Tweets by The Wise Sloth: Feb 2017-April 2017

  • My entire life I haven’t been waiting to see what problem my president solves next, I’ve been waiting to see what problem he creates next.
  • Watching the Teenage Mutant Ninja turtles growing up, it always confused me that the smartest member of the team wasn’t the leader.
  • Bruce Wayne should have hired 10,000 mercenaries and a wise council to fight evil instead of spending millions on a one-man vigilante fetish
  • “Teaching kids that the Earth is 6k years old is like teaching them that the distance across the United States is 17 feet.” Lawrence Krauss (paraphrased)
  • The more you tell yourself the world is on your shoulders, the more it will feel like it.
  • It might save the world if everyone criticizes three things about their group every time they criticize one thing about another group.
  • If your plan to fight poverty involves making the rich, richer, you don’t understand economics.
  • Moderate Americans and Muslims should strategize to redouble their efforts to educate their extreme members instead of passively enabling them
  • It baffles me how people absorb news and wisdom from around the world on phones, then use the same apps to say technology is tearing us apart.
  • You can tell the size of someone’s weed habit by the size of their grinder.

  • Just once I’d like to hear an American president tell all Americans to not act like victims and throw tantrums when their flaws are exposed.
  • The road to bankruptcy and debt is paved with “opportunities of a lifetime.”
  • America’s education system is so broken, it would be better to go 100% digital and close all brick and mortar schools.
  • The more rules you have to follow that stress you out, the more likely your soldiers and/or politicians must be failing at their job.
  • The more often and intensely you’re afraid of accidentally or unintentionally breaking the law, the more likely you live in a police state.
  • It baffles me that in 2017 there are still people who believe politicians care about what people who haven’t given them money think.
  • If you believe your bank cares about you, you’re wildly mistaken. Their job isn’t to help you get money. Their job is to take your money.
  • We need yard work appreciation day, where he who does all the yard work relaxes while his family experiences his pain for one day each year.
  • Most self-help, motivation and leadership books either teach how to be a more enthusiastic slave or slaver.
  • I want an app that calculates the shortest path and with the least amount of turns to mow your lawn.
  • “Convictions are more dangerous enemies of truth than lies. It’s your convictions that make you vulnerable to lies.”
  • “If the same kind of thing keeps happening to you over and over, it’s probably not other people or random chance.”

  • I love how freedom of religion prevents oppression but hate how much it’s used to justify oppressing those who want to be free from religion
  • I bet most people in North Korea don’t put any stock in the book, “The Secret.”
  • “The most dangerous lie is the one closest to the truth.”
  • If the Easter Bunny were a unicorn, we wouldn’t celebrate Easter, because it would force us to confront the fact that we celebrate mythology
  • You’d think humans would have learned by now, when a politician asks for more power, it’s for their benefit, at your expense.
  • Either all your exes are jerks or nobody wants to stay with a spoiled brat who throws hate-tantrums every time you don’t get what you want.
  • Radical SJWs and feminists need to embrace Abraham Lincoln’s words, “Do I not destroy my enemies when I make them my friends?”
  • Americans need licenses to do anything but go to church. As long as that line isn’t crossed, we accept having to apply/pay for our freedoms.
  • I wish Americans were as concerned with the freedom to buy medicine without a prescription as they are about freedom of religion.
  • It would solve so many problems later in life if schools taught children how to take a hint.
  • “A successful man is one who can lay a firm foundation with the bricks others have thrown at him.”David Brinkley
  • “People who say it cannot be done should not interrupt those who are doing it.” Unknown
  • The attitude you have as a parent is what your kids will learn from more than what you tell them.” Jim Henson
  • The only thing that overcomes hard luck is hard work.” Harry Golden
  • Just once I’d like to hear America’s celebrity doctors say America’s health care system could be fixed by doctors boycotting insurance.

  • You cross a line and do something to your soul when you wear sweat pants to a strip club.
  • You can’t pretend you’re not old anymore after you start meeting kids who are too young to remember the things that defined your childhood.
  • The more you find yourself telling people to give your hero a second chance, the more likely you should give your hero a second look.
  • The more passionately you support any American politician, the more you should doubt your objectivity and double check you’re not wrong.
  • Americans have proven they can’t protest without rioting. It’s about time they try something different.
  • There tends to be an inverse correlation between the amount of time you spend complaining and the amount of time you spend doing something.
  • Just because someone says something you disagree with, that doesn’t mean they’re against you. They may just be for facts, and you’re wrong.
  • “The real problem of humanity … we have Palaeolithic emotions; medieval institutions; and godlike technology.”
  • I wish humanity was as passionate about devoting resources to emigrating off Earth as we are stopping people from immigrating around Earth.
  • “We will not believe more than we know, and we will not live higher than our beliefs.”
  • When Christians say they don’t know or believe the Bible unambiguously approves of slavery, I assume they’re totally Biblically illiterate.
  • It’s baffling how many parents give their children religious books they’ve never read as their primary instruction book on life.
  • It’s baffling how few parents have written instruction books for life to give to their children.
  • Every time you watch a TV commercial, you get dumber.
  • If you still trust American news stations after the 2016 POTUS election, your standards of journalistic ethics are catastrophically low.
  • Wisdom is too important to wait for it to fall into your lap. Not constantly seeking/collecting it is how you stay an idiot your whole life.
  • If you can’t make yourself happy, you will inevitably make your lover miserable.
  • There are two types of rules: 1. Time-tested best practices for accomplishing a goal 2. Bullshit someone made up to control others

  • The longer you complain about being a victim, but have no plan to fix anything, the more likely you just have a delusional victim complex.
  • Give Trump a chance, they said. Every chance he’s had, he proved his worst critics right. How many more chances does he get?
  • America would be a very different place if Trump’s supporters were as critical of him as they were of Obama.
  • Trump bombed Syria for using WMDs. Then he uses a MOAB in Afghanistan, which has never been used because it fits the criteria of a WMD.
  • The quickest way to piss off someone in a cult is to tell them they’re in a cult.
  • Schools should have classes that teach you how/why not to throw tantrums when you don’t get what you want.
  • The easiest way to distract Americans is to make a controversial, heart-wrenching human interest story go viral.
  • A guy getting kicked off an overbooked flight is not the most important thing happening today and not what everyone should be talking about.
  • Aliens would be baffled by how much comedy humans watch on TV while our world is dying from wars, corruption, atrocities, oppression and waste

  • Proving to people you’re right all the time is more likely a symptom of your insecurity and shortsightedness than strength and genius.
  • Politicians and soldiers should be as concerned about protecting us from insurance companies as they are about protecting us from terrorists
  • If politicians could be dishonorably discharged for negligence, bad conduct and crime, all of America’s congress would qualify for one.
  • Just once I’d like to hear a politician advocate setting limits to how many laws a politician can break before being dishonorably discharged
  • “The price of originality is criticism. The value of originality is priceless.”
  • American culture teaches children to question how things have always been done almost as much as it teaches them traditions are sacrosanct.
  • Just once I’d like to hear a politician talk about the need for grocery store reform because the system we got is creating obesity and poverty
  • Masculinity is toxic, said no feminist to their mechanics, plumbers, or soldiers ever.
  • Congressmen/women, who are picked by voters in single states, get to decide laws that affect every other state. Totally defeats the purpose.
  • At least once in my life, I’d like to hear a politician say voters should have the ability to veto politicians out of office by popular vote.
  • The reason cheerleaders exist is to cover up the fact that sports are boring.
  • If massage therapists have to do continuing education to keep their job, so should Congress.
  • My high school history teacher once told my class America was founded by criminals, slaves and religious freaks. It seems nothing has changed.
  • Growing experiences tend to come with growing pains. Accept it. Embrace it. Get on with it.

  • When a woman complains to you about a problem, don’t offer solutions and rationalizations. Just actively listen. All you have to do is wait.
  • Writers have two choices: 1. Write about the most important topics they can. 2. Write things that distract people from more important topics
  • The angrier the poor get at the rich, the more the media tells them to be angry at another group of people.
  • If you believe there’s a liberal conspiracy to destroy America, the problem is you believe anything any fear-peddling shock jock sells you.
  • Knowledge is knowing the right answers. Wisdom is asking the right questions.
  • Rod Serling’s monologs in “The Twilight Zone” tend to make as much sense as The Ultimate Warrior’s monologs in the WWF.

  • Your job is more of an opportunity for your employer than for you.
  • Women, you can’t make your boyfriend or husband better by bitching at him. You can only do that by loving, supporting and building him up.
  • Anyone pissed about white privilege would have their jealousy cured by spending a week living with me in my trailer by the train tracks.
  • The more times you’ve justified beating someone smaller than you, the more likely you’re a god damn ass hole.
  • The more attention you pay to sports, the less important things you learn or act on.
  • Neither God or our ancestors would be proud of how our economy is designed to fuck people harder, the poorer they are.
  • No matter where you live, if you’re proud of being in the majority, you’re probably proud of being a gullible, surface-thinking idiot.
  • If there are an infinite number of universes, then there’s a universe out there somewhere where each of us have had sex with Bill Nye.
  • Some people are confident in social situations because they practice success. Other people are confident because they just don’t give a fuck
  • If you’re hyperactive and can’t stay still, and you don’t have a hobby, you’re leaving money and meaning on the table.
  • If Putin helped Trump win the election, it was probably more to help America fail than to help Trump succeed.
  • I wish the Republican Party would stop putting on pretenses and just change their name to the Fox News Party.
  • When someone asks for forgiveness for something they’re not really sorry for, they’re really asking for permission.
  • Trump could improve his approval rating quicker and easier by solving a few simple real problems than by grandstanding and sideshowing.

 

  • Today’s excuses become tomorrow’s regrets.
  • How do you create 1 rich person? By creating 10 poor people.
  • I wonder how many homes and gardens could have been built with the money America has spent spying on its citizens.
  • As long as there are for-profit prisons, ticket quotas and a war on drugs, there are no good cops, only accomplices to crime at best.
  • If you contradict everything I say, I’m going to give up trying to talk to you.
  • Despite what their advertisements and website say, anyone who would charge you 30% interest is not your friend.
  • If we protect people from hunger as zealously as we protect them from having their feelings hurt, we’d all love life and probably each other.
  • Elton John’s music would have been more interesting if he was goth.
  • We promote and incentivize women getting in STEM fields for equality, but where’s the push for gender equality in all the most deadly jobs?
  • Luckily, in America, the First Amendment allows you to speak freely about all your other rights the RNC and DNC are constantly taking away.
  • Every month hundreds of millions of Americans celebrate their freedom by living paycheck to paycheck.
  • Life according to conservativism: Blindly defending Democrats = sheep. Blindly defending Republicans = patriot. Not defending either = slacker
  • Just once I wish someone watching reality TV would drop their head in their hands and mumble, “Fuck. I’m what’s wrong with this world.”

  • Every year Americans celebrate their freedom by paying hundreds of dollars to renew their professional licenses that arbitrarily expired.
  • It’s ironic when Muslims say Islam is a religion of peace, since Muslim extremists have killed more Muslims than non-Muslims by magnitudes.
  • The dumber the individual, the dumber the whole. We all have a personal and civic responsibility to not be stupid.
  • The more emotional a news host is, the more likely they’re a shock jock.
  • American presidents are as synonymous with dishonesty as American military recruiters are.
  • Whatever your favorite radio DJ personalities are most excited about, you should not be.
  • For some reason, people hate it when you wear black shoes with a brown belt or visa/versa. It doesn’t make any sense, but be prepared for it
  • The statement, “The more money you have, the better life is,” is more true than the statement, “The more male you are, the better life is.”
  • The statement, “The more money you have, the better life is,” is more true than the statement, “The more white you are, the better life is.”
  • The angrier and more frightened watching the news makes you, the less likely you’re watching real journalistic new reporting.
  • If your plan to make the world better is to kill, incarcerate or deport all the bad guys, you’re probably one of the bad guys.

 


This Was Your Life: Two Social Justice Warriors

This is the 30th episode in an ongoing series in which Loki and his supernatural friends taunt the recently deceased at the gate to the afterlife.  

sjw small

See who else Loki and his friends have taunted:


Plot break down: Good Will Hunting

In my ongoing quest to understand film script plot structure, I’ve broken down the plot of Good Will Hunting. My notes are my interpretation of the story. Matt Damon and Ben Affleck surely didn’t break it down exactly as I did, but my version will still give you a functional understanding of film structure. If you look at my break downs of Avatar or Back to the Future, you’ll notice the formats are slightly different. This is partly because I’m experimenting to find the best way to break movies down, but it’s also because there is no one right way to approach structuring a plot. The trick is to find a method that works for you.

For example, Good Will Hunting has 83 beats. Avatar has 101 beats, and Back to the Future has 39. I define a “beat” as an action sequence where a character engages in a conflict or opportunity. The sequence always includes a setup, catalyst, response and outcome. The conflict is usually between two characters, but as my break down of the first episode of the Twilight Zone shows, the conflict can be between the hero and the absence of other characters.

One thing that is consistent in all three of these movies is that about every 10 beats there’s a major conflict that changes the course of the plot. I refer to these 10-block chunks as Acts. Using this formula, Good Will Hunting has 8 Acts, Avatar has 10, and Back to the Future has 5. I refer to the final beat of an Act as the “threshold beat,” because once the hero crosses the threshold, there’s no going back.

In my breakdown of Back to the Future, I divided the storylines using the traditional “A-story, B-story and C-story” method. In my analysis of Good Will Hunting, I divided the beats into “quest chains” instead. I define quest chains as a series of beats in which a character is trying to accomplish a goal. Using this formula, Good Will Hunting has 11 quest chains. For your convenience, I’ve included a summary of the Acts, quest chains, and main characters at the beginning of my break down.

I only pasted my notes on the first two Acts of Good Will Hunting to this web page, because the whole document is 40 pages long, but you can download a Word document of the entire break down by clicking the link below. If you use the “find and replace” function in Word, you can change the names and tweak the story to make it your own to practice story structure.

View the original script on IMSDB.com

Download a complete Word document of the Good Will Hunting break down

Download a complete PDF document of the Good Will Hunting break down

CHARACTERS

Hero: Will

Hero’s signature strength: Genius

Hero’s signature flaw: Won’t leave his comfort zone

Hero’s life goal #1: Stay in a state of arrested development

Hero’s life goal #2: Be genius

 

Hero’s antagonist: Lambeau

Hero’s mentor: Sean

Hero’s best Friend: Chuckie

Hero’s love interest: Skylar

One-off bad guys:

Clark: An opponent who thinks he has more of the hero’s signature strength than the hero does, but the hero proves his mastery of their signature strengths is greater.

Judge: An authority figure who has the power to punish the hero for his signature flaw and is in a position to be swayed by the Antagonist.

Bobby Champa: An opponent the hero wants to fight, who is tailor made to receive the wrath of the hero’s flaw.

 

QUEST CHAINS

Quest chain 1: Will wants to stay in a state of arrested development. (61 beats)

Quest chain 2 : Lambeau wants to find the next big genius (14 beats)

Quest chain 3: Will and Chuckie want to be best friends (25 beats)

Quest chain 4: Will and Skylar want to fall in love (31 beats)

Quest chain 5: Sean wants to stay in a state of arrested development(19 beats)

Quest chain 6: Will wants to stay out of jail. (30 beats)

Quest chain 7: Will wants to use his genius (10 beats)

Quest chain 8: Will wants to meet with Lambeau for math mentoring (8 beats)

Quest chain 9: Will wants to meet with a therapist for life mentoring (20 beats)

Quest chain 10: Lambeau wants to exploit Will (9 beats)

Quest chain 11: Will needs a real job. (18 beats)

 

ACTS

Act 1: Beats 1-12

Introduce all the main characters and give them each a strength, flaw and goal.

Act 2: Beats 13-22

The antagonist hunts for the hero while the hero meets his love interest.

Act 3: Beats 23-30

The antagonist traps the hero, and the hero fights back.

Act 4: Beats 31-39

The antagonist recruits a mentor for the hero, whom the hero rejects while getting closer to his love interest.

Act 5: Beats 40-51

The hero pulls away from the quest he should be on, but he’s no longer satisfied with his old life.

Act 6: Beats 52-59

The hero applies himself to his quest but pulls away again when he starts to make progress.

Act 7: Beats 60-73

With pressure mounting, the hero rides the fence and is even less satisfied with his old life. His allies finally help him overcome his signature flaw.

Act 8: Beats 74-83

Denouement

 

BEAT 1

Summary:

Will and his friends sit at a bar telling jokes and laughing.

 

Beat Functions:

Prologue

Introduce the hero

Introduce the hero’s goal

Introduce the hero’s flaw

Introduce the setting

Introduce the hero’s allies

Demonstration of character

Metaphor for the hero’s life

Begin Quest chain 1.

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 1: Introduction

 

BEAT 2

Summary:

Will is reading books at home while waiting to get picked up for work by Chuckie.        .

 

Beat Functions:

Introduce hero’s signature strength (Genius)

Introduce hero’s signature weakness (Won’t leave his comfort zone.)

Introduce hero’s home

Introduce here’s life goal #1 (Stay in a state of arrested development.)

Introduce hero’s life goal #2 (Be genius.)

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 2: Demonstrate how the hero is accomplishing his goals (Self-study and working a menial job)

Quest chain 3: Will and Chuckie want to be best friends

Step 1: Introduce Will and Chuckie’s routine

Quest chain 7: Will wants to use his genius

Step 1: Prologue

 

BEAT 3

Summary:

Lambeau challenges his students to solve an advanced math problem.

 

Beat Functions:

Introduce the antagonist

Backstory/setup of Quest Chain #1’s  inciting incident

Begin Quest chain 2.

 

Quest chain 2 : Lambeau wants to find the next big genius

Step 1: Introduction

Quest chain 7: Will wants to use his genius

Step 2: Antagonist creates an opportunity for the hero

 

BEAT 4

Summary:

Will and Chuckie goof around at their favorite hangout spot and make plans to go to a Harvard bar.

 

Beat Functions:

Begin Quest Chain 4.

Character development

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 3: Will’s normal life

Quest chain 3: Will and Chuckie want to be best friends

Step 2: Will’s normal life

Quest chain 4: Will and Skylar want to fall in love

Step 1: Prologue/setup to meeting Skylar

 

BEAT 5

Summary:

Sean sits on his roof looking morose, avoiding going to his college reunion.

 

Beat Functions:

Introduce the mentor

Establish mentor and antagonist as foils of each other

Begin Quest chain 5.

 

Quest chain 5: Sean wants to stay in a state of arrested development

Step 1: Introduction

 

BEAT 6

Summary:

At his class reunion, Lambeau’s students tell him someone has solved his math challenge.

 

Beat Functions:

Progress Quest chain 2

 

Quest chain 2 : Lambeau wants to find the next big genius

Step 2: Setup Lambeau discovering Will

Quest chain 7: Will wants to use his genius

Step 3: Will has used his genius secretly

 

BEAT 7

Summary:

Will and his team goof off and see Bobby Champa, a person who beat up Will in the past. (metaphor for Will’s father)

 

Beat Functions:

Setup to Will’s arrest

Demonstrate Will’s flaw (misplaced anger)

Introduce a little of Will’s backstory of abuse

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 4: Show will’s flaw holding him back

Quest chain 3: Will and Chuckie want to be best friends

Step 3: More of Will’s normal life

 

BEAT 8

Summary:

Lambeau tries and fails to find out who solved his math challenge by searching among his students in the hallway of MIT. Then he issues a new challenge.

 

Beat Functions:

Antagonist fails to achieve his goal. (find the next big genius)

Antagonist creates a new, escalated challenge.

 

Quest chain 2 : Lambeau wants to find the next big genius

Step 3: Fail first attempt. Begin second attempt.

Quest chain 7: Will wants to use his genius

Step 4: Antagonist creates a new challenge for Will.

 

BEAT 9

Summary:

Will, Chuckie, Morgan and Billy ride in Chuckie’s Cadillac talking about first world poor people’s problems.

 

Beat Functions:

Setup Will getting arrested

Character development

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 5: Show will’s flaw holding him back

Quest chain 3: Will and Chuckie want to be best friends

Step 4: More of Will’s normal life

 

BEAT 10

Summary:

Chuckie convinces Morgan to backup Will in a fight.

 

Beat Functions:

Character development

 

Quest chain 3: Will and Chuckie want to be best friends

Step 5: Chuckie demonstrates he’ll do anything for Will.

 

BEAT 11

Summary:

Will, Chuckie, Billy and Morgan fight Bobby Champa and his crew, ending with Will being arrested

 

Beat Functions:

Fight scene

Act 1 threshold

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 6: Will demonstrates he can’t control his flaw , and it is destroying his life.

Quest chain 3: Will and Chuckie want to be best friends

Step 6: Chuckie continues to demonstrates he’ll do anything for Will.

 

BEAT 12

Summary:

Sean sits morose on his roof having skipped his class reunion.

 

Beat Functions:

Demonstrate mentor’s flaw (arrested development)

 

Quest chain 5: Sean wants to stay in a state of arrested development

Step 2: Sean fails to confront the past, which is holding him back.

 

BEAT 13

Summary:

Chuckie picks up Will from the courthouse after being arrested.

 

Beat Functions:

Begin Quest chain 6

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 7: Will suffers the consequences of his failure at the end of Act 1.

Quest chain 3: Will and Chuckie want to be best friends

Step 7: Chuckie helps Will while enabling his self-destructive behavior.

Quest chain 6: Will wants to stay out of jail.

Step 1: Introduction

 

BEAT 14

Summary:

Lambeau and his students gather in class to learn who solved the second math challenge. They fail to achieve their goal. Lambeau creates a new goal for Will.

 

Beat Functions:

Antagonist fails his second attempt.

Antagonist begins new, escalated attempt.

 

Quest chain 2 : Lambeau wants to find the next big genius

Step 4: Fail second attempt. Begin third attempt.

Quest chain 7: Will wants to use his genius

Step 5: Will has used his genius in secret again, and the antagonist creates a new challenge for him.

 

BEAT 15

Summary:

Lambeau catches Will solving the third math challenge, but Will runs away.

 

Beat Functions:

Hero’s refusal of the call

Antagonist makes progress in Quest chain 2

Antagonist and hero meet for the first time

Hero’s flaw negatively impacts his life again (Will feels the need to quit his job.)

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 8: Refusal of the call

Quest chain 2 : Lambeau wants to find the next big genius

Step 5: Lambeau succeeds at finding his genius, but it’s a false victory as Will runs away.

Quest chain 7: Will wants to use his genius

Step 6: Refusal of the call

 

BEAT 16

Summary:

Will, Chuckie, Billy and Morgan go to Casey’s bar as discussed in Beat 4. Will says he lost his job and Chuckie says he can get him a new job.

 

Beat Functions:

Progress in all Quest chains present

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 9: Will suffers the consequences of his refusal of the call

Quest chain 3: Will and Chuckie want to be best friends

Step 8: Chuckie helps Will while enabling his self-destructive behavior again.

Quest chain 2 : Lambeau wants to find the next big genius

Step 6: Will makes it harder for Lambeau to find him by quitting his job.

Quest chain 4: Will and Skylar want to fall in love

Step 2: Travel to where the hero will meet his Skylar

 

BEAT 17

Summary:

Chuckie hits on Skylar and Lydia at a Harvard bar.

 

Beat Functions:

Introduce Skylar

Setup for Will helping Chuckie like Chuckie has been helping Will.

 

Quest chain 3: Will and Chuckie want to be best friends

Step 9: Chuckie sets himself up for trouble in a way that Will is perfectly suited to save him.

Quest chain 4: Will and Skylar want to fall in love

Step 3: Introduce the Skylar

 

BEAT 18

Summary:

Chuckie gets humiliated intellectually by Clark.

 

Beat Functions:

Introduce a conflict for Will to demonstrate his strength and impress his Skylar

 

Quest chain 3: Will and Chuckie want to be best friends

Step 10: Chuckie’s flaw (ignorance) gets in trouble.

Quest chain 4: Will and Skylar want to fall in love

Step 4: Clark creates an opportunity for Will to impress Skylar.

 

BEAT 19

Summary:

Will saves Chuckie by humiliating Clark intellectually.

 

Beat Functions:

Demonstration of hero’s signature strength (genius)

State the stakes (Staying in arrested development leads to perpetual poverty.)

Fight scene

Act 2 threshold

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 10: Will glorifies his poverty and is reminded of the consequences

Quest chain 3: Will and Chuckie want to be best friends

Step 11: Will saves Chuckie.

Quest chain 4: Will and Skylar want to fall in love

Step 5: Will impresses Skylar

Quest chain 7: Will wants to use his genius

Step 7: Will uses his genius successfully

 

BEAT 20

Summary:

Skylar gives Will his prize for beating Act 2 threshold beat-antagonist (Clark)

 

Beat Functions:

Act 2 prize  (Skylar’s number)

Progress Will and Skylar want to fall in love

 

Quest chain 4: Will and Skylar want to fall in love

Step 6: Skylar gives Will her phone number.

 

BEAT 21

Summary:

Will taunts Clark with Skylar’s phone number.

 

Beat Functions:

Victory dance

 

Quest chain 4: Will and Skylar want to fall in love

Step 7: Will demonstrates that he’s kept Skylar’s phone number.

 

BEAT 22

Summary:

Chuckie takes Will home from the bar.

 

Beat Functions:

Transit/transition

Demonstrate the quality of Will’s life

 

Quest chain 1: Will wants to stay in a state of arrested development.

Step 11: Will returns from Harvard to his poverty stricken neighborhood

Quest chain 3: Will and Chuckie want to be best friends

Step 12: Chuckie helps Will by taking him home.

If you liked this plot break down, you may like these other break downs:


Tales From The Wise Sloth: The Time I Got HIV

In 2005 I was a Senior Airman (rank E-4) in the U.S. Air Force. My job title was 3C0X1, aka Communications Computer Systems Operator, aka all-purpose computer nerd. I was stationed at Sembach Air Base, which is located in Southwest Germany, about a twenty minute drive from both Ramstein Air Base and the Army’s Landstuhl Medical Center.

smoke break

Since Ramstein is the largest Air Force base in Europe, and Landstuhl is the largest military hospital outside the continental United States, this is where the military sends all the wounded soldiers from the Middle East. Several times a year, Sembach would have a blood drive due to the high volume of blood needed for all the incoming wounded soldiers. I love the idea of giving blood, but every time I do, my blood spews out so fast I get light headed, nauseous and almost pass out. They always have to elevate my head and put a cold pack on my neck, which is pretty embarrassing. However, that first world problem pales in comparison to soldiers needing emergency transfusions. So I did my duty and opened my veins for my brothers and sisters.

Another reason I’m hesitant to give blood is because I had hepatitis when I was four years old. It wasn’t sexually transmitted, and I recovered from it. Multiple blood tests have shown it’s not in my system anymore. I couldn’t have enlisted if it was, but I always worried my blood might be dirty. However, this didn’t stop me from giving blood, because they test every donation for diseases. So if there was anything there, they’d catch it.

Since the military had already tested and inoculated me for everything you can be tested and inoculated for, I didn’t give my blood donation a second thought until a few weeks later when I stopped by the base post office to check my mail on my lunch break. That day I received an official letter from the military, which I had to sign for. This was highly unusual. So my heart rate was a little elevated when I opened the letter. My mind raced, trying to guess what I may have gotten in trouble for.

The news was much worse than I imagined. To my horror, the letter said my recent blood donation had tested positive for HIV, and I needed to contact the medical squadron as soon as possible to have another test done to confirm the results. By the time I finished reading the document, my head was spinning and darkness filled my peripheral vision.

I went back to work and tried to go through the rest of my day acting like nothing was wrong, but my head felt like a black hole, as if everything good had been sucked out of my life, leaving an existential vacuum in its place. Nothing mattered anymore. I was no longer working towards retirement. All of my hopes and dreams were unreachable. There was nothing left for me to do but wait to die… and give the bad news to my family, friends and most recent sexual partners.

Unable to face reality, I let a week pass without contacting the medical squadron. I walked through each day in a daze, watching what happened to me from a thousand miles away. I made a list of my sexual partners, which wasn’t long. I decided who the most likely culprit to give me this horrible disease was, a promiscuous Air Force girl from my previous base. I obsessed over who else I may have accidentally infected by having any kind of physical contact with, which I knew wasn’t possible, but my mind was stuck in panic mode.

I’d already had my last will and testament drawn up by a military lawyer a year earlier. So I didn’t have to worry about that, but I spent dozens of hours plotting my final words and trying to decide what to do with the few years I had left. As I ate tasteless food or carried on pointless small talk with my coworkers, I thought about my regrets and everything I wouldn’t get to do in the future. I didn’t try bargaining with God, because that would have been pointless. I was already a dead man walking. All I could do was make the most of my fleeting time and try to cry as little as possible. Mostly I thought about those poor souls I’d infected and needed to hurry up and pass on the tragic news to.

I didn’t want to tell anyone my secret until I knew for sure I had HIV. Lucky for them, even though I was dragging my feet, the Air Force wasn’t. A female nurse called me at work and asked if I’d received an official letter recently. I said, “Yes.” The nurse asked me what it was about, and I replied I’d rather not say out loud. I knew my boss, whose office sat caddy-corner from my desk, eavesdropped on my conversations. The nurse asked me to say the first letter of the pertinent word, and I said, “H.” After confirming she didn’t need to break the bad news to me herself, she scheduled an appointment at Ramstein a few days later for me to give more blood for further testing.

On the day of the test I told my boss I had to go to Ramstein for a routine medical checkup. Twenty minutes later I sulked into the medical clinic. As a male nurse quietly drew my blood, I asked how accurate the initial test was. He looked me in the eyes and said in a meaningful tone of voice, “Ninety-seven percent.”

I went home that night and got drunk, as I’d done every night for the past week. Even with all the lights in my apartment on, everything looked dark. It was like living in the Twilight Zone, where the rules of the universe were different for me, and not in a good way. The only ray of hope my mind could latch onto was that there had been a mistake, but I couldn’t take a three percent chance of a fluke happening seriously.  I’d have better odds of winning the lottery.

Fast forward several more months of bleakness, despair and blood tests. As fate would have it, I did win the Twilight Zone lottery. A ninety-seven percent accurate HIV test means three percent of the people who take it, win an existential nightmare that ends with them receiving a new lease on life. I’ve had more STD tests since then, and they all confirm I never had HIV. Plus, all of my sexual partners from that time are healthy and alive.

Part of my brain tells me I should be mad at the world for giving me a false death sentence, but in the end, it was a blessing in disguise. I almost feel bad for anyone who hasn’t had to go through that. It’s so easy to take life for granted and let the years slip by without really thinking about what’s important or how you should spend what little time you have on Earth. I basically got my mid-life crisis out of the way at the age of 25.

People told me I was crazy when I immigrated to New Zealand at the age of 29 despite having never visited the country. In my mind, the risk of not experiencing life to its fullest outweighed anything that could possibly go wrong. I only spent three years in New Zealand, and during that time a lot of things did go wrong, but experience has taught me, you’re not having an adventure if everything goes right. And as a wiser man than myself once said, “The summer would not be so sweet, were it not for the winter.” When bad things happen to me, and those two pieces of wisdom don’t put things into perspective, I can always remind myself, at least I don’t have AIDS.

The other thing I took away from this experience is that it’s important to leave something good behind when you inevitably die. I don’t have any money to shower the poor with, but the one thing I do have is wisdom gained through often unpleasant experiences that I don’t want to be in vain. This is a big part of why I’m in such a mad dash to write as much as I can regardless of how little it pays. I hope my blog and books inspire, enlighten and entertain you. That’s all I need to take to my grave.

P.S.

Here’s a link to a free copy of my E-book, “Why: An Agnostic Perspective on the Meaning of Life.”

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Tales From The Wise Sloth: The Time I Got Shot

When I was thirteen years old, I lived with my two brothers and my father in New Braunfels, TX. Our father was a rage-aholic who would scream at us for hours and spank us furiously with his thick, leather belt any time we broke the smallest of rules. As scary as it was living with him, my older brother was ten times worse. He was a bad seed from the day he was born. He literally stole baby bottles from the other toddlers in preschool. He tortured my twin and I emotionally and physically for years without having to worry about getting arrested for child abuse. Even though he was only thirteen months older than us, he was still too big for us to gang up on. Any time we ever did manage to hurt him in a fight, he’d go “Hulkamaniac” and pummel us, impervious to pain. We rarely told on him, because he would just beat us up twice as bad later as punishment.

One Saturday, my older brother and I were sitting in our bedroom while our father was away at work. I was happily devouring the contents of a carton of Whoppers, which was my favorite candy at the time. I was thoroughly enjoying this luxury, not even caring if I ate enough to give me a stomach ache.

Click to view image source

On the other side of the room, my older brother was playing with my Crosman 760 Pumpmaster BB gun. We all had BB guns, but mine was the most powerful. If you pumped it once or twice, you could probably shoot someone and it would bounce off the skin. If you pumped it fifteen times, you could kill a bird twenty yards away.

Click to view image source

He pumped it up seven or eight times and said, “Hey, Travis. Hold up that Whoppers carton, and let me see if I can shoot it out of your hand.”

Obviously, I told him, “No way. You’re going to hit my hand.”

He replied casually, “Let me put it to you this way, either you let me try to shoot it out of your hand, and hope I don’t hit you… or I’m going to beat you up and force you to let me do it anyway.”

Protesting or running wasn’t an option. So I reluctantly held the carton as high and far away from me as I could. I heard the gun fire, and felt my hand go flying backwards, letting go of the carton of Whoppers and spilling them everywhere.

Several thoughts went through my mind at that point. First, “Of course he shot me in the hand. He definitely did that on purpose.” Second, “I need emergency medical attention.” Third, “We can’t tell our father about this, because he’ll give us the worst whooping of our lives, ground us forever and take away our BB guns.”

With these facts in mind, I inspected my hand to see how bad I’d been injured. The BB entered the side of my palm, just below my pinky finger, and I could see a bump under my skin on the top of my hand, just below the middle finger, where the BB had come to rest.

I was relieved to see the steel ball just under the skin, because that meant I could cut it out myself by making an incision in the skin without having to dig into the muscle. Then there would be no need for an ambulance, and our father would never have to know what happened. So I went and found a pocket knife that one of us had won at a county fair earlier that year and took it to the bathroom sink, where I attempted to cut the BB out, but the pain was unbearable.

Losing blood and running out of time to fix the situation myself, I put the knife down and tried another approach, which to my surprise, actually worked. I simply pushed the BB out the way it came. With minimal effort, it popped out the side of my hand and rolled down the drain, leaving a blood trail in its path. Relieved, I put a Band-Aid over the bullet hole, wrapped myself in three heavy sleeping bags and laid under my bed for a few hours, shivering from blood loss and shock.

To this day, our father has no idea one of his children shot another one in their bedroom. It took my older brother a long time to feel guilty about what he did, but he grew up eventually, and we’re good friends now.

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Plot break down of “Avatar”

220px-avatar-teaser-poster

I created a detailed break down of the plot to the movie, “Avatar,” which I chose for two reasons. First, it’s the highest grossing movie of all time after, and if you want to understand best-sellers, why start anywhere else?

Second, the script is admirably tight. James Cameron does such a good job of introducing and recalling variables that the script almost reads like a computer program if you look at it with the right eyes, which I’m going to give you. I made a list of every character, object, location and piece of background information that appears in the movie. Then I broke down every beat into four stages:

  1. A character (usually Jake) is introduced to a situation. I call this character, the “beat protagonist.”
  2. The beat protagonist encounters a character who presents a conflict or an opportunity that will hurt or hinder the beat agent’s attempt to achieve their immediate or long-term goals. I call this character, the “beat agent.”
  3. The beat protagonist and beat agent respond to each other using a specific set of signature character traits and skills that belong to their character.
  4. One of the characters will either win or lose the encounter, resulting in a closing situation that will affect the direction of the story. Usually, if Jake wins, something good happens to him, unless he wins by using one of his flaws. Anytime he uses a flaw, he loses in the end. If the beat agent wins for any reason, something bad happens to Jake.

When describing these events of each beat, I wrote the characters, objects, locations and background information in capital letters to highlight the variables and show how the whole movie is strung together by recycling the same variables that were strategically introduced earlier in the movie.

I’ve only posted the first twenty beats on this post page, but you can find the fully completed break down in Word document form by following the link below. In the Word document, you can use the “find and replace” function to change the variables to whatever you want to rewrite your own version of Avatar. Then you can go through, beat by beat, and tweak your story. I believe this exercise will teach you more about plot structure than you will learn in a semester of most writing classes. I’ve also included an external link to the original script so you can follow along.

Word document of the Avatar break down

PDF document of the Avatar break down

Original Avatar Script at IMSDB

I’ve also included a list describing every beat, what Act it’s in, and what beat chain it’s in. The list includes all 101 beats, but the detailed breakdown doesn’t include the last Act, because it’s just the denouement, and after working on this project for over 100 hours, I never want to hear the word Avatar again, much less break down another one of its beats.

In the beat list, some beats have an asterisk next to them. This is to indicate that the beat could be considered two beats. This happens when there’s a short exchange between two distinct characters that precedes or follows a different and more significant exchange between two other characters. For example, in beat 4, Jake wakes up on a spacecraft by a floating nurse, which takes a few seconds and nothing significant really happens. Then he lands and receives a briefing from a sergeant aboard their landing vessel. The first exchange just introduced the second. Technically, they’re two beats, but the movie could exist without the first one. Don’t take my asterisks as gospel though. I might just be wrong.

With or without the double beats, each Act is consistently between 10-12 beats long. They each end with Jake either accomplishing or failing a major goal that results in him receiving a positive or negative prize that significantly affects the direction of the plot. Using this formula, there are 10 Acts in the movie, though you could combine them into 5 major Acts that each contain 2 minor Acts if you want to look at it that way.

Each Act has 2-3 “beat chains,” which are distinct story lines that are spliced together. They typically last 3-5 beats before switching to the next concurrent storyline. The beat chains are separated with spaces.

ACT/BEAT/BEAT CHAIN LIST

Act 1: Introduce the hero, and give him an opportunity to accomplish his ultimate goal in life.

1: Introduce the hero and state his goal

2: Metaphor for the whole movie

3: Jake recieves an opportunity to make his dream come true

*4: Jake arrives on Pandora

5: Introduce Quaritch and learn about the dangers of Pandora

6: Jake meets the Avatar team

7: Jake meets Grace

8: Grace tries to get Jake kicked off the Avatar team

*9: Jake trains how to use his Avatar body

*10: Jake gets a military assigment from Quaritch

Act 2: The hero accomplishes the first major goal/assignment necessary to achieving his final goal.

*11: Avatar team travels to the derelict Na’vi school in the jungle

*12: Jake is split up from his team running from a giant Thanator

13: Jake prepares to battle the creatures of the night

14: Jake fights the creatures of the night and is saved by Neytiri

15: Neytiri tries to take Jake to safety, but Jake is arrested by Tsu’tey

16: Jake is put on trial at Hometree

17: Jake eats dinner with Neytiri

*18: Jake returns to his human body and debriefs with the Avatar team

19: Jake debriefs with the military team

20: Jake and Grace tell eachother things they didn’t know about the Na’vi

Act 3: The hero trains in a physical skill.

21: Jake trains how to use a direhorse

*22: Jake gives military intel on the Na’vi to Quaritch

23: Grace moves the Avatar program to Site 26

24: Avatar team travels to Site 26

25: Avatar team sets up their equipment at Site 26

26: Neytiri teaches Jake about Banshees

27: Jake records a vlog at Site 26

28: Neytiri trains Jake in Na’vi language and bow

29: Norm trains Jake in Na’vi language

30: Neytiri trains Jake in tree hopping

31: Moat lets Grace and Norm into Hometree

Act 4: The hero trains in a mental skill.

32: Neytiri trains Jake in tracking and naturism

33: Grace teaches Jake about naturism

34: Jake demonstrates mastery of the skills Neytiri has been teaching him

35: Jake demonstrates mastery of naturism in human form

36: Tsu’tey leads Jake and other Na’vi trainees into the Floating Mountains

37: Jake tames his Banshee

38: Neytiri trains Jake how to ride his Banshee

39: Grace teaches Jake about the Leonopteryx and the Well of Souls

40: Neytiri teaches Jake about the Leonopteryx

41: Jake expertly kills a Sturmbeest with a bow while flying on his Banshee

42: Jake celebrates at a Sturmbeest feast at Hometree with the Na’vi

43: Jake and Tsu’tey start to bond, but Neytiri chooses to dance with Jake over Tsu’tey

44: Jake gives an eloquent speech about Naturism

Act 5: The hero accomplishes a major goal, which is undone by the antagonist.

45: Jake and Grace report to Selfridge, who says they’re out of time for diplomacy

46: Quaritch gives Jake one last chance for diplomacy

47: Jake enters his Avatar pod to go take the final test to become a Na’vi member

48: Jake prepares for his final test at Hometree

49: Jake takes Na’vi mescaline and trips out

50: Jake and Neytiri have sex

51: RDA attacks the Na’vi’s trees with Dozers to incite retalitation to justify war

52: Jake disables a Dozer

53: Tsu’tey challenges Jake to a duel for what the humans did to the Na’vi’s trees

54: Trudy flies Quaritch to Site 26

55: Jake and Tsu’tey duel

56: Quartich arrests the Avatar team causing Jake to lose his duel with Tsu’tey

Act 6: The hero regains lost ground.

57: Jake and Grace unsuccessfully beg Quaritch and Selfridge to call off the attack on Hometree

58: Quartich tells Selfridge that the Na’vi took the bait and wiped out their Dozer fleet

59: Quartich convinces Selfridge to attack Hometree

60: Trudy warns Jake and Grace that Quaritch is going to attack Hometree

61: Grace and Jake convince Selfridge to give them one more chance at diplomacy

62: Grace and Jake try to warn the Na’vi that Hometree is about to be attacked

63: Hometree is attacked

64: Trudy breaks the Avatar team out of jail

65: The Avatar team travels out of the RDA compound

66: The Avatar team gets to Trudy’s gunship

67: Quartich fires at Trudy’s gunship, hitting Grace.

Act 7: The hero gains ground.

68: The Avatar team attaches the link module at Site 26 to Trudy’s gunship to move it

69: The Avatar team travels to a new location with the link module

70: The Na’vi are regrouping at the Well of Souls

71: The Avatar team sets up the link module near the Well of Souls

72: Jake retrieves his Banshee

73: Jake tames the Leonopteryx

74: Jake uses the Leonopteryx to reunite with the Na’vi

75: The Na’vi prepare to try to save Grace

*76: The Na’vi fail to save Grace, and Jake urges the Na’vi to recurit more help

77: Jake enlists the help of the Na’vi Horse Clan

Act 8: The hero and antagonist prepare for their final showdown, and the antagonist wins the first round.

78: Quaritch urges all RDA Personell to fight the Na’vi

79: Selfridge tries and fails to stop Quaritch’s war path

80: Max warns the Avatar team Quartich is going to attack the Well of Souls

81: Jake trains the Na’vi how to fight the humans

82: Jake prays to Ewa for help

83: The Na’vi and the humans make final preparations for battle

84: Human mech warriors battle Na’vi Horse Clan (Humans win)

*85: Jake and Na’vi Banshee Clan attack Human Gunships. Norm and Tsu’tey get knocked out of the battle (Humans win)

Act 9: The hero and his allies rally and win the final showdown.

86: Ewa attacks the humans with Banshees and Bull Hammerheads

88: Max leads a revolt within the RDA compound

89: Jake attacks Valkryie Gunship

90: Quaritch goes Berzerker

91: Humans begin retreating despite orders to hold the line

92: Quartich closes in on the Well of Souls

93: Jake unsuccessfully attacks the Dragon Gunship

94: Trudy sacrifices herself to take out the Dragon Gunship

95: Max attacks the RDA control room

*96: Neytiri and Jake kill Quaritch

Act 10: Denouement

97: Neytiri saves Jake’s life and sees his human form for the first time

98: Tsu’tey passes leadership of the Na’vi to Jake, and Jake mercy-kills Tsu’tey

99: The Na’vi and Avatar team kick RDA off Pandora

100: Jake makes a denouement vlog

101: The Na’vi transfer Jake’s soul from his human body to his Avatar body

 

CHARACTERS

CHARACTER: JAKE

PROTAGONIST ULTIMATE GOAL 1: FIND A CAUSE WORTH FIGHTING FOR/PROTECT THE WEAK FROM THE STRONG

PROTAGONIST ULTIMATE GOAL 2: BE MORE THAN A MAN CAN BE

PROTAGONIST ULTIMATE GOAL 3: WALK

PROTAGONIST ULTIMATE GOAL 4: FLY

PROTAGONIST PREVIOUS CAREER: MARINE

PROTAGONIST CURRRENT CAREER: DISABLED VETERAN

PROTAGONIST WEAKNESS: INOPERABLE LEGS

PROTAGONIST WEAKNESS: UNPREPARED FOR PANDORA

PROTAGONIST FLAW: OBEDIENCE

PROTAGONIST RESOURCE: WHEEL CHAIR

PROTAGONIST RESPONSE: SARCASM AND HUMOR

PROTAGONIST RESPONSE: NEVER GIVE UP

PROTAGONIST RESPONSE: FOLLOW AND LEARN FROM THE EXPERTS

PROTAGONIST CURSE: RECIEVES NO SYMPATHY FROM UNIVERSE

PROTAGONIST SKILL: ACT LIKE A MARINE

SKILL: NA’VI LANGUAGE

HUMAN RESPONSE: REFUSAL OF THE CALL

RESOURCE: WHEELCHAIR

RESOURCE: AVATAR BODY

CHARACTER: BAR BULLY

(Metaphor for RDA)

CHARACTER: BARTENDER

CHARACTER: TWO RDA CORP AGENTS

CHARACTER: SPACESHIP NURSE

CHARACTER: FLIGHT LINE SERGEANT

CHARACTER: DOZER

CHARACTER: MECH SUIT WARRIOR

CHARACTER: QUARITCH

CHARACTER GOAL 1: MAINTAIN AN EFFECTIVE FIGHTING FORCE AGAINST PANDORA

CHARACTER GOAL 2: HELP HUMANS SURVIVE PANDORA

SKILL: BUREAUCRATIC RANK

SKILL: MECH PILOT

CHARACTER: NORM

SKILL: LANGUAGE SKILLS

TRAIT: JEALOUSY

TRAIT: INSECURITY

CHARACTER: MAX

CHARACTER SKILL: TECH SAVY

CHARACTER: GRACE

TRAIT: SMOKING HABIT

TRAIT: HIGH EXPECTATIONS

TRAIT: DEDICATION TO SCIENCE

SKILL: KNOWLEDGE OF NA’VI

SKILL: NA’VI GREETING

GOAL 1: PACIFISM

CHARACTER: SELFRIDGE

FLAW: BUREAUCRATIC INEPTITUDE

FLAW: GREED

FLAW: DISRESPECT FOR NATURE

FLAW: PHYSICALLY WEAK

GOAL 1: MONEY

GOAL 2: MINE UNOBTANIUM

GOAL 3: HAVE A MILITARY ASSET ON THE AVATAR PROGRAM

SKILL: BUREAUCRATIC RANK

SKILL: GOLF

CHARACTER: TRUDY

RESPONSE: TOUGH GIRL

CHARACTER: MILITARY ESCORT

CHARACTER: FOREST BANSHEE

CHARACTER: BULL HAMMERHEAD

CHARACTER: GIANT THANATOR

CHARACTER: NEYTIRI

SKILL: KNOWLEDGE OF PANDORA

SKILL: BOW

SKILL: RIDE DIRE HORSE

SKILL: USE ANTENNA/SHAHAYLA

SKILL: RIDE MOUNTAIN BANSHEE

SKILL: NATURISM

SKILL: SUMMON BANSHEE CALL

SKILL: TREE HOPPING

SKILL: RIDE MOUNTAIN BANSHEE

NA’VI FLAW 1: RACISM

RESOURCE: BOW

CHARACTER: THE GREAT TREE

RESOURCE: WOODSPRITE

RESOURCE: ROOT TENDRILS

RESOURCE: WILLOW TENDRILS

CHARACTER: PACK OF VIPERWOLVES

CHARACTER: TSUTEY

FLAW: RACISM

FLAW: JEALOUSY

CHARACTER: EYTUKAN

CHARACTER: EWA

CHARACTER: MO’AT

CHARACTER: MOUNTAIN BANSHEE

CHARACTER: FAN LIZARD

CHARACTER: HEXAPEDE

CHARACTER: GROUP OF CHILDREN NA’VI

CHARACTER: GROUP OF TEENAGE NA’VI

CHARACTER: GROUP OF HUNTER NA’VI

CHARACTER: GROUP OF WOMEN NA’VI

CHARACTER: GROUP OF ELDER NA’VI

CHARACTER: GROUP OF RANDOM NA’VI

CHARACTER: JAKE’S BANSHEE

CHARACTER: LEONOPTERYX

CHARACTER: STURMBEEST

CHARACTER: DEAD NA’VI LADY

CHARACTER: TREE OF VOICES

SKILL: HEAR PRAYERS

SKILL: ANSWER PRAYERS

CHARACTER: DOZER PILOT

FLAW: OBEDIENCE

CHARACTER: GROUP OF FOOT SOLDIERS

CHARACTER: RANDOM FOOT SOLDIER

CHARACTER: WAINFLEET

CHARACTER: PRISON GUARD #1

CHARACTER: PRISON GUARD #2

CHARACTER: NA’VI ANCESTOR SPIRITS

CHARACTER: GROUP OF HORSE CLAN WARRIORS

CHARACTER: GROUP OF BANSHEE CLAN WARRIORS

CHARACTER: GROUP OF RDA PERSONELL

CHARACTER: GROUP OF MECH SUIT WARRIORS

CHARACTER: VALKYRIE PILOT

CHARACTER: GROUP OF SCIENTISTS

CHARACTER: VALKRYIE GUNSHIP 1

CHARACTER: VALKRYIE GUNSHIP 2

LOCATIONS

LOCATION: PROTAGONIST DREAM

LOCATION: STREETS OF PROTAGONIST HOME TOWN

LOCATION: INSIDE PROTAGONIST HOME

LOCATION: PROTAGONIST NIGHT LIFE SPOT (CONFLICT AGENT 1 & 2)

LOCATION: ALLEY BEHIND PROTAGONIST NIGHT LIFE SPOT

LOCATION: PANDORA FLIGHT LINE

LOCATION: BRIEFING ROOM

LOCATION: AVATAR LAB

LOCATION: AVATAR CONTROL ROOM

LOCATION: RDA CONTROL ROOM

LOCATION: AVATAR TRAINING COMPOUND

LOCATION: MILITARY HANGAR

LOCATION: THE SKIES OF PANDORA

LOCATION: GUNSHIP

LOCATION: JUNGLE LANDING ZONE

LOCATION: NA’VI SCHOOL

LOCATION: DEEP JUNGLE

LOCATION: DEEP JUNGLE 2

LOCATION: DEEP JUNGLE 3

LOCATION: DEEP JUNGLE 4

LOCATION: HOMETREE

LOCATION: RDA CAFETERIA

LOCATION: HOMETREE/THIRD LEVEL

LOCATION: HOMETREE/COMMONS

LOCATION: HOMETREE/RIVERBANK

LOCATION: RDA OPS CENTER

LOCATION: RAIN FOREST

LOCATION: TRUDY’S GUNSHIP

LOCATION: SITE 26/LINK MODULE

LOCATION: SITE 26/SLEEPING MODULE

LOCATION: HOMETREE/BANSHEE EYRIE

LOCATION: RANDOM FOREST

LOCATION: MOUNTAIN TRAL

LOCATION: BANSHEE ROOKERY

LOCATION: THE WELL OF SOULS

LOCATION: HOMETREE/LOWEST LEVEL

LOCATION: WILLOW GROVE

LOCATION: SELFRIDGE’S OFFICE

LOCATION: DRAGON GUNSHIP/COCKPIT

LOCATION: DRAGON GUNSHIP/ROOF

LOCATION: RDA COMPOUND CORRIDOR

LOCATION: RDA COMPOUND PRISON

LOCATION: RDA COMPOUND AIRFIELD

LOCATION: FOREST CLEARING

LOCATION: WELL OF SOULS

LOCATION: RUINS OF HOMETREE

LOCATION: CLAN GATHERING

LOCATION: NA’VI BATTLE CAMP

BACKGROUND INFO

BACKGROUND INFO: STORY UNIVERSE’S PRIMARY FLAW: THE RICH CONTROL THE WORLD AND EXPLOIT THE POOR MERCILESSLY IN THEIR INSATIABLE PURSUIT OF PROFITS

BACKGROUND INFO: PANDORA EXISTS (a place where PROTAGONIST can achieve his ultimate goals)

BACKGROUND INFO: THE UNIVERSE CAN FULFILL PROTAGONIST ULTIMATE GOAL 3 for enough money, which PROTAGONIST doesn’t have

BACKGROUND INFO: JAKE IS A TWIN, AND HIS TWIN IS DEAD

BACKGROUND INFO: RDA CORP HAS AN AVATAR PROGRAM ON PANDORA

BACKGROUND INFO: AVATARS REQUIRE MATCHING DNA TO FUNCTION

BACKGROUND INFO: THERE ARE NO HEROES ON PANDORA, ONLY MERCENARIES

BACKGROUND INFO: THERE IS NO SPECIAL TREATMENT ON PANDORA

BACKGROUND INFO: THE AIR ON PANDORA WILL KNOCK YOU OUT AND THEN KILL YOU

BACKGROUND INFO: EVERYTHING ON PANDORA WANTS TO KILL YOU

BACKGROUND INFO: NOT EVERYONE WILL SURVIVE 6 YEARS ON PANDORA

BACKGROUND INFO: AVATARS ARE EXPENSIVE

BACKGROUND INFO: THE AVATAR PROGRAM BUILT A SCHOOL TO TEACH NA’VI ENGLISH

BACKGROUND INFO: THE AVATAR PROGRAM’S SCHOOL ENDED IN DISASTER

BACKGROUND INFO: HUMANS ARE ON PANDORA TO MINE UNOBTANIUM

BACKGROUND INFO: EWA is TEAM NA’VI’s deity.

BACKGROUND INFO: NEYTIRI’S SISTER was killed by RDA.

BACKGROUND INFO: MIND-MELT BOND IS CALLED “SHAHAYLU”

BACKGROUND INFO: UNOBTAINIUM IS A SUPERCONDUCTOR THAT CAN MAKE THINGS FLOAT

BACKGROUND INFO: MOUNTAIN BANSHEE’S ATTACK IF YOU LOOK IN THEIR EYES. p.60

BACKGROUND INFO: DIRE HORSES DON’T ESTABLISH PERMANENT/MONOGOMOUS SHAHAYLU with NA’VI.

BACKGROUND INFO: MOUNTAIN BANSHEES ESTABLISH PERMANENT, MONOGOMOUS SHAHAYLU WITH NA’VI.

BACKGROUND INFO: TO BECOME TARONU/HUNTER YOU MUST CHOOSE YOUR OWN BANSHEE AND IT MUST CHOOSE YOU.

BACKGROUND INFO: TARONU/HUNTERS GET THEIR BANSHEE WHEN THEY ARE READY.

BACKGROUND INFO: SYLWANIN was killed at TEAM NA’VI school for burning a DOZER.

BACKGROUND INFO: LEONOPTERYX CAN DESTROY GUNSHIPS p.75

BACKGROUND INFO: THE WELL OF SOULS IS TEAM NA’VI’S MOST SACRED PLACE p.76

BACKGROUND INFO: NEYTIRI’S ANCESTOR TAMED A LEONOPTERYX.

BACKGROUND INFO: ONLY 5 LEONOPTERYX HAVE EVER CHOSEN A NA’VI.

BACKGROUND INFO: EVERY NAVI KNOWS THAT NEYTIRI’S ANCESTOR BROUGHT THE CLANS TOGETHER IN A TIME OF GREAT SORROW.

BACKGROUND INFORMATION: NEYTIRI IS BETROTHED TO TSU’TEY

BACKGROUND INFO: RDA WILL ATTACK THE WELL OF SOULS

BACKGROUND INFO: THE FINAL TEST OF BECOMING A NA’VI MAN IS “THE DREAM HUNT”

BACKGROUND INFO: THE TREE OF VOICES CAN HEAR AND ANSWER PRAYERS

BACKGROUND INFO: THE TREES ON PANDORA SHARE A NEURAL NETWORK

BACKGROUND INFO: NAVIGATION EQUIPMENT WORKS WORST AT THE WELL OF SOULS

BACKGROUND INFO: TSU’TEY IS SECOND IN LINE TO BE LEADER OF TEAM NA’VI

BACKGROUND INFO: EWA CAN USE THE GREAT TREE TO MOVE SOULS INTO NEW BODIES

BACKGROUND INFO: JAKE IS THE NEW LEONOPTYRX RIDER/CLAN UNIFIER

BACKGROUND INFO: TEAM NA’VI IS MASSING FOR AN ATTACK

BACKGROUND INFO: QUARITCH HAS THE POWER TO DECLARE MARTIAL LAW

BACKGROUND INFO: EWA DOESN’T TAKE SIDES, ONLY PROTECTS THE BALANCE OF LIFE

RESOURCES

TEAM AVATAR RESOURCES

AVATAR POD

JAKE’S AVATAR

NORM’S AVATAR

GRACE’S AVATAR

COFFEE

BURRITOS

VLOGGING STATION

VLOG

RANDOM SCIENCE EQUIPMENT

AIRLOCK

TEAM MILITARY RESOURCES

RDA COMPOUND

AIRLOCK

RDA COMPOUND/CONTROL ROOM

RDA COMPOUND/SELFRIDGE’S OFFICE

RDA COMPOUND/RDA AVATAR LAB

RDA COMPOUND/AVATAR TRAINING GROUND

RDA COMPOUND/CAFETERIA

RDA COMPOUND/PRISON

RDA COMPOUND/CORRIDOR

RDA COMPOUND/AIRFIELD

RDA COMPOUND/BRIEFING ROOM

MILITARY RESOURCE: DOZER

WEAPON: BLADES

CAMERA

VIDEO PHONE

MILITARY RESOURCE: MECH SUIT

MILITARY RESOURCE: GUNSHIP

FLYING

RADIO

MISSLES

NAVIGATION EQUIPMENT

MILITARY RESOURCE: HEAVY MACHINE GUN

MILITARY RESOURCE: WOODEN SPEAR

VIDEO OF JAKE BASHING THE DOZER

DRAGON GUNSHIP

VALKYRIE GUNSHIP

MISSLES

GAS

HAND GUN

BULLETS

PRISON

KEY CARD

BIOSUITS

GAS MASK

COMPUTER

VIDEO

RADIO

SURVEILANCE CAMERA

ALARM BUTTON

EMERGENCY DOOR

TRAUMA BAG

MORPHINE

PALLETS OF EXPLOSIVES

TEAM NAVI RESOURCES

NA’VI FLAW: RACISM

NA’VI IDEOLOGY: NATURISM

NA’VI PRIME PEROGATIVE: HARMONY WITH NATURE

NA’VI RESOURSE: KNIFE

NA’VI RESOURCE: BOW

NA’VI RESOURCE: FIGHTING STAFF

NA’VI RESOURCE: DIREHORSE

NA’VI RESOURCE: BOLO

NA’VI RESOURCE: BEETLE FOOD

NA’VI RESOURCE: HAMMOCK

NA’VI RESOURCE: ANTENNA

NA’VI RESOURCE: NA’VI LANGUAGE

NA’VI RESOURCE: KAVA

NA’VI CUSTOM: THE DREAM WALK

NA’VI CUSTOM: NA’VI CAN PICK A MATE AFTER SURVIVING THE DREAM WALK

NA’VI CUSTOM: TEAM NA’VI’S SPIRITUAL LEADER IS CALLED A TSAHIK

NA’VI CUSTOM: DUEL CHALLENGE

NA’VI RESOURCE: SPIRIT ANIMAL

NA’VI SKILL: INVOKE CUSTOM

NA’VI SKILL: SHAHAYLU

NA’VI SKILL: TREE HOPPING

NA’VI SKILL: TRACKING

NA’VI SKILL: NA’VI GREETING

NA’VI SKILL: RIDE BANSHEE

NA’VI SKILL: DEATH RITES

NA’VI SKILL: DREAM WALK RITES

NA’VI SKILL: GROUP PRAYER CHANT

NA’VI SKILL: SOUL TRANSFER

NA’VI SKILL: SOUL TRANSFER RITE

NA’VI SKILL: WAR CRY

GROUP OF HORSE CLAN WARRIORS

GROUP OF BANSHEE CLAN WARRIORS

TEAM PANDORA RESOURCES

POISON AIR

GRAVITY

WIND

UNOBTAINIUM

BANSHEE

DIRE HORSE

NA’VI

FLOATING MOUNTAINS

GIANT TREES

FORESTS

RIVERS

NEURAL NETWORK

MAGNETIC ROCK

LEONOPTEREYX

BEAT 1 PLOTTING INFO

PAGE: 1-2

SUMMARY:

PROLOGUE

PROTAGONIST’S BEAT GOAL:

Relate key information to the audience

 BEAT’S IMPACT ON PLOT PROGRESSION:

Introduce most important variables about the protagonist and background information.

 BEAT 1 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: FLYOVER OF FOREST CANOPY IN JAKE’S DREAM. (Jake wants to fly.)

Also shown is LOCATION: JAKE’S HOUSE (JAKE lives in poverty.)

ALSO shown is LOCATION: CITY STREET (The masses on Earth live in poverty.)

OPENING SITUATION:

JAKES is having a dream.

JAKE states BACKGROUND INFORMATION 1

JAKE states BACKGROUND INFORMATION 2

JAKE states BACKGROUND INFORMATION 3

JAKE states PROTAGONIST ULTIMATE GOAL 1

JAKE states PROTAGONIST ULTIMATE GOAL 2

JAKE states PROTAGONIST ULTIMATE GOAL 3

JAKE states PROTAGONIST ULTIMATE GOAL 4

PROTAGONIST TAKES ACTION TO ACHIEVE THE CURRENT BEAT GOAL:

JAKE dreams he can be and do more since society won’t give him the chance.

AGENT OF CONFLICT OR OPPORTUNITY:  

The economy is oppressive and merciless. JAKE can’t afford a cup of coffee on his disability checks.

RESULTING SITUATION:

JAKE wakes up. His eyes open in the same way as the final image of the movie when JAKE wakes up as a Na’vi.

BEAT 2 PLOTTING INFO

PAGE: 3-4

SUMMARY:

JAKE attempts to achieve PROTAGONIST ULTIMATE GOAL 1

PROTAGONIST’S BEAT GOAL:

JAKE wants to find a cause worth fighting for.

BEAT AGENT’S BEAT GOAL:

BAR BULLY wants to oppress the weak.

BEAT’S IMPACT ON PLOT PROGRESSION:

Introduce PROTAGONIST’S GOALS and conflict resolution abilities by using the beat conflict as microcosm of the story conflict

BEAT 2 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: POOL HALL

OPENING SITUATION:

JAKE is drinking trying to impress BEAT 1 EXTRAS

PROTAGONIST’S OPENING ACTION:

JAKE is doing something that resembles PROTAGONIST ULTIMATE QUEST GOAL 2 despite PROTAGONIST WEAKNESS 1. But JAKE knows his he’s only achieving PROTAGONIST ULTIMATE GOAL 2 superficially. So he looks around LOCATION: POOL HALL for a more meaningful opportunity to accomplish his goal.

AGENT OF CONFLICT OR OPPORTUNITY:  

JAKE sees BAR BULLY standing at the bar.

BEAT AGENT’S ACTION:

BAR BULLY accomplishes GOAL 1 by hitting a woman. This provides JAKE an opportunity to be a hero and fight above his weight class.

PROTAGONIST’S REACTION TO BEAT AGENT’S ACTION:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE on BAR BULLY. JAKE attacks BAR BULLY.

THE UNIVERSE’S COUNTERACTION TO THE PROTAGONIST’S ACTION:

BAR BULLY fights back.

THE PROTAGONIST’S COUNTERACTION TO THE UNIVERSE’S ACTION:

JAKE uses CHARACTER TRAIT: NEVER GIVE UP.

THE VICTOR/OUTCOME OF THE CONFLICT:

JAKE wins the fight, but BARTENDER throws JAKE out POOL HALL into BACK ALLEY and then throws JAKE’S WHEELCHAIR on him.

FINAL IMAGE:

JAKE is laying on the ground, defeated for winning.

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

He laughs to himself to show he is never daunted in the face of overwhelming odds or seeming defeat.

HOW THE OUTCOME OF THE ENCOUNTER AFFECTS THE PROTAGONIST’S ABILITY TO COMPLETE ANY QUEST GOAL:

JAKE is found in the BACK ALLEY by RDA AGENTS who were looking for him.

RDA gives JAKE an opportunity to achieve his goals

 BEAT 3 PLOTTING INFO

 PAGE: 4-5

SUMMARY:

JAKE receives and accepts a job offer on PANDORA.

PROTAGONIST’S BEAT GOAL:

JAKE wants to defy the world

BEAT AGENT’S BEAT GOAL:

TWO RDA AGENTS want to recruit JAKE for the Avatar program.

BEAT’S IMPACT ON PLOT PROGRESSION:

A tragic and unexpected opportunity provides the CATALYST moves JAKE out of stasis and into unknown territory

BEAT 3 SEQUENCE OF EVENTS

OPENING LOCATION:

ALLEY BEHIND POOL HALL

OPENING SITUATION:

JAKE is lying on the ground

PROTAGONIST’S OPENING ACTION TO ACHIEVE THE CURRENT BEAT GOAL:

JAKE continues laying on the ground as he has nowhere else to go really. This is his life.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

TWO RDA CORP. AGENTS fulfill their 3 goals:

GOAL 1: FIND JAKE SULLY

GOAL 2: DELIVER INFORMATION TO JAKE

GOAL 3: CONVINCE JAKE TO JOIN RDA CORP ON PANDORA

BACKGROUND INFORMATION: JAKE IS A TWIN, AND HIS TWIN IS DEAD

BACKGROUND INFORMATION: RDA CORP HAS AN AVATAR PROGRAM ON PANDORA

BACKGROUND INFORMATION: AVATARS REQUIRE MATCHING DNA TO FUNCTION

 PROTAGONIST ULTIMATE GOAL 1: FIND A CAUSE WORTH FIGHTING FOR

ALLIGNS WITH

RDA AGENTS’ GOAL 3: CONVINCE JAKE TO JOIN RDA CORP ON PANDORA

RDA AGENTS gives JAKE a sales pitch he can’t refuse

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE accepts the offer

RESULTING SITUATION:

JAKE leaves Earth

BEAT 4 PLOTTING INFO

PAGE: 5-9

SUMMARY: REACH PANDORA

JAKE arrives on PANDORA and receives a quick safety briefing.

PROTAGONIST’S BEAT GOAL:

JAKE wants to get to Pandora

BEAT AGENT’S BEAT GOAL:

FLIGHT LINE SERGEANT wants to get the new arrivals off the plane safely

BEAT’S IMPACT ON PLOT PROGRESSION:

Moves JAKE towards predestined opportunities and conflicts

Introduce necessary variables related to new environment

BEAT 4 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: SPACESHIP

OPENING SITUATION:

JAKE wakes up from deep sleep.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

Via narration, JAKE gives the audience BACKGROUND INFORMATION: THERE ARE NO HEROES ON PANDORA, ONLY MERCENARIES

Via a transport ship, JAKE arrives at PANDORA FLIGHT LINE where he’s briefed by FLIGHT LINE SERGEANT

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

FLIGHT LINE SERGEANT GOAL 1: GIVE ROOKIES INFO ON PANDORA

PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

FLIGHT LINE SERGEANT provides BACKGROUND INFORMATION: THERE IS NO SPECIAL TREATMENT ON PANDORA

FLIGHT LINE SERGEANT provides BACKGROUND INFORMATION: THE AIR ON PANDORA WILL KNOCK YOU OUT AND THEN KILL YOU

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

Nobody gives JAKE any special treatment

 RESULTING SITUATION:

JAKE is last off the transport ship

JAKE sees a DOZER with arrows in its tires, foreshadowing TEAM NA’VI

JAKE sees a MECH SUIT foreshadowing he’ll have to fight one

 BEAT 5 PLOTTING INFO

 PAGE: 10

SUMMARY:

JAKE introduced to the dangers of PANDORA by QUARITCH’S safety briefing.

PROTAGONIST’S BEAT GOAL:

JAKE wants to attend a safety briefing with QUARITCH

BEAT AGENT’S BEAT GOAL:

QUARITCH wants to warn the new recruits how dangerous Pandora is.

BEAT’S IMPACT ON PLOT PROGRESSION:

Introduce new sources of conflict and new background information

 BEAT 5 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: BRIEFING ROOM late.

OPENING SITUATION:

JAKE enters the room.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

QUARITCH gives a safety briefing to newcomers.

QUARITCH GOAL 1: MAINTAIN AN EFFECTIVE FIGHTING FORCE AGAINST PANDORA

QUARITCH GOAL 2: HELP HUMANS SURVIVE PANDORA ALLIGNS WITH PROTAGONIST GOAL 4: COMPLETE 6 YEAR CONTRACT ON PANDORA

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

QUARITCH uses BACKGROUND INFORMATION: THERE IS NO SPECIAL TREATMENT ON PANDORA

QUARITCH gives Jake BACKGROUND INFORMATION: EVERYTHING ON PANDORA WANTS TO KILL YOU

QUARITCH gives Jake BACKGROUND INFORMATION: NOT EVERYONE WILL SURVIVE 6 YEARS ON PANDORA

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE. He’s bored with routine safety briefings

RESULTING SITUATION:

JAKE is one step closer to completing QUEST CHAIN 2

BEGIN QUEST CHAIN 3

QUARITCH eyes JAKE sternly

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

QUARITCH knows JAKE exists, setting up the beat when QUARITCH assigns JAKE QUEST CHAIN 3.

 

BEAT 6 PLOTTING INFO

 PAGE: 11-14

SUMMARY: INPROCESS INTO AVATAR PROGRAM WITH TEAM MEMBERS

PROTAGONIST’S BEAT GOAL:

JAKE wants to inprocess into the Avatar program

BEAT AGENT’S BEAT GOAL:

NORM wants to help JAKE inprocess

BEAT’S IMPACT ON PLOT PROGRESSION:

Introduce Jake’s primary allies and set up to introduce QUEST CHAIN 3: INFILTRATE TH NA’VI

 BEAT 6 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: AVATAR LAB,

Jake meets MAX

OPENING SITUATION:

JAKE enters AVATAR LAB led by NORM, who is explaining how the Avatar program works

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

Jake uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

Jake uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:  

Jake asks NORM and MAX for help understanding science, but they are distracted.

NORM gives JAKE BACKGROUND INFORMATION: AVATARS ARE EXPENSIVE

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is pretty much on his own and is unprepared to win Grace’s favor in the next beat:

 

BEAT 7 PLOTTING INFO

 PAGE: 13-14

SUMMARY:

JAKE inprocesses into TEAM AVATAR and meets GRACE.

PROTAGONIST’S BEAT GOAL:

JAKE wants to be accepted onto the Avatar team despite being unqualified

BEAT AGENT’S BEAT GOAL:

GRACE wants JAKE off the Avatar team because he’s unqualified

BEAT’S IMPACT ON PLOT PROGRESSION:

INTRODUCE JAKE’S CONFLICT WITH GRACE

SET UP GRACE’S CONFLICT WITH SELFRIDGE

BEAT 7 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: AVATAR CONTROL ROOM

OPENING SITUATION:

JAKE enters AVATAR CONTROL ROOM with NORM and MAX

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

JAKE uses PROTAGONIST RESPONSE 3: FOLLOW AND LEARN FROM THE EXPERTS

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

JAKE meets GRACE emerging from AVATAR POD

GRACE demonstrates TRAIT 1: SMOKING HABIT

GRACE demonstrates TRAIT 2: HIGH EXPECTATIONS

 GRACE’S GOAL 1: PACIFISM VS PROTAGONIST SKILL 1: ACT LIKE A MARINE

GRACE tests NORM and JAKE’S expertise. NORM passes. JAKE fails.

NORM uses SKILL 1: LANGUAGE SKILLS

MAX uses SKILL 1: TECH SAVY

PROTAGONIST’S REACTION TO AGENT’S ACTION:

PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE leaves to tell SELFRIDGE to take JAKE off the Avatar team

 RESULTING SITUATION:

Grace storming out of AVATAR CONTROL ROOM

 

BEAT 8 PLOTTING INFO

PAGE: 15-17

SUMMARY:

GRACE tries to get SELFIRDGE to take JAKE off TEAM AVATAR.

PROTAGONIST’S BEAT GOAL:

GRACE wants SELFRIDGE to take JAKE off the Avatar team

 BEAT AGENT’S BEAT GOAL:

SELFRIDGE wants GRACE to keep JAKE on the Avatar team

 BEAT’S IMPACT ON PLOT PROGRESSION:

INTRODUCE ANTAGONIST

INTRODUCE MAJOR SOURCE OF CONFLICTS

INTRODUCE BACKGROUND INFO

 BEAT 8 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: RDA CONTROL ROOM

OPENING SITUATION:

SELFRIDGE is playing mini golf and makes it known he doesn’t care about what’s going on around him, demonstrating CHARACTER 11 TRAIT 1: BEUROCRATIC INEPTITUDE

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

GRACE storms into RDA CONTROL ROOM

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

SELFRIDGE lectures GRACE revealing important variables:

SELFRIDGE GOAL 1: MONEY

SELFRIDGE GOAL 2: MINE UNOBTANIUM

BACKGROUND INFORMATION: THE AVATAR PROGRAM BUILT A SCHOOL TO TEACH NA’VI ENGLISH

BACKGROUND INFORMATION: THE AVATAR PROGRAM’S SCHOOL ENDED IN DISASTER

BACKGROUND INFORMATION: HUMANS ARE ON PANDORA TO MINE UNOBTANIUM

PROTAGONIST’S REACTION TO AGENT’S ACTION:

GRACE protests

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

SELFRIDGE reveals SELFRIDGE GOAL 3: HAVE A MILITARY ASSET ON THE AVATAR PROGRAM

SELFRIDGE uses SKILL 1: BEAUROCRATIC RANK and rejects GRACE’S demand.

 RESULTING SITUATION:

GRACE leaves defeated

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE’S membership on the Avatar team is permanently secured

SELFRIDGE announces a new quest chain for JAKE: FIND DIPOLOMATIC SOLUTION TO CONFLICT WITH NA’VI

 

BEAT 9 PLOTTING INFO

 PAGE: 17-20

SUMMARY: JAKE TRAINS HOW TO USE HIS AVATAR

PROTAGONIST’S BEAT GOAL:

JAKE wants to train how to use his AVATAR BODY

BEAT AGENT’S BEAT GOAL:

GRACE wants JAKE to take it slow

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE trains how to use PROTAGONIST RESOURCE: AVATAR BODY

JAKE achieves PROTAGONIST ULTIMATE GOAL 3: WALK

JAKE completes QUEST CHAIN 2: INPROCESS INTO PANDORA

BEAT 9 SEQUENCE OF EVENTS

OPENING LOCATION:

AVATAR CONTROL ROOM

OPENING SITUATION:

JAKE enters his AVATAR POD with GRACE’S assistance

PROTAGONIST’S OPENING ACTION TO ACHIEVE THE CURRENT BEAT GOAL:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:  

GRACE uses TRAIT 2: HIGH EXPECTATIONS

GRACE uses BACKGROUND INFORMATION: THERE IS NO SPECIAL TREATMENT ON PANDORA

PROTAGONIST’S REACTION TO AGENT’S OPENING ACTION:

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE connects JAKE to his Avatar even though she doesn’t want to.

 THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE wakes up in his Avatar body at LOCATION: AVATAR TRAINING COMPOUND

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

JAKE achieves PROTAGONIST ULTIMATE GOAL 3: WALK

JAKE partially achieves PROTAGONIST ULTIMATE GOAL 2: BE MORE THAN A MAN CAN BE

NORM and MAX try to stop JAKE but are unable

JAKE runs through the training course and demonstrates proficiency using his Avatar body

 RESULTING SITUATION:

JAKE wins a little favor in GRACE’S eyes

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is ready to journey into Pandora’s jungle

 

BEAT 10 PLOTTING INFO

 PAGE: 23-25

SUMMARY:

JAKE completes his military inprocessing.

PROTAGONIST’S BEAT GOAL:

JAKE wants to follow orders to meet QUARITCH

 BEAT AGENT’S BEAT GOAL:

QUARITCH wants JAKE to give him intel on TEAM NA’VI

 BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE completes QUEST CHAIN 2: INPROCESSING INTO PANDORA

JAKE accepts QUEST CHAIN 3: INFILTRATE TEAM NA’VI

 BEAT 10 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: MILITARY HANGAR

OPENING SITUATION:

JAKE is walking and talking to TRUDY

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

TRUDY gives JAKE QUEST GOAL 3.2.1: DOOR GUNNER AND MILITARY ESCORT FOR AVATAR TEAM. JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE and accepts the quest.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

QUARITCH offers JAKE QUEST GOAL 3.2: GATHER MILITARY INTEL ON NA’VI.

In return, he will fulfill PROTAGONIST ULTIMATE GOAL 3: WALK at the end of his 6 year tour on Pandora.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE and says, “Hell yeah.”

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE accepts a military mission that conflicts with his Avatar mission and PROTAGONIST ULTIMATE GOAL 1: FIND A CAUSE WORTH FIGHTING FOR (PROTECT THE WEAK FROM THE STRONG)

 

BEAT 11 PLOTTING INFO

 PAGE: 26-30

SUMMARY: JAKE ESCORTS AVATAR TEAM TO NA’VI SCHOOL IN THE JUNGLE

PROTAGONIST’S BEAT GOAL:

JAKE wants to escort GRACE and NORM to TEAM NA’VI SCHOOL

BEAT AGENT’S BEAT GOAL:

GRACE doesn’t want MILITARY ESCORT to come with them.

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE moves into the unknown where he can find what he doesn’t know he’s missing

BEAT 11 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: THE SKIES OF PANDORA

OPENING SITUATION:

TRUDY is piloting JAKE, GRACE NORM and MILITARY ESCORT in MILITARY RESOURCE: GUN SHIP

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE sees a FOREST BANSHEE flying around

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

JAKE tracks the FOREST BANSHEE with MILITARY RESOURCE: HEAVY MACHINE GUN

AGENT OF CONFLICT OR OPPORTUNITY:  

TRUDY lands her GUN SHIP at LOCATION: JUNGLE LANDING ZONE. GRACE refuses to allow MILITARY ESCORT to accompany them into the dangerous jungle.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE doesn’t protest despite PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

JAKE, GRACE and NORM walk into the jungle without incident.

 RESULTING SITUATION:

They are setting themselves up for trouble.

 

BEAT 12 PLOTTING INFO

 PAGE: 31-34

SUMMARY:

JAKE, GRACE AND NORM retrieve SCIENCE EQUIPMENT from NA’VI SCHOOL.

PROTAGONIST’S BEAT GOAL:

JAKE wants to escort NORM and GRACE in and out of Pandora’s jungle safely

ANTAGONIST’S BEAT GOAL:

GIANT THANATOR wants to eat JAKE

BEAT’S IMPACT ON PLOT PROGRESSION:

Provide information on TEAM NA’VI

Move JAKE closer to TEAM NA’VI

 BEAT 12 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: NA’VI SCHOOL

OPENING SITUATION:

JAKE, GRACE and NORM enter the school.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

He pays attention to his surroundings and asks questions

JAKE asks GRACE questions about the school, but she is not forthcoming with answers.

GRACE relays BACKGROUND INFORMATION: HUMANS HAVE NOTHING TEAM NA’VI WANT

They leave LOCATION: NA’VI SCHOOL and enter LOCATION: DEEP JUNGLE, where JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA and goofs around.

JAKE is attacked by BULL HAMMERHEAD and then GIANT THANATOR.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

GIANT THANATOR attacks JAKE

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE runs.

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GIANT THANATOR chases JAKE.

 RESULTING SITUATION:

JAKE escapes but gets lost in the jungle

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE fails to complete the beat goal, but this is a false failure, as it will bring him into contact with TEAM NA’VI.

 

BEAT 13 PLOTTING INFO

PAGE: 35-36

SUMMARY: JAKE tries to survive alone in Pandora’s jungle.

PROTAGONIST’S BEAT GOAL:

JAKE wants to survive the night

ANTAGONIST’S BEAT GOAL:

NEYTIRI wants to kill JAKE

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE makes contact with CHARACTER 16: NEYTIRI

 BEAT 13 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: DEEP JUNGLE 2

OPENING SITUATION:

JAKE is walking cautiously through the jungle.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE.

He makes MILITARY RESOURCE: WOODEN SPEAR

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA and makes a bunch of noise and doesn’t pay attention to what’s around him.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

JAKE doesn’t see NEYTIRI because she is using SKILL 1: KNOWLEDGE OF PANDORA

NEYTIRI is about to kill JAKE, but THE GREAT TREE uses RESOURCE 1: WOODSPRITE to pacify NEYTIRI

 RESULTING SITUATION:

JAKE is blessed by THE GREAT TREE. So NEYTIRI follows and watches over him.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is one step closer to making contact with TEAM NA’VI.

 

BEAT 14 PLOTTING INFO

 PAGE: 37-43

SUMMARY:

NEYTIRI saves JAKE

PROTAGONIST’S BEAT GOAL:

JAKE wants to survive the night.

 BEAT AGENT’S BEAT GOAL:

PACK OF VIPERWOLVES want to eat JAKE

 BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE makes contact with TEAM NA’VI.

 BEAT 14 SEQUENCE OF EVENTS

OPENING LOCATION:

LOCATION: DEEP JUNGLE 3

OPENING SITUATION:

JAKE being hunted by PACK OF VIPERWOLVES

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE uses PROTAGONIST SKILL 1: ACT LIKE A MARINE

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

He turns MILITARY RESOURCE: WOODEN SPEAR into a torch

AGENT OF CONFLICT OR OPPORTUNITY:  

PACK OF VIPERWOLVES attacks JAKE.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE fights back but loses.

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI saves JAKE using SKILL 1: KNOWLEDGE OF PANDORA and NA’VI RESOURCE: BOW

 THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE tries to thank NEYTIRI, but she uses SKILL 2: NATURISM

NEYTIRI tries to teach JAKE killing predators is bad if it’s not necessary.

NEYTIRI uses NA’VI FLAW 1: RACISM and tells JAKE he’s like a baby.

JAKE pleads for her to help him, but she refuses until THE GREAT TREE uses RESOURCE 1: WOODSPRITES to bless JAKE again.

RESULTING SITUATION:

NEYTIRI agrees to help JAKE and leads him to safety.

EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE has earned an opportunity to infiltrate TEAM NA’VI.

  

BEAT 15 PLOTTING INFO

 PAGE: 43-45

SUMMARY:

JAKE is taken captive by TSU’TEY.

PROTAGONIST’S BEAT GOAL:

JAKE wants to follow NEYTIRI to safety

BEAT AGENT’S BEAT GOAL:

TSU’TEY wants to kill JAKE

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE gets closer to TEAM NA’VI but experiences backlash

JAKE meets a recurring source of conflict in TEAM NA’VI community

 BEAT 15 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: DEEP JUNGLE 4

OPENING SITUATION:

JAKE and NEYTIRI are running through entertaining background.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE tries to get to know NEYTIRI by asking her questions.

AGENT OF CONFLICT OR OPPORTUNITY:  

TSUTEY shows up riding NA’VI RESOURCE: DIREHORSE

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

TSUTEY uses NA’VI RESOURCE: BOLO to catch JAKE.

TSUTEY tries to use NA’VI FLAW: RACISM and NA’VI RESOURCE: BOW to kill JAKE.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA. He’s helpless.

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI intercedes and saves JAKE’S life, but TSUTEY hauls JAKE to HOMETREE for judgment.

 RESULTING SITUATION:

JAKE is officially a helpless captive.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

PROTAGONIST WEAKNESS 2: UNPREPARED FOR PANDORA

JAKE enters TEAM NA’VI’s home, a huge step closer to infiltrating them.

This is his first chance to gather military intelligence on TEAM NA’VI.

  

BEAT 16 PLOTTING INFO

 PAGE: 45-48

SUMMARY: Jake joins TEAM NA’VI

PROTAGONIST’S BEAT GOAL:

JAKE wants to not get killed by TEAM NA’VI

BEAT AGENT’S BEAT GOAL:

EYTUKAN wants to kill JAKE

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE survives the night and succeeds at infiltrating TEAM NA’VI

New Na’vi characters are introduced

BEAT 16 SEQUENCE OF EVENTS

 OPENING LOCATION:

LOCATION: HOMETREE

OPENING SITUATION:

JAKE is dragged to the center of a circle of Na’vi.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE is docile.

AGENT OF CONFLICT OR OPPORTUNITY:  

EYTUKAN uses NA’VI FLAW 1: RACISM and says JAKE should have been killed already instead of brought to their home.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE tries to be friendly. It doesn’t work.

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

NEYTIRI tells the mob that THE GREAT TREE told her to save JAKE in BEAT 13.

MO’AT shows up to speak on behalf of EWA. MO’AT questions JAKE.

 THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE tells MO’AT he’s a warrior and he wants to learn from them. MO’AT decides they could learn from JAKE Too.

 RESULTING SITUATION:

MO’AT orders NEYTIRI to train JAKE in the ways of TEAM NA’VI.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE begins a new TRAIN IN THE WAYS OF TEAM NA’VI.

BEAT 17 PLOTTING INFO

 PAGE: 48-50

SUMMARY:

Jake learns to eat with TEAM NA’VI.

PROTAGONIST’S BEAT GOAL:

JAKE wants to impress NEYTIRI by eating BEETLE FOOD

BEAT AGENT’S BEAT GOAL:

NEYTIRI wants to test JAKE by feeding him BEETLE FOOD

BEAT’S IMPACT ON PLOT PROGRESSION:

Establish JAKE and NEYTIRI’S personal and training relationship.

 BEAT 17 SEQUENCE OF EVENTS

 OPENING LOCATION:

TREE HOME

OPENING SITUATION:

JAKE and NEYTIRI are sitting down for dinner.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE eats dinner with NEYTIRI

AGENT OF CONFLICT OR OPPORTUNITY:  

NEYTIRI wants JAKE to eat NA’VI RESOURCE: BEETLE FOOD

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NEYTIRI encourages JAKE to BEETLE FOOD.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE eats BEETLE FOOD enthusiastically and compliments them.

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

MO’AT and EYTUKAN comment that NEYTIRI will kill JAKE

 THE PROTAGONIST’S REACTION TO THE UNIVERSE’S ACTION:

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 2: NEVER GIVE UP

 RESULTING SITUATION:

JAKE survives his first lesson.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE is one step closer to completing his training.

 

BEAT 18 PLOTTING INFO

PAGE: 50

SUMMARY: JAKE debriefs with the Avatar team

PROTAGONIST’S BEAT GOAL:

JAKE wants to debrief with the Avatar team.

BEAT AGENT’S BEAT GOAL:

NORM and GRACE don’t appreciate JAKE’S victory

BEAT’S IMPACT ON PLOT PROGRESSION:

The Avatar team accepts JAKE’S role as their new ambassador to TEAM NA’VI.

BEAT 18 SEQUENCE OF EVENTS

 OPENING LOCATION:

HOMETREE, He wakes up in JAKE wakes up in AVATAR CONTROL ROOM.

OPENING SITUATION:

JAKE falls asleep next to NEYTIRI in NA’VI RESOURCE 6: HAMMOCK.

NEW LOCATION:

AVATAR CONTROL ROOM

OPENING SITUATION:

JAKE is laying in his AVATAR POD.

GRACE is slapping JAKE in the face, telling him to wake up.

PROTAGONIST’S OPENING ACTION:

JAKE greets GRACE.

NEW LOCATION:

RDA CAFETERIA

OPENING SITUATION:

JAKE is sitting at a cafeteria table with NORM, GRACE and MAX.

JAKE tells his audience about his night and its implications for their mission.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NORM is jealous. GRACE is credulous. MAX is impressed.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE uses PROTAGONIST RESPONSE TO OVERWHELMING ODDS 1: SARCASM AND HUMOR

RESULTING SITUATION:

GRACE and NORM accept the situation.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE progresses one step closer to quest goal.

BEAT 19 PLOTTING INFO

PAGE: 51-52

SUMMARY: JAKE debriefs with the military team

PROTAGONIST’S BEAT GOAL:

JAKE wants to report his progress to QUARITCH

BEAT AGENT’S BEAT GOAL:

QUARITCH wants intel on HOMETREE

BEAT’S IMPACT ON PLOT PROGRESSION:

Progress military plot line

 BEAT 19 SEQUENCE OF EVENTS

OPENING LOCATION:

RDA CONTROL ROOM

OPENING SITUATION:

JAKE is in a meeting with QUARITCH and SELFRIDGE.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE tells QUARITCH about his night and becoming TEAM NA’VI ambassador

AGENT OF CONFLICT OR OPPORTUNITY:  

SELFRIDGE is at the meeting.

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

SELFRIDGE says HOMETREE is the next UNOBTANIUM mining site.

SELFRIDGE uses GOAL 2: MINE UNOBTANIUM

SELFRIDGE says bad press from killing NA’VI is better than bad shareholder reports.

SELFRIDGE uses GOAL 1: MONEY

SELFRIDGE gives JAKE new mission: CONVINCE NA’VI TO RELOCATE in 3 months.

PROTAGONIST’S REACTION TO AGENT’S ACTION:

JAKE accepts the mission.

RESULTING SITUATION:

The meeting ends.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

JAKE has conflicting missions.

 

BEAT 20 PLOTTING INFO

PAGE: 53

SUMMARY: JAKE identifies NA’VI in photos to GRACE, which brings up the topic of NEYTIRI’S sister, who GRACE informs JAKE, is dead.

PROTAGONIST’S BEAT GOAL:

JAKE wants to give GRACE inside information about TEAM NA’VI.

ANTAGONIST’S BEAT GOAL:

NORM resents JAKE’S success

BEAT’S IMPACT ON PLOT PROGRESSION:

JAKE gives GRACE intel on Na’vi, and GRACE trains JAKE by giving him info that prepares him.

JAKE learns NEYTIRI’s sister was killed by humans.

 BEAT 20 SEQUENCE OF EVENTS

OPENING LOCATION:

AVATAR LAB

OPENING SITUATION:

JAKE is sitting at a computer terminal with GRACE, NORM and MAX.

GRACE is showing JAKE pictures of TEAM NA’VI on the terminal.

PROTAGONIST’S OPENING ACTION TO ACHIEVE BEAT GOAL:

JAKE identifies TSU’TEY, NEYTIRI, EYTUKAN and MO’AT in photographs for GRACE. GRACE explains the cultural significance of the positions each person holds in NA’VI society.

AGENT OF CONFLICT OR OPPORTUNITY:  

NORM and GRACE

AGENT OF CONFLICT OR OPPORTUNITY’S OPENING ACTION:

NORM resents JAKE’S success and ignorance. He gives JAKE BACKGROUND INFORMATION: EWA is TEAM NA’VI’s deity.

GRACE tells JAKE BACKGROUND INFORMATION: RDA killed NEYTIRI’S sister

PROTAGONIST’S REACTION TO AGENT’S ACTION:

Sadness

THE UNIVERSE’S REACTION TO THE PROTAGONIST’S ACTION:

GRACE puts JAKE into his Avatar body.

 RESULTING SITUATION:

JAKE goes into his avatar body.

 EFFECTS OF RESULTING SITUATION ON PLOT PROGRESSION:

The stakes of JAKES’s missions are escalated.

Click here to download the Word document of the rest of the break down.

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An imagined conversation with my abusive, narcissistic father

I haven’t spoken to my father in over ten years, and I’ve often imagined how our next conversation may go, if it ever happens. I needed to vent this for a while, but I didn’t because it’s TMI. I’m doing it anyway, not to be emo or fish for sympathy. My hope is that, if anyone else raised by an abusive, narcissistic parent reads this, it might make them feel less alone and less crazy.

If you identified with this post, you may enjoy the Reddit forum, “Raised by Narcissists.”


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