish and Tommy ask Bricktop’s bartender to let them see Bricktop. After refusing, he lets them in the back. Bricktop
Turkish
Tommy
(George )
(Micky )
27 In the back of Bricktop’s pub, Bricktop inspects cages of vicious dog-fighting dogs. Turkish tells Bricktop they’re replacing George with Micky. Bricktop is very upset but allows it as long as Micky understands he must pretend to get knocked out in the fourth round. Bricktop
Turkish
Tommy
(George )
(Micky )
28 In Tyrone’s car, parked outside the bookies, Vinny mentions The Dog will try to run back to Team 6’s camp if he gets the chance. The Dog eats a sandwich in one bite, without chewing. Tyrone backs his car into a van, and The Dog eats a chew toy in one bite. The dog
Tyrone
Vinny
Sol
(Franky )
(Bookie )
(The stone )
29 Doug and Rosebud greet Hands at the airport. Doug approaches in a bad mood. Doug
Rosebud
Hands
(Franky )
(The stone )
30 In Tyrone’s car, parked outside the bookie, Sol mentions they’re looking for a man with a case. Then Sol and Vinny exit the car and enter the bookie. Tyrone
Vinny
Sol
The dog
(Franky )
(Bookie )
31 Inside the bookie, Sol and Vinny begin robbing the establishment. Bricktop’s clerk is very uncooperative and mentions the establishment is owned by someone dangerous. Though Bricktop’s clerk doesn’t say it, the establishment is owned by Bricktop. All Team 5 is able to steal is a few bags of coins. Vinny
Sol
Bookie
(Bricktop )
32 Sol and Vinny have trouble getting out the door, and Tyrone helps them get out. Then Tyrone sees Franky with a case handcuffed to his wrist. Tyrone knocks him out and throws him in the getaway van. Sol
Vinny
Tyrone
Bookie
(Bricktop )
Franky
The stone
33 Doug, Rosebud and Hands enter Bricktop’s boxing ring. Doug tells Hnds that Bricktop doesn’t need the money from the fight, but he wants to impress Team 7 (Jack and Peter, the other kingpins in London). Doug
Rosebud
Hands
(Bricktop )
(Franky )
34 Ringside at Bricktop’s boxing ring, Turkish reiterates to Micky that he must go down in the fourth round. Micky expresses doubts about being able to last until the fourth round. Turkish
Micky
Tommy
(Bricktop )
35 Ringside at Bricktop’s boxing ring, Bricktop tells Errol that it’s important to keep Team 7 happy, and he doesn’t want them moaning. Bricktop
Kingpins
Errol
36 In the ring at Bricktop’s boxing ring, the match begins, and Micky knocks out the other fighter with one punch. Team 7 scolds Bricktop for making them lose their bets. Micky
Micky’s oppenent #1
Turkish
Tommy
Bricktop
Gangsters
37
4
Boris kills Franky, steals the stone and threatens Team 5. Bricktop robs Turkish and tells him to use Micky in another fight. Micky convinces Micky to fight for Bricktop. Bricktop tells Eroll to find who robbed the bookie. Erroll kidnaps Tyrone and makes him confess that Team 5 robbed the bookie. Team 5 buys replica guns from Boris. Hand hires Tony to find Franky.
In the back of Team 5’s pawn shop, Franky is blindfolded and tied to a chair. Vinny, Sol and Tyrone try to remove the handcuff from Franky’s hand. They take Franky’s blindfold off and get him to open the case, where they find the stone. Vinny
Sol
Tyrone
The dog
Franky
The stone
38 Boris enters the back of Team 5’s pawn shop and gives them $10k compensation for the job. Sol shows Boris the stone, then puts it back in the case and says they want half of what the stone is worth. Franky sees Boris. So Boris shoots him in the head, chops off Franky’s arm, takes the case with the stone and leaves, warning Team 5 not to come after him as he leaves. Boris
Sol
Vinny
Tyrone
Franky
The stone
39 In Tommy’s car, Turkish and Tommy pull up to Team 1’s arcade. They make plans to get their passports and cash from inside and then flee the country. Turkish
Tommy
(Bricktop )
40 Turkish enters Team 1’s arcade and meets Errol and John. Bricktop enters and orders Turkish to give him all of his money, and Bricktop tells Turkish he wants to use Micky in another rigged fight in a few days. Turkish
Errol
John
Bricktop
(Micky )
41 Leaving Team 1’s arcade, Bricktop tells Errol it’s in his interest to keep Turkish alive. He makes a plan to find the people who robbed his bookie. Bricktop doesn’t know it yet, but the audience knows it’s Team 5. Bricktop
Errol
(Turkish )
(Tommy )
(Bookie )
(Team 5)
42 In Hand’s car, Doug tells Hands he knows a man named Tony who can find Franky. Hands
Doug
(Tony )
(Franky )
(The stone )
43 Flashback to Tony getting shot by a criminal and then killing the criminal with a sword. Voice over as Doug explains how Tony survived the shooting and had the bullets melted down into caps for his teeth. Tony
Tony’s shooter
44 At Team 6’s camp, Turkish and Tommy ask Micky’s mom where Micky is. She says he’s coursing. Turkish
Tommy
Micky’s mom
(Micky )
(Pikies )
(Bricktop )
45 In Tommy’s car, Tommy asks Turkish what coursing is. Turkish explains it’s a “game” where you let a rabbit loose in a field and then let a dog loose. Then place bets on whether or not the rabbit will get away. Tommy
Turkish
(Pikies )
(Rabbit )
46 In the back of Bricktop’s pub, Bricktop and Errol watch the security footage from the robbery of Bricktop’s bookie. Errol recognizes Tyrone when he enters to help Sol and Vinny escape. Bricktop
Errol
(Bookie )
(Vinny )
(Sol )
(Tyrone )
47 Turkish and Tommy find Micky and his entourage in a field. Turkish tries to recruit Micky for Bricktop’s next rigged fight. Micky says he’ll do it in exchange for a very expensive caravan, since he didn’t get the first one because he didn’t go down in the fourth round at the first fight. Micky bets Turkish that if Turkish can guess the winner of the next coursing round, Micky will do the fight for free. If Turkish loses, Micky doesn’t have to do the fight, and Turkish has to buy Micky a caravan. Turkish
Tommy
Micky
Pikies
(Bricktop )
(Micky’s mom )
48 Errol chases Tyrone down the street and throws him in the back of his car. Then Tyrone is seen being attacked by dogs in the back of Bricktop’s pub. Tyrone says he’ll tell them everything they want to know. Errol
Tyrone
(Bricktop )
49 In the field, Micky releases the dog and the rabbit. The dog chases the rabbit, and the rabbit gets away, meaning Turkish lost the bet and will have to buy Micky an expensive caravan, and Micky doesn’t have to fight in Bricktop’s next rigged fight. Mince beat with beat 47 Turkish
Tommy
Micky
Pikies
Rabbit
(Bricktop )
50
5
Turkish tells Bricktop Micky won’t fight unless his mom gets a new caravan. Bricktop kills Micky’s mom and burns down her caravan. Tommy discovers the gun he bought from Boris doesn’t work and goes to Boris’s house for restitution. Bricktop is about to kill Team 5, but Sol promises to get the stone for Bricktop in exchange for their lives. Hands and Tony learn from Mullet that Team 5 robbed the bookie and that Boris has the stone. When Boris tries to sell the stone to Doug, Team 3 attacks Boris.
In Tommy’s car, Turkish and Tommy lament how opposite their quest has turned out to be. Turkish says Tommy’s gun doesn’t work. So Tommy tries firing it out the window and learns it’s true. Tommy is upset with Boris’s dishonesty. Turkish
Tommy
(Micky )
(Micky’s mom )
(Bricktop )
(Boris )
51 In the back of Team 5’s pawn shop, Vinny, Sol and Lincoln are trying to move Franky’s body. Vinny
Sol
Lincoln
The dog
Franky
52 In Bricktop’s car, parked outside Team 5’s pawn shop, Bricktop talks to Turkish on a phone. Turkish tells Bricktop that Micky won’t fight unless his mom gets a caravan. Bricktop
Turkish
(Micky )
(Micky’s mom )
53 Errol silently breaks into Team 5’s pawn shop. Errol
Bricktop
54 Bricktop enters the back of Team 5’s pawn shop. Lincoln recognizes him and is immediately scared. Bricktop intimidates them and then opens a door to reveal his henchmen preparing for murder. Tyrone is squirming in a body bag with his head sticking out the zipper. Bricktop
Lincoln
Vinny
Sol
Tyrone
55 In Doug’s office, Tony and Hands are introduced. Hands agrees to pay Tony $40k to find Franky. Tony asks Franky’s last known location, and Doug tells him he was at Bricktop’s bookie. Doug
Tony
Hands
Rosebud
(Franky )
(The stone )
(Bookie )
56 In Team 5’s pawn shop, Errol is preparing to torture and kill Team 5. Sol says if Bricktop lets them live, they’ll get him the stone. Bricktop gives them 48 hours. Errol
Sol
Vinny
Tyrone
Lincoln
Bricktop
(The stone )
57 Later, in Team 5’s pawn shop, Tyrone apologizes for ratting on Team 5. Sol makes a plan for Tyrone to stake out Boris’s house and call them when he sees Boris. Sol says he’s going to get some guns. Tyrone
Sol
Vinny
Lincoln
(Boris )
(The stone )
58 In Hands’ car, Hands, Rosebud and Tony track down Mullet. Tony makes Mullet confess who robbed Bricktop’s bookie. Hands
Rosebud
Tony
Mullet
(The bookie )
(Bricktop )
(Sol )
(Vinny )
(Tyrone )
(Lincoln )
59 Tony, Rosebud and Hands go to Team 5’s pawn shop. Tony takes Team 5’s guns and forces Sol to confess that Boris has the stone. Tony
Rosebud
Hands
Sol
Vinny
Tyrone
Lincoln
(Boris )
(The stone )
60 In Doug’s office, Hands explains that he’s been working with Boris, who is dangerous and dishonest. Doug’s secretary interrupts their conversation to say that Boris is in the lobby. Rosebud volunteers to go downstairs and beat up Boris. Doug
Hands
Tony
Rosebud
Boris
61 At Team 6’s camp, Micky watches his mother’s caravan burn with her inside it. Voice over of Turkish saying Bricktop killed Micky’s mom to send him a message. Micky’s eyes are full of rage and vengeance. Micky
Micky’s mom
Pikies
(Bricktop )
62
6
Team 3 and Team 5 go to Boris’s house to get the stone. Team 5 watches Team 2 get the stone. Team 5 makes a plan to follow Team 3. Micky tells Turkish he’ll fight for Bricktop. Leaving Team 6’s base, Tommy throws a milk carton out the window of their car, which hits Team 3’s car, causing them to crash and Boris to escape. Then Team 5 hits Boris and crashes into the back of Team 3’s car.
In Hands’ car, Tony has a black eye, and Rosebud has a serious wound in his stomach. They discuss how dangerous Boris is and how much Rosebud is in need of medical attention. Hands states a plan to get the stone and then take Rosebud to a hospital. Hands
Tony
Rosebud
Boris
(The stone )
63 Team 5 breaks into Boris’s house, looking for the stone. Vinny
Sol
Tyrone
Lincoln
(Boris )
(The stone )
64 Hands’ car pulls up outside Boris’ house. Tyrone watches Team 3 open the trunk and ask a tied up Boris where the stone is. Hands
Tony
Rosebud
Boris
(The stone )
65 Inside Boris’ house, Tyrone calls them and say Boris has arrived. Sol hangs up before Tyrone has a chance to tell them Team 3 is there with Boris tied up in their trunk. Sol
Vinny
Lincoln
Tyrone
(Hands )
(Tony )
(Rosebud )
(Boris )
66 Team 5 regroups outside at Tyrone’s car and discuss how they’re going to stop Team 3 with replica guns. Sol says they have no choice but to try otherwise Bricktop will feed them to pigs. Sol
Vinny
Lincoln
Tyrone
(Hands )
(Tony )
(Rosebud )
(Boris )
(Bricktop )
(The stone )
67 At Team 6’s camp, Turkish and Tommy meet Micky. Daren tries to fight Team 1, but Micky makes Daren back down. Micky says Team 1 wouldn’t be there if they knew what happened. Micky says Bricktop sent him a message to kill Team 1. Micky says he’ll fight at Bricktop’s next fight if Team 1 is present. He wants Team 1 present to piss off Bricktop. Turkish
Tommy
Micky
Pikies
(Bricktop )
68 In Tommy’s car, Turkish and Tommy discuss how messy their quest has gotten. They decide to go buy a gun that works from Boris. Turkish is drinking a carton of milk, and Tommy scolds him for drinking it because it’s not good for you. Tommy throws the carton out the window, and they hear a loud crash. They look behind them and realize Tommy has caused a car accident. Turkish
Tommy
(Boris )
(Hands )
(Tony )
(Rosebud )
69 In Boris’s house, Team 3 is looking in Boris’s safe. They take money, guns and the stone. Hands makes plans to kill and bury Boris. Hands
Tony
Rosebud
(Boris )
(The stone )
70 In Tyrone’s car, Team 5 watches Team 3 leave Boris’s house. Sol makes a plan to follow them and rob them when they can get the drop on them. Sol
Vinny
Tyrone
(Hands )
(Tony )
(Rosebud )
(Boris )
(The stone )
71 In Tyrone’s car, Team 5 discusses the difficulty of robbing Team 3 with fake guns. Vinny shoots one of the guns and deafens everyone in the vehicle. While distracted, Tyrone drives into the back of a vehicle, and Boris comes flying through their windshield. Sol
Vinny
Tyrone
(Hands )
(Tony )
(Rosebud )
(Boris )
(The stone )
72 In Hands’ car, Team 3 discusses how to kill Boris. Tony pulls out a sword and suggests using it. Rosebud retrieves the sword. Suddenly, a carton of milk hits their windshield, and Tony crashes their car into a lamp post. The trunk opens up, and Boris escapes only to be hit by Tyrone’s car, which then runs into the back of Hands’ car. Hands
Tony
Rosebud
(Boris )
(The stone )
73
7
Team 3 flees the crash scene and are followed by Team 5. Team 1 arrives at Boris’s house in time to see Boris get a gun and leave. Tommy does not get restitution. Team 5 ambushes Team 3 in a pub at the same time as Boris arrives to kill Team 3. Tony shoots Boris and Team 5. Team 5 flees with the stone.
In Tyrone’s car, Team 5 is recovering from the crash and notice Boris in the car with them. Sol
Vinny
Tyrone
Boris
74 In Hands’ car, Team 3 is recovering from the crash. Tony states they hit something. Then something hit them. Rosebud has been impaled by the sword. Hands
Tony
Rosebud
(Boris )
75 In Tyrone’s car, Team 5 weighs the merits of attacking Team 3 right now or dealing with Boris’s ostensibly dead body. Hands
Tony
Rosebud
Boris
(Hands )
(Tony )
(Rosebud )
76 In Hands’ car, Tony makes a plan to leave the crash site without taking Rosebud’s body with them. Hands
Tony
Rosebud
77 In Tyrone’s car, Sol makes a plan to hide from Team 3 and attack them when Team 5 has a better advantage. Sol
Vinny
Tyrone
(Hands )
(Tony )
(Rosebud )
(Boris )
(The stone )
78 While being followed by Team 5, Tony and Hands enter a cafe. Hands goes to the bathroom to wash up while Tony calls Doug and tells him to pick them up. Hands
Tony
Rosebud
The stone
Sol
Vinny
Tyrone
79 Tommy and Turkish arrive at Boris’s house to find Boris exiting with a large gun. Tommy tries to speak with him, but Boris grabs Tommy’s balls, disabling him and then keeps walking. Tommy
Turkish
(Boris )
80 Outside the cafe, Team 5 makes a plan to ambush Tony inside. Sol
Vinny
Tyrone
(Hands )
(Tony )
(The stone )
81 Inside the café, Tony sits down with a pint. Team 5 approaches him wearing ski masks. Sol threatens Tony, but Tony is not intimidated. Tony grabs Sol’s wrist and sees his gun says “replica” on the side. Tony mocks Team 3 and tells them he has a Desert Eagle gun and will shoot them if they don’t go away. Team 5 retreats in fear. Hands
Tony
Rosebud
The stone
Sol
Vinny
Tyrone
82 While leaving the café through the back corridor, Team 5 runs into Hands and order/threaten him to give them the stone. Then Boris enters and raises the stakes. Tony hears what’s happening and shoots his Desert Eagle through the wall. Vinny gets a fleshwound, and Hands drops the stone. Team 3 grabs the stone and exits the café. Sol
Vinny
Tyrone
Hands
Tony
The stone
83 In the back of Bricktop’s bar, Sol, Tyrone and Vinny give the stone to Bricktop. Bricktop tells them Errol and John will escort them out. Sol
Vinny
Tyrone
Bricktop
Errol
The stone
84 Errol and John lead Team 3 to another room where they find Lincoln and a table with 3 kitchen knives on it. Errol tells Team 3 they are to kill each other until only one person is left, and that person will be let free. Tyrone grabs a knife and tries to stab Vinny. Tyrone accidentally stabs Errol instead, who accidentally shoots John and Tyrone. Sol, Vinny and Lincoln run away together. Errol
Sol
Vinny
Lincoln
Tyrone
Bricktop
85
8
Team 5 tries to sell the stone to Doug. Team 3 forces Team 5 to admit they gave the stone to Bricktop. Team 3 imprisons Team 5, then tries to buy the stone from Bricktop but discover Team 5 gave Bricktop a fake stone. Team 3 forces Team 5 to take them to Sol’s house to get the real stone. At Sol’s house, the dog steals the stone and runs away. Turkish bring Micky to Bricktop’s fight. Bricktop tells them Micky has to go down in the fourth round. Micky knocks out his opponent in the fourth round, angering Bricktop. Team 6 kills everyone on Team 2.
Team 3 tries to sell the stone to Doug, allowing Team 5 to capture team 3. Team 3 tells Team 5 that Bricktop as the stone. Sol
Vinny
Tyrone
Doug
Hands
Tony
(Bricktop )
(The stone )
86 Hands and Tony enter Bricktop’s bar and tell Bricktop’s bartender they want to talk to Bricktop. Hands
Tony
Bricktop
The stone
87 In the back of Bricktop’s bar, Hands asks to buy the stone from Bricktop. Bricktop agrees to sell it to Hands. He gives it to him, and Hands immediately recognizes it as a fake. Bricktop is furious because he believed it was real, only to learn the stone Sol gave him was fake. Hands
Tony
Bricktop
The stone
88 Inside Doug’s vault at Doug’s office, Team 5 tries to pick the lock and escape. Sol informs the rest of the team that the stone he gave Bricktop was a fake, and he left the real stone at Lincoln’s house. They state the consequences of success and failure (being rich and alive vs getting fucked) Suddenly, the door opens, and Tony tells them they’re fucked. Sol
Vinny
Tyrone
Doug
Hands
Tony
(Bricktop )
(The stone )
89 In Team 1’s van, Turkish is stating the plan to a hung-over, semi-conscious Micky that he needs to pretend to get knocked out in the fourth round. Turkish explains what Mick’s opponent will be like. Turkish makes Mick’s opponent sound scary. Turkish
Tommy
Micky
Micky’s opponent #2
(Bricktop )
90 In Bricktop’s boxing ring, Bricktop meets Team 7 and promises them they will win if they bet on Micky getting knocked out in the fourth round. Then Bricktop asks Liam if his hit squad was at Team 6’s camp. Ken confirms the hit squad is at Team 6’s camp. Bricktop
Kingpins
Liam
(Micky )
(Pikies )
91 In the back of Bricktop’s boxing ring, Bricktop restates to a semi-conscious Micky that he needs to go down in the fourth round. Bricktop warns Micky that his hit squad is waiting at Team 6’s Camp, ready to kill every member if Micky doesn’t obey Bricktop’s instructions. Bricktop
Micky
(Micky’s opponent #2 )
(Ken )
(Pikies )
92 At Bricktop’s boxing ring, Micky is led into the ring, where him and Micky’s opponent are introduced by the referee. Micky
Turkish
Tommy
Bricktop
Micky’s opponent #2
93 Fighting montage as Micky fights Micky’s opponent. At the end, Micky knocks out Micky’s opponent. Micky
Micky’s opponent #2
94
9
Team 1 goes to Team 6’s base and get the dog. Driving away, they see Team 5 getting arrested with Boris’s body in their car’s trunk.
Turkish states the danger they’re in. Then Turkish, Tommy and Micky flee Bricktop’s boxing ring. Turkish
Tommy
Micky
(Bricktop )
95 Bricktop calls Ken to tell him to order the hit squad to kill all of Team 6. Daren answers Ken’s phone and tells him that his hit squad is dead. Bricktop hangs up the phone and decides to flee the building. Bricktop
(LIam )
Pikies
96 Outside Bricktop’s boxing ring, Team 1 runs into Bricktop standing next to a car. Bricktop tells the driver to give him a gun. The window of the car rolls down to reveal a member of Team 6, who shoots Bricktop dead. Turkish
Tommy
Micky
Bricktop
Pikies
97 Team 3 arrives at Sol’s house with Team 5. Tony forces Sol to give them the stone. Sol gets the stone, but the dog eats it while Sol is handing it over. Then the dog jumps out an open window. Sol
Vinny
Lincoln
Hands
Tony
The dog
The stone
98
10
Team 1 sells the stone to Doug.
Turkish and Tommy arrive at Team 6’s camp the next morning and find it abandoned. Cops show up and ask them what they’re doing. Turkish sees the dog run up, and Turkish says they were looking for the dog. They put it in Tommy’s car and leave. Turkish
Tommy
(Micky )
(Pikies )
The dog
The stone
99 As they’re driving away, they see Team 5 on the side of the road getting arrested by police. Turkish and Tommy discuss how the dog is squeaking from eating the toy in beat X. Turkish makes a plan to see a vet. Team 5 sees Team 1 driving past with the dog. The police find Boris’s body in the trunk of Team 5’s car. Turkish
Tommy
The dog
The stone
Sol
Vinny
Lincoln
100 Turkish and Tommy are sitting in Doug’s office. The dog has a cone on his head, implying he had surgery at the vet and Team 1 found the stone. Doug calls Hands, and hands jumps on an airplane to London. Turkish
Tommy
Doug
Hands

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Plot Outline of “American Beauty”

 

Promotional poster of the movie, "American Beauty"

 

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Beat Acts Beat Description Storylines
1
1
Introduce all the characters and state their goals.
In Ricky’s bedroom, Jane tells Ricky she needs a real father who doesn’t perv out on her friends. Ricky offers to kill Jane’s father (Lester). Ricky
Jane
(Lester )
2 Fly over view of Lester’s neighborhood. VO of Lester saying this is his neighborhood. He’s 42 years old and will be dead in less than a year. Lester
3 In Lester’s house, Lester wakes up to an annoying alarm clock and then masturbates in the shower. VO of Lester saying he’s already dead inside, and masturbating will be the high point of his day. Lester
4 Lester looks out his window to see his wife (Carolyn) working in her garden. VO of Lester saying Carolyn is a consumer whore who is overly concerned with appearances. Lester
Carolyn
5 Lester looks out his window and sees Jim #1 and Jim #2. They are his gay neighbors who spoil their barking dog. Lester
Jim #1
Jim #2
6 Lester watches Carolyn make small talk with Jim #1. VO of Lester saying he and his wife used to be happy. Lester
Carolyn
Jim #1
Jim #2
7 Jane is sitting at her desk looking at breast implant websites. A car horn honks, and she grabs her backpack and leaves. VO of Lester saying this is his daughter, and she is a typical angry, insecure, confused teen. Lester says life won’t get better for her. Lester
Jane
8 Jane, Lester and Carolyn get in a car. Carolyn blames Lester for making them late. VO of Lester saying his family thinks he’s a loser, and they’re right. Lester
Carolyn
Jane
9 Lester sleeps in the car as Carolyn drives. VO of Lester saying he’s lost something. He doesn’t know what it is, but it’s never too late to get it back. Lester
Carolyn
Jane
10 Lester works at his day job. He’s pushed around and miserable. Lester
Customer
(Brad )
11 Brad calls Lester into his office to tell him the company is downsizing, and everyone needs to write a description of their duties and how they contribute to the company. Brad
Lester
12
2
Setup Carolyn meeting Buddy, Jane meeting Ricky and Lester meeting Angela.
Driving home, Carolyn tells Lester he needs to write the essay Brad asked for. Carolyn notices they have new neighbors moving in. Carolyn says she could have sold the house quicker if their previous neighbors had used her as their realtor instead of Buddy, “The Real Estate King.” Lester
Carolyn
(Buddy )
13 Lester, Carolyn and Jane eat dinner at home. Lester attempts to complain about his employer downsizing, but Jane complains that her parents never talk to her. So she has no reason to care about their problems now. Lester
Carolyn
Jane
(Brad )
14 Lester tries to apologize to Jane, but she doesn’t accept his apology. Lester
Jane
15 From his window next door, Ricky films Jane washing dishes. Ricky
Jane
16 Carolyn arrives at a run-down house that she’s trying to sell. Across the street is a nice house for sale by Buddy. Carolyn sees his real estate sign, and it makes her jealous and angry. Carolyn
(Buddy )
17 Montage of Carolyn cleans and preps the house she’s trying to sell while reciting the mantra, “I will sell this house today.” Carolyn
18 Montage of Carolyn unsuccessfully attempting to sell the house to disinterested home buyers. Carolyn
Customers
19 After failing to sell the house, Carolyn breaks down and cries and slaps herself in the face repeatedly. She regains her composure and walks out of the house looking confident. Carolyn
20 At a high school basketball game Angela and Jane talk about how much they don’t want their parents to participate in their lives. Angela
Jane
21 Lester and Carolyn drive to the high school basketball game and discuss how much Jane hates both of them and doesn’t want them to participate in her life. Lester
Carolyn
(Jane )
22 Lester and Carolyn arrive at the basketball game in time for the half time show where the cheerleaders (including Angela and Jane) perform. Lester is mesmerized by Angela. Lester
Carolyn
Jane
Angela
23 After the basketball game, Lester chats with Angela and Jane. It’s obvious Lester is attracted to Angela. This displeases Jane, but Angela thinks it’s cute. Lester
Carolyn
Jane
Angela
24 Laying in bed, Lester thinks about Angela. VO of Lester saying he feels like he’s waking up from a 20 year coma. Lester
Angela
Carolyn
25 Angela and Jane sit in a car smoking a join. Angela says she doesn’t mind Lester perving out on her, because it’s verification she has what it takes to be a model, and there’s nothing worse in life than being ordinary. Angela
Jane
(Lester )
26 Angela drops Jane off at her house. While walking to her door, she sees Ricky watching her from his porch next door. Angela insults him and then goes inside and smiles, secretly happy for the attention. Angela
Jane
Ricky
27
3
Lester wants Angela. Ricky and Jane want each other. Jane wants her dad to be better. Angela wants attention. Colonel hates gays. Carolyn meets Buddy, and Lester meets Ricky.
The next morning, Lester sneaks into Jane’s room and steals Angela’s phone number from Jane’s address book. Lester calls Angela and then hangs up the phone, afraid to speak. As Jane returns to her room from the shower, Lester flees. Angela calls Jane back and they deduce Lester had tried to call Angela, which Jane says is gross. Lester
Jane
Angela
28 From his window, Ricky films Jane as his mother (Barbara) calls him to breakfast. Ricky goes down to breakfast. He reminds Barbara he doesn’t eat bacon, and his dad (Colonel) says the world is going to hell. Then the doorbell rings. Ricky
Jane
Colonel
Barbara
(Jim #1 )
(Jime #2 )
29 At the front door, Jim #1 and Jim #2 welcome Colonel and his family to the neighborhood. They reveal they’re gay lovers, which angers Colonel. Colonel
Jim #1
Jim #2
30 As Colonel drives Ricky to school, Colonel complains about gays. Ricky tries to defend them, but after Colonel loses his temper, Ricky expertly pretends to be/think the way Colonel wants him to. Colonel
Ricky
(Jim #1 )
(Jim #2 )
31 In the high school parking lot, Angela tells some girls she fucked a photographer to advance her modeling career. The girls call her a slut. Angela calls them normal spoiled suburban drones. They remind her she’s no different and walk away. Angela
School girls
Jane
32 Jane and Angela see Ricky arrive at school. Jane says Ricky is her creepy neighbor. Angela says she knew him at a previous school and that he was weird. Jane defends him, and then Angela accuses Jane of liking Ricky. Jane
Angela
Ricky
33 Ricky introduces himself to Jane and Angela. Jane is apprehensive. After he leaves Jane says his confidence must be fake, and Angela laments that he didn’t fawn over her. Ricky
Jane
Angela
34 Ricky, Barbara and Colonel watch TV like strangers. Barbara exhibits signs of dementia while Ricky and Colonel exhibit signs of hiding their true selves from each other. Ricky
Barbara
Colonel
35 Lester and Carolyn arrive at a large realtor party. Lester doesn’t want to be there, but Carolyn orders him to stay and pretend to be happy to help her keep up appearances. Lester
Carolyn
36 Carolyn and Lester run into Buddy and talk. Carolyn behaves fakely, and Lester reminds us he’s unmemorable. Lester is tired of acting fake and excuses himself to get a drink. Carolyn
Lester
Buddy
Buddy’s wife
37 At the bar, Lester orders a strong drink and looks disapprovingly at Carolyn fake-laughing with Buddy. Lester
Carolyn
Buddy
38 Wearing a catering uniform, Ricky approaches Lester and introduces himself as Lester’s neighbor. Then Ricky asks Lester if he wants to get high. Lester is intrigued. Ricky
Lester
39 Carolyn admits to Buddy that she’s in awe of him and asks Buddy on a professional lunch date. Buddy accepts. They both know the date will be more romantic than professional. Carolyn
Buddy
40 Outside, Ricky and Lester get high and discuss the movie, “Reanimator.” Ricky’s boss catches him not working and threatens to fire him. So Ricky quits his job nonchalantly. Lester is in awe of Ricky, who confesses his job is just a cover for selling drugs. Ricky
Lester
41 Carolyn finds Lester and tells him she’s ready to leave. Lester introduces Carolyn to Ricky. As Lester leaves, Ricky tells him he can buy more weed from him anytime. Carolyn
Lester
Ricky
42
4
Angela flirts with Lester, which makes him want to work out. Carolyn catches Lester jerking off to thinking about Angela, and Lester stands up for himself. Ricky films Lester but is interrupted when Colonel wants Ricky to take a drug test.
Angela and Jane watch TV at Jane’s house. They hear Carolyn and Lester at the front door, and Jane says they should hide in her room, but Angela says she wants to say hi to Lester. Angela
Jane
(Lester )
(Carolyn )
43 Angela flirts with Lester and touches his shoulder as she reaches past him to get a root beer out of the refrigerator. The touch has a profound impact on Lester, and he imagines kissing her. Angela
Lester
44 Jane and Carolyn enter the kitchen and interrupt Angela’s flirting. Jane asks Carolyn if Angela can spend the night, and Lester chokes on his root beer. Jane
Carolyn
Lester
Angela
45 In Jane’s bedroom, Jane apologizes for her embarrassing dad. Angela says Carolyn is worse because she’s so fake. This displeases Jane. Jane
Angela
(Lester )
(Carolyn )
46 Lester eavesdrops on Jane and Angela’s conversation. Angela says jokingly that she wants to fuck Lester and that if he got in a little better shape he’d be really hot. Lester
Angela
Jane
47 Jane and Angela hear a penny hit their window. They look outside to see Jane’s name spelled in fire on the driveway. Knowing Ricky did this, Angela teases Jane about what a creep Ricky is. Jane
Angela
Ricky
48 From his window, Ricky films Jane. Then he pans down and films Lester digging through his garage. Ricky
Jane
Lester
49 As Ricky continues to film Lester, Lester finds a pair of dumbells and removes his shirt and starts working out. Ricky
Lester
50 Colonel interrupts Ricky’s video recording to tell Ricky he needs to piss in a cup for a drug test. Ricky tells him he’ll do it tomorrow. After Colonel leaves, Ricky reveals he has a minifridge packed with full piss cups. Lester
Ricky
Colonel
51 Lester has a fantasy of Angela in a bathtub complimenting him on his body and asking him to have sex with her. Lester
Angelaa
52 In bed, Carolyn catches Lester masturbating and tries to shame him. Lester refuses to apologize and says he’s a new man who masturbates when he wants. Carolyn says she’s sexually frustrated too and will divorce Lester if he pushes her too hard. Lester threatens to take half of what she has in a divorce, and she sulks knowing he has more leverage than her. Carolyn
Lester
(Angela )
53
5
Lester tries to improve himself but earns Colonel’s distrust. Lester buys drugs from Ricky and blackmails his boss. Then Lester gets a new job. Carolyn has sex with Buddy. Ricky and Jane get closer.
The next morning, Lester joins Jim #1 and Jim #2 for a jog and tells them he wants to get in shape so he’ll look good naked. Lester
Jim #1
Jim #2
54 Colonel sees Lester running with Jim #1 and Jim #2. Colonel assumes Lester is gay too, and he’s upset with how many homosexuals are in the neighborhood. Colonel
Lester
Jim #1
Jim #2
55 As Lester returns from his jog, he introduces himself to Colonel and makes a poor impression. Lester tells Ricky to come over so he can give him a copy of “Reanimator,” which Colonel doesn’t realize is code for Lester wanting to buy some weed from Ricky. Colonel is unhappy. Lester
Colonel
Ricky
56 Lester follows Ricky into his bedroom, where Ricky tells Lester about having to take a drug test every 6 months. Ricky sells Lester an expensive bag of weed. Ricky says Colonel thinks he makes his money working catering jobs. Lester says, “Never underestimate the power of denial.” Lester
Ricky
(Colonel )
57 Lester is smoking pot and working out in his garage, which he has cleaned up and turned into a man cave. Carolyn catches him and shames him, but Lester is unapologetic. Lester
Carolyn
58 At work, Brad reads the description of Lester’s job that he’s written. The description is so brutally honest, it practically begs them to fire him, which Brad says is happening. Lester blackmails Brad with information of fraud so Brad will give him a year’s wages. Brad
Lester
59 Carolyn meets Buddy for their lunch date, and her attraction to him is palpable. Buddy says he’s in an unhappy marriage, but he fakes being happy because, “To be successful, one must project an image of success at all times.” Carolyn
Buddy
(Buddy’s wife )
(Lester )
60 After school, Jane and Angela catch Ricky filming a dead bird. Angela shames Ricky, but Jane volunteers to walk home with Ricky instead of riding with Angela. Angela is confused and angry. Jane
Angela
Ricky
61 Buddy fucks Carolyn in a motel. Buddy
Carolyn
62 Lester drives home from work elated. He stops at a burger chain to get some food and notices they’re hiring. Lester asks for an application saying he wants a job with as little responsibility as possible. Lester
Burger manager
63 Buddy and Carolyn lay in bed after sex. Carolyn says it was a great stress relief, and Buddy says the most empowering stress relief is shooting a gun, which he invites her to do with him at a gun range. Buddy
Carolyn
64 Jane and Ricky walk home and talk about death, which Ricky says is beautiful. Jane
Ricky
65 Ricky takes Jane to his house and introduces her to Barbara who apologizes for how messy their spotless house is. Ricky
Jane
Barbara
66 Ricky breaks into Colonel’s locked cabinet and shows Jane a Nazi plate. Then Ricky offers to show Jane the most beautiful thing he’s ever filmed. Ricky
Jane
(Colonel )
67 Ricky shows Jane a video of a plastic bag being blow in the wind. Ricky explains how it taught him there’s beauty and stories behind everything and there’s no need to be afraid of anything. Jane responds by kissing Ricky. Ricky
Jane
68
6
Lester fights with Carolyn. Jane fights with Carolyn. Colonel fights with Ricky. Carolyn fights with Lester, and Jane tells Ricky she wishes Lester was dead.
Jane, Carolyn and Lester eat dinner. Carolyn shames Lester for quitting his job and making her the sole bread winner. Lester stands up for himself and tells everyone to treat him with more respect. Jane
Carolyn
Lester
69 Later, Carolyn comes in Jane’s room to apologize to her. Jane says her parents are freaks, and Carolyn slaps her and tells her to be more appreciative. Then Carolyn runs away in shame. Carolyn
Jane
70 Jane looks out her window and sees Ricky has been video taping her. She gives him a strip show, which is interrupted by Colonel busting into Ricky’s room. Jane
Ricky
Colonel
71 Colonel beats Ricky for breaking into his cabinet and tells Ricky how important rules are. Ricky acts fake to appease his dad. Colonel almost shows real tenderness to Ricky but stops himself and leaves. Ricky cleans up from his beating nonchalantly. Colonel
Ricky
(Jane )
72 Carolyn fires a gun at a gun range, taking great pleasure from it. Carolyn
Buddy
73 Carolyn drives home from the gun range. She’s enjoying life until she pulls into the driveway and sees a classic muscle car in her driveway. Carolyn
(Lester )
74 Carolyn enters her living room and sees Lester happily playing with a remote control car and drinking a beer. Carolyn asks about the muscle car, and Lester said he bought it because he always wanted one and doesn’t need to ask permission. Lester accuses Carolyn of being joyless and asks where the old, fun Carolyn went. Lester and Carolyn start to kiss, but Carolyn stops him because Lester almost spilled beer on the couch. Lester rants about how objects aren’t life, but they’ve become more important to Carolyn than living. Carolyn runs out crying. Carolyn
Lester
75 In Ricky’s room, Ricky tries to record Jane. She says she’s insecure, and he says she’s beautiful. Then Ricky tells his backstory about how Colonel has been cruel to him, but he doesn’t hate his father. Carolyn says she hates her father because he’s not a role model and doesn’t give her structure. Plus, he’s a perv who cares more about her friends than her. Ricky jokingly offers to kill her dad for money, and Jane jokingly agrees. Then Ricky says they’re lucky to have found each other. Ricky
Jane
(Lester )
(Carolyn )
76
7
Jane calls out Lester on perving over Angela. Colonel believes he catches Lester and Ricky being gay. Lester catches Carolyn cheating with Buddy. Ricky and Angela go to Lester’s house.
Lester goes for a jog around his neighborhood listening to rock music on his headphones. He’s happier than he’s ever been. VO of Lester implying he’s going to die that die. Lester
77 Lester makes a shake in the kitchen happily. Carolyn and Jane enter in a rush to get the day started. Jane asks if Angela can spend the night and admits she hasn’t brought Angela around more often because of how Lester pervs on her. Lester says, “You better watch yourself, or you’re going to turn into a real bitch, just like your mother.” The girls leave crying and Lester is regretful. Lester
Carolyn
Jane
78 Ricky tells Colonel he’s riding to school with Jane and Carolyn. As Ricky gets in Carolyn’s car, Lester exits the front door and greets Ricky and tells him to call him. Colonel sees this and interprets it as gay. Ricky
Colonel
Jane
Carolyn
Lester
79 Colonel searches Ricky’s room and finds a video of Lester working out in his garage shirtless. This upsets Colonel. Colonel
Ricky
(Lester )
80 Working at the burger restaurant, Lester busts Carolyn cheating on him when she comes through the drive through with Buddy. Lester doesn’t act bothered, which frustrates Carolyn. She snaps at him, and he tells her she doesn’t ever get to tell him what to do again. Carolyn drives away crying. Lester
Carolyn
Buddy
Burger manager
81 Buddy breaks up with Carolyn because he doesn’t want her train wreck of a life tarnishing his reputation and thus his success. Carolyn cries and slaps herself in the face. Buddy
Carolyn
82 Lester works out in his garage. He’s proud of himself. He looks in his weed stash to get some and realizes it’s empty. He is upset about this. Lester
(Angela )
(Ricky )
83 As Ricky eats dinner with Colonel and Barbara, he gets a text from Lester saying he needs weed. Ricky tells Colonel he needs to run next door to give Jane a text book she forgot. Colonel is suspicious. Ricky
Colonel
Barbara
(Lester )
84 In Jane’s room, Angela asks Jane about her sex life with Ricky. Angela says Ricky isn’t a real man. Angela
Jane
(Ricky )
85 Colonel watches through a window and sees Ricky enter Lester’s garage. Through the garage window, Colonel sees Lester shirtless, which looks naked from Lester’s vantage. Colonel
Ricky
Lester
86 Ricky sells Lester a large bag of expensive weed. Lester asks Ricky to roll a joint for him, and he does. From Colonel’s point of view, it looks like Ricky is giving Lester a blow job.Jane and Angela pull into the driveway, and Ricky and Lester run off panicked. Colonel is very upset about this. Ricky
Lester
Jane
Angela
Colonel
87
8
Colonel kicks Ricky out of his house. Ricky begs Jane to run away with him. Jane jilts Angela. Colonel tries to kiss Lester and runs away in shame. Carolyn prepares to shoot Lester. Lester and Angela almost have sex. Colonel shoots Lester.
Angela and Jane enter Lester’s living room and meet Lester. Angela flirts with Lester, and he responds confidently, which makes Angela feel insecure. Then Angela and Jane go upstairs. Angela
Jane
Lester
88 In Ricky’s bedroom, Colonel catches Ricky with the money Lester gave him for weed. Colonel accuses Ricky of being a gay prostitute and threatens to kick him out and never talk to him again. Ricky says he’s a gay prostitute and calls his dad a sad old man. Colonel kicks him out. Ricky
Colonel
(Lester )
89 Ricky says bye to Barbara unceremoniously as he leaves the house. Then Colonel watches Ricky go to Lester’s house. Ricky
Barbara
Colonel
90 Carolyn sits in her car listening to a motivational tape telling her to take control of her life and choose not to be a victim. Carolyn
(Lester )
91 In Angela’s room, she and Jane talk about sex. Jane tells Angela not to have sex with her dad. They are interrupted by someone knocking on her bedroom door. Angela
Jane
(Lester )
92 Ricky enters Angela’s room and asks Angela to run away to New York with him. Angela calls Ricky a freak, and he says she’s a fake friend who is using Jane. Jane defends Ricky, and Angela accuses Jane of being ugly and then leaves angry. Ricky
Jane
Angela
93 Lester catches Colonel watching him do benchpresses in his garage. Colonel comes over to Lester’s garage, and Lester tries to dry him off and explain that he doesn’t care why his wife is away having sex with another man. Everything he says and does comes across as gay. Colonel kisses Lester, and Lester says he has the wrong idea. Colonel leaves in shame, anger and confusion. Lester
Colonel
94 Carolyn sits in her car holding her gun chanting, “I will not be a victim.” When she feels resolute enough, she drives off. Carolyn
(Lester )
95 Angela and Lester meet in Lester’s kitchen. Angela hits on him. Lester hits on her and says she’s beautiful. Angela says the worst thing in the world is to be ordinary, and Lester assures her she’s not. Then they kiss. Angela
Lester
96 Carolyn drives home chanting, “I will not be a victim” and “Lester, I have something to say to you.” Carolyn
Lester
97 In Lester’s living room, Angela and Lester lay on the couch enroute to sex. Lester
Angela
98 In Angela’s room, Angela says to Ricky that her parents will look for her when she runs away to New York. Ricky says his parents won’t look for him. Angela
Ricky
(Lester )
(Carolyn )
(Colonel )
(Barbara )
99 In Lester’s living room, Lester undresses Angela, and she admits she’s a virgin. Lester decides not to have sex with her, which makes her feel insecure. Lester tries unsuccessfully to comfort her. Lester
Angela
100 Carolyn pulls into their driveway. Carolyn
101 In Lester’s kitchen, Lester and Angela cool down. Lester asks Angela about Jane, and Jane says Angela is happy and in love. Angela asks Lester how he is, and he’s flattered by the fact she asked. Then he excuses himself to go to the bathroom feeling content with life. Lester
Angela
102 Walking through his living room, Lester pauses to look at a picture of his family. He smiles because he finally understands the profound, beautiful meaning of it all, through all the chaos and pain. Then someone puts a gun to his head and executes him. Lester
(Jane )
(Carolyn )
Colonel
103
9
Denouement
In Jane’s room, Ricky and Jane hear the gunshot. They run downstairs and find Lester’s dead body smiling contentedly. Jane
Ricky
Lester
104 Panning shot of the sky. VO of Lester saying the last moment of your life stretches on forever like a starry night sky. Lester begins listing his happiest memories that flashed before his eyes. Lester
105 Montage of Ricky, Angela, Jane and Carolyn hearing the gun shot that killed Lester. VO of Lester continuing listing his happiest memories that flashed before his eyes. Ricky
Angela
Jane
Carolyn

 

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Plot Outline of “Avatar”

Promotional poster of the movie, "Avatar"

 

ClICK HERE TO SEE AN EVEN MORE DETAILED TEXT-BASED BREAKDOWN OF “AVATAR”

CLICK HERE TO VIEW THE MASTER SPREADSHEET WITH ALL MY MOVIE PLOT BREAK DOWNS

 

Beat Acts Beat Description Storylines
1
1
Jake gets a job on Pandora and inprocesses with Team 1 and Team 2.
Jake has a dream about flying. Voice over of Jake saying he was disabled in a war, and all he wants is a cause worth fighting for and to be more than a man can be. Jake
2 Jake fights a bully at a bar. Jake
3 Jake accepts a job offer on Pandora. Jake
4 Jake arrives on Pandora and recieves a safety briefing before exiting the transport ship. Jake
5 Jake recieves a safety briefing from Quaritch. Jake
Quaritch
(Na’vi )
6 Jake inprocesses into the Avatar program and meets Max and Norm. Jake
Max
Norm
(Na’vi )
7 Jake meets Grace, who rejects him. Jake
Grace
Max
Norm
(Selfridge )
(Na’vi )
8 Grace tries and fails to convince Selfridge to Jake taken off the Avatar program. Grace
Selfridge
(Jake )
(Na’vi )
9 Jake trains how to use his Avatar body. Jake
Grace
Max
Norm
(Na’vi )
10 Trudy takes Jake to meet Quaritch, who gives him a mission to spy on the Na’vi. Trudy
Jake
Quaritch
(Na’vi )
11
2
Jake makes contact with the Na’vi and is accepted as a trainee.
Jake escorts Norm and Grace to the Avatar/Na’vi school. Grace says the Na’vi are watching probably them. Jake
Norm
(Na’vi )
12 Jake, Grace and Norm retrieve equipment from the Avatar/Na’vi school. Grace says it closed when RDA attacked and the Na’vi learned all they needed to know about humans. Jake
Grace
Norm
(Na’vi )
13 While leaving the Avatar/Na’vi school, Jake’s flaw causes them to get attacked by a Giant Panther. Jake is separated from the team. Jake
Grace
Norm
Giant panther
14 Jake tries to survive a night in the jungle of Pandora. He is attacked by Little Panthers. Jake
Little panthers
15 Neytiri saves Jake from Pandora wildlife. Jake
Little panthers
Neytiri
16 As Neytiri leads Jake to safety, he is taken captive by Tsu’tey. Jake
Neytiri
Tsu’tey
Na’vi
17 Eytukan decides to let Neytiri train Jake in the ways of the Na’vi. Eytukan
Mo’at
Jake
Neytiri
Tsu’tey
Na’vi
18 Jake eats with the Na’vi. Jake
Neytiri
Na’vi
19
3
Jake swaps intel with Team 1 and Team 2. Grace moves Team 1 away from Team 2.
Jake debriefs with the Avatar team. Jake
Grace
Norm
(Na’vi )
20 Jake debriefs with Quaritch. Jake
Quaritch
(Na’vi )
21 Jake provides intel to Grace, who tells Jake the mililtary killed Neytiri’s sister. Jake
Grace
(Neytiri )
(Na’vi )
22 Neytiri trains Jake on how to use the antenna and diirehorse. Neytiri
Jake
Direhorse
23 Jake gives intel to Quaritch, and Max catches him. Jake
Quaritch
(Na’vi )
Max
24 Grace moves the Avatar program to Site 26. Grace
Jake
Max
Norm
25 Enroute to Site 26, Norm and Trudy flirt. Trudy
Norm
Jake
Grace
26 The Avatar team sets up their equipment at Site 26. Norm
Jake
Grace
27
4
Jake trains with the Na’vi and falls in love with Neytiri.
Neytiri teaches Jake about banshees. Neytiri
Jake
Banshees
28 Jake records a vlog about his training.
Show Jake’s flaw (Out of balance with nature)
Jake
Grace
(Na’vi )
29 Jake trains using a bow and the Na’vi language. Jake
Neytiri
30 Norm and Trudy have sex. Jake and Norm get on good terms, and Norm helps Jake learn the Na’vi language. Norm
Trudy
Jake
Neytiri
Grace
31 Neytiri trains Jake in tree hopping. Neytiri
Jake
32 Jake’s progress impresses Mo’at, who lets Norm and Grace back into the Na’vi. Jake
Mo’at
Neytiri
Grace
Norm
33 Neytiri trains Jake in tracking and naturism. Jake
Neytiri
34 Grace trains Jake in naturism. Grace
Jake
35 Jake demonstrates mastery in the skills Neytiri has been teaching him. Jake
Neytiri
36 Jake acts like a Na’vi while in human form and teaches Grace about naturism. Jake
Grace
37 Tsu’tey leads Jake and other trainees to the floating mountains. Tsu’tey
Jake
Na’vi
(Banshees )
38 Neytiri tells Jake how to tame a banshee, which he does. Neytiri
Jake
Banshee
Tsu’tey
Na’vi
39 Neytiri teaches Jake how to ride his banshee. Neytiri
Jake
Banshee
40 Neytiri and Jake fly their banshees past the Well of Souls and survive a Leonpteryx attack. Neytiri teaches Jake about the leonopteryx and the well of souls. Neytiri
Jake
Banshees
Leonopteyrx
41 Jake gives Trudy a disk with images of the well of souls to deliver to Quaritch. Jake
Trudy
Norm
Grace
(Quaritch )
42 Neytiri tells Jake the legend of the leonopteryx rider uniting the Na’vi in a time of great need. Neytiri
Jake
Leonopteyrx
(Na’vi )
43 Jake kills a sturmbeest and earns the appreciation of the Na’vi. Jake
Sturmbeest
Neytiri
Na’vi
44 Jake and Tsu’tey bond at a sturmbeest feast. Jake
Tsu’tey
45 Jake and Tsu’tey continue bonding at the sturmbeest feast, but Tsu’tey is jilted when Neytiri picks Jake to dance with instead of Tsu’tey. Jake
Tsu’tey
Neytiri
46 Jake explains naturism to the audience. Jake
Neytiri
Na’vi
47 Grace and Jake report their diplomacy progress to Selfridge, who says they’re out of time and attack is imminent. Grace
Jake
Selfridge
(Na’vi )
48 Quaritch gives Jake one last chance to broker a peace treaty with the Na’vi. Quaritch
Jake
(Na’vi )
49 Jake enters his Avatar pod to take his final Na’vi training test. Grace protests to no avail. Jake
Grace
Na’vi
50 Neytiri prepares Jake for his dream walk. Neytiri
Jake
51 Jake completes the dream walk and discovers his spirit animal is a leonopteryx. Eytukan declares Jake a member of the Na’vi. Jake
Leonopteyrx
Eytukan
Na’vi
52 Jake and Neytiri confess their love and have sex. Jake
Neytiri
53
5
RDA attacks the Na’vi. Team 1 is rejected as enemies by Team 2 and Team 3.
RDA attacks sacred Na’vi trees with dozers while Jake is not in his Avatar body. Dozers
Jake
Neytiri
54 Jake’s Avatar body wakes up, and Jake attacks an RDA dozer. Neytiri
Jake
Dozer
55 Tsu’tey challenges Jake to a fight. Jake accepts. Tsu’tey
Jake
Neytiri
Na’vi
56 Trudy flies Quaritch to Site 26 to arrest the Avatar team for Jake attacking the RDA dozer. Trudy
Quaritch
(Jake )
57 Jake and Tsu’tey duel. Jake
Tsu’tey
Na’vi
58 Quaritch arrests the Avatar team causing Jake to lose his duel with Tsu’tey. Quaritch
Jake
Grace
Norm
Tsu’tey
59 Jake and Grace unsucessfully beg Selfridge to call off the attack on Hometree. Jake
Grace
Selfridge
(Na’vi )
60 Wainfleet debriefs Quaritch on the Na’vi counter attack on the RDA dozers. Quaritch is satisfied he has justification to go to war. Wainfleet
Quaritch
(Na’vi )
(Dozers )
61 Quaritch convinces Selfridge to attack Hometree. Quaritch
Selfridge
(Na’vi )
62 Trudy informs the Avatar team that RDA is mobilizing to attack Hometree. Trudy
Grace
Norm
Jake
(Quaritch )
(Na’vi )
63 Jake and Grace convince Selfridge to give them one last chance at diplomacy. Jake
Grace
Selfridge
(Na’vi )
64 Jake and Grace try to warn the Na’vi that Hometree is about to be attacked and they need to evacuate. Jake
Grace
Na’vi
65 RDA attacks and destroys Hometree. Gunships
Na’vi
66
6
Team 1 breaks out of prison, and Jake tames the Leonopteryx.
Trudy breaks the Avatar team out of the RDA prison. Trudy
Jake
Grace
Norm
67 The Avatar team makes their way to Trudy’s gunship. Trudy
Jake
Grace
Norm
68 The Avatar team boards Trudy’s gunship. Trudy
Jake
Grace
Norm
69 Quaritch shoots Grace as Trudy’s gunship flies away. Quaritch
Trudy
Jake
Grace
Norm
70 The Avatar team attaches a link module to Trudy’s gunship to move it from Site 26 to the well of souls. Trudy
Jake
Grace
Norm
71 Enroute to the well of souls, Jake makes a plan to get the Na’vi to save Grace. Trudy
Jake
Grace
Norm
(Na’vi )
72 The Na’vi regroup at the well of souls. Na’vi
73 Jake enters his Avatar pod. Jake
74 Jake finds his banshee. Jake
Banshee
75 Jake tames the leonopteryx. Jake
Banshee
Leonopteyrx
76 Jake uses the leonopteryx to reunite with the Na’vi and convince Mo’at to help save Grace. Jake
Leonopteyrx
Mo’at
Neytiri
Na’vi
Ewa
77
7
Team 1 and 3 plan and prepare to go to war with Team 2, which also plans and prepares for war.
The Na’vi prepare to transfer Grace’s soul into her Na’vi body using the well of souls. Ewa
Grace
Mo’at
Jake
Neytiri
Tsu’tey
Na’vi
78 The Na’vi fail to transfer Grace’s soul to her Na’vi body, and she dies. Ewa
Grace
Mo’at
Jake
Neytiri
Tsu’tey
Na’vi
79 Jake rallies the Na’vi to go to war. Jake
Leonopteyrx
Neytiri
Na’vi
80 Jake and Neytiri convince the horse clan to join their war party. Jake
Leonopteyrx
Neytiri
Na’vi
81 Quaritch rallies the RDA staff to fight the Na’vi. Quaritch
Soldiers
(Na’vi )
82 Selfridge tries and fails to stop Quaritch from militarizing the RDA staff. Selfridge
Quaritch
Soldiers
83 Max warns the Avatar team that Quaritch is preparing to attack the well of souls. Max
Jake
(Quaritch )
(Soldiers )
(Na’vi )
84 The Na’vi prepare for the final battle. Jake
Na’vi
85 Jake prays to Ewa for help at the well of souls. Jake
Ewa
86 The Na’vi and humans make final preparations for the final battle. Na’vi
Soldiers
87
8
Final showdown
Human mech warriors win the first victory against the horse clan. Soldiers
Na’vi
88 Jake leads a group of banshee clan warriors in a battle against human gunships. Jake
Na’vi
Gunships
89 A valkryie gunship approaches the well of souls. Tsu’tey and Norm are knocked out of battle. Jake
Gunships
Soldiers
Tsu’tey
Norm
90 Ewa sends Pandora’s wildlife into the fight against the humans. Ewa
91 Max leads a team of scientists to capture the Avatar lab in the RDA compound. Max
Scientists
Soldiers
92 Jake destroys one of the Valkryie gunships. Jake
Gunships
93 Quaritch goes berzerk and refuses to retreat. Quaritch
Soldiers
Gunships
Na’vi
94 Quaritch’s troops retreat despite being ordered to hold the line. Quaritch
Soldiers
Na’vi
95 Quaritch’s troops retreat despite being ordered to hold the line. Quaritch
Soldiers
Na’vi
96 Quaritch closes in on the well of souls. Quaritch
Na’vi
97 Jake unsuccesfully attacks the dragon gunship. Jake
Quaritch
98 Trudy sacrifices herself to take out the dragon gunship. Quaritch escapes in a mech suit. Trudy
Gunships
Quaritch
99 Max and Avatar warriors attack the RDA control room. Max
Soldiers
Scientists
100 Neytiri and Jake kill Quaritch. Jake
Neytiri
Quaritch
101
9
Denouement
Neytiri saves Jake’s life and sees his human form for the first time. Neytiri
Jake
102 Tsu’tey passes leadership of the Na’vi to Jake, and Jake mercy-kills Tsu’tey. Tsu’tey
Jake
(Na’vi )
103 The Na’vi and Avatar team kick RDA off Pandora. Jake
Na’vi
Scientists
Soldiers
Selfridge
104 Jake makes a denoument vlog. Jake
(Na’vi )
105 The Na’vi transfer Jake’s soul to his Avatar body. Jake
Na’vi

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Detailed Break Down of “Avatar”


Promotional poster of the movie, "Avatar"

 

View a simplified spreadsheet version of this break down

View the original Avatar Script at IMSDB

Downlaod a PDF document of the Avatar break down

CLICK HERE TO VIEW THE MASTER SPREADSHEET WITH ALL MY MOVIE PLOT BREAK DOWNS

I created a detailed break down of the plot to the movie, “Avatar,” which I chose for two reasons. First, it’s the highest grossing movie of all time after, and if you want to understand best-sellers, why start anywhere else?

Second, the script is admirably tight. James Cameron does such a good job of introducing and recalling variables that the script almost reads like a computer program if you look at it with the right eyes, which I’m going to give you. I made a list of every character, object, location and piece of background information that appears in the movie. Then I broke down every beat into four stages:

1: A character (usually Jake) is introduced to a situation. I call this character, the “beat protagonist.”

2: The beat protagonist encounters a character who presents a conflict or an opportunity that will hurt or hinder the beat agent’s attempt to achieve their immediate or long-term goals. I call this character, the “beat agent.movie plot”

3: The beat protagonist and beat agent respond to each other using a specific set of signature character traits and skills that belong to their character.

4: One of the characters will either win or lose the encounter, resulting in a closing situation that will affect the direction of the story. Usually, if Jake wins, something good happens to him, unless he wins by using one of his flaws. Anytime he uses a flaw, he loses in the end. If the beat agent wins for any reason, something bad happens to Jake.

When describing these events of each beat, I wrote the characters, objects, locations and background information in capital letters to highlight the variables and show how the whole movie is strung together by recycling the same variables that were strategically introduced earlier in the movie.

 

Characters

CHARACTER: JAKE

PROTAGONIST ULTIMATE GOAL 1: FIND A CAUSE WORTH FIGHTING FOR/PROTECT THE WEAK FROM THE STRONG

PROTAGONIST ULTIMATE GOAL 2: BE MORE THAN A MAN CAN BE

PROTAGONIST ULTIMATE GOAL 3: WALK

PROTAGONIST ULTIMATE GOAL 4: FLY

PROTAGONIST PREVIOUS CAREER: MARINE

PROTAGONIST CURRRENT CAREER: DISABLED VETERAN

PROTAGONIST WEAKNESS: INOPERABLE LEGS

PROTAGONIST WEAKNESS: UNPREPARED FOR PANDORA

PROTAGONIST FLAW: OBEDIENCE

PROTAGONIST RESOURCE: WHEEL CHAIR

PROTAGONIST RESPONSE: SARCASM AND HUMOR

PROTAGONIST RESPONSE: NEVER GIVE UP

PROTAGONIST RESPONSE: FOLLOW AND LEARN FROM THE EXPERTS

PROTAGONIST CURSE: RECIEVES NO SYMPATHY FROM UNIVERSE

PROTAGONIST SKILL: ACT LIKE A MARINE

SKILL: NA’VI LANGUAGE

HUMAN RESPONSE: REFUSAL OF THE CALL

RESOURCE: WHEELCHAIR

RESOURCE: AVATAR BODY

CHARACTER: BAR BULLY

(Metaphor for RDA)

CHARACTER GOAL: CONTROL THE WEAK WITH VIOLENCE

CHARACTER STRENGTH: HEIGHT/SIZE

CHARACTER WEAKNESS: NO FIGHTING SKILLS

CHARACTER: BARTENDER

CHARACTER 3 GOAL 1: MAKE MONEY SELLING ALCOHOL TO PATRONS

CHARACTER: TWO RDA CORP AGENTS

GOAL 1: FIND JAKE SULLY

GOAL 2: DELIVER INFO TO JAKE

GOAL 3: CONVINCE JAKE TO JOIN RDA CORP ON PANDORA

CHARACTER: SPACESHIP NURSE

SKILL: MEDICINE

CHARACTER: FLIGHT LINE SERGEANT

CHARACTER GOAL 1: GIVE ROOKIES INFO ON PANDORA

CHARACTER: DOZER

SKILL: BULLDOZE OVER THINGS

STRENGTH: IMPENITRABLE

WEAKNESS: NOT VERSATILE

CHARACTER: MECH SUIT WARRIOR

CHARACTER: QUARITCH

CHARACTER GOAL 1: MAINTAIN AN EFFECTIVE FIGHTING FORCE AGAINST PANDORA

CHARACTER GOAL 2: HELP HUMANS SURVIVE PANDORA

SKILL: BUREAUCRATIC RANK

SKILL: MECH PILOT

CHARACTER: NORM

SKILL: LANGUAGE SKILLS

TRAIT: JEALOUSY

TRAIT: INSECURITY

CHARACTER: MAX

CHARACTER 9 SKILL 1: TECH SAVY

CHARACTER: GRACE

TRAIT: SMOKING HABIT

TRAIT: HIGH EXPECTATIONS

TRAIT: DEDICATION TO SCIENCE

SKILL: KNOWLEDGE OF NA’VI

SKILL: NA’VI GREETING

GOAL 1: PACIFISM

CHARACTER: SELFRIDGE

FLAW: BUREAUCRATIC INEPTITUDE

FLAW: GREED

FLAW: DISRESPECT FOR NATURE

FLAW: PHYSICALLY WEAK

GOAL 1: MONEY

GOAL 2: MINE UNOBTANIUM

GOAL 3: HAVE A MILITARY ASSET ON THE AVATAR PROGRAM

SKILL: BUREAUCRATIC RANK

SKILL: GOLF

 

CHARACTER: TRUDY

RESPONSE: TOUGH GIRL

CHARACTER: MILITARY ESCORT

CHARACTER: FOREST BANSHEE

CHARACTER: BULL HAMMERHEAD

CHARACTER: GIANT THANATOR

CHARACTER: NEYTIRI

SKILL: KNOWLEDGE OF PANDORA

SKILL: BOW

SKILL: RIDE DIRE HORSE

SKILL: USE ANTENNA/SHAHAYLA

SKILL: RIDE MOUNTAIN BANSHEE

SKILL: NATURISM

SKILL: SUMMON BANSHEE CALL

SKILL: TREE HOPPING

SKILL: RIDE MOUNTAIN BANSHEE

NA’VI FLAW 1: RACISM

RESOURCE: BOW

CHARACTER: THE GREAT TREE

RESOURCE: WOODSPRITE

RESOURCE: ROOT TENDRILS

RESOURCE: WILLOW TENDRILS

CHARACTER: PACK OF VIPERWOLVES

CHARACTER: TSUTEY

FLAW: RACISM

FLAW: JEALOUSY

CHARACTER: EYTUKAN

CHARACTER: EWA

CHARACTER: MO’AT

CHARACTER: MOUNTAIN BANSHEE

SKILL 1: FLY

SKILL 2: SHRIEK

SKILL: SHAHAYLU

RESOURCE: ANTENNA

RESOURCE: TEETH

RESOURCE: CLAWS

RESOURCE: WINGS

CHARACTER: FAN LIZARD

CHARACTER: HEXAPEDE

CHARACTER: GROUP OF CHILDREN NA’VI

CHARACTER: GROUP OF TEENAGE NA’VI

CHARACTER: GROUP OF HUNTER NA’VI

CHARACTER: GROUP OF WOMEN NA’VI

CHARACTER: GROUP OF ELDER NA’VI

CHARACTER: GROUP OF RANDOM NA’VI

CHARACTER: JAKE’S BANSHEE

CHARACTER: LEONOPTERYX

CHARACTER: STURMBEEST

CHARACTER: DEAD NA’VI LADY p 79

CHARACTER: TREE OF VOICES

SKILL: HEAR PRAYERS

SKILL: ANSWER PRAYERS

CHARACTER: DOZER PILOT

      FLAW: OBEDIENCE

CHARACTER: GROUP OF FOOT SOLDIERS

CHARACTER: RANDOM FOOT SOLDIER

CHARACTER: WAINFLEET

CHARACTER: PRISON GUARD #1

CHARACTER: PRISON GUARD #2

CHARACTER: NA’VI ANCESTOR SPIRITS

CHARACTER: GROUP OF HORSE CLAN WARRIORS

CHARACTER: GROUP OF BANSHEE CLAN WARRIORS

CHARACTER: GROUP OF RDA PERSONELL

CHARACTER: GROUP OF MECH SUIT WARRIORS

CHARACTER: VALKYRIE PILOT

CHARACTER: GROUP OF SCIENTISTS

CHARACTER: VALKRYIE GUNSHIP 1

CHARACTER: VALKRYIE GUNSHIP 2

Locations

LOCATION: PROTAGONIST DREAM

LOCATION: STREETS OF PROTAGONIST HOME TOWN

LOCATION: INSIDE PROTAGONIST HOME

LOCATION: PROTAGONIST NIGHT LIFE SPOT (CONFLICT AGENT 1 & 2)

LOCATION: ALLEY BEHIND PROTAGONIST NIGHT LIFE SPOT

LOCATION: PANDORA FLIGHT LINE

LOCATION: BRIEFING ROOM

LOCATION: AVATAR LAB

LOCATION: AVATAR CONTROL ROOM

LOCATION: RDA CONTROL ROOM

LOCATION: AVATAR TRAINING COMPOUND

LOCATION: MILITARY HANGAR

LOCATION: THE SKIES OF PANDORA

LOCATION: GUNSHIP

LOCATION: JUNGLE LANDING ZONE

LOCATION: NA’VI SCHOOL

LOCATION: DEEP JUNGLE

LOCATION: DEEP JUNGLE 2

LOCATION: DEEP JUNGLE 3

LOCATION: DEEP JUNGLE 4

LOCATION: HOMETREE

LOCATION: RDA CAFETERIA

LOCATION: HOMETREE/THIRD LEVEL

LOCATION: HOMETREE/COMMONS

LOCATION: HOMETREE/RIVERBANK

LOCATION: RDA OPS CENTER

LOCATION: RAIN FOREST

LOCATION: TRUDY’S GUNSHIP

LOCATION: SITE 26/LINK MODULE

LOCATION: SITE 26/SLEEPING MODULE

LOCATION: HOMETREE/BANSHEE EYRIE

LOCATION: RANDOM FOREST

LOCATION: MOUNTAIN TRAL

LOCATION: BANSHEE ROOKERY

LOCATION: THE WELL OF SOULS

LOCATION: HOMETREE/LOWEST LEVEL

LOCATION: WILLOW GROVE

LOCATION: SELFRIDGE’S OFFICE

LOCATION: DRAGON GUNSHIP/COCKPIT

LOCATION: DRAGON GUNSHIP/ROOF

LOCATION: RDA COMPOUND CORRIDOR

LOCATION: RDA COMPOUND PRISON

LOCATION: RDA COMPOUND AIRFIELD

LOCATION: FOREST CLEARING

LOCATION: WELL OF SOULS

LOCATION: RUINS OF HOMETREE

LOCATION: CLAN GATHERING

LOCATION: NA’VI BATTLE CAMP

Background Info

BACKGROUND INFO: STORY UNIVERSE’S PRIMARY FLAW: THE RICH CONTROL THE WORLD AND EXPLOIT THE POOR MERCILESSLY IN THEIR INSATIABLE PURSUIT OF PROFITS

BACKGROUND INFO: PANDORA EXISTS (a place where PROTAGONIST can achieve his ultimate goals)

BACKGROUND INFO: THE UNIVERSE CAN FULFILL PROTAGONIST ULTIMATE GOAL 3 for enough money, which PROTAGONIST doesn’t have

BACKGROUND INFO: JAKE IS A TWIN, AND HIS TWIN IS DEAD

BACKGROUND INFO: RDA CORP HAS AN AVATAR PROGRAM ON PANDORA

BACKGROUND INFO: AVATARS REQUIRE MATCHING DNA TO FUNCTION

BACKGROUND INFO: THERE ARE NO HEROES ON PANDORA, ONLY MERCENARIES

BACKGROUND INFO: THERE IS NO SPECIAL TREATMENT ON PANDORA

BACKGROUND INFO: THE AIR ON PANDORA WILL KNOCK YOU OUT AND THEN KILL YOU

BACKGROUND INFO: EVERYTHING ON PANDORA WANTS TO KILL YOU

BACKGROUND INFO: NOT EVERYONE WILL SURVIVE 6 YEARS ON PANDORA

BACKGROUND INFO: AVATARS ARE EXPENSIVE

BACKGROUND INFO: THE AVATAR PROGRAM BUILT A SCHOOL TO TEACH NA’VI ENGLISH

BACKGROUND INFO: THE AVATAR PROGRAM’S SCHOOL ENDED IN DISASTER

BACKGROUND INFO: HUMANS ARE ON PANDORA TO MINE UNOBTANIUM

BACKGROUND INFO: EWA is TEAM NA’VI’s deity.

BACKGROUND INFO: NEYTIRI’S SISTER was killed by RDA.

BACKGROUND INFO: MIND-MELT BOND IS CALLED “SHAHAYLU”

BACKGROUND INFO: UNOBTAINIUM IS A SUPERCONDUCTOR THAT CAN MAKE THINGS FLOAT

BACKGROUND INFO: MOUNTAIN BANSHEE’S ATTACK IF YOU LOOK IN THEIR EYES. p.60

BACKGROUND INFO: DIRE HORSES DON’T ESTABLISH PERMANENT/MONOGOMOUS SHAHAYLU with NA’VI.

BACKGROUND INFO: MOUNTAIN BANSHEES ESTABLISH PERMANENT, MONOGOMOUS SHAHAYLU WITH NA’VI.

BACKGROUND INFO: TO BECOME TARONU/HUNTER YOU MUST CHOOSE YOUR OWN BANSHEE AND IT MUST CHOOSE YOU.

BACKGROUND INFO: TARONU/HUNTERS GET THEIR BANSHEE WHEN THEY ARE READY.

BACKGROUND INFO: SYLWANIN was killed at TEAM NA’VI school for burning a DOZER.

BACKGROUND INFO: LEONOPTERYX CAN DESTROY GUNSHIPS p.75

BACKGROUND INFO: THE WELL OF SOULS IS TEAM NA’VI’S MOST SACRED PLACE p.76

BACKGROUND INFO: NEYTIRI’S ANCESTOR TAMED A LEONOPTERYX.

BACKGROUND INFO: ONLY 5 LEONOPTERYX HAVE EVER CHOSEN A NA’VI.

BACKGROUND INFO: EVERY NAVI KNOWS THAT NEYTIRI’S ANCESTOR BROUGHT THE CLANS TOGETHER IN A TIME OF GREAT SORROW.

BACKGROUND INFORMATION: NEYTIRI IS BETROTHED TO TSU’TEY

BACKGROUND INFO: RDA WILL ATTACK THE WELL OF SOULS

BACKGROUND INFO: THE FINAL TEST OF BECOMING A NA’VI MAN IS “THE DREAM HUNT”

BACKGROUND INFO: THE TREE OF VOICES CAN HEAR AND ANSWER PRAYERS

BACKGROUND INFO: THE TREES ON PANDORA SHARE A NEURAL NETWORK

BACKGROUND INFO: NAVIGATION EQUIPMENT WORKS WORST AT THE WELL OF SOULS

BACKGROUND INFO: TSU’TEY IS SECOND IN LINE TO BE LEADER OF TEAM NA’VI

BACKGROUND INFO: EWA CAN USE THE GREAT TREE TO MOVE SOULS INTO NEW BODIES

BACKGROUND INFO: JAKE IS THE NEW LEONOPTYRX RIDER/CLAN UNIFIER

BACKGROUND INFO: TEAM NA’VI IS MASSING FOR AN ATTACK

BACKGROUND INFO: QUARITCH HAS THE POWER TO DECLARE MARTIAL LAW

BACKGROUND INFO: EWA DOESN’T TAKE SIDES, ONLY PROTECTS THE BALANCE OF LIFE

Resources

TEAM AVATAR RESOURCES

AVATAR POD

JAKE’S AVATAR

NORM’S AVATAR

GRACE’S AVATAR

COFFEE

BURRITOS

VLOGGING STATION

VLOG

RANDOM SCIENCE EQUIPMENT

AIRLOCK

TEAM MILITARY RESOURCES

RDA COMPOUND

AIRLOCK

RDA COMPOUND/CONTROL ROOM

RDA COMPOUND/SELFRIDGE’S OFFICE

RDA COMPOUND/RDA AVATAR LAB

RDA COMPOUND/AVATAR TRAINING GROUND

RDA COMPOUND/CAFETERIA

RDA COMPOUND/PRISON

RDA COMPOUND/CORRIDOR

RDA COMPOUND/AIRFIELD

RDA COMPOUND/BRIEFING ROOM

MILITARY RESOURCE: DOZER

WEAPON: BLADES

CAMERA

VIDEO PHONE

MILITARY RESOURCE: MECH SUIT

MILITARY RESOURCE: GUNSHIP

FLYING

RADIO

MISSLES

NAVIGATION EQUIPMENT

MILITARY RESOURCE: HEAVY MACHINE GUN

MILITARY RESOURCE: WOODEN SPEAR

VIDEO OF JAKE BASHING THE DOZER

DRAGON GUNSHIP

VALKYRIE GUNSHIP

MISSLES

GAS

HAND GUN

BULLETS

PRISON

KEY CARD

BIOSUITS

GAS MASK

COMPUTER

VIDEO

RADIO

SURVEILANCE CAMERA

ALARM BUTTON

EMERGENCY DOOR

TRAUMA BAG

MORPHINE

PALLETS OF EXPLOSIVES

TEAM NAVI RESOURCES

NA’VI FLAW: RACISM

NA’VI IDEOLOGY: NATURISM

NA’VI PRIME PEROGATIVE: HARMONY WITH NATURE

NA’VI RESOURSE: KNIFE

NA’VI RESOURCE: BOW

NA’VI RESOURCE: FIGHTING STAFF

NA’VI RESOURCE: DIREHORSE

NA’VI RESOURCE: BOLO

NA’VI RESOURCE: BEETLE FOOD

NA’VI RESOURCE: HAMMOCK

NA’VI RESOURCE: ANTENNA

NA’VI RESOURCE: NA’VI LANGUAGE

NA’VI RESOURCE: KAVA

NA’VI CUSTOM: THE DREAM WALK

NA’VI CUSTOM: NA’VI CAN PICK A MATE AFTER SURVIVING THE DREAM WALK

NA’VI CUSTOM: TEAM NA’VI’S SPIRITUAL LEADER IS CALLED A TSAHIK

NA’VI CUSTOM: DUEL CHALLENGE

NA’VI RESOURCE: SPIRIT ANIMAL

NA’VI SKILL: INVOKE CUSTOM

NA’VI SKILL: SHAHAYLU

NA’VI SKILL: TREE HOPPING

NA’VI SKILL: TRACKING

NA’VI SKILL: NA’VI GREETING

NA’VI SKILL: RIDE BANSHEE

NA’VI SKILL: DEATH RITES

NA’VI SKILL: DREAM WALK RITES

NA’VI SKILL: GROUP PRAYER CHANT

NA’VI SKILL: SOUL TRANSFER

NA’VI SKILL: SOUL TRANSFER RITE

NA’VI SKILL: WAR CRY

GROUP OF HORSE CLAN WARRIORS

GROUP OF BANSHEE CLAN WARRIORS

TEAM PANDORA RESOURCES

POISON AIR

GRAVITY

WIND

UNOBTAINIUM

BANSHEE

DIRE HORSE

NA’VI

FLOATING MOUNTAINS

GIANT TREES

FORESTS

RIVERS

NEURAL NETWORK

MAGNETIC ROCK

LEONOPTEREYX

 

 

BEAT 1 PLOTTING INFO

PAGE: 1-2

SUMMARY:

PROLOGUE

 

PROTAGONIST’S BEAT GOAL:

Relate key information to the audience

 

BEAT’S ON PLOT PROGRESSION:

Introduce most important variables about the protagonist and background information.

 

BEAT 1 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: FLYOVER OF FOREST CANOPY IN JAKE’S DREAM. (Jake wants to fly.)

Also shown is LOCATION: JAKE’S HOUSE (JAKE lives in poverty.)

ALSO shown is LOCATION: CITY STREET (The masses on Earth live in poverty.)

 

OPENING SITUATION:

JAKES is having a dream.

JAKE states BACKGROUND INFORMATION 1

JAKE states BACKGROUND INFORMATION 2

JAKE states BACKGROUND INFORMATION 3

JAKE states PROTAGONIST ULTIMATE GOAL 1

JAKE states PROTAGONIST ULTIMATE GOAL 2

JAKE states PROTAGONIST ULTIMATE GOAL 3

JAKE states PROTAGONIST ULTIMATE GOAL 4

 

PROTAGONIST TAKES ACTION TO ACHIEVE THE CURRENT BEAT GOAL:

JAKE dreams he can be and do more since society won’t give him the chance.

 

AGENT OF CONFLICT OR OPPORTUNITY:  

The economy is oppressive and merciless. JAKE can’t afford a cup of coffee on his disability checks.

 

FINAL IMAGE:

JAKE wakes up. His eyes open in the same way as the final image of the movie when JAKE wakes up as a Na’vi.

 

 

BEAT 2 PLOTTING INFO

PAGE: 3-4

SUMMARY:

JAKE attempts to achieve PROTAGONIST ULTIMATE GOAL 1

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to find a cause worth fighting for.

 

BEAT AGENT’S BEAT GOAL:

BAR BULLY wants to oppress the weak.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Introduce PROTAGONIST’S GOALS and conflict resolution abilities by using the beat conflict as microcosm of the story conflict

 

BEAT 2 SEQUENCE OF EVENTS

 

OPENING LOCATION:

LOCATION: POOL HALL

 

OPENING SITUATION:

JAKE is drinking trying to impress BEAT 1 EXTRAS

 

THE PROTAGONIST ATTEMPTS TO ACCOMPLISH BEAT 1 GOAL:

JAKE is doing something that resembles PROTAGONIST ULTIMATE QUEST GOAL 2 despite PROTAGONIST WEAKNESS 1. But JAKE knows his he’s only achieving PROTAGONIST ULTIMATE GOAL 2 superficially. So he looks around LOCATION: POOL HALL for a more meaningful opportunity to accomplish his goal.

 

AGENT OF CONFLICT OR OPPORTUNITY:  

JAKE sees BAR BULLY standing at the bar.

 

BEAT AGENT’S ACTION:

BAR BULLY accomplishes GOAL 1 by hitting a woman. This provides JAKE an opportunity to be a hero and fight above his weight class.

 

PROTAGONIST’S REACTION TO BEAT AGENT’S ACTION:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE on BAR BULLY. JAKE attacks BAR BULLY.

 

THE UNIVERSE’S COUNTERACTION TO THE PROTAGONIST’S ACTION:

BAR BULLY fights back.

 

THE PROTAGONIST’S COUNTERACTION TO THE UNIVERSE’S ACTION:

JAKE uses CHARACTER TRAIT: NEVER GIVE UP.

 

THE VICTOR/OUTCOME OF THE CONFLICT:

JAKE wins the fight, but BARTENDER throws JAKE out POOL HALL into BACK ALLEY and then throws JAKE’S WHEELCHAIR on him.

 

FINAL IMAGE:

JAKE is laying on the ground, defeated for winning.

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

 

He laughs to himself to show he is never daunted in the face of overwhelming odds or seeming defeat.

 

HOW THE OUTCOME OF THE ENCOUNTER AFFECTS THE PROTAGONIST’S ABILITY TO COMPLETE ANY QUEST GOAL:

JAKE is found in the BACK ALLEY by RDA AGENTS who were looking for him.

RDA gives JAKE an opportunity to achieve his goals

 

 

BEAT 3 PLOTTING INFO

 

PAGE: 4-5

 

SUMMARY:

JAKE receives and accepts a job offer on PANDORA.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to defy the world

 

BEAT AGENT’S BEAT GOAL:

TWO RDA AGENTS want to recruit JAKE for the Avatar program.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

A tragic and unexpected opportunity provides the CATALYST moves JAKE out of stasis and into unknown territory

 

BEAT 3 SEQUENCE OF EVENTS

OPENING LOCATION:

ALLEY BEHIND POOL HALL

 

OPENING SITUATION:

JAKE is lying on the ground

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE THE CURRENT BEAT GOAL:

JAKE continues laying on the ground as he has nowhere else to go really. This is his life.

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

TWO RDA CORP. AGENTS fulfill their 3 goals:

GOAL 1: FIND JAKE SULLY

GOAL 2: DELIVER INFORMATION TO JAKE

GOAL 3: CONVINCE JAKE TO JOIN RDA CORP ON PANDORA

 

BACKGROUND INFORMATION: JAKE IS A TWIN, AND HIS TWIN IS DEAD

BACKGROUND INFORMATION: RDA CORP HAS AN AVATAR PROGRAM ON PANDORA

BACKGROUND INFORMATION: AVATARS REQUIRE MATCHING DNA TO FUNCTION

 

PROTAGONIST ULTIMATE GOAL 1: FIND A CAUSE WORTH FIGHTING FOR

ALLIGNS WITH

RDA AGENTS’ GOAL 3: CONVINCE JAKE TO JOIN RDA CORP ON PANDORA

RDA AGENTS gives JAKE a sales pitch he can’t refuse

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE accepts the offer

 

RESULTING SITUATION:

JAKE leaves Earth

 

 

 

 

BEAT 4 PLOTTING INFO

PAGE: 5-9

SUMMARY: REACH PANDORA

JAKE arrives on PANDORA and receives a quick safety briefing.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to get to Pandora

 

BEAT AGENT’S BEAT GOAL:

FLIGHT LINE SERGEANT wants to get the new arrivals off the plane safely

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Moves JAKE towards predestined opportunities and conflicts

Introduce necessary variables related to new environment

 

BEAT 4 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: SPACESHIP

 

OPENING SITUATION:

JAKE wakes up from deep sleep.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

 

Via narration, JAKE gives the audience BACKGROUND INFORMATION: THERE ARE NO HEROES ON PANDORA, ONLY MERCENARIES

Via a transport ship, JAKE arrives at PANDORA FLIGHT LINE where he’s briefed by FLIGHT LINE SERGEANT

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

FLIGHT LINE SERGEANT GOAL 1: GIVE ROOKIES INFO ON PANDORA

ALLIGNS WITH

PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

 

FLIGHT LINE SERGEANT provides BACKGROUND INFORMATION: THERE IS NO SPECIAL TREATMENT ON PANDORA

FLIGHT LINE SERGEANT provides BACKGROUND INFORMATION: THE AIR ON PANDORA WILL KNOCK YOU OUT AND THEN KILL YOU

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

Nobody gives JAKE any special treatment

 

RESULTING SITUATION:

JAKE is last off the transport ship

JAKE sees a DOZER with arrows in its tires, foreshadowing TEAM NA’VI

JAKE sees a MECH SUIT foreshadowing he’ll have to fight one

 

 

 

 

 

BEAT 5 PLOTTING INFO

 

PAGE: 10

SUMMARY:

JAKE introduced to the dangers of PANDORA by QUARITCH’S safety briefing.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to attend a safety briefing with QUARITCH

 

BEAT AGENT’S BEAT GOAL:

QUARITCH wants to warn the new recruits how dangerous Pandora is.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Introduce new sources of conflict and new background information

 

BEAT 5 SEQUENCE OF EVENTS

 

OPENING LOCATION:

LOCATION: BRIEFING ROOM late.

 

OPENING SITUATION:

JAKE enters the room.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

QUARITCH gives a safety briefing to newcomers.

QUARITCH GOAL 1: MAINTAIN AN EFFECTIVE FIGHTING FORCE AGAINST PANDORA

QUARITCH GOAL 2: HELP HUMANS SURVIVE PANDORA ALLIGNS WITH PROTAGONIST GOAL 4: COMPLETE 6 YEAR CONTRACT ON PANDORA

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

QUARITCH uses BACKGROUND INFORMATION: THERE IS NO SPECIAL TREATMENT ON PANDORA

 

QUARITCH gives Jake BACKGROUND INFORMATION: EVERYTHING ON PANDORA WANTS TO KILL YOU

 

QUARITCH gives Jake BACKGROUND INFORMATION: NOT EVERYONE WILL SURVIVE 6 YEARS ON PANDORA

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE. He’s bored with routine safety briefings

RESULTING SITUATION:

JAKE is one step closer to completing QUEST CHAIN 2

BEGIN QUEST CHAIN 3

QUARITCH eyes JAKE sternly

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

QUARITCH knows JAKE exists, setting up the beat when QUARITCH assigns JAKE QUEST CHAIN 3.

 

 

 

BEAT 6 PLOTTING INFO

 

PAGE: 11-14

 

SUMMARY: INPROCESS INTO AVATAR PROGRAM WITH TEAM MEMBERS

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to inprocess into the Avatar program

 

BEAT AGENT’S BEAT GOAL:

NORM wants to help JAKE inprocess

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Introduce Jake’s primary allies and set up to introduce QUEST CHAIN 3: INFILTRATE TH NA’VI

 

BEAT 6 SEQUENCE OF EVENTS

 

OPENING LOCATION:

LOCATION: AVATAR LAB,

Jake meets MAX

OPENING SITUATION:

JAKE enters AVATAR LAB led by NORM, who is explaining how the Avatar program works

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

Jake uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

Jake uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:  

Jake asks NORM and MAX for help understanding science, but they are distracted.

 

NORM gives JAKE BACKGROUND INFORMATION: AVATARS ARE EXPENSIVE

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is pretty much on his own and is unprepared to win Grace’s favor in the next beat:

 

 

 

 

BEAT 7 PLOTTING INFO

 

PAGE: 13-14

 

SUMMARY:

JAKE inprocesses into TEAM AVATAR and meets GRACE.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to be accepted onto the Avatar team despite being unqualified

 

BEAT AGENT’S BEAT GOAL:

GRACE wants JAKE off the Avatar team because he’s unqualified

 

BEAT’S IMPACT ON PLOT PROGRESSION:

INTRODUCE JAKE’S CONFLICT WITH GRACE

SET UP GRACE’S CONFLICT WITH SELFRIDGE

 

BEAT 7 SEQUENCE OF EVENTS

 

OPENING LOCATION:

LOCATION: AVATAR CONTROL ROOM

 

OPENING SITUATION:

JAKE enters AVATAR CONTROL ROOM with NORM and MAX

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

 

JAKE meets GRACE emerging from AVATAR POD

GRACE demonstrates TRAIT 1: SMOKING HABIT

GRACE demonstrates TRAIT 2: HIGH EXPECTATIONS

 

GRACE’S GOAL 1: PACIFISM VS PROTAGONIST SKILL 1: ACT LIKE A MARINE

 

GRACE tests NORM and JAKE’S expertise. NORM passes. JAKE fails.

NORM uses SKILL 1: LANGUAGE SKILLS

MAX uses SKILL 1: TECH SAVY

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE leaves to tell SELFRIDGE to take JAKE off the Avatar team

 

RESULTING SITUATION:

Grace storming out of AVATAR CONTROL ROOM

 

 

 

 

BEAT 8 PLOTTING INFO

PAGE: 15-17

 

SUMMARY:

GRACE tries to get SELFIRDGE to take JAKE off TEAM AVATAR.

 

PROTAGONIST’S BEAT GOAL:

GRACE wants SELFRIDGE to take JAKE off the Avatar team

 

BEAT AGENT’S BEAT GOAL:

SELFRIDGE wants GRACE to keep JAKE on the Avatar team

 

BEAT’S IMPACT ON PLOT PROGRESSION:

INTRODUCE ANTAGONIST

INTRODUCE MAJOR SOURCE OF CONFLICTS

INTRODUCE BACKGROUND INFO

 

BEAT 8 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: RDA CONTROL ROOM

 

OPENING SITUATION:

SELFRIDGE is playing mini golf and makes it known he doesn’t care about what’s going on around him, demonstrating CHARACTER 11 TRAIT 1: BEUROCRATIC INEPTITUDE

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

GRACE storms into RDA CONTROL ROOM

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

SELFRIDGE lectures GRACE revealing important variables:

SELFRIDGE GOAL 1: MONEY

SELFRIDGE GOAL 2: MINE UNOBTANIUM

BACKGROUND INFORMATION: THE AVATAR PROGRAM BUILT A SCHOOL TO TEACH NA’VI ENGLISH

BACKGROUND INFORMATION: THE AVATAR PROGRAM’S SCHOOL ENDED IN DISASTER

BACKGROUND INFORMATION: HUMANS ARE ON PANDORA TO MINE UNOBTANIUM

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

GRACE protests

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

SELFRIDGE reveals SELFRIDGE GOAL 3: HAVE A MILITARY ASSET ON THE AVATAR PROGRAM

SELFRIDGE uses SKILL 1: BEAUROCRATIC RANK and rejects GRACE’S demand.

 

RESULTING SITUATION:

GRACE leaves defeated

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE’S membership on the Avatar team is permanently secured

SELFRIDGE announces a new quest chain for JAKE: FIND DIPOLOMATIC SOLUTION TO CONFLICT WITH NA’VI


 

BEAT 9 PLOTTING INFO

 

PAGE: 17-20

SUMMARY: JAKE TRAINS HOW TO USE HIS AVATAR

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to train how to use his AVATAR BODY

 

BEAT AGENT’S BEAT GOAL:

GRACE wants JAKE to take it slow

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE trains how to use PROTAGONIST RESOURCE: AVATAR BODY

JAKE achieves PROTAGONIST ULTIMATE GOAL 3: WALK

JAKE completes QUEST CHAIN 2: INPROCESS INTO PANDORA

 

BEAT 9 SEQUENCE OF EVENTS

OPENING LOCATION:

AVATAR CONTROL ROOM

OPENING SITUATION:

JAKE enters his AVATAR POD with GRACE’S assistance

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE THE CURRENT BEAT GOAL:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:  

GRACE uses TRAIT 2: HIGH EXPECTATIONS

GRACE uses BACKGROUND INFORMATION: THERE IS NO SPECIAL TREATMENT ON PANDORA

 

PROTAGONIST’S REACTION TO AGENT’S OPENING ACTION:

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE connects JAKE to his Avatar even though she doesn’t want to.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE wakes up in his Avatar body at LOCATION: AVATAR TRAINING COMPOUND

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

JAKE achieves PROTAGONIST ULTIMATE GOAL 3: WALK

JAKE partially achieves PROTAGONIST ULTIMATE GOAL 2: BE MORE THAN A MAN CAN BE

NORM and MAX try to stop JAKE but are unable

JAKE runs through the training course and demonstrates proficiency using his Avatar body

 

RESULTING SITUATION:

JAKE wins a little favor in GRACE’S eyes

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is ready to journey into Pandora’s jungle

 

 

 

BEAT 10 PLOTTING INFO

 

PAGE: 23-25

SUMMARY:

JAKE completes his military inprocessing.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to follow orders to meet QUARITCH

 

BEAT AGENT’S BEAT GOAL:

QUARITCH wants JAKE to give him intel on TEAM NA’VI

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE completes QUEST CHAIN 2: INPROCESSING INTO PANDORA

JAKE accepts QUEST CHAIN 3: INFILTRATE TEAM NA’VI

 

BEAT 10 SEQUENCE OF EVENTS

 

OPENING LOCATION:

LOCATION: MILITARY HANGAR

 

OPENING SITUATION:

JAKE is walking and talking to TRUDY

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

TRUDY gives JAKE QUEST GOAL 3.2.1: DOOR GUNNER AND MILITARY ESCORT FOR AVATAR TEAM. JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE and accepts the quest.

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

QUARITCH offers JAKE QUEST GOAL 3.2: GATHER MILITARY INTEL ON NA’VI.

In return, he will fulfill PROTAGONIST ULTIMATE GOAL 3: WALK at the end of his 6 year tour on Pandora.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE and says, “Hell yeah.”

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE accepts a military mission that conflicts with his Avatar mission and PROTAGONIST ULTIMATE GOAL 1: FIND A CAUSE WORTH FIGHTING FOR (PROTECT THE WEAK FROM THE STRONG)


 

BEAT 11 PLOTTING INFO

 

PAGE: 26-30

SUMMARY: JAKE ESCORTS AVATAR TEAM TO NA’VI SCHOOL IN THE JUNGLE

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to escort GRACE and NORM to TEAM NA’VI SCHOOL

 

BEAT AGENT’S BEAT GOAL:

GRACE doesn’t want MILITARY ESCORT to come with them.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE moves into the unknown where he can find what he doesn’t know he’s missing

 

BEAT 11 SEQUENCE OF EVENTS

 

OPENING LOCATION:

LOCATION: THE SKIES OF PANDORA

 

OPENING SITUATION:

TRUDY is piloting JAKE, GRACE NORM and MILITARY ESCORT in MILITARY RESOURCE: GUN SHIP

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE sees a FOREST BANSHEE flying around

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

JAKE tracks the FOREST BANSHEE with MILITARY RESOURCE: HEAVY MACHINE GUN

 

AGENT OF CONFLICT OR OPPORTUNITY:  

TRUDY lands her GUN SHIP at LOCATION: JUNGLE LANDING ZONE. GRACE refuses to allow MILITARY ESCORT to accompany them into the dangerous jungle.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE doesn’t protest despite PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

JAKE, GRACE and NORM walk into the jungle without incident.

 

RESULTING SITUATION:

They are setting themselves up for trouble.

 

 

 

 

BEAT 12 PLOTTING INFO

 

PAGE: 31-34

SUMMARY:

JAKE, GRACE AND NORM retrieve SCIENCE EQUIPMENT from NA’VI SCHOOL.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to escort NORM and GRACE in and out of Pandora’s jungle safely

 

ANTAGONIST’S BEAT GOAL:

GIANT THANATOR wants to eat JAKE

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Provide information on TEAM NA’VI

Move JAKE closer to TEAM NA’VI

 

BEAT 12 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: NA’VI SCHOOL

 

OPENING SITUATION:

JAKE, GRACE and NORM enter the school.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

He pays attention to his surroundings and asks questions

JAKE asks GRACE questions about the school, but she is not forthcoming with answers.

GRACE relays BACKGROUND INFORMATION: HUMANS HAVE NOTHING TEAM NA’VI WANT

 

They leave LOCATION: NA’VI SCHOOL and enter LOCATION: DEEP JUNGLE, where JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA and goofs around.

JAKE is attacked by BULL HAMMERHEAD and then GIANT THANATOR.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GIANT THANATOR attacks JAKE

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE runs.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GIANT THANATOR chases JAKE.

 

RESULTING SITUATION:

JAKE escapes but gets lost in the jungle

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE fails to complete the beat goal, but this is a false failure, as it will bring him into contact with TEAM NA’VI.

 

 

 

 

BEAT 13 PLOTTING INFO

PAGE: 35-36

SUMMARY: JAKE tries to survive alone in Pandora’s jungle.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to survive the night

 

ANTAGONIST’S BEAT GOAL:

NEYTIRI wants to kill JAKE

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE makes contact with CHARACTER 16: NEYTIRI

 

BEAT 13 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: DEEP JUNGLE 2

 

OPENING SITUATION:

JAKE is walking cautiously through the jungle.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE.

He makes MILITARY RESOURCE: WOODEN SPEAR

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA and makes a bunch of noise and doesn’t pay attention to what’s around him.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

JAKE doesn’t see NEYTIRI because she is using SKILL 1: KNOWLEDGE OF PANDORA

NEYTIRI is about to kill JAKE, but THE GREAT TREE uses RESOURCE 1: WOODSPRITE to pacify NEYTIRI

 

RESULTING SITUATION:

JAKE is blessed by THE GREAT TREE. So NEYTIRI follows and watches over him.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is one step closer to making contact with TEAM NA’VI.

 

 

 

BEAT 14 PLOTTING INFO

 

PAGE: 37-43

SUMMARY:

NEYTIRI saves JAKE

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to survive the night.

 

BEAT AGENT’S BEAT GOAL:

PACK OF VIPERWOLVES want to eat JAKE

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE makes contact with TEAM NA’VI.

 

BEAT 14 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: DEEP JUNGLE 3

 

OPENING SITUATION:

JAKE being hunted by PACK OF VIPERWOLVES

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

He turns MILITARY RESOURCE: WOODEN SPEAR into a torch

AGENT OF CONFLICT OR OPPORTUNITY:  

PACK OF VIPERWOLVES attacks JAKE.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE fights back but loses.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI saves JAKE using SKILL 1: KNOWLEDGE OF PANDORA and NA’VI RESOURCE: BOW

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE tries to thank NEYTIRI, but she uses SKILL 2: NATURISM

NEYTIRI tries to teach JAKE killing predators is bad if it’s not necessary.

NEYTIRI uses NA’VI FLAW 1: RACISM and tells JAKE he’s like a baby.

 

JAKE pleads for her to help him, but she refuses until THE GREAT TREE uses RESOURCE 1: WOODSPRITES to bless JAKE again.

RESULTING SITUATION:

NEYTIRI agrees to help JAKE and leads him to safety.

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE has earned an opportunity to infiltrate TEAM NA’VI.

 

 


 

BEAT 15 PLOTTING INFO

 

PAGE: 43-45

SUMMARY:

JAKE is taken captive by TSU’TEY.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to follow NEYTIRI to safety

 

BEAT AGENT’S BEAT GOAL:

TSU’TEY wants to kill JAKE

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE gets closer to TEAM NA’VI but experiences backlash

JAKE meets a recurring source of conflict in TEAM NA’VI community

 

BEAT 15 SEQUENCE OF EVENTS

 

OPENING LOCATION:

LOCATION: DEEP JUNGLE 4

 

OPENING SITUATION:

JAKE and NEYTIRI are running through entertaining background.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE tries to get to know NEYTIRI by asking her questions.

 

AGENT OF CONFLICT OR OPPORTUNITY:  

TSUTEY shows up riding NA’VI RESOURCE: DIREHORSE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

TSUTEY uses NA’VI RESOURCE: BOLO to catch JAKE.

TSUTEY tries to use NA’VI FLAW: RACISM and NA’VI RESOURCE: BOW to kill JAKE.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA. He’s helpless.

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI intercedes and saves JAKE’S life, but TSUTEY hauls JAKE to HOMETREE for judgment.

 

RESULTING SITUATION:

JAKE is officially a helpless captive.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

JAKE enters TEAM NA’VI’s home, a huge step closer to infiltrating them.

This is his first chance to gather military intelligence on TEAM NA’VI.

 

 

 

 


 

BEAT 16 PLOTTING INFO

 

PAGE: 45-48

SUMMARY: Jake joins TEAM NA’VI

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to not get killed by TEAM NA’VI

 

BEAT AGENT’S BEAT GOAL:

EYTUKAN wants to kill JAKE

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE survives the night and succeeds at infiltrating TEAM NA’VI

New Na’vi characters are introduced

 

BEAT 16 SEQUENCE OF EVENTS

 

OPENING LOCATION:

LOCATION: HOMETREE

OPENING SITUATION:

JAKE is dragged to the center of a circle of Na’vi.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE is docile.

 

AGENT OF CONFLICT OR OPPORTUNITY:  

EYTUKAN uses NA’VI FLAW 1: RACISM and says JAKE should have been killed already instead of brought to their home.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE tries to be friendly. It doesn’t work.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI tells the mob that THE GREAT TREE told her to save JAKE in BEAT 13.

MO’AT shows up to speak on behalf of EWA. MO’AT questions JAKE.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE tells MO’AT he’s a warrior and he wants to learn from them. MO’AT decides they could learn from JAKE Too.

 

RESULTING SITUATION:

MO’AT orders NEYTIRI to train JAKE in the ways of TEAM NA’VI.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE begins a new TRAIN IN THE WAYS OF TEAM NA’VI.

 

 

BEAT 17 PLOTTING INFO

 

PAGE: 48-50

SUMMARY:

Jake learns to eat with TEAM NA’VI.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to impress NEYTIRI by eating BEETLE FOOD

 

BEAT AGENT’S BEAT GOAL:

NEYTIRI wants to test JAKE by feeding him BEETLE FOOD

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Establish JAKE and NEYTIRI’S personal and training relationship.

 

BEAT 17 SEQUENCE OF EVENTS

 

OPENING LOCATION:

TREE HOME

 

OPENING SITUATION:

JAKE and NEYTIRI are sitting down for dinner.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE eats dinner with NEYTIRI

 

AGENT OF CONFLICT OR OPPORTUNITY:  

NEYTIRI wants JAKE to eat NA’VI RESOURCE: BEETLE FOOD

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NEYTIRI encourages JAKE to BEETLE FOOD.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE eats BEETLE FOOD enthusiastically and compliments them.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

MO’AT and EYTUKAN comment that NEYTIRI will kill JAKE

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

 

RESULTING SITUATION:

JAKE survives his first lesson.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is one step closer to completing his training.


 

BEAT 18 PLOTTING INFO

PAGE: 50

SUMMARY: JAKE debriefs with the Avatar team

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to debrief with the Avatar team.

 

BEAT AGENT’S BEAT GOAL:

NORM and GRACE don’t appreciate JAKE’S victory

 

BEAT’S IMPACT ON PLOT PROGRESSION:

The Avatar team accepts JAKE’S role as their new ambassador to TEAM NA’VI.

 

BEAT 18 SEQUENCE OF EVENTS

 

OPENING LOCATION:

HOMETREE, He wakes up in JAKE wakes up in AVATAR CONTROL ROOM.

OPENING SITUATION:

JAKE falls asleep next to NEYTIRI in NA’VI RESOURCE 6: HAMMOCK.

NEW LOCATION:

AVATAR CONTROL ROOM

 

OPENING SITUATION:

JAKE is laying in his AVATAR POD.

GRACE is slapping JAKE in the face, telling him to wake up.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE greets GRACE.

 

NEW LOCATION:

RDA CAFETERIA

 

OPENING SITUATION:

JAKE is sitting at a cafeteria table with NORM, GRACE and MAX.

JAKE tells his audience about his night and its implications for their mission.

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NORM is jealous. GRACE is credulous. MAX is impressed.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

 

RESULTING SITUATION:

GRACE and NORM accept the situation.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE progresses one step closer to quest goal.

 

 

BEAT 19 PLOTTING INFO

PAGE: 51-52

SUMMARY: JAKE debriefs with the military team

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to report his progress to QUARITCH

 

BEAT AGENT’S BEAT GOAL:

QUARITCH wants intel on HOMETREE

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Progress military plot line

 

BEAT 19 SEQUENCE OF EVENTS

OPENING LOCATION:

RDA CONTROL ROOM

OPENING SITUATION:

JAKE is in a meeting with QUARITCH and SELFRIDGE.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE tells QUARITCH about his night and becoming TEAM NA’VI ambassador

 

AGENT OF CONFLICT OR OPPORTUNITY:  

SELFRIDGE is at the meeting.

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

SELFRIDGE says HOMETREE is the next UNOBTANIUM mining site.

SELFRIDGE uses GOAL 2: MINE UNOBTANIUM

 

SELFRIDGE says bad press from killing NA’VI is better than bad shareholder reports.

SELFRIDGE uses GOAL 1: MONEY

SELFRIDGE gives JAKE new mission: CONVINCE NA’VI TO RELOCATE in 3 months.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE accepts the mission.

 

RESULTING SITUATION:

The meeting ends.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE has conflicting missions.

 

 

 

BEAT 20 PLOTTING INFO

PAGE: 53

SUMMARY: JAKE identifies NA’VI in photos to GRACE, which brings up the topic of NEYTIRI’S sister, who GRACE informs JAKE, is dead.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to give GRACE inside information about TEAM NA’VI.

 

ANTAGONIST’S BEAT GOAL:

NORM resents JAKE’S success

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE gives GRACE intel on Na’vi, and GRACE trains JAKE by giving him info that prepares him.

JAKE learns NEYTIRI’s sister was killed by humans.

 

BEAT 20 SEQUENCE OF EVENTS

OPENING LOCATION:

AVATAR LAB

OPENING SITUATION:

JAKE is sitting at a computer terminal with GRACE, NORM and MAX.

GRACE is showing JAKE pictures of TEAM NA’VI on the terminal.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE identifies TSU’TEY, NEYTIRI, EYTUKAN and MO’AT in photographs for GRACE. GRACE explains the cultural significance of the positions each person holds in NA’VI society.

 

AGENT OF CONFLICT OR OPPORTUNITY:  

NORM and GRACE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NORM resents JAKE’S success and ignorance. He gives JAKE BACKGROUND INFORMATION: EWA is TEAM NA’VI’s deity.

GRACE tells JAKE BACKGROUND INFORMATION: RDA killed NEYTIRI’S sister

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

Sadness

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE puts JAKE into his Avatar body.

 

RESULTING SITUATION:

JAKE goes into his avatar body.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

The stakes of JAKES’s missions are escalated.

 

 

 

BEAT 21 PLOTTING INFO

PAGE: 54-56

 

SUMMARY:

JAKE trains how to use ANTENNA/SHAHAYLU and DIREHORSE

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to learn how to use ANTENNA/SHAHAYLU to ride a DIREHORSE.

 

BEAT AGENT’S BEAT GOAL:

NEYTIRI wants to teach JAKE how to ANTENNA/SHAHAYLU to ride a DIREHORSE

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Create tension by implying JAKE will fail at his training.

 

BEAT 21 SEQUENCE OF EVENTS

OPENING LOCATION:

AVATAR CONTROL ROOM

 

OPENING SITUATION:

GRACE puts JAKE in AVATAR POD and tells him not to do anything unusually stupid.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE enters his Avatar body through the AVATAR POD. He then wakes up at HOMETREE/ THIRD LEVEL. He walks through HOMETREE/COMMONS to HOMETREE/ RIVERBANK

 

AGENT OF CONFLICT OR OPPORTUNITY:

NEYTIRI brings a DIREHORSE for JAKE to ride.

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NEYTIRI approaches on a DIREHORSE

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

JAKE uses ANTENNA/SHAHAYLU to mind-melt with the DIREHORSE

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI uses SKILL 2: NATURISM. She gives BACKGROUND INFORMATION: MIND-MELT BOND IS CALLED “SHAHAYLU” (metaphor for being one with nature)

 

NEYTIRI teaches JAKE how to use ANTENNA/SHAHAYLU

 

TSU’TEY approaches on his DIREHORSE and sneers at JAKE

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

JAKE is unable to control the DIREHORSE and falls off repeatedly

 

RESULTING SITUATION:

TSU’TEY uses NA’VI FLAW: RACISM. He insults JAKE and tells him to give up

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is failing at his training, but NEYTIRI will not give up on him even though other NA’VI already have.

 

BEAT 22 PLOTTING INFO

PAGE: 56-57

 

SUMMARY:

JAKE gives military intel to QUARTICH and SELFRIDGE

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to provide QUARITCH with intel on TEAM NA’VI

 

BEAT AGENT’S BEAT GOAL:

QUARITCH wants more intel

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Sets up GRACE to move the Avatar program outside RDA COMPOUND

 

BEAT 22 SEQUENCE OF EVENTS

OPENING LOCATION:

RDA OPS CENTER

 

OPENING SITUATION:

JAKE is giving QUARITCH and SELFRIDGE military intel on HOMETREE

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE is giving QUARITCH and SELFRIDGE military intel on HOMETREE

 

AGENT OF CONFLICT OR OPPORTUNITY:

QUARITCH

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

QUARITCH tells JAKE he needs more intel.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

PROTAGONIST SKILL 1: ACT LIKE A MARINE

JAKE says, “Yes, sir.”

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

MAX sees JAKE consorting with the military and scowls.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE is unaware of Max’s presence.

 

RESULTING SITUATION:

MAX knows JAKE is playing both sides of the field.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Set up conflict with the Avatar team

 

 

 

BEAT 23 PLOTTING INFO

PAGE: 57

 

SUMMARY:

TEAM AVATAR prepares to move their operation to SITE 26

 

PROTAGONIST’S BEAT GOAL:

GRACE wants to move their operation to somewhere QUARITCH can’t interfere

 

BEAT AGENT’S BEAT GOAL:

NORM is excited

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Create tension with QUARITCH

Establish the mobility of the AVATAR PODS

 

BEAT 23 SEQUENCE OF EVENTS

OPENING LOCATION:

AVATAR LAB

 

OPENING SITUATION:

JAKE, GRACE and NORM packing up science equipment

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

GRACE says they’re moving the Avatar program to a site in the mountains so SELFRIDGE can’t interfere with her goal.

 

AGENT OF CONFLICT OR OPPORTUNITY:

NORM

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NORM is excited about the opportunity to visit the new site in the FLOATING MOUNTAINS.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

GRACE confirms the location.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NORM expresses more excitement.

 

RESULTING SITUATION:

The AVATAR LAB gets moved.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

 

Moving the AVATAR LAB gives the Avatar team more autonomy but creates conflict with QUARITCH and SELFRIDGE’s goals

 


 

BEAT 24 PLOTTING INFO

PAGE: 57-59

 

SUMMARY:

 

 

PROTAGONIST’S BEAT GOAL:

 

 

BEAT AGENT’S BEAT GOAL:

 

 

BEAT’S IMPACT ON PLOT PROGRESSION:

 

 

 

BEAT 24 SEQUENCE OF EVENTS

OPENING LOCATION:

RAIN FOREST – ARIAL

TRUDY’S GUNSHIP

 

OPENING SITUATION:

TRUDY shows NORM how to control the GUNSHIP (using the technological equivalent to TEAM NA’VI’s ANTENNA/SHAHAYLU)

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

TRUDY explains how to operate the GUNSHIP

 

AGENT OF CONFLICT OR OPPORTUNITY:

NORM uses SEXUAL ATTRACTION

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NORM puts his hand on the joystick between TRUDY’S legs at her bequest.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

TRUDY uses TRAIT: TOUGH GIRL

She is focused more on the mission than attraction

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE interrupts and says they’re getting close to the destination.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

TRUDY confirms GRACE’S statement by using the GUNSHIP’s instruments, which glitch out.

 

RESULTING SITUATION:

They enter the FLYING MOUNTAINS.

 

JAKE learns more about Pandora. JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA. He says he doesn’t know why the mountains float, but hints UNOBTAINIUM is responsible.

BACKGROUND INFORMATION: UNOBTAINIUM IS A SUPERCONDUCTOR THAT CAN MAKE THINGS FLOAT

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

 

The Avatar lab gets moved, and TRUDY sides with TEAM AVATAR.

 

 

BEAT 25 PLOTTING INFO

PAGE: 59-60

 

SUMMARY:

TEAM AVATAR sets up at SITE 26

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to get into the AVATAR POD

 

BEAT AGENT’S BEAT GOAL:

NORM wants to be the golden child of TEAM AVATAR

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Escalate tension between JAKE and NORM

 

 

BEAT 25 SEQUENCE OF EVENTS

OPENING LOCATION:

SITE 26

 

OPENING SITUATION:

NORM and TRUDY help JAKE and his WHEELCHAIR through AIRLOCK

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

The rest of TEAM AVATAR is literally carrying JAKE because of PROTAGONIST WEAKNESS 1: INOPERABLE LEGS

 

GRACE says to give JAKE the best AVATAR POD

 

AGENT OF CONFLICT OR OPPORTUNITY:

NORM

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NORM glares at JAKE

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST RESPONSE 2: NEVER GIVE UP. He asks NORM if he has a problem.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NORM says he’s more prepared than JAKE and questions JAKE’S value to TEAM AVATAR

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses PROTAGONIST RESPONSE 2: NEVER GIVE UP. JAKE gets in the AVATAR POD.

 

RESULTING SITUATION:

JAKE enters his AVATAR BODY

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Tension/conflict is built between JAKE and NORM. TEAM AVATAR is showing cracks.

 

 

BEAT 26 PLOTTING INFO

PAGE: 60

 

SUMMARY:

NEYTIRI introduces JAKE to MOUNTAIN BANSHEES. Gives introductory training lesson.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to learn whatever NEYTIRI has to teach him, master his skills and become a TARONU/HUNTER

 

BEAT AGENT’S BEAT GOAL:

MOUNTAIN BANSHEE wants to kill JAKE

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE learns about MOUNTAIN BANSHEES.

States JAKE has more training to do before he succeeds at his goal.

Set goals for JAKE: BECOME A TARONU/HUNTER, IMPRESS NEYTIRI ENOUGH TO BE ALLOWED TO ATTEMPT TO TAME A MOUNTAIN BANSHEE, TAME A MOUNTAIN BANSHEE.

 

BEAT 26 SEQUENCE OF EVENTS

OPENING LOCATION:

HOMETREE – BANSHEE EYRIE

 

OPENING SITUATION:

NEYTIRI leads JAKE through the branches of HOMETREE to BANSHEE EYRIE. JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

When they arrive, NEYTIRI uses SKILL 3: SUMMON BANSHEE CALL to call a MOUNTAIN BANSHEE

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA. He is scared and surprised by the MOUNTAIN BANSHEE

 

AGENT OF CONFLICT OR OPPORTUNITY:

MOUNTAIN BANSHEE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

MOUNTAIN BANSHEE uses SKILL 2: SHRIEK.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA. He looks at the MOUNTAIN BANSHEE.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI tells JAKE BACKGROUND INFO: MOUNTAIN BANSHEE’S ATTACK IF YOU LOOK IN THEIR EYES.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS. He turns his eyes and backs away.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI gives JAKE BACKGROUND INORMATION: DIRE HORSES DON’T ESTABLISH PERMANENT/MONOGOMOUS SHAHAYLU WITH NA’VI, BACKGROUND INFO: MOUNTAIN BANSHEES ESTABLISH PERMANENT, MONOGOMOUS SHAHAYLU with NA’VI, and BACKGROUND INFO: TO BECOME TARONU/HUNTER YOU MUST CHOOSE YOUR OWN BANSHEE AND IT MUST CHOOSE YOU.

 

RESULTING SITUATION:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA. He asks when he’ll get his BANSHEE.

 

NEYTIRI gives JAKE BACKGROUND INFO: TARONU/HUNTERS GET THEIR BANSHEE WHEN THEY ARE READY.

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

NEYTIRI gives JAKE a new goal: BECOME A TARONU/HUNTER

NEYTIRI foreshadows a CHOOSE/TAME a MOUNTAIN BANSHEE

NEYTIRI tells JAKE he is not ready for this quest, reinforcing that he is far from succeeding at his quest. Raises tension by lowering hope and making hope farther away that JAKE will succeed. Foreshadows more training.

 


 

BEAT 27 PLOTTING INFO

PAGE: 61

 

SUMMARY:

JAKE records a vlog about his training.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to go to sleep.

 

BEAT AGENT’S BEAT GOAL:

GRACE wants JAKE to record his vlog.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Show that JAKE is losing his connection to humanity and his old sense of reality.

BEAT 27 SEQUENCE OF EVENTS

OPENING LOCATION:

SITE 26

 

OPENING SITUATION:

JAKE is sitting at VLOGGING STATION. He is tired.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses HUMAN RESPONSE: REFUSAL OF THE CALL. He’s too tired and doesn’t think it’s necessary.

 

AGENT OF CONFLICT OR OPPORTUNITY:

GRACE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GRACE uses TRAIT: DEDICATION TO SCIENCE. GRACE tells JAKE he needs to record his vlog while it’s still fresh in his mind.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS. He begins recording his vlog.

 

RESULTING SITUATION:

The VLOGGING records JAKE saying he’s struggling and losing his mind, but he’ll persevere using PROTAGONIST SKILL 1: ACT LIKE A MARINE and PROTAGONIST RESPONSE 2: NEVER GIVE UP

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Foreshadow that JAKE is going through TEAM NA’VI equivalent of boot camp and is becoming indoctrinated and losing his orientation.

Foreshadow that JAKE is recording VLOGS about his experiences/impressions of TEAM NA’VI.

JAKE is learning a new SKILL: NA’VI LANGUAGE

 

 

 

 

BEAT 28 PLOTTING INFO

PAGE: 61-63

 

SUMMARY:

Training montage

 

PROTAGONIST’S BEAT GOAL:

Learn to use NA’VI RESOURCE: BOW

Learn SKILL: NA’VI LANGUAGE

 

BEAT AGENT’S BEAT GOAL:

JAKE wants to learn SKILL: NA’VI LANGUAGE and SKILL: BOW

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Jake is succeeding at learning multiple Na’vi skills. Plus, NORM and TRUDY are having sex, which solves the conflict between NORM and JAKE. Things are looking up. Tension release, goal progression and excitement for the audience.

 

BEAT 28 SEQUENCE OF EVENTS

OPENING LOCATION:

HOMETREE/ COMMONS

 

OPENING SITUATION:

NEYTIRI is teaching JAKE, SKILL: NA’VI LANGUAGE. She points to things.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses SKILL: NA’VI LANGUAGE successfully. He gives TEAM NA’VI name for the things NEYTIRI pointed to.

 

AGENT OF CONFLICT OR OPPORTUNITY:

NEYTIRI

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NEYTIRI teaches JAKE how to use NA’VI RESOURCE: BOW

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE fails to use NA’VI RESOURCE: BOW correctly.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI smacks JAKE.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

(voice over) JAKE says NEYTIRI thinks he’s “some kind of retard”.

 

RESULTING SITUATION:

None. Scene ends abruptly.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is succeeding at learning to use NA’VI RESOURCE: BOW

 

 

 

 

BEAT 29 PLOTTING INFO

PAGE: 62

 

SUMMARY:

JAKE and NORM get on good terms, and NORM teaches JAKE the SKILL: NA’VI LANGUAGE.

 

PROTAGONIST’S BEAT GOAL:

Learn the SKILL: NA’VI LANGUAGE

 

BEAT AGENT’S BEAT GOAL:

NORM wants to teach JAKE, SKILL: NA’VI LANGUAGE

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Training progression montage

 

BEAT 29 SEQUENCE OF EVENTS

OPENING LOCATION:

SITE 26/INTERIOR at AVATAR POD

 

OPENING SITUATION:

JAKE is getting out of the AVATAR POD

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE wheels through the building

 

AGENT OF CONFLICT OR OPPORTUNITY:

NORM

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NORM is having sex with TRUDY

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE sees NORM and TRUDY having sex.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NORM uses TRAIT: INSECURITY. He blushes.

TRUDY uses RESPONSE: TOUGH GIRL

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

(voice over) JAKE states that NORM is no longer confrontational with him.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

Fastforward- NORM is teaching JAKE the SKILL: NA’VI LANGUAGE

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

(voice over) JAKE says that NORM thinks he’s a retard too.

 

RESULTING SITUATION:

None. Abrupt scene change.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is succeeding at learning the SKILL: NA’VI LANGUAGE

NORM and TRUDY are a couple now.

NORM and JAKE are now friends.

 

 

 

BEAT 30 PLOTTING INFO

PAGE: 62-63

 

SUMMARY:

JAKE trains with NEYTIRI at SKILL: TREE HOPPING.

 

PROTAGONIST’S BEAT GOAL:

Train with NEYTIRI. Survive and impress her.

 

BEAT AGENT’S BEAT GOAL:

NEYTIRI wants to train JAKE in SKILL: TREE HOPPING.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE is making major progress towards his goal of completing his training to be a TARONU/HUNTER

 

BEAT 30 SEQUENCE OF EVENTS

OPENING LOCATION:

RANDOM FOREST p.63

 

OPENING SITUATION:

JAKE is running with NEYTIRI

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE says he has to trust his body. He says, “With NEYTIRI, it’s learn fast or die.”

 

AGENT OF CONFLICT OR OPPORTUNITY:

NEYTIRI leads JAKE through progressively harder SKILL: TREE HOPPING obstacles.

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NEYTIRI uses SKILL: TREE HOPPING and makes a death defying leap.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST RESPONSE 2: NEVER GIVE UP and PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS. He uses SKILL: TREE HOPPING and leaps behind NEYTIRI and succeeds.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI is impressed.

 

RESULTING SITUATION:

None. Abrupt scene change.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE learns SKILL: TREE HOPPING.

JAKE impresses NEYTIRI. He exceeds his teacher’s expectations.

JAKE is one step closer to fulfilling his goal.

 

 

 

 

BEAT 31 PLOTTING INFO

PAGE: 63

 

SUMMARY:

JAKE’S success impresses MO’AT, who rewards JAKE by letting GRACE and NORM back into TEAM NA’VI community.

 

PROTAGONIST’S BEAT GOAL:

GRACE wants to be part of TEAM NA’VI community.

 

BEAT AGENT’S BEAT GOAL:

NEYTIRI wants to hate TEAM HUMAN for their crimes.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

GRACE and NORM are allowed access to TEAM NA’VI. TEAM NA’VI are becoming less racist. JAKE is improving relations on both sides. GRACE is impressed by JAKE’s progress. She serves him now and is kind to him.

 

BEAT 31 SEQUENCE OF EVENTS

OPENING LOCATION:

HOMETREE/COMMONS

 

OPENING SITUATION:

(voice over) JAKE says he talked MO’AT into letting GRACE and NORM back into TEAM NA’VI community.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

GRACE is standing in HOMETREE COMMONS.

 

AGENT OF CONFLICT OR OPPORTUNITY:

NEYTIRI

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NEYTIRI approaches GRACE and things are momentarily awkward.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

GRACE uses SKILL: NA’VI GREETING.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI uses SKILL: NA’VI GREETING.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

Grace is happy.

 

RESULTING SITUATION:

None. Abrupt scene change.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

TEAM AVATAR reestablishes its alliance with TEAM NA’VI (unification scene)

Tension in this scene comes from BACKGROUND INFO: NEYTIRI’S SISTER was killed by RDA

Scene is proof JAKE is progressing in his goal to infiltrate TEAM NA’VI and become a TARONU/HUNTER

BEAT 32 PLOTTING INFO

PAGE: 64

 

SUMMARY:

Montage scene

JAKE trains with NEYTIRI in the SKILL: TRACKING and IDEOLOGY: NATURISM.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to learn SKILL: TRACKING from NEYTIRI.

 

BEAT AGENT’S BEAT GOAL:

NEYTIRI wants to teach JAKE, SKILL: TRACKING and SKILL: NATURISM.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE is mastering the physical skills he needs to know, but he can’t progress towards his goal until he meets another condition: master naturism.

 

BEAT 32 SEQUENCE OF EVENTS

OPENING LOCATION:

RANDOM FOREST

 

OPENING SITUATION:

JAKE and NEYTIRI track all the animals that have attacked them and see them acting loving and like family with themselves and the flora/fauna around them.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS. He watches NEYTIRI as she shows him how to track animals.

 

AGENT OF CONFLICT OR OPPORTUNITY:

NEYTIRI

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NEYTIRI tells JAKE things about IDEOLOGY: NATURISM that he can’t understand.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST RESPONSE 1: SARCASM AND HUMOR, PROTAGONIST SKILL: ACT LIKE A MARINE and PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA. JAKE says he doesn’t understand her hippy teachings and dismisses them as useless.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI will not allow JAKE to hunt (and thus, be a TARONU/HUNTER) because the forest says he’s not ready, implying he must impress “the gods.”

 

RESULTING SITUATION:

Jake doesn’t know what he needs to do to complete his training.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE has made progress in condition: master Na’vi forest skills.

Introduce new condition: master naturism

Jake has not mastered naturism, and he does not know the condition exists or how to master it.

 

 

 

BEAT 33 PLOTTING INFO

PAGE: 65

 

SUMMARY:

GRACE teaches JAKE what he needs to know to complete condition: master naturism.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to make a vlog about his apprehension towards NATURISM.

 

BEAT AGENT’S BEAT GOAL:

GRACE wants JAKE to understand NATURISM.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE makes progress on his quest to master NATURISM.

 

 

BEAT 33 SEQUENCE OF EVENTS

OPENING LOCATION:

SITE 26/INTERIOR

 

OPENING SITUATION:

JAKE is recording a VLOG at VLOGGING STATION

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST RESPONSE: SARCASM AND HUMOR and PROTAGONIST SKILL: ACT LIKE A MARINE. He says “I just hope this tree hugger shit isn’t on the final.”

 

AGENT OF CONFLICT OR OPPORTUNITY:

GRACE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GRACE is using RANDOM SCIENCE EQUIPMENT. GRACE tells JAKE he must master the ways of TEAM NA’VI’s mind and body.

 

RESULTING SITUATION:

JAKE returns to his vlogging, ostensibly rejecting the advice.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE can’t master naturism because he’s still a marine. He progresses by receiving instruction from GRACE.

 

 

 

BEAT 34 PLOTTING INFO

PAGE: 65-66

 

SUMMARY:

JAKE and NEYTIRI get comfortable with each other as JAKE finishes his training.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to finish his training and get closer to NEYTIRI.

 

BEAT AGENT’S BEAT GOAL:

NEYTIRI wants to help JAKE finish his training and get closer to him.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Goal completed: become ready for the final test of Na’vi training.

 

BEAT 34 SEQUENCE OF EVENTS

OPENING LOCATION:

RANDOM FOREST

 

OPENING SITUATION:

JAKE and NEYTIRI are moving through the forest in the dark expertly. JAKE’S eyes are dilated (aka open to see in the dark- metaphor).

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

Change location to fishing

JAKE uses SKILL: NA’VI BOW to catch a fix expertly.

 

AGENT OF CONFLICT OR OPPORTUNITY:

NEYTIRI

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

Change location to LOCATION: RANDOM FOREST

NEYTIRI gently instructs JAKE on using NA’VI RESOURCE: BOW gently and in synch with him.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE responds to her touch and looks in her eyes romantically.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI pulls away.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

Change location to RANDOM FOREST

JAKE and NEYTIRI explore the forest and find a FAN LIZARD.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI dances carefree among the glowing FAN LIZARDS.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

Change location to SITE 26/INTERIOR

JAKE gets out of his AVATAR POD. His human body is withering away as his Avatar body becomes stronger. JAKE says, “Everything is backwards now. Like out there is the true world, and in here is the dream.”

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

Change location to RANDOM FOREST

JAKE uses NA’VI RESOURCE: BOW to shoot a HEXAPEDE.

JAKE uses NATURISM. JAKE blesses and thanks the dead animal.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI watches with approval. She says, “You are ready.”

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE has fulfilled condition 2: master NATURISM

JAKE and NEYTIRI are falling in love.

 

 

 

BEAT 35 PLOTTING INFO

PAGE: 66-69

 

SUMMARY:

JAKE acts like a Na’vi in human form, and GRACE warns him not to get too close.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to act like a Na’vi.

 

BEAT AGENT’S BEAT GOAL:

GRACE wants JAKE to take care of his human body.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Demonstrate JAKE’S mastery of NATURISM and foreshadow JAKE getting in too deep and the attack on HOMETREE.

 

BEAT 35 SEQUENCE OF EVENTS

 

OPENING LOCATION:

SITE 26/INTERIOR

 

OPENING SITUATION:

JAKE is getting out of his AVATAR POD. He is very weak and withered.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE is helped to his wheel chair by NORM and GRACE.

 

AGENT OF CONFLICT OR OPPORTUNITY:

GRACE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GRACE gives JAKE a burrito and tells him to take care of his human body.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE eats it unenthusiastically. JAKE uses NATURISM. He says, “I made a kill today. We ate it. I know where that meal came from.”

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE implores him to take care of his human body again.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses NATURISM. JAKE puts out GRACE’S CIGARETTE and tells her to quit smoking before she lectures him.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE tells JAKE he’s getting in too deep and that she knows from experience.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE asks what happened at the school.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE gives JAKE, BACKGROUND INFO: SYLWANIN was killed at TEAM NA’VI school for burning a DOZER.

GRACE warns JAKE not to get too attached.

 

RESULTING SITUATION:

GRACE adds, “It’s not our world, and we can’t stop what’s coming.”

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is acting like a Na’vi even in human form, and he is rejecting humanity. His transformation is complete.

GRACE foreshadows the humans’ assault on HOMETREE.

 

 

 

BEAT 36 PLOTTING INFO

PAGE: 69-70

 

SUMMARY:

TSU’TEY leads JAKE and some teenage Na’vi up the FLOATING MOUNTAINS to their final test as a TARONU/HUNTER

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to reach his final training test.

 

BEAT AGENT’S BEAT GOAL:

TSU’TEY want to lead his students to their final training test.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE approaches the threshold beat.

 

BEAT 36 SEQUENCE OF EVENTS

OPENING LOCATION:

MOUNTAIN TRAIL

 

OPENING SITUATION:

TSU’TEY leads JAKE and several teenage Na’vi up a trail in the FLOATING MOUNTAINS riding DIRE HORSES.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST RESPONSE: SARCASM AND HUMOR and PROTAGONIST RESPONSE: NEVER GIVE UP. He says, “Are we doing this?” goading TSU’TEY forward.

 

AGENT OF CONFLICT OR OPPORTUNITY:

TSU’TEY

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

TSU’TEY leads JAKE and the other teenages up a precipitous series of vines, walls and trails.

 

RESULTING SITUATION:

JAKE uses PROTAGONIST RESPONSE: FOLLOW AND LEARN FROM THE EXPERTS. He follows and keeps up.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

This is the “approaching the threshold” beat.

 

 

BEAT 37 PLOTTING INFO

PAGE: 70-73

 

SUMMARY:

JAKE tames JAKE’S BANSHEE.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to pass the final training test to become a TARONU/HUNTER by taming JAKE’S BANSHEE.

 

BEAT AGENT’S BEAT GOAL:

TSU’TEY wants JAKE to fail. NEYTIRI wants JAKE to succeed. JAKE’S BANSHEE wants to kill JAKE.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Quest completed.

 

BEAT 37 SEQUENCE OF EVENTS

OPENING LOCATION:

BANSHEE ROOKERY

 

OPENING SITUATION:

TSU’TEY, JAKE and teenage Na’vis approach the BANSHEE ROOKERY. NEYTIRI flies in on her MOUNTAIN BANSHEE to join them.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST RESPONSE: NEVER GIVE UP and PROTAGONIST RESPONSE: FOLLOW AND LEARN FROM THE EXPERTS. He approaches the BANSHEE ROOKERY.

 

AGENT OF CONFLICT OR OPPORTUNITY:

TSU’TEY, NEYTIRI, JAKE’S BANSHEE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

TSU’TEY says JAKE will go first.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST RESPONSE: NEVER GIVE UP and PROTAGONIST RESPONSE: FOLLOW AND LEARN FROM THE EXPERTS. JAKE and NEYTIRI approach the MOUNTAIN BANSHEES.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI uses SKILL: KNOWLEDGE OF PANDORA. NEYTIRI coaches JAKE on how to pick, approach and tame a MOUNTAIN BANSHEE.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses PROTAGONIST RESPONSE: NEVER GIVE UP. JAKE wrestles JAKE’S BANSHEE into submission.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

JAKE’S BANSHEE fights back.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses PROTAGONIST RESPONSE: NEVER GIVE. JAKE subdues JAKE’S BANSHEE and connects his ANTENNA.

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

JAKE and JAKE’S BANSHEE form the SHAHAYLA bond.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses SKILL: RIDE BANSHEE

 

RESULTING SITUATION:

JAKE and NEYTIRI take a celebratory lap around the FLOATING MOUNTAINS riding their MOUNTAIN BANSHEES.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Quest completed. JAKE is a TARONU/HUNTER

 

 

 

BEAT 38 PLOTTING INFO

PAGE: 73-75

 

SUMMARY:

NEYTIRI teaches JAKE the SKILL: RIDE BANSHEE

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to master the SKILL: RIDE BANSHEE

 

BEAT AGENT’S BEAT GOAL:

TSU’TEY wants JAKE to be gone. LEONOPTERYX wants to eat JAKE.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE masters SKILL: RIDE BANSHEE.

Introduce/foreshadow THE WELL OF SOULS.

Introduce/foreshadow LEONOPTERYX.

 

BEAT 38 SEQUENCE OF EVENTS

OPENING LOCATION:

FLOATING MOUNTAINS

 

OPENING SITUATION:

NEYTIRI is teaching JAKE the SKILL: RIDE BANSHEE

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE says, “I may not be much of a horse guy, but I was born to do this. (foreshadowing his success at taming the LEONOPTERYX.

 

AGENT OF CONFLICT OR OPPORTUNITY:

TSU’TEY, LEONOPTERYX

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

Change location to HOMETREE/BANSHEE EYRIE

JAKE feeds JAKE’S BANSHEE and bonds with it.

TSU’TEY eyes JAKE angrily.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

Change location to SKIES OF PANDORA

JAKE uses SKILL: RIDE BANSHEE. JAKE is riding JAKE’S BANSHEE expertly.

JAKE AND NEYTIRI fly over THE WELL OF SOULS.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

LEONOPTERYX attacks JAKE and NEYTIRI.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses SKILL: RIDE BANSHEE and outmaneuvers LEONOPTERYX.

 

RESULTING SITUATION:

JAKE and NEYTIRI survive and laugh together.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE masters SKILL: RIDE BANSHEE.

Introduce/foreshadow THE WELL OF SOULS.

Introduce/foreshadow LEONOPTERYX.

Establish JAKE and TSU’TEY are still in conflict.

 

 

BEAT 39 PLOTTING INFO

PAGE: 75-76

 

SUMMARY:

JAKE learns about LEONOPTERY and THE WELL OF SOULS. He gives TRUDY a disk with images of THE WELL OF SOULS to pass to QUARITCH.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to learn about Pandora and help QUARITCH.

 

BEAT AGENT’S BEAT GOAL:

GRACE wants to teach JAKE about the LEONOPTERYX and prevent QUARITCH from interfering with TEAM AVATAR’S mission.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Foreshadow future use of LEONOPTERYX and THE WELL OF SOULS.

Foreshadow QUARITCH attacking THE WELL OF SOULS.

 

BEAT 39 SEQUENCE OF EVENTS

OPENING LOCATION:

SITE 26/INTERIOR

 

OPENING SITUATION:

GRACE, NORM, JAKE and TRUDY are looking at pictures JAKE took on his flights.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE watches as GRACE looks at pictures he’s taken on his flights.

 

AGENT OF CONFLICT OR OPPORTUNITY:

GRACE and TRUDY

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GRACE says the LEONOPTERYX is a legendary predator.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses SKILL: KNOWLEDGE OF PANDORA. He says TEAM NA’VI call the LEONOPTERYX, “The Last Shadow.”

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

TRUDY gives JAKE BACKGROUND INFO: LEONOPTERYX CAN DESTROY GUNSHIPS

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

Fast forward in time a few minutes.

JAKE points to a picture of THE WELL OF SOULS and asks about it.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE gives JAKE BACKGROUND INFO: THE WELL OF SOULS IS TEAM NA’VI’S MOST SACRED PLACE

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

Fast-forward in time a few minutes.

JAKE gives TRUDY a disk with images of THE WELL OF SOULS reluctantly.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

TRUDY tells JAKE that he needs to give QUARITCH some kind of intel or he’ll shut down the Avatar program.

 

RESULTING SITUATION:

TRUDY hides the chip as GRACE and NORM enter the room.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Foreshadow future use of LEONOPTERYX and THE WELL OF SOULS.

Foreshadow QUARITCH attacking THE WELL OF SOULS.

JAKE made a mistake that will have negative repercussions on a future quest.

 

 

 

 

BEAT 40 PLOTTING INFO

PAGE: 76-77

 

SUMMARY:

By talking about her grandfather, NEYTIRI foreshadows war with the humans, JAKE taming a LEONOPTERYX and becoming a hero to TEAM NA’VI for centuries.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to learn about TEAM NA’VI and get closer to NEYTIRI.

 

BEAT AGENT’S BEAT GOAL:

NEYTIRI wants to teach JAKE about the history of the LEONOPTERYX.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Foreshadow that great sorrow will come, and JAKE will ride a LEONOPTERYX and bring the tribes together and be known by all Na’vi for generations to come.

This story is also the prize JAKE receives for completing his training, particularly with JAKE’S BANSHEE.

 

BEAT 40 SEQUENCE OF EVENTS

OPENING LOCATION:

HOMETREE/COMMONS

 

OPENING SITUATION:

JAKE stares at a LEONOPTERYX SKULL TOTEM hanging on a wall.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE touches the SKULL TOTEM.

 

AGENT OF CONFLICT OR OPPORTUNITY:

NEYTIRI

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NEYTIRI gives JAKE BACKGROUND INFO: NEYTIRI’S ANCESTOR TAMED A LEONOPTERYX, BACKGROUND INFO: EVERY NAVI KNOWS THAT NEYTIRI’S ANCESTOR BROUGHT THE CLANS TOGETHER IN A TIME OF GREAT SORROW, and BACKGROUND INFO: ONLY 5 LEONOPTERYX HAVE EVER CHOSEN A NA’VI.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

Camera zooms in on the SKULL TOTEM.

 

RESULTING SITUATION:

Scene ends abruptly.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Foreshadow that great sorrow will come, and JAKE will ride a LEONOPTERYX and bring the tribes together and be known by all Na’vi for generations to come.

 

 

 

BEAT 41 PLOTTING INFO

PAGE: 77

 

SUMMARY:

JAKE kills a STURMBEEST and earns the appreciation of NEYTIRI and TSU’TEY.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to kill a STURMBEEST.

 

BEAT AGENT’S BEAT GOAL:

STURMBEEST wants to survive.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE wins NEYTIRI’S heart. This is a victory in his love quest.

JAKE wins some approval from TSU’TEY. This is progress in his quest to earn TSU’TYE’S respect.

 

BEAT 41 SEQUENCE OF EVENTS

OPENING LOCATION:

RANDOM FOREST

 

OPENING SITUATION:

JAKE, NEYTIRI and other hunters are riding BANSHEES, hunting a herd of STURMBEEST.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses SKILL: RIDE BANSHEE and SKILL: TRACKING

 

AGENT OF CONFLICT OR OPPORTUNITY:

STURMBEEST

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

STURMBEEST stampedes in a herd through the forest fleeing JAKE.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses SKILL: BOW to kill a STURMBEEST with one shot.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI expresses unbridled admiration and appreciation for JAKE.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE is happy. He looks up and sees TSU’TEY flying above them.

 

RESULTING SITUATION:

TSU’TEY salutes JAKE in grudging admiration.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE has earned the full appreciation of NEYTIRI. JAKE makes progress in earning TSU’TEY’S appreciation.

 

 

 

BEAT 42 PLOTTING INFO

PAGE: 77

 

SUMMARY:

At a banquet party at HOMETREE, TSU’TEY gives JAKE a prize of KAVA for earning his respect and completing his quests.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to enjoy the party and be one with TEAM NA’VI.

 

BEAT AGENT’S BEAT GOAL:

TSU’TEY wants to reward JAKE for his success.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Prize received. Quest ended.

 

BEAT 42 SEQUENCE OF EVENTS

OPENING LOCATION:

HOMETREE/COMMONS

 

OPENING SITUATION:

TEAM NA’VI are having a party and feasting on STURMBEEST.

NEYTIRI dances sensually.

NORM dances awkwardly.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE is telling GROUP OF YOUNG NA’VI about how he survived a LEONOPTERYX attack. The children are enthralled.

 

AGENT OF CONFLICT OR OPPORTUNITY:

TSU’TEY

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

Scowling, TSU’TEY approaches JAKE.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE braces himself.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

TSU’TEY offers JAKE a bowl of KAVA.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses PROTAGONIST RESPONSE: NEVER GIVE UP. He drinks the KAVA heartily.

 

RESULTING SITUATION:

Everyone is happy.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE receives a prize for completing his training quests. TEAM NA’VI fully accept him, as proven by GROUP OF YOUNG NA’VI admiring him and learning from him. And TSU’TEY gives JAKE a prize of KAVA, signaling JAKE has completed his quest to earn TSU’TEY’s respect.

 

 

BEAT 43 PLOTTING INFO

PAGE: 78-79

 

SUMMARY:

JAKE and TSU’TEY share a moment and almost become friends.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants TSU’TEY to accept him.

 

BEAT AGENT’S BEAT GOAL:

TSU’TEY wants to wrestle with his conflicting racism and respect for JAKE.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Increase tension between JAKE and TSU’TEY

BEAT 43 SEQUENCE OF EVENTS

OPENING LOCATION:

HOMETREE/COMMONS

 

OPENING SITUATION:

JAKE and TSU’TEY are both drunk. They are surrounded by a rowdy GROUP OF YOUNG NA’VI.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE drinks KAVA.

 

AGENT OF CONFLICT OR OPPORTUNITY:

TSU’TEY

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

TSU’TEY uses NA’VI FLAW: RACISM. TSU’TEY tells JAKE he didn’t think HUMANS could be brave because they hide behind machines.

 

THE UNIVERSE INTERCEDES:

JAKE is prevented from reacting because NEYTIRI interrupts and insists he come dance with her.

 

PROTAGONIST’S REACTION TO UNIVERSE’S ACTION:

JAKE uses REFUSAL OF THE CALL. JAKE protests.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI forces JAKE to come dance.

 

PROTAGONIST’S REACTION TO UNIVERSE’S ACTION:

JAKE, NEYTIRI, GRACE and others dance without a care in the world.

JAKE and NEYTIRI are focused only each other, being in love.

 

RESULTING SITUATION:

TSU’TEY uses FLAW: JEALOUSY. TSU’TEY scowls at JAKE from a distance.

Other NA’VI acknowledge and celebrate JAKE and NEYTIRI being in love.

MO’AT gives the audience BACKGROUND INFORMATION: NEYTIRI IS BETROTHED TO TSU’TEY.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE reignites conflict with TSU’TEY.

JAKE and NEYTIRI are officially in love and out of the closet about it.

JAKE is accepted by most of TEAM NA’VI.

 

BEAT 44 PLOTTING INFO

PAGE: 79-80

 

SUMMARY:

JAKE explains NATURISM to the audience via narration.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to explain NATURISM to the audience.

 

BEAT AGENT’S BEAT GOAL:

DEAD NA’VI LADY wants to be one with PANDORA.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Impress one of the story’s morals on the audience.

Show how JAKE fully believes in NATURISM now.

 

BEAT 44 SEQUENCE OF EVENTS

OPENING LOCATION:

RANDOM FOREST

 

OPENING SITUATION:

JAKE watches NEYTIRI pour sensuous liquid on herself from a jug-like plant.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE says TEAM NA’VI are profoundly connected to nature and appreciate the symbiotic and continuous relationship all life has to its ecosystem. Everything is one, and all we have is borrowed. One day you have to give everything back.

 

AGENT OF CONFLICT OR OPPORTUNITY:

DEAD NA’VI LADY

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

DEAD NA’VI LADY is lowered into the dirt. MO’AT recites a prayer. NEYTIRI performs DEATH RIGHTS.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE wakes up in the AVATAR POD. It is pitch black. JAKE can’t see the human world. He is in a coffin, being reborn. JAKE opens the AVATAR POD. His human body is more withered away.

 

RESULTING SITUATION:

JAKE records a VLOG saying, “I can barely remember my old life. I’m not sure who I am anymore.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is converted to NATURISM to the death. He has been reborn a Na’vi and is so far from human he can’t even remember his past life.

 

 

 

BEAT 45 PLOTTING INFO

PAGE: 80-81

 

SUMMARY:

GRACE and JAKE report their progress to SELFRIDGE in person. They beg for more time, but SELFRIDGE says the attack on HOMETREE is eminent.

 

PROTAGONIST’S BEAT GOAL:

JAKE and GRACE want to convince SELFRIDGE to give them more time to negotiate with TEAM NA’VI.

 

BEAT AGENT’S BEAT GOAL:

SELFRIDGE wants TEAM NA’VI to move out of HOMETREE.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Quest failed.

 

BEAT 45 SEQUENCE OF EVENTS

OPENING LOCATION:

SITE 26/INTERIOR

 

OPENING SITUATION:

SELFRIDGE is playing golf.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE and GRACE approach SELFRIDGE

 

AGENT OF CONFLICT OR OPPORTUNITY:

SELFRIDGE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

SELFRIDGE asks JAKE if TEAM NA’VI have relocated.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST RESPONSE: SARCASM AND HUMOR. JAKE wants to cut the chit chat and get to their report.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

SELFRIDGE says to proceed.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

GRACE says JAKE is making great progress but they need more time.

 

RESULTING SITUATION:

SELFRIDGE uses FLAW: BEUROCRATIC INEPTITUDE, FLAW: GREED, FLAW: DISRESPECT FOR NATURE and SKILL: BEAUROCRATIC RANK. He says the project is happening. TEAM NA’VI are irrelevant. They’re out of time. Then it starts raining on JAKE and GRACE.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE has failed to negotiate a truce with TEAM NA’VI. War is coming.

 

 

 

BEAT 46 PLOTTING INFO

PAGE: 81-82

 

SUMMARY:

QUARITCH gives JAKE one last chance to broker a peace treaty with TEAM NA’VI.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to convince QUARITCH to give him more time to complete his mission.

 

BEAT AGENT’S BEAT GOAL:

QUARITCH wants JAKE on TEAM HUMAN.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE has one last chance to complete his mission, upon the condition he pass the final test of Na’vi manhood.

 

BEAT 46 SEQUENCE OF EVENTS

OPENING LOCATION:

MILITARY HANGAR

 

OPENING SITUATION:

QUARITCH pulls up a chair, sits down and analyzes JAKE’S withered appearance.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE acts distant.

 

AGENT OF CONFLICT OR OPPORTUNITY:

QUARITCH

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

QUARITCH says “You’re not getting lost in the woods, are you?”

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE can’t make eye contact with QUARITCH.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

QUARITCH questions JAKE’S commitment to his mission and threatens to shut the Avatar program down.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE’S eyes flare with anger and alarm.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

QUARITCH says JAKE has already succeeded in his mission by giving him intel such as intel on THE WELL OF SOULS. QUARITCH gives JAKE BACKGROUND INFO: RDA WILL ATTACK THE WELL OF SOULS.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE sulks.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

QUARITCH tells JAKE he’ll get the prize for completing the military mission. JAKE will get his legs. QUARITCH tells JAKE it’s time to leave the Avatar program.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE begs QUARITCH to give him one more chance to complete the diplomacy mission. JAKE gives QUARITCH BACKGROUND INFO: THE FINAL TEST OF BECOMING A NA’VI MAN IS “THE DREAM HUNT.” If JAKE can complete it TEAM NA’VI will listen to him.

 

RESULTING SITUATION:

QUARITCH gives JAKE permission but says he needs to make it quick.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE must complete the final test of Na’vi manhood.

Time is running out.

 

 

BEAT 47 PLOTTING INFO

PAGE: 82-85

 

SUMMARY:

JAKE enters his AVATAR POD to take his final test. GRACE protests. JAKE states the stakes and accepts the mission.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to enter his AVATAR POD.

 

BEAT AGENT’S BEAT GOAL:

GRACE wants JAKE to take care of his human body.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Deliberate. Accept the mission. Step up to the threshold.

 

BEAT 47 SEQUENCE OF EVENTS

OPENING LOCATION:

SITE 26/INTERIOR

 

OPENING SITUATION:

JAKE is drinking coffee furiously. GRACE is smoking.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE moves towards his AVATAR POD.

 

AGENT OF CONFLICT OR OPPORTUNITY:

GRACE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GRACE tells JAKE he’s not strong enough to survive the final test.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST RESPONSE: NEVER GIVE UP. JAKE pushes past GRACE.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE warns him the test is very life-threatening.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses PROTAGONIST RESPONSE: SARCASM AND HUMOR and PROTAGONIST RESPONSE: NEVER GIVE UP. JAKE tells GRACE to help or get out of the way.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NORM calibrates the AVATAR POD.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE gets in the AVATAR POD. JAKE says he has to become one of TEAM NA’VI.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE tells JAKE he can never be a Na’vi. RDA won’t spend the money to let him stay.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE tells GRACE that QUARITCH sent him to gather military intel on TEAM NA’VI.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE asks JAKE whose side he’s on now.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE replies he’s on TEAM NA’VI’s side. He’s not a soldier anymore.

JAKE states the stakes. Both sides would end him if they knew he was lying to them.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE warns him not to go one last time.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE proceeds to shut the AVATAR POD lid.

 

RESULTING SITUATION:

GRACE tells NORM to prep her AVATAR POD. She’s going in.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE

 

 

 

BEAT 48 PLOTTING INFO

PAGE: 85

 

SUMMARY:

NEYTIRI prepares JAKE for THE DREAM WALK.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to prepare for his DREAM WALK.

 

BEAT AGENT’S BEAT GOAL:

NEYTIRI wants to help JAKE prepare for his DREAM WALK.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Step up to the threshold. Prepare to fulfill condition.

 

BEAT 48 SEQUENCE OF EVENTS

OPENING LOCATION:

HOMETREE/COMMONS

 

OPENING SITUATION:

NEYTIRI paints JAKE’S face with war paint.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE allows himself to be painted.

 

AGENT OF CONFLICT OR OPPORTUNITY:

NEYTIRI

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NEYTIRI tells JAKE he will know it when he meets his SPIRIT ANIMAL.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE looks at NEYTIRI with unrestrained love.

 

RESULTING SITUATION:

NEYTIRI returns the look. They’re totally in love.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Approaching the threshold. Preparing to enact the plan.

 

 

 

BEAT 49 PLOTTING INFO

PAGE: 85-88

 

SUMMARY:

JAKE completes THE DREAM WALK and find his SPIRIT ANIMAL is the LEONOPTERYX. EYTUKAN official declares JAKE a member of their group.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to take the DREAM WALK.

 

BEAT AGENT’S BEAT GOAL:

MO’AT wants JAKE to take the DREAM WALK.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE completes THE DREAM WALK quest.

Foreshadow JAKE taming a LEONOPTERYX and becoming a legend.

 

BEAT 49 SEQUENCE OF EVENTS

OPENING LOCATION:

HOMETREE/LOWEST LEVEL

 

OPENING SITUATION:

A procession is leading JAKE to the center of a formal gathering.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE walks with the procession to the center of the ring.

 

AGENT OF CONFLICT OR OPPORTUNITY:

MO’AT

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

MO’AT performs DREAMWALK RITES on JAKE.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE allows MO’AT to administer poison to him.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

The poison causes him to hallucinate profoundly.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE sees himself casting the shadow of a LEONOPTERYX.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

JAKE’S real body is thriving on the ground. MO’AT says the test is over but the elders must deliberate. Fast forward. EYTUKAN comes out of a tent with JAKE and GROUP OF ELDER NA’VI and announce that JAKE is officially one of their people.

 

RESULTING SITUATION:

Everyone celebrates.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Dream Walk quest completed.

JAKE’S pairing with the LEONOPTERYX is foreshadowed again.

 

 

BEAT 50 PLOTTING INFO

PAGE: 88-91

 

SUMMARY:

JAKE and NEYTIRI have sex and choose each other as life partners.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to have sex with NEYTIRI.

 

BEAT AGENT’S BEAT GOAL:

NEYTIRI wants to have sex with JAKE.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE receives the prize for completing his quest to become Na’vi.

JAKE completes his quest to mate with NEYTIRI.

 

BEAT 50 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT/NIGHT RANDOM FOREST

 

OPENING SITUATION:

JAKE and NEYTIRI run through the forest playfully holding hands. They arrive at THE TREE OF VOICES.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

Change location to TREE OF VOICES

JAKE uses PROTAGONIST WEAKNESS: UNPREPARED FOR PANDORA.

JAKE looks around in awe.

 

AGENT OF CONFLICT OR OPPORTUNITY:

NEYTIRI

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NEYTIRI tells JAKE that THE TREE OF VOICES can hear and answer prayers.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

WOOD SPRITES fall gently on NEYTIRI and JAKE.

 

AGENT’S REACTION TO THE UNIVERSE’S ACTION:

NEYTIRI tells JAKE he can choose a mate now.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE tells NEYTIRI he has chosen her, but she must choose him.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI says she has already chosen JAKE.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses RESOURCE: ANTENNA with SKILL: SHAHAYLU.

JAKE joins his ANTENNA with NEYTIRI’S ANTENNA. They form the SHAHAYLU bond together.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

After having sex, NEYTIR tells JAKE that she had NA’VI FLAW: RACISM, but JAKE cured her of it. NEYTIRI tells JAKE he taught her that spirit is all that matters. NEYTIRI also casually mentions that she and JAKE are now mated for life.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses PROTAGONIST RESPONSE: SARCASM AND HUMOR with PROTAGONIST RESPONSE: NEVER GIVE UP.

JAKE says, “That’s cool. I’m there.”

 

RESULTING SITUATION:

JAKE and NEYTIRI fall asleep in each other’s arms.

JAKE wakes up in his AVATAR POD contemplating how in over his head he is.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Complete quest to mate with NEYTIRI.

Receive prize for completing quest to become Na’vi.

 

 

 

BEAT 51 PLOTTING INFO

PAGE: 91-92

 

SUMMARY:

RDA attacks TEAM NA’VI while JAKE is not in JAKE’S AVATAR BODY.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to get back to NEYTIRI.

 

BEAT AGENT’S BEAT GOAL:

NEYTIRI wants to save JAKE’S AVATAR BODY.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Begin new conflict.

 

BEAT 51 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. WILLOW GLAD – DAWN

 

OPENING SITUATION:

JAKE and NEYTIRI lay in each other’s arms.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE’S AVATAR is asleep.

 

AGENT OF CONFLICT OR OPPORTUNITY:

DOZER

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

DOZER uses SKILL: BULLDOZE OVER THINGS

 

THE UNIVERSE’S REACTION TO THE AGENT’S ACTION:

NEYTIRI tries to wake up JAKE.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE’s body is unresponsive because JAKE isn’t uplinked to it.

Change location to: INT. SITE 26 – DAWN

JAKE rushes to get in the AVATAR POD.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE forces him to eat some eggs.

 

RESULTING SITUATION:

JAKE begrudgingly eats and slams the lid to the AVATAR POD shut.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Introduce new conflict/quest.

Approaching battle.

 

 

 

BEAT 52 PLOTTING INFO

PAGE: 92-94

 

SUMMARY:

RDA attacks TEAM NA’VI with DOZERS and MECH SUIT WARRIORS. JAKE attacks back, and QUARITCH leaves the RDA CONTROL ROOM to go kill JAKE.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to survive the attack and stop it.

 

BEAT AGENT’S BEAT GOAL:

DOZER PILOT and SELFRIDGE want to destroy trees.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Begin and escalate quest. False victory.

 

BEAT 52 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. WILLOW GLAD – DAWN

 

OPENING SITUATION:

NEYTIRI is dragging JAKE’S AVATAR BODY to safety.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE wakes up and runs in front of the DOZER to signal it to stop.

 

AGENT OF CONFLICT OR OPPORTUNITY:

DOZER PILOT and SELFRIDGE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

DOZER PILOT uses VIDEO PHONE to SELFRIDGE if he should stop.

 

THE UNIVERSE’S REACTION TO AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

SELFRIDGE uses FLAW: BEUROCRATIC INEPTITUDE with FLAW: DISRESPECT FOR NATURE and SKILL: BEAUROCRATIC RANK.

SELFRIDGE orders DOZER PILOT to continue, adding, “These people have to learn that we won’t stop.”

 

THE UNIVERSE’S REACTION TO AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

DOZER PILOT uses FLAW: OBEDIENCE.

DOZER PILOT doesn’t stop and runs over JAKE.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses ACTION: DODGE ATTACK

JAKE rolls out of the way of the DOZER’S BLADES.

JAKE uses ACTION: ATTACK.

JAKE smashes the CAMERA of the DOZER.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

The DOZER stops because it can’t see, but more DOZERS continue.

MECH SUIT WARRIOR sees JAKE and uses GIANT MACHINE GUN on JAKE.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses ACTION: DODGE with ACTION: RUN AWAY.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

Change location to: INT. RDA CONTROL ROOM

QUARITCH uses VIDEO PHONE.

QUARITCH watches a replay of the video and sees that JAKE attacked the DOZER.

 

RESULTING SITUATION:

QUARITCH uses SKILL: BUREAUCRATIC RANK.

QUARITCH storms out of the room demanding a GUNSHIP PILOT.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Escalate and progress current conflict.

 

 

 

BEAT 53 PLOTTING INFO

PAGE: 94-96

 

SUMMARY:

TSU’TEY challenges JAKE to a fight.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to stop TEAM NA’VI from attacking TEAM HUMAN.

 

BEAT AGENT’S BEAT GOAL:

TSU’TEY wants to kill JAKE.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

 

BEAT 53 SEQUENCE OF EVENTS

OPENING LOCATION:

INT. HOMETREE/COMMONS – DAY

 

OPENING SITUATION:

GRACE watches GROUP OF HUNTER NA’VI are preparing to go to battle. GRACE tries to stop them.

TSU’TEY uses NA’VI FLAW: RACISM.

TSU’TEY tells GRACE she can’t speak to them in their home.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE arrives with NEYTIRI.

 

AGENT OF CONFLICT OR OPPORTUNITY:

TSU’TEY

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

TSU’TEY uses ACTION: ATTACK on JAKE.

TSU’TEY strides up to JAKE and pushes him in the chest, knocking JAKE on the ground.

TSU’TEY angrily states that JAKE has mated with NEYTIRI. TSU’TEY adds that TEAM HUMAN destroys everything.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST RESPONSE: NEVER GIVE UP.

JAKE falls down and stands back up and pulls NEYTIRI to his side.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

MO’AT asks if it’s true that JAKE and NEYTIRI mated.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

NEYTIRI confirms they have made their choice and it is done.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

TSU’TEY recalls BACKGROUND INFORMATION: NEYTIRI IS BETROTHED TO TSU’TEY

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

MO’AT asks NEYTIRI if this is true, adding that it means NEYTIRI will never be TSAHIK.

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

NEYTIRI says she has chosen her path.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

TSU’TEY uses KNIFE and ACTION: ATTACK on JAKE.

TSU’TEY attacks JAKE with a knife.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses ACTION: DODGE and ACTION: ATTACK.

JAKE dodges the blow and elbow’s TSU’TEY in the face.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

EYTUKAN stops TSU’TEY from attacking again.

EYTUKAN uses INVOKE CUSTOM: tells TSU’TEY he must challenge JAKE properly to a proper fight.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

TSU’TEY uses NA’VI SKILL: DUEL CHALLENGE.

TSU’TEY challenges JAKE to a duel.

 

RESULTING SITUATION:

JAKE uses NA’VI SKILL: DUEL CHALLENGE.

JAKE accepts the invitation to fight.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Setback. Escalation. New conflict.

 

 

 

BEAT 54 PLOTTING INFO

PAGE: 97

 

SUMMARY:

TRUDY flies QUARITCH to SITE 26.

 

PROTAGONIST’S BEAT GOAL:

TRUDY wants to warn TEAM AVATAR of QUARITCH’S approach.

 

BEAT AGENT’S BEAT GOAL:

QUARITCH wants to approach SITE 26 without TEAM AVATAR knowing he’s coming.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Bad guys close in. Escalate tension. Foreshadow attack. Create time crunch.

 

BEAT 54 SEQUENCE OF EVENTS

OPENING LOCATION:

INT./EXT. GUNSHIP -DAY

 

OPENING SITUATION:

TRUDY is flying the GUNSHIP. QUARITCH is in the passenger seat.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

TRUDY uses RADIO to tell NORM she is approaching with QUARITCH.

 

AGENT OF CONFLICT OR OPPORTUNITY:

QUARITCH

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

QUARITCH shuts off the RADIO and tells TRUDY he didn’t tell her to announce his arrival.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

TRUDY uses TRAIT: TOUGH GIRL with FLAW: OBEDIENCE.

TRUDY tells QUARTICH she’s just following procedures.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

Change location to INT. SITE 26 –DAY

NORM uses RADIO. He is unable to contact TRUDY.

 

RESULTING SITUATION:

NORM looks helplessly at JAKE and GRACE.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Foreshadow QUARITCH’S approach. Escalate tension.

 

 

 

BEAT 55 PLOTTING INFO

PAGE: 97-98

 

SUMMARY:

JAKE and TSU’TEY duel with RESOURCE: FIGHTING STAFFS

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to defeat TSU’TEY in a duel.

 

BEAT AGENT’S BEAT GOAL:

TSU’TEY wants to kill JAKE.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Step 2 of duel with TSU’TEY

 

BEAT 55 SEQUENCE OF EVENTS

OPENING LOCATION:

INT. HOMETREE/COMMONS -DAY

 

OPENING SITUATION:

JAKE and TSU’TEY circle each other carrying FIGHTING STAFFS. They are surrounded by GROUP OF RANDOM NA’VI.

GRACE asks JAKE what the hell he’s doing.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE tells GRACE, it’s the only way to make TSU’TEY listen.

 

AGENT OF CONFLICT OR OPPORTUNITY:

TSU’TEY

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

TSU’TEY uses RESOURCE: FIGHTING STAFF with ACTION: ATTACK

TSU’TEY lunges at JAKE with his FIGHTING STAFF.

 

RESULTING SITUATION:

TSU’TEY and JAKE go back and forth hitting each other with RESOURCE: FIGHTING STAFF.

Scene ends with cutaway as they’re still fighting.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Progress quest to defeat TSU’TEY in a duel.

 

 

 

BEAT 56 PLOTTING INFO

PAGE: 98-99

 

SUMMARY:

QUARITCH arrests TEAM AVATAR, and JAKE loses his duel with TSU’TEY.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to beat TSU’TEY in a duel.

 

BEAT AGENT’S BEAT GOAL:

QUARITCH wants to arrest JAKE.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE fails his quest to beat TSU’TEY.

JAKE’s false victory stopping the DOZER repercussions have come back to him.

Setback. Enemy scores a victory.

 

BEAT 56 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. SITE 26 – DAY

 

OPENING SITUATION:

The GUNSHIP lands outside and QUARITCH jumps out with GROUP OF FOOT SOLDIERS.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

Change location to: INT. HOMETREE/COMMONS

JAKE uses RESOURCE: STAFF with ACTION: ATTACK on TSU’TEY.

JAKE and NEYTIRI trade blows. JAKE is winning.

 

AGENT OF CONFLICT OR OPPORTUNITY:

TSU’TEY and QUARITCH

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

Change location to: INT. SITE 26 – DAY

QUARITCH slams through the door.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NORM tries to stop QUARITCH.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

QUARITCH pushes NORM aside and turns the power to GRACE’S AVATAR POD off.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

Change location to: INT. HOMETREE/COMMONS

GRACE’S AVATAR BODY goes limp. Then JAKE’S AVATAR BODY goes limp just as TSU’TEY is swinging his FIGHTING STAFF at JAKE’S head.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

TSU’TEY raises his arms victorious and gives a victory cry.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

Change location to INT. SITE 26 – DAY

JAKE wakes up in the AVATAR POD and asks QUARITCH, “What the hell?”

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

QUARITCH punches JAKE in the face and arrests TEAM AVATAR.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

Change location to: INT. HOMETREE/COMMONS

TSU’TEY says JAKE is a demon in a false body and should die. TSU’TEY prepares to kill JAKE with KNIFE.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

NEYTIRI uses ACTION: ATTACK on TSU’TEY.

NEYTIRI attacks TSU’TEY and protects JAKE while threatening TSU’TEY.

 

RESULTING SITUATION:

TSU’TEY walks off victorious.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Failure of quest to beat TSU’TEY in a duel.

Failure of quest to negotiate peace with TEAM NA’VI.

 

 

 

BEAT 57 PLOTTING INFO

PAGE: 99-102

 

SUMMARY:

JAKE and GRACE beg SELFRIDGE and QUARITCH to stop the attack but fail.

 

PROTAGONIST’S BEAT GOAL:

JAKE and GRACE want to convince SELFRIDGE and QUARITCH to not attack TEAM NA’VI.

 

BEAT AGENT’S BEAT GOAL:

SELFRIDGE and QUARITCH want to attack TEAM NA’VI.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE fails again in his quest to stop the attack.

 

BEAT 57 SEQUENCE OF EVENTS

OPENING LOCATION:

INT. RDA CONTROL ROOM – DUSK

 

OPENING SITUATION:

JAKE, GRACE, QUARITCH, and SELFRIDGE are standing around the VIDEO PHONE watching VIDEO OF JAKE BASHING THE DOZER.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE is sitting in his WHEEL CHAIR bloody and bruised.

 

AGENT OF CONFLICT OR OPPORTUNITY:

QUARITCH and SELFRIDGE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

QUARITCH uses SPEECH on JAKE

QUARITCH tells JAKE he forgot which team he was on.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses BODY LANGUAGE: EVIL EYE on QUARITCH

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE intercedes.

GRACE begs SELFRIDGE and QUARITCH to back down.

GRACE gives SELFRIDGE and QUARITCH BACKGROUND INFO: THE TREES ON PANDORA SHARE A NEURAL NETWORK.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

SELFRIDGE uses FLAW: DISRESPECT FOR NATURE with SPEECH on GRACE.

SELFRIDGE tells GRACE he doesn’t believe or care about the sanctity of life on PANDORA. GRACE tells them they need to understand PANDORA.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

QUARITCH uses RESOURCE: JAKE’S VLOG on TEAM AVATAR.

QUARITCH shows a VLOG of JAKE saying TEAM NA’VI will never leave HOMETREE. TEAM HUMAN has nothing they want.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses BODYLANGUAGE: HORRIFIED.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

SELFRIDGE uses FLAW: BUREAUCRATIC INEPTITUDE with SKILL: BUREAUCRATIC RANK with SPEECH on TEAM AVATAR.

SELFRIDGE says the Avatar program is shut down, and TEAM AVATAR will leave PANDORA on the next space shuttle.

 

RESULTING SITUATION:

JAKE, GRACE and NORM are speechless.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

All hope is lost.

 

 

 

BEAT 58 PLOTTING INFO

PAGE: 102

 

SUMMARY:

QUARITCH tells SELFRIDGE that their dozers were attacked by Na’vi and wiped out.

 

PROTAGONIST’S BEAT GOAL:

QUARITCH wants to learn about TEAM NA’VI’S attack on TEAM HUMAN’S DOZERS.

 

BEAT AGENT’S BEAT GOAL:

WAINTREE wants to tell QUARITCH and SELFRIDGE about the attack on the DOZERS.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Bad guys close in. Escalate tension. Reduce hope.

 

BEAT 58 SEQUENCE OF EVENTS

OPENING LOCATION:

RDA CONTROL ROOM

 

OPENING SITUATION:

QUARITCH and SELFRIDGE are using COMPUTER to look at video of burned DOZERS.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

QUARITCH watches the video.

 

AGENT OF CONFLICT OR OPPORTUNITY:

WAINFLEET

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

WAINFLEET uses VIDEO PHONE to say TEAM NA’VI used BANSHEES to attack DOZERS.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

QUARITCH asks how many humans were killed.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

WAINFLEET says 6 humans were killed and the DOZERS are completely destroyed.

 

RESULTING SITUATION:

SELFRIDGE is distraught.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

QUARITCH gets what he needs to declare war.

SELFRIDGE’S commitment to war is waffling.

 

 

 

BEAT 59 PLOTTING INFO

PAGE: 103

 

SUMMARY:

QUARITCH convinces SELFRIDGE to attack HOMETREE.

 

PROTAGONIST’S BEAT GOAL:

QUARITCH wants to convince SELFRIDGE to attack HOMETREE.

 

BEAT AGENT’S BEAT GOAL:

SELFRIDGE wants to avoid unnecessary conflict.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Bad guys close in. Escalate tension. Planning/preparation. Create hope.

 

BEAT 59 SEQUENCE OF EVENTS

OPENING LOCATION:

SELFRIDGE’S OFFICE

 

OPENING SITUATION:

QUARITCH is explaining his attack plan to SELFRIDGE.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

QUARTICH says the attack will have minimal casualties to TEAM NA’VI by using GAS to clear them out first.

 

AGENT OF CONFLICT OR OPPORTUNITY:

SELFRIDGE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

SELFRIDGE uses BODY LANGUAGE: EXASPERATION

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

QUARITCH tells SELFRIDGE not to be a wussy and they have the justification they need to go to war.

 

RESULTING SITUATION:

SELFRIDGE uses SKILL: BUREAUCRATIC RANK with FLAW: BUREAUCRATIC INEPTITUDE

SELFRIDGE relents and agrees to the attack.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Move closer to war. Increase tension. Foreshadow SELFRIDGE giving TEAM AVATAR another chance at diplomacy.

 

 

 

BEAT 60 PLOTTING INFO

PAGE: 103-104

 

SUMMARY:

TRUDY warns TEAM AVATAR that TEAM HUMAN is mobilizing to attack HOMETREE.

 

PROTAGONIST’S BEAT GOAL:

TEAM AVATAR wants TEAM HUMAN not to attack TEAM NA’VI.

 

BEAT AGENT’S BEAT GOAL:

TRUDY wants to warn TEAM AVATAR that TEAM HUMAN is mobilizing to attack HOMETREE.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Escalate tension. Give TEAM AVATAR the opportunity to get back in the quest.

 

BEAT 60 SEQUENCE OF EVENTS

OPENING LOCATION:

AVATAR LAB

 

OPENING SITUATION:

GRACE, NORM and JAKE are packing up RANDOM SCIENCE EQUIPMENT.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

GRACE says TEAM HUMAN bulldozed WILLOW GROVE to incite an attack (reference to QUARITCH telling JAKE his intel on holy sites would be useful to the military).

 

AGENT OF CONFLICT OR OPPORTUNITY:

NORM and TRUDY

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NORM says he can’t believe TEAM HUMAN would desecrate a holy site to instigate a war.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses SKILL: ACT LIKE A MARINE

JAKE says “When people are sitting on shit you want, you make them your enemy. Then you’re justified in taking it.”

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

TRUDY enters AVATAR LAB in a hurry.

TRUDY says GUNSHIPS are prepping to attack HOMETREE.

 

RESULTING SITUATION:

GRACE and JAKE rush out of AVATAR LAB in a panic.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Escalation. Progress towards entering the conflict.

 

 

 

BEAT 61 PLOTTING INFO

PAGE: 104

 

SUMMARY:

GRACE and JAKE convince SELFRIDGE to give them another shot at diplomacy.

 

PROTAGONIST’S BEAT GOAL:

GRACE and JAKE convince SELFRIDGE to give them another shot at diplomacy.

 

BEAT AGENT’S BEAT GOAL:

SELFRIDGE wants to avoid needless bloodshed.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE gets back in the conflict.

 

BEAT 61 SEQUENCE OF EVENTS

OPENING LOCATION:

RDA CONTROL ROOM

 

OPENING SITUATION:

SELFRIDGE looks out the window at GUNSHIPS mobilizing.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

GRACE enters pleading with SELFRIDGE to call off the attack

 

AGENT OF CONFLICT OR OPPORTUNITY:

SELFRIDGE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

SELFRIDGE uses FLAW: DISRESPECT FOR NATURE.

SELFRIDGE says TEAM NA’VI are savages.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

GRACE says “think of the children.”

JAKE says “you don’t want this kind of blood on your hands” and says he can still convince TEAM NA’VI to move.

 

RESULTING SITUATION:

SELFRIDGE considers their arguments.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE gets back in the game. Progress.

 

 

 

BEAT 62 PLOTTING INFO

PAGE: 104-106

 

SUMMARY:

JAKE and GRACE try to warn TEAM NA’VI that HOMETREE is about to be attacked.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to warn TEAM NA’VI they’re about to be attacked.

 

BEAT AGENT’S BEAT GOAL:

MO’AT, NEYTIRI AND TSU’TEY want to survive and not be lied to.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE fails to accomplish his goal. Setback.

 

BEAT 62 SEQUENCE OF EVENTS

OPENING LOCATION:

AVATAR LAB

 

OPENING SITUATION:

SELFRIDGE escorts JAKE and GRACE to their AVATAR PODS. SELFRIDGE tells them they have 1 hour.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE enters his AVATAR POD.

Change location to: INT. HOMETREE/COMMONS – DAY

TEAM NA’VI are gathered. JAKE addresses the crowd.

 

AGENT OF CONFLICT OR OPPORTUNITY:

MO’AT, NEYTIRI, TSUTEY

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

MO’AT gives JAKE permission to speak.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE tells TEAM NA’VI that TEAM HUMAN is coming to kill them and that he knew it all along.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI is heartbroken. NEYTIRI tells JAKE he’ll never be a NA’VI.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

TSU’TEY orders his HUNTERS to bind JAKE and GRACE.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

HUNTERS bind JAKE and GRACE.

 

RESULTING SITUATION:

JAKE and GRACE do not resist as they’re hogtied.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Raise tension. Lower hope. Fail to progress.

 

 

 

BEAT 63 PLOTTING INFO

PAGE: 106-111

 

SUMMARY:

Attack on HOMETREE.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to survive the attack and help others survive.

 

BEAT AGENT’S BEAT GOAL:

QUARITCH wants to destroy HOMETREE.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Dark night of the soul. All hope is lost. Total failure. Setup to rise from the ashes.

 

BEAT 63 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. RANDOM FOREST – DAY

 

OPENING SITUATION:

QUARITCH looks out the cockpit of the DRAGON GUNSHIP as it flies over the forest in formation with other GUNSHIPS.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

Change location to: EXT. HOMETREE – DAY

JAKE and GRACE are tied to stakes.

 

AGENT OF CONFLICT OR OPPORTUNITY:

QUARITCH

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

Change location to: INT. DRAGON GUNSHIP COCKPIT

QUARITCH remarks to DRAGON GUNSHIP PILOT that diplomacy failed. QUARITCH is happy JAKE and GRACE are facing impending death.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

Change location to: EXT. HOMETREE – DAY

JAKE tells TEAM NA’VI to get out of HOMETREE.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

EYTUKAN tells TSU’TEY to attack the GUNSHIPS with BANSHEES.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

TSU’TEY runs up towards the EYERIE with GROUP OF NA’VI HUNTERS

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

QUARITCH orders DRAGON GUNSHIP PILOT to fire GAS at HOMETREE.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

TEAM NA’VI disperses. GROUP OF NA’VI HUNTERS fire BOWS at DRAGON GUNSHIP.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

QUARITCH orders DRAGON GUNSHIP PILOT to fire MISSLES at HOMETREE.

DRAGON GUNSHIP PILOT uses FLAW: OBEDIENCE.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

MO’AT frees JAKE and GRACE using KNIFE.

MO’AT tells JAKE he is one of them and needs to help them.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE tells everyone to run because QUARITCH is about to blow up HOMETREE.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

QUARITCH orders the GUNSHIPS to blow up HOMETREE.

GUNSHIP PILOTS use FLAW: OBEDIENCE and blow up HOMETREE.

TRUDY abandons the fight.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE searches for NEYTIRI.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI finds EYTUKAN dying. With his last breath, EYTUKAN gives NEYTIRI his BOW.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE finds NEYTIRI and tries to help her.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI rejects JAKE and tells him to go away and never come back.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE stumbles off in to the forest. In a voice over, JAKE says he failed his dream and sooner or later you have to wake up.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

Change location to: AVATAR LAB.

SELFRIDGE gives the order to turn off the AVATAR PODS.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

RANDOM FOOT SOLDIER turns off the power to the AVATAR PODS.

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

Change location to EXT. HOMETREE – DAY

JAKE’S AVATAR BODY and GRACE’S AVATAR BODY slump to the ground.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

MO’AT rescues GRACE’S AVATAR BODY.

 

RESULTING SITUATION:

Change location to: INT. AVATAR LAB

JAKE wakes up in his AVATAR POD and is arrested by RANDOM FOOT SOLDIER.

 

Change location to: RANDOM FOREST

NEYTIRI looks back at HOMETREE burning and weeps. Two NA’VI HUNTERS drag GRACE’S AVATAR BODY on a makeshift travois.

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

All hope is lost. Total failure.

 

 

BEAT 64 PLOTTING INFO

PAGE: 111-112

 

SUMMARY:

TRUDY breaks TEAM AVATAR out of RDA COMPOUND PRISON.

 

PROTAGONIST’S BEAT GOAL:

TRUDY wants to break TEAM AVATAR out of PRISON.

 

BEAT AGENT’S BEAT GOAL:

PRISON GUARD #1 and PRISON GUARD #2 want to keep TEAM AVATAR in PRISON.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

TEAM AVATAR is back on their quest. Progress. Hope

 

BEAT 64 SEQUENCE OF EVENTS

OPENING LOCATION:

INT. RDA COMPOUND PRISON – NIGHT

 

OPENING SITUATION:

GRACE, NORM, MAX and JAKE are sitting in a common jail cell.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

TRUDY approaches RANDOM FOOT SOLDIER with food for the prisoners.

 

AGENT OF CONFLICT OR OPPORTUNITY:

PRISON GUARD #1

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

PRISON GUARD #1 looks at the food.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

TRUDY neutralizes PRISON GUARD #1 with RESOURCE: HAND GUN

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

MAX retrieves PRISON GUARD #1’S KEY CARD

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

PRISON GUARD #2 comes around the corner.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

TRUDY attacks PRISON GUARD #2

TRUDY punches PRISON GUARD #2 in the throat.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

PRISON GUARD #1 tries to attack TRUDY.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

MAX attacks PRISON GUARD #1 neutralizing PRISON GUARD #1

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

NORM rewards TRUDY with the prize of a kiss and a compliment.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

JAKE takes RESOURCE: HAND GUN from PRISON GUARD #1

 

RESULTING SITUATION:

TEAM AVATAR escapes, stating that they’re going to go start a revolution.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

TEAM AVATAR is back on their quest. Progress. Hope. Ace in the hole/mole (TRUDY) used.

 

 

 

BEAT 65 PLOTTING INFO

PAGE: 113

 

SUMMARY:

TEAM AVATAR travels from the RDA COMPOUND/PRISON to the RDA COMPOUND/AIRFIELD through RDA COMPOUND/CORRIDOR.

 

PROTAGONIST’S BEAT GOAL:

TEAM AVATAR wants to escape the RDA COMPOUND.

 

BEAT AGENT’S BEAT GOAL:

An AIRLOCK stands in their way.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Escape scene. Foreshadow/emphasize the danger of POISON AIR outside.

 

BEAT 65 SEQUENCE OF EVENTS

OPENING LOCATION:

INT. RDA COMPOUND/CORRIDOR

 

OPENING SITUATION:

TEAM AVATAR is running down the RDA COMPOUND CORRIDOR

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses WHEELCHAIR to keep up with TEAM AVATAR.

 

AGENT OF CONFLICT OR OPPORTUNITY:

AIRLOCK

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

The AIRLOCK blocks TEAM AVATAR’S path to RDA COMPOUND AIRFIELD.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

TEAM AVATAR finds BIOSUITS and uses them.

JAKE tells TRUDY to prepare TRUDY’S GUNSHIP

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

TRUDY obeys JAKE.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE tells MAX to stay in the RDA COMPOUND and act as a mole.

 

RESULTING SITUATION:

MAX obeys JAKE.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Progress on quest escaping RDA COMPOUND

 

 

 

BEAT 66 PLOTTING INFO

PAGE: 113

 

SUMMARY:

TEAM AVATAR gets to the GUNSHIP

 

PROTAGONIST’S BEAT GOAL:

TEAM AVATAR wants to get on TRUDY’S GUNSHIP

 

BEAT AGENT’S BEAT GOAL:

RANDOM FOOT SOLDIER wants to stop TEAM AVATAR from escaping.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Progress in quest to escape RDA COMPOUND

 

BEAT 66 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. RDA COMPOUND/AIRFIELD – NIGHT

TRUDY’S GUNSHIP is turning on.

 

OPENING SITUATION:

Change location to: INT. TRUDY’S GUNSHIP – NIGHT

TRUDY and NORM are hurriedly using SKILL: FLY GUNSHIP to do the preflight checks.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE is not present but on his way to the scene.

 

AGENT OF CONFLICT OR OPPORTUNITY:

RANDOM FOOT SOLDIER

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

RANDOM FOOT SOLDIER approaches and tells TRUDY to turn off the GUNSHIP

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE sneaks up on RANDOM FOOT SOLDIER and uses HAND GUN to neutralize RANDOM FOOT SOLDIER.

 

RESULTING SITUATION:

TEAM AVATAR is able to escape in TRUDY’S GUNSHIP.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Progress in quest to escape RDA COMPOUND.

 

 

 

BEAT 67 PLOTTING INFO

PAGE: 114

 

SUMMARY:

QUARITCH discovers TEAM AVATAR is escaping and shoots GRACE.

 

PROTAGONIST’S BEAT GOAL:

TEAM AVATAR wants to escape RDA COMPOUND/AIRFIELD in TRUDY’S GUNSHIP.

 

BEAT AGENT’S BEAT GOAL:

QUARTICH wants to stop TEAM AVATAR from escaping RDA COMPOUND.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Complete quest to escape. Create new quest to save GRACE. Begin new quest to help NA’VI.

 

BEAT 67 SEQUENCE OF EVENTS

OPENING LOCATION:

RDA COMPOUND/CONTROL ROOM

 

OPENING SITUATION:

QUARITCH uses COMPUTER to see VIDEO from SURVEILANCE CAMERA of TEAM AVATAR escaping

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

TEAM AVATAR is getting in TRUDY’S GUNSHIP.

 

AGENT OF CONFLICT OR OPPORTUNITY:

QUARITCH

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

QUARITCH uses ALARM BUTTON and draws his HAND GUN and takes a deep breath before opening the EMERGENCY DOOR.

Change location to: EXT. RDA COMPOUND/AIRFIELD

QUARITCH uses HAND GUN to shoot at TRUDY’S GUNSHIP.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

TRUDY uses SKILL: FLY GUNSHIP and makes evasive maneuvers.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

BULLETS fly through open door of TRUDY’S GUNSHIP.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE celebrates their escape.

 

RESULTING SITUATION:

GRACE reveals she has been hit by BULLET.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Complete quest to escape RDA COMPOUND. False Victory. Begin quest to save GRACE and quest to return to TEAM NA’VI.

 

 

 

BEAT 68 PLOTTING INFO

PAGE: 114

 

SUMMARY:

TEAM AVATAR obtains a resource/location: SITE 26/LINK MODULE.

 

PROTAGONIST’S BEAT GOAL:

TEAM AVATAR wants to obtain SITE 26/LINK MODULE.

 

BEAT AGENT’S BEAT GOAL:

PANDORA’s gravity wants to keep heavy things on the ground.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Progress in quest to help Na’vi by acquiring resource.

 

BEAT 68 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. SITE 26 – NIGHT

 

OPENING SITUATION:

NORM’S AVATAR BODY is standing guard on SITE 26/LINK MODULE. NORM is holding a GIANT MACHINE GUN.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

TRUDY uses TRUDY’S GUNSHIP to lift the modular building away and fly off.

 

AGENT OF CONFLICT OR OPPORTUNITY:

PANDORA

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

PANDORA uses GRAVITY and WIND.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

TRUDY uses SKILL: FLY GUNSHIP.

 

RESULTING SITUATION:

TEAM AVATAR flies deeper into the FLOATING MOUNTAINS.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Progress quest.

 

 

 

BEAT 69 PLOTTING INFO

PAGE: 115

 

SUMMARY:

TEAM AVATAR creates a plan to accomplish their quests to reach TEAM NA’VI and save GRACE.

 

PROTAGONIST’S BEAT GOAL:

TEAM AVATAR wants to reach safety, reach TEAM NA’VI and save GRACE.

 

BEAT AGENT’S BEAT GOAL:

GRACE wants to give up.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Progress on quest to help TEAM NA’VI.

Progress on quest to save GRACE.

Escalate tension. Lower hope.

 

BEAT 69 SEQUENCE OF EVENTS

OPENING LOCATION:

INT. TRUDY’S GUNSHIP – NIGHT

 

OPENING SITUATION:

TRUDY’S GUNSHIP’S NAVIGATION EQUIPMENT is malfunctioning. TRUDY uses SKILL: FLY GUNSHIP to fly visually.

TRUDY says they can’t be tracked.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE gives BACKGROUND INFO: NAVIGATION EQUIPMENT WORKS WORST AT THE WELL OF SOULS.

JAKE tells TRUDY to fly them to THE WELL OF SOULS.

 

AGENT OF CONFLICT OR OPPORTUNITY:

GRACE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GRACE is bleeding and dying.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses MORPHINE on GRACE

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE tells JAKE to give up his quest to save her because it’s hopeless.

 

RESULTING SITUATION:

JAKE tells GRACE that he has faith TEAM NA’VI can help her.

 

 

 

BEAT 70 PLOTTING INFO

 

PAGE: 115-116

 

SUMMARY:

TEAM NA’VI are regrouping at the Well of Souls

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to reunite with TEAM NA’VI.

 

BEAT AGENT’S BEAT GOAL:

MO’AT wants help from EWA.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Setup TEAM AVATAR and TEAM NA’VI reuniting.

BEAT 70 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. WELL OF SOULS – DAWN

 

OPENING SITUATION:

TRUDY’S GUNSHIP flies over THE WELL OF SOULS, which is surrounded by enormous arches of MAGNETIC ROCK

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

(voice over) JAKE says he predicted TEAM NA’VI would regroup at THE WELL OF SOULS because of BACKGROUND INFO: THE WELL OF SOULS IS TEAM NA’VI’S MOST SACRED PLACE.

 

AGENT OF CONFLICT OR OPPORTUNITY:

MO’AT

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

MO’AT stands in the middle of a giant circle of RANDOM NA’VI, leading them in GROUP PRAYER CHANT.

MOAT asks NA’VI ANCESTOR SPIRITS who live within EWA to guide them by giving them a sign.

 

RESULTING SITUATION:

Scene ends abruptly.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Progress on quest to help TEAM NA’VI. TEAM NA’VI desires assistance.

 

 

 

BEAT 71 PLOTTING INFO

 

PAGE: 116

 

SUMMARY:

JAKE gets in his AVATAR POD.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to save GRACE’S life and reunite with TEAM NA’VI

 

BEAT AGENT’S BEAT GOAL:

GRACE is ready to die.

NORM wants to give JAKE a warning.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Escalate. Lower hope. Progress quest to reunite with TEAM NA’VI.

 

BEAT 71 SEQUENCE OF EVENTS

 

OPENING LOCATION:

EXT. FOREST CLEARING – DAY

 

OPENING SITUATION:

TEAM NA’VI uses TRUDY’S GUNSHIP to lower SITE 26 MODULE/LINK MODULE near

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

Change location to: INT. SITE 26/LINK MODULE

 

AGENT OF CONFLICT OR OPPORTUNITY:

GRACE, NORM and TRUDY

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GRACE is dying. TRUDY shakes her head at JAKE showing hope is gone.

NORM gives JAKE BACKGROUND INFO: TSU’TEY IS SECOND IN LINE TO BE LEADER OF TEAM NA’VI. Since EYTUKAN is dead, TSU’TEY is the new leader.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST RESPONSE: NEVER GIVE UP.

JAKE says he has to try.

 

RESULTING SITUATION:

JAKE uses AVATAR POD.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Escalate. Progress. Lower hope.

 

 

 

BEAT 72 PLOTTING INFO

PAGE: 117

 

SUMMARY:

JAKE obtains JAKE’S BANSHEE.

 

PROTAGONIST’S BEAT GOAL:

Find a way to get TEAM NA’VI to listen to him.

 

BEAT AGENT’S BEAT GOAL:

JAKE’S BANSHEE wants to help JAKE.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE obtains a resource to help him and foreshadows his plan.

 

BEAT 72 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. RUINS OF HOMETREE

 

OPENING SITUATION:

JAKE’S AVATAR BODY wakes up.

JAKE surveys the wreckage. It looks just like his vision during his DREAM WALK.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

(voice over) JAKE says he’s going to have to do something outside-the-box to get TEAM NA’VI to listen to him.

 

AGENT OF CONFLICT OR OPPORTUNITY:

JAKE’S BANSHEE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

JAKE’S BANSHEE flies down to JAKE.

 

RESULTING SITUATION:

JAKE pets JAKE’S BANSHEE.

(voice over) JAKE says his life has boiled down to one insane move.

JAKE tells JAKE’S BANSHEE it’s time to fly.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Progress quest. State plan.

 

 

 

BEAT 73 PLOTTING INFO

PAGE: 117-118

 

SUMMARY:

JAKE obtains the LEONOPTERYX

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to tame LEONOPTERYX.

 

BEAT AGENT’S BEAT GOAL:

LEONOPTERYX wants to eat everything.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Progress. Progress towards unifying with TEAM NA’VI. Epic/foreshadowed resource acquired.

 

BEAT 73 SEQUENCE OF EVENTS

OPENING LOCATION:

SKIES OF PANDORA

 

OPENING SITUATION:

LEONOPTERYX flies around.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

(voice over) JAKE says the LEONOPTERYX’S weakness is it has no predators. So it never expects an attack from above.

 

AGENT OF CONFLICT OR OPPORTUNITY:

LEONOPTERYX

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

LEONOPTERYX flies around nonchalantly.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE rides JAKE’S BANSHEE above LEONOPTERYX and leaps down towards it.

 

RESULTING SITUATION:

(Voice over) JAKE says his plan is just an untested theory as he descends towards LEONOPTERYX.

 

 

 

 

BEAT 74 PLOTTING INFO

PAGE: 118-119

 

SUMMARY:

JAKE reunites with TEAM NA’VI.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to unify TEAM AVATAR with TEAM NA’VI.

 

BEAT AGENT’S BEAT GOAL:

TEAM AVATAR wants help from above.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Complete quest to unify TEAM AVATAR with TEAM NA’VI.

 

BEAT 74 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. WELL OF SOULS – LATE AFTERNOON

 

OPENING SITUATION:

TEAM NA’VI are using GROUP PRAYER CHANT.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE lands in front of TEAM NA’VI riding LEONOPTERYX.

 

AGENT OF CONFLICT OR OPPORTUNITY:

NEYTIRI, MO’AT and TSU’TEY

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NEYTIRI accepts JAKE.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE acknowledges TSU’TEY’S authority and asks for his help.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

TSU’TEY accepts JAKE.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE asks MO’AT to help GRACE.

 

RESULTING SITUATION:

MO’AT agrees to help GRACE.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Complete unification quest.

 

 

 

BEAT 75 PLOTTING INFO

PAGE: 120-121

 

SUMMARY:

JAKE and MO’AT prep GRACE for SOUL TRANSFER.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to save GRACE.

 

BEAT AGENT’S BEAT GOAL:

MO’AT wants to tell JAKE how to use THE GREAT TREE to use SOUL TRANSFER to save GRACE.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Progress saving GRACE. Foreshadow JAKE’S SOUL TRANSFER.

 

BEAT 75 SEQUENCE OF EVENTS

OPENING LOCATION:

THE WELL OF SOULS

 

OPENING SITUATION:

JAKE carries GRACE to THE GREAT TREE.

NORM carries GRACE’S AVATAR to THE GREAT TREE.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE lays GRACE down.

 

AGENT OF CONFLICT OR OPPORTUNITY:

MO’AT

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

MO’AT gives JAKE BACKGROUND INFO: EWA CAN USE THE GREAT TREE TO MOVE SOULS INTO NEW BODIES

MO’AT says EWA can use THE GREAT TREE to transfer GRACE’S soul into GRACE’S AVATAR.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE asks if that’s truly possible.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

MO’AT says it might not work because GRACE is too weak.

 

THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE preps GRACE for SOUL TRANSFER.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE gives JAKE full kudos/acceptance/respect for doing better than her at joining TEAM NA’VI. GRACE always used FLAW: OBJECTIVE DETACHMENT when she should have given TEAM NA’VI her heart.

GRACE tells JAKE to do whatever it takes to save TEAM NA’VI.

 

RESULTING SITUATION:

JAKE promises GRACE he will do whatever it takes to save TEAM NA’VI.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Progress in quest to save GRACE.

BEAT 76 PLOTTING INFO

PAGE: 121

 

SUMMARY:

JAKE and TEAM NA’VI try to use THE GREAT TREE to transfer GRACE’S soul to GRACE’S AVATAR BODY.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to save GRACE.

 

BEAT AGENT’S BEAT GOAL:

THE GREAT TREE wants to save GRACE.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Fail quest to save Grace.

Foreshadow JAKE using SOUL TRANSFER.

Create/instigate plan to recruit allies.

 

BEAT 76 SEQUENCE OF EVENTS

 

OPENING LOCATION:

THE WELL OF SOULS

 

OPENING SITUATION:

TEAM NA’VI is performing SOUL TRANSFER RITE.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE holds GRACE’S hand.

 

AGENT OF CONFLICT OR OPPORTUNITY:

THE GREAT TREE

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

THE GREAT TREE uses ROOT TENDRILS to connect to GRACE and GRACE’S AVATAR BODY.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE says she is with EWA.

GRACE dies.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE is upset.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

THE GREAT TREE lets go of GRACE and GRACE’S AVATAR BODY with its ROOT TENDRILS

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

MO’AT tells JAKE that GRACE is dead but with EWA.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE asks TSU’TEY for permission to speak to TEAM NA’VI.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

TSU’TEY grants JAKE permission.

 

PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE tells TEAM NA’VI to recruit the TEAM NA’VI HORSE CLANS and TEAM NA’VI BANSHEE CLANS for a war party.

JAKE tells TEAM NA’VI to invoke BACKGROUND INFO: EVERY NAVI KNOWS THAT NEYTIRI’S ANCESTOR BROUGHT THE CLANS TOGETHER IN A TIME OF GREAT SORROW with BACKGROUND INFO: JAKE IS THE NEW LEONOPTYRX RIDER/CLAN UNIFIER

RESULTING SITUATION:

JAKE, NEYTIRI and TEAM NA’VI jump on their BANSHEES and fly off in every direction.

 

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

Fail quest to save GRACE.

Begin quest to unify TEAM NA’VI clans. Gather allies.

 

 

BEAT 77 PLOTTING INFO

PAGE: 123

 

SUMMARY:

JAKE visits and preaches to GROUP OF HORSE CLAN WARRIORS to recruit them for their war party.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to convince GROUP OF HORSE CLAN WARRIORS to join their war party.

 

BEAT AGENT’S BEAT GOAL:

GROUP OF HORSE CLAN WARRIORS want to honor tradition.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Gather allies. Prepare for final assault.

 

BEAT 77 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. HORSE CLAN GATHERING – NIGHT

 

OPENING SITUATION:

JAKE, NEYTIRI and LEONOPTERYX stand in front of GROUP OF HORSE CLAN WARRIORS.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses BACKGROUND INFO: EVERY NAVI KNOWS THAT NEYTIRI’S ANCESTOR BROUGHT THE CLANS TOGETHER IN A TIME OF GREAT SORROW and BACKGROUND INFO: JAKE IS THE NEW LEONOPTYRX RIDER/CLAN UNIFIER

JAKE tells GROUP OF HORSE CLAN WARRIORS he’s the SHADOW RIDER and it’s time to follow him.

AGENT OF CONFLICT OR OPPORTUNITY:

GROUP OF HORSE CLAN WARRIORS

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

THE HORSE CLAN WARRIORS use WAR CRY and mount their DIRE HORSES.

 

THE UNIVERSE’S REACTION TO THE AGENT’S ACTION:

(Fast forward)

Change location to: THE WELL OF SOULS

HORSE CLAN WARRIORS and BANSHEE CLAN WARRIORS are streaming into THE WELL OF SOULS

 

RESULTING SITUATION:

JAKE watches his army gather.

 

 

 

BEAT 78 PLOTTING INFO

PAGE: 124

 

SUMMARY:

QUARITCH gives a speech to RDA PERSONELL that they need to fight TEAM NA’VI.

 

PROTAGONIST’S BEAT GOAL:

QUARITCH wants to rally his troops and explain his attack plan.

 

BEAT AGENT’S BEAT GOAL:

GROUP OF RDA PERSONELL want to survive.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

ANTAGONIST explains his plan to the audience

 

BEAT 78 SEQUENCE OF EVENTS

 

OPENING LOCATION:

INT. RDA COMPOUND/CAFETERIA – DAY

 

OPENING SITUATION:

The room is crowded. QUARITCH stands in the front making a presentation.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

QUARITCH gives GROUP OF RDA PERSONELL, BACKGROUND INFO: TEAM NA’VI IS MASSING FOR AN ATTACK with BACKGROUND INFO: THE WELL OF SOULS IS TEAM NA’VI’S MOST SACRED PLACE.

QUARITCH tells GROUP OF RDA PERSONELL they’ll attack THE WELL OF SOULS to scare TEAM NA’VI away.

 

AGENT OF CONFLICT OR OPPORTUNITY:

GROUP OF RDA PERSONELL

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GROUP OF RDA PERSONELL’S facial expressions change from fearful to hateful. They want to kill TEAM NA’VI to preserve their life and liberty.

 

RESULTING SITUATION:

Scene ends abruptly

 

 

BEAT 79 PLOTTING INFO

PAGE: 124-125

 

SUMMARY:

SELFRIDGE tries to stop QUARITCH from militarizing RDA.

 

PROTAGONIST’S BEAT GOAL:

SELFRIDGE wants to stop QUARITCH from using workers as soldiers.

 

BEAT AGENT’S BEAT GOAL:

QUARTICH wants to stop SELFRIDGE from stopping his war.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

ANTAGONIST preparation beat

 

BEAT 79 SEQUENCE OF EVENTS

OPENING LOCATION:

MILITARY HANGAR

 

OPENING SITUATION:

GROUP OF FOOT SOLDIERS hands out weapons to GROUP OF RDA PERSONNEL.

GROUP OF FOOT SOLDIERS loads PALLETS OF EXPLOSIVES on VALKYRIE GUNSHIP.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

SELRIDGE approaches QUARITCH, who is overseeing the mobilization.

SELFRIDGE tells QUARITCH he’s out of control and SELFRIDGE doesn’t authorize QUARITCH’S militia.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

QUARITCH tells SELFRIDGE he’s declared martial law.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

SELFRIDGE threatens to fire QUARITCH.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

QUARITCH threatens SELFRIDGE with physical violence.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

QUARITCH is dumbfounded.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

QUARITCH orders GROUP OF FOOT SOLDIERS to escort SELFRIDGE away.

 

PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

SELFRIDGE threatens to fire GROUP OF FOOT SOLDIERS if they use physical force on him.

 

RESULTING SITUATION:

SELFRIDGE storms off.

 

 

BEAT 80 PLOTTING INFO

PAGE: 125-127

 

SUMMARY:

MAX warns TEAM AVATAR that QUARITCH is preparing to attack THE WELL OF SOULS.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to protect TEAM NA’VI.

 

BEAT AGENT’S BEAT GOAL:

MAX wants to warn TEAM NA’VI of the impending attack

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Progress towards final showdown. Escalate tension. State the stakes.

 

BEAT 80 SEQUENCE OF EVENTS

OPENING LOCATION:

INT. SITE 26/LINK MODULE – DAY

 

OPENING SITUATION:

JAKE, NORM and TRUDY are gathered around COMPUTER talking to MAX.

MAX says their communication might not be secure.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE says to talk fast.

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

MAX says TEAM HUMAN is mobilizing for a major attack and preparing PALLETS OF EXPLOSIVES.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE asks MAX if he can talk SELFRIDGE into calling off the attack.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

MAX says SELFRIDGE is no longer in control since QUARITCH declared martial law.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE asks how much time they have to prepare.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

MAX says 24 hours.

 

PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE states the negative consequences of QUARITCH destroying THE WELL OF SOULS and that they must stop him.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

TRUDY says JAKE looks awful and needs to sleep.

 

RESULTING SITUATION:

JAKE eats COFFEE and gets in his AVATAR POD.

 

 

BEAT 81 PLOTTING INFO

PAGE: 127-128

 

SUMMARY:

TEAM NA’VI prepares for the final battle.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants to inform GROUP OF NA’VI HUNTERS how to destroy GUNSHIPS.

 

BEAT AGENT’S BEAT GOAL:

GROUP OF NA’VI HUNTERS want to learn how to destroy GUNSHIPS.

TRUDY wants to tell JAKE their chances of success are minimal.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Prepare for battle. Raise tension. Plan attack.

 

BEAT 81 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. NA’VI BATTLE CAMP – DUSK

 

OPENING SITUATION:

GROUP OF BANSHEE CLAN WARRIORS and GROUP OF HORSE CLAN WARRIORS prepare for battle.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE explains to NEYTIRI, GROUP OF BANSHEE CLAN WARRIORS and GROUP OF HORSE CLAN WARRIORS how to destroy GUNSHIPS.

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NEYTIRI, GROUP OF BANSHEE CLAN WARRIORS and GROUP OF HORSE CLAN WARRIORS listen to JAKE.

TRUDY approaches.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE breaks away from the meeting to speak with TRUDY.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

TRUDY tells JAKE their chances of winning are minimal.

 

PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE agrees.

 

RESULTING SITUATION:

TRUDY accepts the risk.

 

 

BEAT 82 PLOTTING INFO

PAGE: 128-129

 

SUMMARY:

JAKE prays to EWA for help.

 

PROTAGONIST’S BEAT GOAL:

JAKE wants help from EWA.

 

BEAT AGENT’S BEAT GOAL:

EWA is indifferent and non-responsive.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Spiritual preparation for final showdown. State the stakes. State the theme.

 

BEAT 82 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. WELL OF SOULS – NIGHT

 

OPENING SITUATION:

TEAM NA’VI is cooking, mingling and preparing for battle.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE slips away from the gathering to go to THE GREAT TREE.

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

THE GREAT TREE’S WILLOW TENDRILS sway towards JAKE, reaching out to him.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE prays to EWA. JAKE tells EWA that TEAM HUMAN will destroy PANDORA the same way they destroyed EARTH.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

TREE SPRITES float around aimlessly but do not come to bless JAKE.

 

PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE emphasizes that humans will never stop coming unless TEAM NA’VI stops TEAM HUMAN.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

NEYTIRI approaches and eavesdrops on JAKE.

 

PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE asks EWA for help.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI gives JAKE BACKGROUND INFO: EWA DOESN’T TAKE SIDES, ONLY PROTECTS THE BALANCE OF LIFE

RESULTING SITUATION:

JAKE and NEYTIRI embrace.

 

 

 

 

BEAT 83 PLOTTING INFO

PAGE: 129-130

 

SUMMARY:

TEAM AVATAR and TEAM HUMAN make final preparations for battle.

 

PROTAGONIST’S BEAT GOAL:

TEAM NA’VI wants to prepare for battle.

 

BEAT AGENT’S BEAT GOAL:

TEAM HUMAN wants to deploy to battle.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Escalation. Progress towards final showdown.

 

BEAT 83 SEQUENCE OF EVENTS

OPENING LOCATION:

RDA COMPOUND AIRFIELD

 

OPENING SITUATION:

GROUP OF FOOT SOLDIERS load BULLETS into their MACHINE GUNS.

GROUP OF FOOT SOLDIERS load BULLETS into their GUNSHIPS.

GROUP OF FOOT SOLDIERS load MISSLES into their GUNSHIPS.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

GROUP OF HUNTER NA’VI string their BOWS.

GROUP OF HORSE CLAN WARRIORS prepare their DIREHORSES.

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GROUP OF FOOT SOLDIERS enter their MECH SUITS

GROUP OF FOOT SOLDIERS close their GUNSHIP canopies.

GROUP OF FOOT SOLDIERS file into their GUNSHIP.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

A huge formation of GUNSHIPS liftoff and fly through the FLOATING MOUNTAINS. The DRAGON GUNSHIP leads, followed by GUNSHIPS, followed by two VALKYRIE GUNSHIPS.

QUARITCH surveys his war party.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE flies into the sky on his LEONOPTERYX with GROUP OF BANSHEE CLAN WARRIORS

 

RESULTING SITUATION:

JAKE surveys his war party.

 

 

BEAT 84 PLOTTING INFO

PAGE: 130-132

 

SUMMARY:

GROUP OF MECH SUIT WARRIORS defeat GROUP OF HORSE CLAN WARRIORS in first skirmish.

 

PROTAGONIST’S BEAT GOAL:

NORM and GROUP OF HORSE CLAN WARRIORS want to kill GROUP OF MECH SUIT WARRIORS.

 

BEAT AGENT’S BEAT GOAL:

GROUP OF MECH SUIT WARRIORS want to kill GROUP OF HORSE CLAN WARRIORS.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

TEAM NA’VI loses first skirmish. Escalation

 

BEAT 84 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. RANDOM FOREST – DAY

 

OPENING SITUATION:

DRAGON GUNSHIP and VALKYRIE GUNSHIPS land and unload GROUP OF MECH SUIT WARRIORS.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

NORM and GROUP OF HORSE CLAN WARRIORS attack GROUP OF MECH SUIT WARRIORS.

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

QUARITCH tells GROUP OF MECH SUIT WARRIORS to attack.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

GROUP OF MECH SUIT WARRIORS attack GROUP OF HORSE CLAN WARRIORS.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

GROUP OF HORSE CLAN WARRIORS take heavy losses and fall back.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

QUARITCH orders GUNSHIPS to attack.

 

THE UNIVERSE’S REACTION TO THE UNIVERSE’S ACTION:

GUNSHIPS fire BULLETS and MISSLES at fleeing GROUP OF HORSE CLAN WARRIORS.

VALKYRIE drops PALLETS OF EXPLOSIVES on the battlefield.

 

RESULTING SITUATION:

Members of GROUP OF HORSE CLAN WARRIORS are killed in droves.

 

 

 

 

BEAT 85 PLOTTING INFO

 

PAGE: 132-135

 

SUMMARY:

JAKE leads GROUP OF BANSHEE CLAN WARRIORS in aerial combat against GUNSHIPS.

 

PROTAGONIST’S BEAT GOAL:

JAKE and GROUP OF BANSHEE CLAN WARRIORS want to destroy GUNSHIPS.

 

BEAT AGENT’S BEAT GOAL:

QUARITCH and GUNSHIPS want to kill JAKE and GROUP OF BANSHEE CLAN WARRIORS.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Good guys strike back.

 

BEAT 85 SEQUENCE OF EVENTS

OPENING LOCATION:

EXT. SKIES OF PANDORA – AERIAL

 

OPENING SITUATION:

QUARITCH orders GUNSHIPS to follow him to attack WELL OF SOULS.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE and GROUP OF BANSHEE CLAN WARRIORS attack GUNSHIPS.

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GUNSHIPS return fire at GROUP OF BANSHEE CLAN WARRIORS.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

TSU’TEY and NEYTIRI attack GUNSHIPS.

TRUDY uses TRUDY’S GUNSHIP to attack GUNSHIP.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GUNSHIPS attack NEYTIRI.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE destroys the GUNSHIP chasing NEYTIRI.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GUNSHIP attacks NEYTIRI, killing NEYTIRI’S BANSHEE.

 

RESULTING SITUATION:

NEYTIRI is grounded and must fight on the ground.

 

 

BEAT 86 PLOTTING INFO

 

PAGE: 135-136

 

SUMMARY:

JAKE, TSU’TEY and GROUP OF BANSHEE CLAN WARRIORS try to break the line.

 

PROTAGONIST’S BEAT GOAL:

TEAM NA’VI wants to stop VALKYRIE GUNSHIP from reaching WELL OF SOULS.

 

BEAT AGENT’S BEAT GOAL:

QUARITCH wants to blow up WELL OF SOULS.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Progress of battle.

 

BEAT 86 SEQUENCE OF EVENTS

OPENING LOCATION:

INT. DRAGON GUNSHIP COCKPIT – DAY

 

OPENING SITUATION:

QUARITCH sees WELL OF SOULS and orders VALKYRIE PILOT to attack WELL OF SOULS.

Change location to: INT. VALKYRIE GUNSHIP BAY

GROUP OF FOOT SOLDIERS prepare to drop PALLETS OF EXPLOSIVES

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

Change location to: EXT. SKIES OF PANDORA – DAY

JAKE and TSU’TEY fly together.

JAKE tells TSU’TEY they have to stop the VALKYRIE GUNSHIPS at all costs.

JAKE, TSU’TEY and GROUP OF BANSHEE CLAN WARRIORS attack GUNSHIPS

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GUNSHIPS fight back.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

TSU’TEY’S BANSHEE is killed.

TSU’TEY falls to the ground badly injured.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

Change location to: RANDOM FOREST

NORM is hit by BULLETS while retreating.

 

PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

NORM continues firing GIANT MACHINE GUN.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

A MECH SUIT SOLDIER shoots NORM’S AVATAR BODY in the head.

 

PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

Change location to: INT. SITE 26/LINK MODULE -DAY

NORM’S AVATAR POD opens. NORM falls out reeling in pain.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

Change location to: EXT. RANDOM FOREST – DAY

Wearing a MECH SUIT, WAINFLEET approaches TSU’TEY and cuts TSU’TEY’S ANTENNA off.

 

RESULTING SITUATION:

TSU’TEY writhes in pain.

 

 

BEAT 87 PLOTTING INFO

PAGE: 137-138

 

SUMMARY:

EWA joins the fight.

 

PROTAGONIST’S BEAT GOAL:

EWA wants to protect PANDORA.

 

BEAT AGENT’S BEAT GOAL:

TEAM HUMAN wants to kill life on PANDORA.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Good guys get reinforcements and strike back.

 

BEAT 87 SEQUENCE OF EVENTS

 

OPENING LOCATION:

EXT. RANDOM FOREST – DAY

 

OPENING SITUATION:

NEYTIRI is hurt and hiding from approaching MECH SUIT WARRIORS.

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

NEYTIRI aims her BOW at a MECH SUIT WARRIOR.

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

MECH SUIT WARRIOR says something is coming at them.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

Change location to: EXT. WELL OF SOULS – DAY

MO’AT opens her eyes from prayer as she senses/realizes something.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

Change location to: EXT. RANDOM FOREST – DAY

GROUP OF HAMMERHEADS attack MECH SUIT WARRIORS.

GROUP OF VIPERWOLVES attack GROUP OF FOOT SOLDIERS.

GROUP OF BANSHEES attack GUNSHIPS.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE realizes EWA is helping them.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

A THANATOR approaches NEYTIRI and allows NEYTIRI to ride it.

 

RESULTING SITUATION:

NEYTIRI uses THANATOR to kill WAINFLEET.

 

 

 

 

BEAT 88 PLOTTING INFO

PAGE: 139

 

SUMMARY:

MAX leads GROUP OF SCIENTISTS to commandeer the AVATAR LAB.

 

PROTAGONIST’S BEAT GOAL:

MAX and GROUP OF SCIENTISTS wants to commandeer the AVATAR LAB.

 

BEAT AGENT’S BEAT GOAL:

DOOR threatens to let GROUP OF FOOT SOLDIERS into AVATAR LAB.

 

BEAT’S IMPACT ON PLOT PROGRESSION:

Rally the troops. Good guys hit back. Acquire new resource. Progress quest battle. Raise hope

 

BEAT 88 SEQUENCE OF EVENTS

OPENING LOCATION:

INT. RDA COMPOUND/CORRIDOR – DAY

 

OPENING SITUATION:

MAX is running with GROUP OF SCIENTISTS

 

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

Change location to: INT. AVATAR LAB – DAY

MAX and GROUP OF SCIENTISTS enter AVATAR LAB.

MAX uses RADIO tell JAKE, “They are in motion.”

 

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

The door is open.

 

PROTAGONIST’S REACTION TO AGENT’S ACTION:

 

MAX orders GROUP OF SCIENTISTS to blockade the door.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GROUP OF SCIENTISTS blockade the door.

 

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GROUP OF SCIENTISTS get in AVATAR PODS

 

PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

MAX runs down a connecting CORRIDOR.

 

RESULTING SITUATION:

Change location to: EXT. SITE 26/LINK MODULE – DAY

NORM stumbles out of the LINK MODULE carrying MACHINE GUN

 

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Detailed Plot Outline of “Good Will Hunting”

 View the original script on IMSDB.com

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CHARACTERS

Hero:

Will

Hero’s signature strength:

Genius

Hero’s signature flaw:

Won’t leave his comfort zone

Hero’s life goal #1:

Stay in a state of arrested development

Hero’s life goal #2:

Be genius

 

Hero’s antagonist:

Lambeau

Hero’s mentor:

Sean

Hero’s best Friend:

Chuckie

Hero’s love interest:

Skylar

One-off bad guys:

Clark: An opponent who thinks he has more of the hero’s signature strength than the hero does, but the hero proves his mastery of their signature strengths is greater.

Judge: An authority figure who has the power to punish the hero for his signature flaw and is in a position to be swayed by the Antagonist.

Bobby Champa: An opponent the hero wants to fight, who is tailor made to receive the wrath of the hero’s flaw.

 

QUEST CHAINS

 

Quest chain 1: Will wants to stay in a state of arrested development. (61 beats)

Quest chain 2 : Lambeau wants to find the next big genius (14 beats)

Quest chain 3: Will and Chuckie want to be best friends (25 beats)

Quest chain 4: Will and Skylar want to fall in love (31 beats)

Quest chain 5: Sean wants to stay in a state of arrested development(19 beats)

Quest chain 6: Will wants to stay out of jail. (30 beats)

Quest chain 7: Will wants to use his genius (10 beats)

Quest chain 8: Will wants to meet with Lambeau for math mentoring (8 beats)

Quest chain 9: Will wants to meet with a therapist for life mentoring (20 beats)

Quest chain 10: Lambeau wants to exploit Will (9 beats)

Quest chain 11: Will needs a real job. (18 beats)

 

ACTS

Act 1: Beats 1-12

Introduce all the main characters and give them each a strength, flaw and goal.

Act 2: Beats 13-22

The antagonist hunts for the hero while the hero meets his love interest.

Act 3: Beats 23-30

The antagonist traps the hero, and the hero fights back.

Act 4: Beats 31-39

The antagonist recruits a mentor for the hero, whom the hero rejects while getting closer to his love interest.

Act 5: Beats 40-51

The hero pulls away from the quest he should be on, but he’s no longer satisfied with his old life.

Act 6: Beats 52-59

The hero applies himself to his quest but pulls away again when he starts to make progress.

Act 7: Beats 60-73

With pressure mounting, the hero rides the fence and is even less satisfied with his old life. His allies finally help him overcome his signature flaw.

Act 8: Beats 74-83

Denouement

 

 

BEAT 1

Summary:

Will and his friends sit at a bar telling jokes and laughing.

 

Beat Functions:

Prologue

Introduce the hero

Introduce the hero’s goal

Introduce the hero’s flaw

Introduce the setting

Introduce the hero’s allies

Demonstration of character

Metaphor for the hero’s life

Begin Quest chain 1.

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 1: Introduction

 

BEAT 2

Summary:

Will is reading books at home while waiting to get picked up for work by Chuckie.

 

Beat Functions:

Introduce hero’s signature strength (Genius)

Introduce hero’s signature weakness (Won’t leave his comfort zone.)

Introduce hero’s home

Introduce here’s life goal #1 (Stay in a state of arrested development.)

Introduce hero’s life goal #2 (Be genius.)

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 2: Demonstrate how the hero is accomplishing his goals (Self-study and working a menial job)

Quest chain 3: Will and Chuckie want to be best friends

Step 1: Introduce Will and Chuckie’s routine

Quest chain 7: Will wants to use his genius

Step 1: Prologue

 

BEAT 3

Summary:

Lambeau challenges his students to solve an advanced math problem.

 

Beat Functions:

Introduce the antagonist

Backstory/setup of Quest Chain #1’s  inciting incident

Begin Quest chain 2.

 

Quest chain 2 : Lambeau wants to find the next big genius

Step 1: Introduction

Quest chain 7: Will wants to use his genius

Step 2: Antagonist creates an opportunity for the hero

 

BEAT 4

Summary:

Will and Chuckie goof around at their favorite hangout spot and make plans to go to a Harvard bar.

 

Beat Functions:

Begin Quest Chain 4.

Character development

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 3: Will’s normal life

Quest chain 3: Will and Chuckie want to be best friends

Step 2: Will’s normal life

Quest chain 4: Will and Skylar want to fall in love

Step 1: Prologue/setup to meeting Skylar

 

BEAT 5

Summary:

Sean sits on his roof looking morose, avoiding going to his college reunion.

 

Beat Functions:

Introduce the mentor

Establish mentor and antagonist as foils of each other

Begin Quest chain 5.

 

Quest chain 5: Sean wants to stay in a state of arrested development

Step 1: Introduction

 

BEAT 6

Summary:

At his class reunion, Lambeau’s students tell him someone has solved his math challenge.

 

Beat Functions:

Progress Quest chain 2

 

Quest chain 2 : Lambeau wants to find the next big genius

Step 2: Setup Lambeau discovering Will

Quest chain 7: Will wants to use his genius

Step 3: Will has used his genius secretly

 

BEAT 7

Summary:

Will and his team goof off and see Bobby Champa, a person who beat up Will in the past. (metaphor for Will’s father)

 

Beat Functions:

Setup to Will’s arrest

Demonstrate Will’s flaw (misplaced anger)

Introduce a little of Will’s backstory of abuse

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 4: Show will’s flaw holding him back

Quest chain 3: Will and Chuckie want to be best friends

Step 3: More of Will’s normal life

 

BEAT 8

Summary:

Lambeau tries and fails to find out who solved his math challenge by searching among his students in the hallway of MIT. Then he issues a new challenge.

 

Beat Functions:

Antagonist fails to achieve his goal. (find the next big genius)

Antagonist creates a new, escalated challenge.

 

Quest chain 2 : Lambeau wants to find the next big genius

Step 3: Fail first attempt. Begin second attempt.

Quest chain 7: Will wants to use his genius

Step 4: Antagonist creates a new challenge for Will.

 

BEAT 9

Summary:

Will, Chuckie, Morgan and Billy ride in Chuckie’s Cadillac talking about first world poor people’s problems.

 

Beat Functions:

Setup Will getting arrested

Character development

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 5: Show will’s flaw holding him back

Quest chain 3: Will and Chuckie want to be best friends

Step 4: More of Will’s normal life

 

BEAT 10

Summary:

Chuckie convinces Morgan to backup Will in a fight.

 

Beat Functions:

Character development

 

Quest chain 3: Will and Chuckie want to be best friends

Step 5: Chuckie demonstrates he’ll do anything for Will.

 

BEAT 11

Summary:

Will, Chuckie, Billy and Morgan fight Bobby Champa and his crew, ending with Will being arrested

 

Beat Functions:

Fight scene

Act 1 threshold

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 6: Will demonstrates he can’t control his flaw , and it is destroying his life.

Quest chain 3: Will and Chuckie want to be best friends

Step 6: Chuckie continues to demonstrates he’ll do anything for Will.

 

BEAT 12

Summary:

Sean sits morose on his roof having skipped his class reunion.

 

Beat Functions:

Demonstrate mentor’s flaw (arrested development)

 

Quest chain 5: Sean wants to stay in a state of arrested development

Step 2: Sean fails to confront the past, which is holding him back.

 

BEAT 13

Summary:

Chuckie picks up Will from the courthouse after being arrested.

 

Beat Functions:

Begin Quest chain 6

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 7: Will suffers the consequences of his failure at the end of Act 1.

Quest chain 3: Will and Chuckie want to be best friends

Step 7: Chuckie helps Will while enabling his self-destructive behavior.

Quest chain 6: Will wants to stay out of jail.

Step 1: Introduction

 

BEAT 14

Summary:

Lambeau and his students gather in class to learn who solved the second math challenge. They fail to achieve their goal. Lambeau creates a new goal for Will.

 

Beat Functions:

Antagonist fails his second attempt.

Antagonist begins new, escalated attempt.

 

Quest chain 2 : Lambeau wants to find the next big genius

Step 4: Fail second attempt. Begin third attempt.

Quest chain 7: Will wants to use his genius

Step 5: Will has used his genius in secret again, and the antagonist creates a new challenge for him.

 

BEAT 15

Summary:

Lambeau catches Will solving the third math challenge, but Will runs away.

 

Beat Functions:

Hero’s refusal of the call

Antagonist makes progress in Quest chain 2

Antagonist and hero meet for the first time

Hero’s flaw negatively impacts his life again (Will feels the need to quit his job.)

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 8: Refusal of the call

Quest chain 2 : Lambeau wants to find the next big genius

Step 5: Lambeau succeeds at finding his genius, but it’s a false victory as Will runs away.

Quest chain 7: Will wants to use his genius

Step 6: Refusal of the call

 

BEAT 16

Summary:

Will, Chuckie, Billy and Morgan go to Casey’s bar as discussed in Beat 4. Will says he lost his job and Chuckie says he can get him a new job.

 

Beat Functions:

Progress in all Quest chains present

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 9: Will suffers the consequences of his refusal of the call

Quest chain 3: Will and Chuckie want to be best friends

Step 8: Chuckie helps Will while enabling his self-destructive behavior again.

Quest chain 2 : Lambeau wants to find the next big genius

Step 6: Will makes it harder for Lambeau to find him by quitting his job.

Quest chain 4: Will and Skylar want to fall in love

Step 2: Travel to where the hero will meet his Skylar

 

BEAT 17

Summary:

Chuckie hits on Skylar and Lydia at a Harvard bar.

 

Beat Functions:

Introduce Skylar

Setup for Will helping Chuckie like Chuckie has been helping Will.

 

Quest chain 3: Will and Chuckie want to be best friends

Step 9: Chuckie sets himself up for trouble in a way that Will is perfectly suited to save him.

Quest chain 4: Will and Skylar want to fall in love

Step 3: Introduce the Skylar

 

BEAT 18

Summary:

Chuckie gets humiliated intellectually by Clark.

 

Beat Functions:

Introduce a conflict for Will to demonstrate his strength and impress his Skylar

 

Quest chain 3: Will and Chuckie want to be best friends

Step 10: Chuckie’s flaw (ignorance) gets in trouble.

Quest chain 4: Will and Skylar want to fall in love

Step 4: Clark creates an opportunity for Will to impress Skylar.

 

BEAT 19

Summary:

Will saves Chuckie by humiliating Clark intellectually.

 

Beat Functions:

Demonstration of hero’s signature strength (genius)

State the stakes (Staying in arrested development leads to perpetual poverty.)

Fight scene

Act 2 threshold

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 10: Will glorifies his poverty and is reminded of the consequences

Quest chain 3: Will and Chuckie want to be best friends

Step 11: Will saves Chuckie.

Quest chain 4: Will and Skylar want to fall in love

Step 5: Will impresses Skylar

Quest chain 7: Will wants to use his genius

Step 7: Will uses his genius successfully

 

BEAT 20

Summary:

Skylar gives Will his prize for beating Act 2 threshold beat-antagonist (Clark)

 

Beat Functions:

Act 2 prize  (Skylar’s number)

Progress Will and Skylar want to fall in love

 

Quest chain 4: Will and Skylar want to fall in love

Step 6: Skylar gives Will her phone number.

 

BEAT 21

Summary:

Will taunts Clark with Skylar’s phone number.

 

Beat Functions:

Victory dance

 

Quest chain 4: Will and Skylar want to fall in love

Step 7: Will demonstrates that he’s kept Skylar’s phone number.

 

BEAT 22

Summary:

Chuckie takes Will home from the bar.

 

Beat Functions:

Transit/transition

Demonstrate the quality of Will’s life

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 11: Will returns from Harvard to his poverty stricken neighborhood

Quest chain 3: Will and Chuckie want to be best friends

Step 12: Chuckie helps Will by taking him home.

 

BEAT 23

Summary:

Lambeau looks for Will by talking to Will’s previous employer.

 

Beat Functions:

Chase

Find a clue

 

Quest chain 2 : Lambeau wants to find the next big genius

Step 7: Antagonist searches for Will and finds a clue (Will’s parole officer’s phone number).

 

BEAT 24

Summary:

Will fails to argue his court case before the judge. Lambeau intercedes to save and indebt him.

 

Beat Functions:

Conflict in Quest chain 6

Failure in Quest chain 7

Success in Quest chain 2

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 12: Will doesn’t take his court case seriously

Quest chain 6: Will wants to stay out of jail.

Step 2: Will fails to win his court case. Lambeau intercedes and creates new conditions for Quest chain 6.

Quest chain 7: Will wants to use his genius

Step 8: Will uses his genius unsuccessfully due to repeated failures in Quest chain 1.

Quest chain 2: Lambeau wants to find the next big genius

Step 8: Lambeau searches for Will and finds a clue (Will’s parole officer’s phone number).

 

BEAT 25

Summary:

Will calls Skylar from jail asking for a date and legal representation.

 

Beat Functions:

Progress Will and Skylar want to fall in love

Will fails to find an alternative solution to staying out of jail

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 13: Will’s flaw (arrested development) has limited his options in life.

Quest chain 6: Will wants to stay out of jail.

Step 3: Will tries to find an alternative solution to accepting Lambeau’s help

. Quest chain 4: Will and Skylar want to fall in love

Step 8: Will contacts Skylar in an unflattering manner.

 

BEAT 26

Summary:

Lambeau explains to Will the conditions of his release from jail. (Will wants to meet with Lambeau for math mentoring and see a therapist)

 

Beat Functions:

Create two new conditions for Quest chain 6.

State the stakes of Quest chain 6

Begin Quest chain 8: Will wants to meet with Lambeau for math mentoring

Begin Quest chain 9: Will wants to meet with a therapist for life mentoring

Foreshadow conflict in Quest chain 9

Provide hero with resource for next conflict in Quest chain 9  (Knowledge of henry Limpkin’s books)

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 14: Will refuses to cooperate with Quest chain 9.

Quest chain 2 : Lambeau wants to find the next big genius

Step 9: Lambeau finds Will.

Quest chain 6: Will wants to stay out of jail.

Step 4: Lambeau creates two conditions for Will to stay out of jail.

Quest chain 8: Will wants to meet with Lambeau for math mentoring

Step 1: Introduction

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 1: Introduction/Refusal of the call/Receive useful information

 

BEAT 27

Summary:

Will tells Chuckie the results of his trial.

 

Beat Functions:

Restate the conditions of Quest chain 6.

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 15: Will hides his true self from his best friend.

Quest chain 6: Will wants to stay out of jail.

Step 5: Restate the stakes and conditions.

Quest chain 3: Will and Chuckie want to be best friends

Step 13: Will hides his true self from his best friend.

 

BEAT 28

Summary:

Will reads Henry Limpkin’s book.

 

Beat Functions:

Prepare for conflict in Quest chain 9

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 16: Will prepares to fight to defend his flaw.

Quest chain 6: Will wants to stay out of jail.

Step 6: Will prepares to do something that will conflict with his goal (to stay out of jail).

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 2: Prepare for conflict

 

BEAT 29

Summary:

Will meets with Henry Lipkin, who states the stakes and conditions of Quest chain 1, and Will rejects both Henry Lipkin and the message.

 

Beat Functions:

State the stakes of Quest chain 1 (The pressure Will feels is holding him back)

State the conditions of Quest chain 1 (let go of the past)

Hero’s flaw yields false victory

Major conflict in Quest chain 9

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 17: Will uses his flaw again.

Quest chain 6: Will wants to stay out of jail.

Step 7: Will’s flaw causes him to fail to meet the condition of his goal

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 3: Major conflict with false victory

 

 BEAT 30

Summary:

Lipkin storms out of his session with Will, embarrassing Lambeau.

 

Beat Functions:

Repercussion

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 18: Will is unrepentant.

Quest chain 6: Will wants to stay out of jail.

Step 8: Will’s false failure escalates the stakes and limits his options

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 4: Repercussion of previous beat’s conflict

 

BEAT 31

Summary:

Will and Lambeau work on a theorem. Lambeau states Will’s flaw and gives him advice on how to fix it. Lambeau sets up Will’s next conflict.

 

Beat Functions:

Restate the stakes of Quest chain 1

Restate the condition of Quest chain 1

Setup next conflict in Quest chain 9

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 19: Will rejects advice that could help him again.

Quest chain 2 : Lambeau wants to find the next big genius

Step 10: Lambeau mentors Will.

Quest chain 6: Will wants to stay out of jail.

Step 9: Will’s flaw causes him to fail to meet the condition of his goal

Quest chain 8: Will wants to meet with Lambeau for math mentoring

Step 2: First meeting

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 5: Setup next meeting/conflict

 

BEAT 32

Summary:

Will insults and drives off a hypnotist in Lambeau’s office/presence.

 

Beat Functions:

Second major conflict/false victory in Quest chain 9

Setup next major conflict in Quest chain 9

Setup combining Quest chain 5 with Quest chain 9

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 20: Will rejects exploring his past.

Quest chain 6: Will wants to stay out of jail.

Step 10: Will’s flaw causes him to fail to meet the condition of his goal again

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 6: Second major conflict

Quest chain 5: Sean wants to stay in a state of arrested development

Step 3: Lambeau gives backstory on Sean (Lambeau and Sean were college roommates) and prepares to introduce him to Will

 

BEAT 33

Summary:

Sean lectures a bored class about the importance of therapists gaining their client’s trust, and Lambeau interrupts his class to talk about Will.

 

Beat Functions:

Progress in Quest chain 9

Character development

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 21: Sean states a condition of Will confronting his past (trust Sean).

Quest chain 6: Will wants to stay out of jail.

Step 11: Lambeau searches for another therapist for Will

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 7: Lambeau searches for another therapist for Will

Quest chain 5: Sean wants to stay in a state of arrested development

Step 4: Sean is a dejected professor who is given an opportunity to confront his own past by the antagonist, who is a bad memory from his own past.

 

BEAT 34

Summary:

Will and Skylar go on their first date.

 

Beat Functions:

Foreshadow complication (Skylar is leaving for Stanford at the end of the semester)

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 22: Skylar mentions Will’s disdain for success and preference for poverty.

 

. Quest chain 4: Will and Skylar want to fall in love

Step 9: Will and Skylar’s first date

 

BEAT 35

Summary:

Sean and Lambeau make small talk and reminisce at a diner.

 

Beat Functions:

Sean demonstrates his history of arrested development

Introduce background info (Sean’s wife, Nancy, died)

Refusal of the call (Sean refuses to see Will but relents)

 

Quest chain 2 : Lambeau wants to find the next big genius

Step 11: Lambeau prepares to enlist Sean’s help.

Quest chain 6: Will wants to stay out of jail.

Step 12: Lambeau prepares to enlist Sean’s help

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 8: Lambeau prepares to enlist Sean’s help

Quest chain 5: Sean wants to stay in a state of arrested development

Step 5: Sean demonstrates his state of arrested development and the cause (his wife, Nancy’s, death)

 

BEAT 36

Summary:

Will and Skylar make small talk at a diner and kiss.

 

Beat Functions:

Escalate Quest chain 9

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 23: Will shamelessly mentions how poor he is.

Quest chain 4: Will and Skylar want to fall in love

Step 10: Will and Skylar’s first kiss

 

BEAT 37

Summary:

Lambeau convinces Sean to be Will’s therapist.

 

Beat Functions:

Sean accepts a cataclysmic opportunity to confront his demons

Sean accepts the role as Will’s mentor

State the stakes of Quest chain 1 (Will could be historically significant if he overcomes his fears)

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 24: Lambeau restates the stakes (Will could be historically significant if he overcomes his fears.)

Quest chain 2 : Lambeau wants to find the next big genius

Step 12: Lambeau enlists Sean’s help.

Quest chain 6: Will wants to stay out of jail.

Step 13: Lambeau enlists Sean’s help

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 9: Lambeau enlists Sean’s help

Quest chain 5: Sean wants to stay in a state of arrested development

Step 6: Sean refuses Lambeau’s request to help Will but relents

 

BEAT 38

Summary:

Will meets with Sean for their first session. Will attempts to insult Sean repeatedly until he finds one that gets under Sean’s skin. He insult’s Sean’s wife, and Sean chokes/threatens Will.

 

Beat Functions:

Major conflict in Quest chain 9

Major conflict in Quest chain 5

 

Quest chain 6: Will wants to stay out of jail.

Step 14: Will meets with Sean

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 10: Will meets with Sean for the first time

Quest chain 5: Sean wants to stay in a state of arrested development

Step 7: Will goads Sean into expressing how emotionally Nancy’s death has affected him

 

BEAT 39

Summary:

Sean tells Lambeau he wants to continue seeing Will.

 

Beat Functions:

Sean makes progress in confronting his demon Quest chain 5

 

Quest chain 6: Will wants to stay out of jail.

Step 15: Sean will continue to be Will’s therapist

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 11: Sean will continue to be Will’s therapist

Quest chain 5: Sean wants to stay in a state of arrested development

Step 8: Sean commits to confronting his past by submitting himself to Will’s attacks

 

BEAT 40

Summary:

Will and Skylar go on their second date, and Will lies that he has a big, happy family.

 

Beat Functions:

Will’s flaw sets up a future conflict in Quest Chain 4

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 25: Will refuses to open up to Skylar and be honest about his life

Quest chain 4: Will and Skylar want to fall in love

Step 11: Will and Skylar’s second date

 

BEAT 41

Summary:

Sean sits at his small, dirty apartment alone drinking and thinking.

 

Beat Functions:

Repercussion of conflict

Preparation

Soul searching

 

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 12: Sean prepares for his next meeting with Will

Quest chain 5: Sean wants to stay in a state of arrested development

Step 9: Sean confronts his inner demons via personal reflection

 

BEAT 42

Summary:

Sean lectures Will about being an inexperienced boy and needing to talk about his past.

 

Beat Functions:

Major moment of truth for Will

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 26: Major turning point.

Quest chain 6: Will wants to stay out of jail.

Step 16: Will sees Sean again

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 13: Sean cuts Will down to size

Quest chain 5: Sean wants to stay in a state of arrested development

Step 10: Sean gives backstory about his traumatic life and how it made him stronger.

 

BEAT 43

Summary:

Will tries to call Skylar but hangs up.

 

Beat Functions:

Refusal of the call

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 27: Will almost opens up to Skylar but backs out, lying to his best friend also.

Quest chain 4: Will and Skylar want to fall in love

Step 12: Will still hides his true self from Skylar.

Quest chain 3: Will and Chuckie want to be best friends

Step 14: Will still hides his true self from his best friend.

 

BEAT 44

Summary:

Will meets with Sean and doesn’t say anything during their session. Afterwards, Sean debriefs with Lambeau.

 

Beat Functions:

Will goes on the offensive

Refusal of the call

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 28: Will goes to therapy but doesn’t participate.

Quest chain 6: Will wants to stay out of jail.

Step 17: Will goes to therapy but doesn’t participate.

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 14: Will goes to therapy but doesn’t participate.

Quest chain 5: Sean wants to stay in a state of arrested development

Step 11: Sean has found his confidence and is in a power play with Will. Sean refuses to talk/break first.

 

BEAT 45

Summary:

Chuckie drops Will off from work at night, picks Will up in the morning for work and mentors Will at work doing demolition. It’s a dreary life.

 

Beat Functions:

Montage

Repercussions of refusal of the call

Will is rethinking his life

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 29: Will continues his dreary, poverty-stricken life.

Quest chain 3: Will and Chuckie want to be best friends

Step 15: Will is having less fun with Chuckie.

 

BEAT 46

Summary:

Will, Chuckie and their friends joke at a South Boston bar about women. Will sees his future with his friends and decides to go home early despite protests from his friends to keep living this way.

 

Beat Functions:

Change of heart

Character growth

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 30: Will isn’t as into his dreary, poverty-stricken night life as he used to be.

Quest chain 3: Will and Chuckie want to be best friends

Step 16: Will decides not to spend all night drinking with his friends and chasing trashy women.

 

BEAT 47

Summary:

Will and Lambeau enjoy solving a math problem together.

 

Beat Functions:

Change of heart

Character growth

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 31: Will is moving away from his state of arrested development.

Quest chain 2 : Lambeau wants to find the next big genius

Step 13: Lambeau makes progress mentoring Will.

Quest chain 6: Will wants to stay out of jail.

Step 18: Will participates willingly in his mentorship with Lambeau

Quest chain 8: Will wants to meet with Lambeau for math mentoring

Step 3: Will participates willingly in his mentorship with Lambeau

 

BEAT 48

Summary:

Will opens up in his session with Sean.

 

Beat Functions:

Change of heart

Character growth

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 32: Will is moving away from his state of arrested development but retracts at the end.

Quest chain 6: Will wants to stay out of jail.

Step 19: Will participates willingly in his session with Sean but retracts at the end.

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 15: Will participates willingly in his session with Sean but retracts at the end.

Quest chain 5: Sean wants to stay in a state of arrested development

Step 12: Sean accidentally admits he’s in a state of arrested development. He can’t move on past the death of his wife and allow himself to feel love again.

Quest chain 4: Will and Skylar want to fall in love

Step 13: Will admits he’s been avoiding Skylar because he’s afraid to get too close and have to open up.

 

BEAT 49

Summary:

Will sneaks into Skylar’s dorm and asks for another date. Skylar reluctantly refuses, saying she has homework to do.

 

Beat Functions:

Change of heart

Character growth

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 33: Will commits to pursuing his relationship with Skylar, despite the risks.

Quest chain 4: Will and Skylar want to fall in love

Step 14: Will tries to get another date, but he has to overcome a complication first (Skylar’s homework).

 

BEAT 50

Summary:

Will does Skylar’s homework for her.

 

Beat Functions:

Change of heart

Character growth

Display of strength

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 34: Will goes out of his way to use his strength to continue his relationship with Skylar.

Quest chain 4: Will and Skylar want to fall in love

Step 15: Will goes out of his way to use his strength to continue his relationship with Skylar.

 

BEAT 51

Summary:

Will gives Skylar her completed homework, and she agrees to go on a date with him.

 

Beat Functions:

Change of heart

Character growth

Quest chain 4 is back on track

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 35: Will completes his task to continue his relationship with Skylar.

Quest chain 4: Will and Skylar want to fall in love

Step 16: Will completes his task to continue his relationship with Skylar.

 

BEAT 52

Summary:

Will and Sean open up to each other in session, and Sean gives Will advice about relationships, missed opportunities, regret and the cost of living.

 

Beat Functions:

Change of heart

Character growth

Backstory

Setup resolution of Quest chain 4

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 36: Will opens up to Sean.

Quest chain 4: Will and Skylar want to fall in love

Step 16: Will gets advice on love from his mentor.

Quest chain 6: Will wants to stay out of jail.

Step 20: Will participates willingly in his session with Sean.

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 16: Will participates willingly in his session with Sean.

Quest chain 5: Sean wants to stay in a state of arrested development

Step 13: Sean gives more backstory from his love life that applies to Will’s life (Regretting doing nothing is worse than suffering the pain that comes with doing something).

 

BEAT 53

Summary:

Will improves on a famous mathematician’s theory in his session with Lambeau.

 

Beat Functions:

Change of heart

Character growth

End Quest chain 2, leading to Quest chain 10

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 37: Will opens up to Sean.

Quest chain 2: Lambeau wants to find the next big genius

Step 14: Lambeau makes major progress mentoring Will. End Quest chain 2.

Quest chain 6: Will wants to stay out of jail.

Step 21: Will participates willingly in his session with Sean.

Quest chain 8: Will wants to meet with Lambeau for math mentoring

Step 4: Will participates willingly in his mentorship with Lambeau

 

BEAT 54

Summary:

Will and Skylar are in a post-coital embrace. Skylar demands to meet Will’s friends and/or family.

 

Beat Functions:

Lover gets closer

Change of heart

Character growth

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 38: Will reluctantly agrees to let Skylar meet his friends but still isn’t honest with her.

Quest chain 4: Will and Skylar want to fall in love

Step 17: Will reluctantly agrees to let Skylar meet his friends but still isn’t honest with her.

 

BEAT 55

Summary:

Skylar goes out drinking with Will and his friends

 

Beat Functions:

Lover gets closer

Comic relief

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 39: Will reluctantly takes Skylar on a date with his friends.

Quest chain 4: Will and Skylar want to fall in love

Step 18: Will reluctantly takes Skylar on a date with his friends.

Quest chain 3: Will and Chuckie want to be best friends

Step 17: Chuckie meets Skylar.

 

BEAT 56

Summary:

After leaving the bar, Will takes Chuckie’s car to drive Skylar home and lies about having 12 brothers again.

 

Beat Functions:

Setup conflict in Quest chain 4

Regression after progression

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 40: Will continues lying to Skylar after sharing part of his life with her.

Quest chain 4: Will and Skylar want to fall in love

Step 19: Will continues lying to Skylar after sharing part of his life with her.

Quest chain 3: Will and Chuckie want to be best friends

Step 18: Chuckie learns Will is lying to Skylar about his true self.

 

BEAT 57

Summary:

Lambeau makes arrangements at a party to pimp out Will to his colleagues

 

Beat Functions:

Betrayal

Begin Quest chain 10

The Antagonist shows his flaw

 

Quest chain 10: Lambeau wants to exploit Will

Step 1: Lambeau prepares to exploit Will. Backstory shows he’s already begun.

Quest chain 11: Will needs a real job.

Step 1: Prologue to quest

 

BEAT 58

Summary:

Lambeau tells Sean he’s arranged job interviews for Will, and they argue whether he’s ready or not.

 

Beat Functions:

Restate the stakes (Will become Einstein or the Unibomber)

State the condition of failure (Push Will too hard)

State the condition of success (Give Will time to finish therapy)

Setup conflict in Quest chain 6, 8 and 10

The Antagonist shows his flaw

Catalyst for conflict between Quest chain 10 and Quest chain 1, 5 and 7

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 41: Restate the stakes and conditions.

Quest chain 5: Sean wants to stay in a state of arrested development

Step 14: Reveal conflict with Lambeau from the past. Create new conflict with Lambeau

Quest chain 10: Lambeau wants to exploit Will

Step 2: Lambeau prepares to exploit Will. Backstory shows he’s already begun.

Quest chain 11: Will needs a real job.

Step 2: Lambeau foreshadows that he’s arranged job interviews for Will.

 

BEAT 59

Summary:

Chuckie impersonates Will at a job interview and hustles the interviewers for cash.

 

Beat Functions:

Failure for Lambeau in Quest chain 10

False victory in Quest chain 7

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 42: Will hasn’t grown enough to be ready for the next level (getting a real job)

Quest chain 6: Will wants to stay out of jail.

Step 22: Will insults the man keeping him out of jail.

Quest chain 10: Lambeau wants to exploit Will

Step 3: Lambeau fails to impress his colleagues with Will

Quest chain 3: Will and Chuckie want to be best friends

Step 19: Chuckie helps Will in a conflict

Quest chain 11: Will needs a real job.

Step 3: Will rejects his need for a real job.

 

BEAT 60

Summary:

On a study date on the Harvard lawn, Skylar states Will’s flaw and implies he should move to California with her in two months.

 

Beat Functions:

Will and Skylar open up to each other a little more

Lovers get closer

Setup conflict in Quest chains 1 and 4

Will’s backstory

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 43: Skylar states Will’s flaw and gives Will an opportunity, which he views as a threat because of his flaw.

Quest chain 4: Will and Skylar want to fall in love

Step 20: Skylar states what Will must do to keep her (move), but that requires overcoming his flaw.

Quest chain 11: Will needs a real job.

Step 4: Skylar questions Will’s refusal to get a real job.

 

BEAT 61

Summary:

Skylar visits Chuckie at his house and asks why Will is so distant. Chuckie says Will have never liked a girl the way he likes Skylar.

 

Beat Functions:

State the hero is in love

Lover gets closer

State the conflict in Quest chain 4 (Will is holding back from Skylar and lying to her)

Create a time limit with consequences (Leave with Skylar in two months or lose her forever)

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 44: State Will’s flaw

Quest chain 3: Will and Chuckie want to be best friends

Step 20: Chuckie helps Will’s lover get closer to Will

Quest chain 4: Will and Skylar want to fall in love

Step 21: Skylar states what Will must do to keep her (move to California in two months), but that requires overcoming his flaw.

 

BEAT 62

Summary:

Will humiliates Lambeau by out-mathing him, and Lambeau gets mad at will for embarrassing him at the interview. They both demonstrate and state how their flaws conflict and affect each other

 

Beat Functions:

State Will’s flaw (won’t fulfill his potential)

State Lambeau’s flaws (Arrogance, jealousy and fear of humiliation)

Major conflict between Will and Lambeau’s flaws and missions

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 45: Restate Will’s flaw

Quest chain 6: Will wants to stay out of jail.

Step 23: Will insults the man keeping him out of jail.

Quest chain 10: Lambeau wants to exploit Will

Step 4: Through losing a conflict with Will, Lambeau is forced to reveal his flaws and fears

Quest chain 11: Will needs a real job.

Step 5: Lambeau tells Will he needs a real job.

 

BEAT 63

Summary:

While sleeping at Skylar’s dorm, Skylar asks Will to move to California with her, and Will blows up on her, admitting his past and telling her he doesn’t lover her.

 

Beat Functions:

Major conflict between Will and Skylar

Major progress in will opening up, but false victory/refusal of the call

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 46: Will opens up fully to Skylar in anger and tells her he doesn’t love her.

Quest chain 4: Will and Skylar want to fall in love

Step 22: Will opens up fully to Skylar in anger and tells her he doesn’t love her.

Quest chain 11: Will needs a real job.

Step 6: Will tells Skylar he can’t move because he has a job he’s tied to.

 

BEAT 64

Summary:

Will goes to a job interview with the NSA and insults the interviewers.

 

Beat Functions:

Comic relief

Conflict in will getting a job with Lambeau’s associates

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 47: Will continues to refuse taking getting a job seriously.

Quest chain 10: Lambeau wants to exploit Will

Step 5: Will continues to refuse taking getting a job seriously.

Quest chain 11: Will needs a real job.

Step 7: Will willingly goes to a job interview but doesn’t really want the job.

 

BEAT 65

Summary:

Will hangs out with Chuckie and Morgan at Chuckie/his mom’s house and takes little joy in his normal routine.

 

Beat Functions:

Change of heart

Character growth

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 48: Will participates in his normal life but takes no joy from it.

Quest chain 3: Will and Chuckie want to be best friends

Step 21: Will is not taking the joy he once did from his small time friends.

 

BEAT 66

Summary:

Will calls Skylar and says he’s looking for a real job to impress Skylar, but he won’t tell her he loves her or move to California with her.

 

Beat Functions:

Minor progress in Quest chain 1

Major conflict in Quest chain 4

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 49: Will says he’s looking for a real job to impress Skylar, but he won’t tell her he loves her or move to California with her.

Quest chain 4: Will and Skylar want to fall in love

Step 23: Will says he’s looking for a real job to impress Skylar, but he won’t tell her he loves her or move to California with her.

Quest chain 11: Will needs a real job.

Step 8: Will tells Skylar he looking for a new job.

 

BEAT 67

Summary:

Over several scenes spliced between cuts to and from Beat 68, Will works with Lambeau in Sean’s office.

 

Beat Functions:

Mince beat (Beats 67 and 68 spliced together)

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 50: Will cooperates with Lambeau in their math mentoring session.

Quest chain 4: Will and Skylar want to fall in love

Step 24: Will sees a baseball card on Sean’s desk, representative of Sean’s marriage. It gets Will thinking about the risk of not living and loving vs coming out of his comfort zone.

Quest chain 6: Will wants to stay out of jail.

Step 24: Will cooperates with Lambeau in their math mentoring session.

Quest chain 8: Will wants to meet with Lambeau for math mentoring

Step 5: Will cooperates with Lambeau in their math mentoring session.

Quest chain 5: Sean wants to stay in a state of arrested development

Step 15: Will sees a baseball card on Sean’s desk, representative of Sean’s marriage. It gets Will thinking about the risk of not living and loving vs coming out of his comfort zone.

 

BEAT 68

Summary:

Over several scenes spliced between cuts to and from Beat 67, Skylar slowly boards an airplane to California.

 

Beat Functions:

Mince beat (Beats 67 and 68 spliced together)

Dramatic waiting for the lover to show up

Clock is running out to do the right thing

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 51: Will is still deliberating his life while his lover leaves for good.

Quest chain 4: Will and Skylar want to fall in love

Step 25: Will is still deliberating his life while his lover leaves for good.

 

BEAT 69

Summary:

During their therapy session, Sean gets under Will’s skin by throwing his flaws in his face. Will lashes back, throwing Sean’s flaws in his face. Sean is the victor in the power play.

 

Beat Functions:

Major conflict in/between Quest chain 1, 4, 9, 5

State the hero’s flaws

State the mentor’s flaws

Hero and mentor’s flaws conflict

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 52: Will defends wasting his life in his comfort zone.

Quest chain 7: Will wants to use his genius

Step 9: Sean asks Will why he worked at Harvard and solved puzzles in secret

Quest chain 4: Will and Skylar want to fall in love

Step 26: Sean lectures Will about how love requires opening up and letting yourself be vulnerable.

Quest chain 6: Will wants to stay out of jail.

Step 25: Will attends his session with Sean.

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 17: Will attends his session with Sean and refuses to leave when Sean tells him to.

Quest chain 5: Sean wants to stay in a state of arrested development

Step 16: Will throws Sean’s state of arrested development in Sean’s face.

Quest chain 11: Will needs a real job.

Step 9: Will defends keeping his old job and life.

 

BEAT 70

Summary:

While working demolition with Chuckie, Will takes his anger out on a wall with a hammer.

 

Beat Functions:

Will’s will is breaking.

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 53: Will attempts to lead his normal life but is in major conflict with himself.

Quest chain 3: Will and Chuckie want to be best friends

Step 22: Chuckie and his lifestyle are losing their hold on Will.

Quest chain 11: Will needs a real job.

Step 10: Will’s current job is losing its hold on Will.

 

BEAT 71

Summary:

Will doesn’t show up for his mentoring session with Lambeau. Lambeau threatens Sean that he’ll revoke Will’s parole, but secretly he lies on his probation report and says Will attended the session.

 

Beat Functions:

False failure in Quest chain 6

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 53: Will doesn’t show up to his meeting with Lambeau.

Quest chain 6: Will wants to stay out of jail.

Step 26: Will doesn’t show up to his meeting with Lambeau.

Quest chain 8: Will wants to meet with Lambeau for math mentoring

Step 6: Will doesn’t show up to his meeting with Lambeau.

Quest chain 10: Lambeau wants to exploit Will

Step 6: Will doesn’t show up to his meeting with Lambeau, but Lambeau doesn’t report him and risk losing him..

 

BEAT 72

Summary:

After a long day of work, Chuckie tells Will to fulfill his potential or he’s going to kick his ass.

 

Beat Functions:

Major conflict in Quest chain 3

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 54: Chuckie tells Will to fulfill his potential or he’s going to kick his ass.

Quest chain 3: Will and Chuckie want to be best friends

Step 23: Chuckie tells Will to fulfill his potential or he’s going to kick his ass.

Quest chain 7: Will wants to use his genius

Step 10: Chuckie tells Will to fulfill his potential or he’s going to kick his ass.

Quest chain 4: Will and Skylar want to fall in love

Step 27: Chuckie tells Will to fulfill his potential or he’s going to kick his ass, even though it means leaving his friends behind with his past.

Quest chain 11: Will needs a real job.

Step 11: Chuckie tells Will to fulfill his potential or he’s going to kick his ass.

 

BEAT 73

Summary:

Lambeau shows up at Will’s meeting with Sean before Will arrives and argues with Sean about pushing Will too hard.

 

Beat Functions:

Major conflict in Quest chain 5

Restate the hero’s flaw

Restate the stakes in Quest chain 1

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 55: Repercussion of Will not showing up to his meeting with Lambeau.

Quest chain 6: Will wants to stay out of jail.

Step 27: Repercussion of Will not showing up to his meeting with Lambeau.

Quest chain 8: Will wants to meet with Lambeau for math mentoring

Step 7: Repercussion of Will not showing up to his meeting with Lambeau.

Quest chain 5: Sean wants to stay in a state of arrested development

Step 17: Lambeau throws Sean’s state of arrested development in Sean’s face and accuses Sean of being jealous of Lambeau’s success. Sean admits he resents Lambeau’s arrogance.

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 18: Will shows up late to his meeting with Sean.

Quest chain 10: Lambeau wants to exploit Will

Step 7: Lambeau is angry Will’s absence is embarrassing him.

Quest chain 11: Will needs a real job.

Step 12: Lambeau and Sean argue whether Will is ready for a real job.

 

BEAT 74

Summary:

Will shows up to his last meeting with Sean. Lambeau leaves. Will opens up completely to Sean, and Sean neutralizes Will’s flaw with a hug and telling him his child abuse wasn’t his fault.

 

Beat Functions:

Final showdown

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 56: Sean neutralizes Will’s flaw.

Quest chain 6: Will wants to stay out of jail.

Step 28: Will shows up to his meeting with Sean.

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 19: Will shows up late to his last meeting with Sean.

 

BEAT 75

Summary:

Will walks around town with new eyes. He goes into a business and applies for a job seriously.

 

Beat Functions:

Montage

Will receives the prize for facing his flaw (a new life)

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 56: Will receives the prize for facing his flaw (a new life)

Quest chain 11: Will needs a real job.

Step 13: Will applies for a real job.

 

BEAT 76

Summary:

Chuckie gives Will a POS car for his birthday.

 

Beat Functions:

Prize

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 57: Chuckie rewards Will with a car for getting a real job.

Quest chain 3: Will and Chuckie want to be best friends

Step 24: Chuckie rewards Will with a car for getting a real job.

Quest chain 11: Will needs a real job.

Step 14: Chuckie rewards Will with a car for getting a real job.

 

BEAT 77

Summary:

Will says goodbye to Sean, who tells him to only take the job if he really wants it.

 

Beat Functions:

Conflict between Quest chain 4 and 11

Denouement

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 57: Chuckie rewards Will with a car for getting a real job.

Quest chain 6: Will wants to stay out of jail.

Step 29: Will sees Sean even though he doesn’t have to.

Quest chain 9: Will wants to meet with a therapist for life mentoring

Step 20: Will sees Sean even though he doesn’t have to.

Quest chain 4: Will and Skylar want to fall in love

Step 28: Will has to choose between his new job and Skylar.

Quest chain 11: Will needs a real job.

Step 15: Will has to choose between his new job and Skylar.

 

BEAT 78

Summary:

Will runs into Lambeau leaving Sean’s office. Lambeau tells Will he’s free and to only take the job if he really wants it.

 

Beat Functions:

End of Quest chain 6

Epilogue of Quest chains 6, 7, 8 and 10

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 58: Will is free of his flaw and walking towards the future.

Quest chain 6: Will wants to stay out of jail.

Step 30: End Quest chain 6. Will is a free man.

Quest chain 8: Will wants to meet with Lambeau for math mentoring

Step 8: Will volunteers to meet with Lambeau again even though he doesn’t have to.

Quest chain 4: Will and Skylar want to fall in love

Step 29: Will has to choose between his new job and Skylar.

Quest chain 11: Will needs a real job.

Step 16: Will has to choose between his new job and Skylar.

Quest chain 10: Lambeau wants to exploit Will

Step 8: Lambeau stops trying to exploit Will and sets him free.

 

BEAT 79

Summary:

Lambeau and Sean resolve their differences and become friends.

 

Beat Functions:

Denouement

End Quest chain 5 and 10

 

Quest chain 5: Sean wants to stay in a state of arrested development

Step 18: Lambeau and Sean resolve their differences and become friends.

Quest chain 10: Lambeau wants to exploit Will

Step 9: Lambeau is no longer an ass hole.

 

BEAT 80

Summary:

Will sits alone thinking next to a river, then gets up and walks away.

 

Beat Functions:

Quest chain 1: Will wants to stay in a state of arrested development.

Step 59: Will deliberates working locally vs moving to California to be with Skylar.

Quest chain 4: Will and Skylar want to fall in love

Step 30: Will deliberates working locally vs moving to California to be with Skylar.

Quest chain 11: Will needs a real job.

Step 17: Will deliberates working locally vs moving to California to be with Skylar.

 

BEAT 81

Summary:

With his car packed up to move to California, Will leaves a letter in Sean’s mailbox as Sean packs his things to go to India.

 

Beat Functions:

Mince beat (Beats 81 and 82 spliced together)

Denouement

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 60: Will has decided to take the biggest risk and move to California to be with Skylar.

Quest chain 4: Will and Skylar want to fall in love

Step 31: Will has decided to take the biggest risk and move to California to be with Skylar.

Quest chain 5: Sean wants to stay in a state of arrested development

Step 19: Sean prepares for the next stage of his life.

Quest chain 11: Will needs a real job.

Step 18: Will has decided to take the biggest risk and move to California to be with Skylar.

 

BEAT 82

Summary:

Chuckie goes to pick up Will for work in the morning and finds he isn’t there, which pleases Chuckie.

 

Beat Functions:

Mince beat (Beats 81 and 82 spliced together)

Denouement

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 61: Will took Chuckie’s advice and left town.

Quest chain 3: Will and Chuckie want to be best friends

Step 25: Will took Chuckie’s advice and left town even though it means the end of their old lives together.

 

BEAT 83

Summary:

Will drives off into the sunset.

 

Beat Functions:

Sunset

End of all Quest chains.

 

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