Category Archives: Formula Plot Templates

A Basic Hollywood Movie Plot Outline Template

There’s no single, right way to structure a movie plot. However, Hollywood executives have gotten addicted to a certain format. So if you want to impress them, youR best strategy is to give them what they want. Many successful scriptwriters have reverse engineered the formula by breaking down existing movies, and a few of them have been gracious enough to share their findings. I’ve studied them all and have been frustrated by each of them. They all leave key bits of information out, which makes them feel like pieces of a treasure map. So I laid them all out, side by side and compared them. Then I studied popular movies to fill in the gaps. The outline below is the most standardized, generic outline that uses the most popular plot points. It isn’t meant to be followed 100%. This is just a baseline. As you fill in the key points, you can flesh out the spaces between them and even push the plot forward or backward a little bit.

The A-story is the hero’s external quest to achieve the goal that’s most important to him, such as: saving the world, saving his home, getting rich, paying off a debt, escaping a dangerous place, getting back home, etc. The B-story is the love story or the hero’s secondary quest to overcome an internal character flaw.

A beat is a series of events that usually fit in one scene, is one minute long, and equals one page of a screenplay. For every beat that’s longer than one minute, another beat must be equally shorter. The sequence of a beat goes like this:

Set up a situation with a goal. Put a conflict between the hero and their goal. The hero reacts to the conflict and tries to overcome it. This produces an outcome. Typically, the hero meets a person. They have tense conversation or a fight, which the hero either succeeds or fails to overcome. If the hero succeeds, something good happens to him in the next beat. If he fails, something bad happens to him. If he wins in one of the major conflict beats, his success tends to be a false victory. He wins the battle, but it backfires and sets him back worse than he was before, which raises the stakes and lowers his hope of succeeding at his ultimate goal.

The beat chains on the right are suggestions for how you can fill in the blank beats between major conflicts and points of no return. You don’t have to follow them exactly, but a hero’s actions will only be believable and relatable if you show or state the hero’s goal, the conditions of achieving the goal, and his plan to fulfill the conditions. You also need to show or state his motivation. This means the stakes. If he succeeds, something good him will happen that’s important to him. If he fails, something bad will happen. In other words, either his wildest dream or worst nightmare will come true.

As the hero works towards fulfilling the conditions of his quest, he will constantly run into setbacks that will change the conditions of completing his goal. Then he’ll have to identify the new conditions, debate going forward and make a new plan. Each time he encounters a setback, the stakes get raised and his chances of success get lower until all hope is lost. The hero’s successes are rarely luck. They happen when the hero uses his signature strength. His failures are rarely luck as well. They happen when the hero uses his signature flaw. So the plot is driven more by the hero’s flaws than his strengths. If he was perfect, there would be no story to tell. The hero resolves his signature flaw through the course of the B-story. It’s only by accomplishing that goal, which he probably didn’t even know he had, can he accomplish his ultimate goal in the A-story.

CLICK HERE TO VIEW A GOOGLE SPREADSHEET WITH PLOT BREAK DOWNS OF 14 ICONIC MOVIES

Spreadsheet showing a generic movie script arragned by acts and beats with standard conflicts

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What Is A Beat In Screenwriting?

A 90-120 minute movie breaks down like a 5-episode season of a sitcom, which you can see examples of in my movie break downs and my basic Hollywood movie plot outline template. Each Act is an episode that revolves around the hero accomplishing a goal that’s a condition of his final goal. Each episode/Act can be further broken down into smaller self-contained, goal-accomplishing cycles. These mini action cycles are called beats.

My definition of a “beat” is, everything that happens between the time the hero enacts a plan to achieve an immediate goal and fails or succeeds to accomplish it.

Beats tend to be 1-3 minutes long and last 1-5 scenes, though most beats are only 1 scene long. This way, each scene opens to a new action sequence and ends with the hero succeeding or failing to accomplish a goal. The only time a beat lasts 4-5 scenes is during a montage, chase or fight scene. The longer the movie, the longer the beats tend to be. In Avatar, an unusually long movie, each beat is about 2 minutes long. In Inception, an equally long movie, each beat lasts a minute or less, making it much more fast paced.

Regardless of the length of movie, the first Act tends to always have 8-12 beats, with the average being 10. The final act almost always has 3 beats. The exception is when you have multiple characters who all need a dedicated denouement for their story line. Every other Act tends to be 10-20 beats long, usually closer to 10 than 20. Movies that are 90 minutes long tend to have 40-100 beats. 120+ minute long movies tend to have upwards of 180 beats. You can find examples of beat break downs in famous movies in the list of links at the bottom of this page. They show there’s not an exact number of beats a movie should have.

STEPS OF A BEAT

Beats tend to follow the same 9 steps, which are listed below, though for short, fast beats, you can eliminate steps 6 and/or 7.

  1. Opening image:

Each beat begins with the hero approaching a problem he needs to solve in order to accomplish a goal that will help him achieve his ultimate goal. This establishes where the camera will start rolling. So it needs to include the location and what the protagonist is doing when the director shouts, “Action.” Describe how the hero arrives or is found at the scene. The most common opening image is the hero walking through a door into a room where needs to do something.

  1. Hero’s opening action:

Once the hero’s presence is established on the scene, he needs to do what he came there to do. He already has a goal and a plan in mind. This is the first thing he does to engage the environment in pursuit of his goal.

  1. Opponent with a conflict of interest or opportunity:

There is always something standing between the hero and his immediate goal. It’s usually a person who has a conflict of interest with the hero. However, the “opponent” can be an ally of the hero, and the opponent’s ultimate goals can align with the hero’s. There still needs to be a source of conflict standing between them. In those cases, the conflict is the hero doesn’t want to the opportunity.

  1. Hero’s response:

After the hero encounters his opponent, he must logically react to it. The hero can only act in his character. The only way the audience can know the hero’s character is by watching him demonstrate his values and skills, of which he has 5-10 he reuses in every beat.

  1. Opponent’s response:

After the hero responds to the conflict in character, the opponent will counteract the hero’s action. Their action is usually a worst-case scenario that minimizes the hero’s chance of success. If the opponent has been seen before, they will use responses that were introduced in their first one or two appearances.

  1. Hero’s escalated response:

After the hero is hit with the opponent’s response, he will counteract the opponent’s move. This move will be more dramatic than his first response.

  1. Opponent’s escalated response:

The opponent will get at least one more chance to counter the hero. If the hero is destined to lose the conflict, this will be the deciding blow that neutralizes the hero and prevents him from achieving his goal. If the hero is destined to win the conflict, he would get another chance to respond with action after the opponent’s turn is over.

The beat can go on longer by having the hero respond again, and the opponent can respond again after that. In an action movie where the hero is physically fighting an enemy, the tit-for-tat can go on for five minutes in a single beat. Most conflicts are conversations where two people parse words briefly and then reap the consequences.

  1. Final outcome:

The final outcome is whether or not the hero won or lost the conflict.

  1. Hero’s closing image:

The closing image is what the camera sees right before the director shouts, “Cut.” This shows the immediate aftermath of the encounter and either implies or states how the outcome affects the hero’s progress towards his ultimate goal. If the hero wins, he may be doing a victory dance. If the hero loses, he may be laying in a gutter bleeding.

EXAMPLES FROM “AVATAR”

The clip includes the first two beats from “Avatar.” The first beat ends, and the second begins, at minute 1:30. The conflict in the first beat is general malaise. The conflict in the second is a basic physical fight. Both are a metaphor for the hero’s life:

Here are another two beats from Avatar. The first ends, and the second begins at minute 1:42. The conflict in the first beat is Jake wanting to use his Avatar body before he’s ready. The conflict in the second is the challenge of using his Avatar body in the training grounds.

This an example of a fight scene beat with multiple escalations within a single conflict:

This is an example of a beat from Avatar with multiple scenes. The central conflict is to climb a mountain, but it takes several steps. Technically, you could consider each step its own short beat. Sometimes beats can be subjective and open to interpretation.

Click here to see a complete break down of all the beats in Avatar.

 

 

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How To Add Multiple Story Lines When Writing A Movie

"Subplots & Storylines"

A 90-120 minute movie about a hero who only accomplishes one goal, would require him to complete at least a dozen steps to fill all the screen time. This would be painfully slow and lack depth. The solution is to give the hero multiple needs to fill, each with their own goal, conditions and complications. There’s no right answer for how many story lines you should have, but the industry standard is three: An “A-story,” “B-story,” and “C-story.” This gives you just enough content to fill 90-120 pages without things getting too complicated, choppy or fast.

If all three story lines contain the same amount of screen time, each one would feel equally important, and it would be unclear what the driving force of the movie is. Therefore, the standard is for the A-story to take up 60-70% of the screen time. The B-story takes up 20-30%, and the C-story takes up 5-10%. This gives the hero enough time to complete the twelve-steps to accomplishing a goal, 3-4 times in the A-story, 1-3 times in the B-story and once in the C-story.

The A, B and C-storylines serve a specific purpose, which defines the need/s the hero is attempting to satisfy in each storyline:

 

The A-story

 

 

The A-story is the longest storyline. So it carries the story, which means the hero’s ultimate goal in the A-story is the driving force of the story. Since the story needs the hero to be active, it makes sense that the hero’s A-story goal is to achieve an external, tangible goal. It’s what he wants to do most in life. It’s the impact/change he wants to have on the external universe.

Below are some of the most common A-storyline goals:

  • Save his world, home, business or a loved one’s home or business.
  • Win a contest.
  • Stop a killer, monster, oppressor or kidnapper.
  • Find or return home.
  • Fulfill a job contract.
  • Get rich, powerful or otherwise successful.
  • Get revenge.

The B-story

 

 

The B-story could be another tangible goal, but the standard is for the B-story goal to be what the hero’s heart wants most in life. It’s what he wants to become. It’s his quest for intangible, interpersonal, metaphysical, and/or internal accomplishment. It’s the impact/change he needs/wants in his internal universe. The hero may have to do something tangible to fulfill the condition of the B-story goal, but the topic/theme of the quest is psychological, inter-personal or spiritual.

It creates the most tension when the B-storyline goal is a condition of the A-story goal. This means the hero has to achieve his B-story goal before he can achieve his external goal. This is psychologically satisfying for the audience, because the hero’s external progress depends on his internal growth, which brings the quest full circle.

Below are some of the most common B-storylines:

  • The hero wants someone to fall in love with him. This is the most common B-story.
  • The hero wants to save, protect or help a loved one (if that’s not already the A-story goal).
  • The hero wants to prove his worth/virtue and be respected or accepted by himself, his lover, boss, children, parents, teacher or social group.
  • The hero wants or needs to overcome an internal flaw. For a list of character flaws, do an internet search for lists of personality disorders, emotional disorders, behavioral disorders or character flaw tropes.

If you want to write a story that is more emotion-based and focused on interpersonal relationships, you can swap the A-story and B-story so that the longer A-story revolves around the hero’s internal goal, and the shorter B-story revolves around the hero’s external goal. The shorter action-oriented storyline can still drive the story if you want.

In “Back to the Future,” Marty spends most of his screen time unifying his parents to fulfill his dream of having a functional family, which is a condition he must fulfill before he can use his time machine to go back to the future, which he only spends about 20 minutes doing.

In “Along Came Polly,” the hero spends most of his time falling in love with a woman named Polly. He only spends about 20 minutes completing a job for his boss, in which he learns the life lesson he needs to know in order to keep Polly.

 

The C-story

 

 

The C-story is an optional miniature side-story. If you have a C-story, it will appear in the last beat of the movie, which hints at what the future holds for the hero. So the C-story arc would logically involve solving a problem that sets the hero up for his next adventure.

 

You have three options when adding your third (or more) storyline/s.

 

1: Each storyline represents another quest for the hero. It’s the hero’s quest to accomplish whatever the third most important goal in life is for him, based on his beliefs. It can be used tactically to provide the hero with a resource he’ll need to solve the A-story line, or it can be a fun time-filler that could be cut without affecting the main storylines. In “Back to the Future,” the hero tries to prevent his mentor from dying in the future.

 

2: Each storyline follows a character’s quest to fulfill their need other than the hero, such as the antagonist, love interest or sidekick. The storyline should be relevant to the hero’s ultimate goal or it will feel irrelevant and distracting. The C-story will have the most impact if it’s the character’s B-story and conflicts with the hero’s A or B-story goals.

 

3: Each storyline represents a quest for one of the minor characters. This option has less impact on the story and the viewer, which can be a good vehicle for comic relief or fleshing out the tone of a genre-centric story… unless you’re doing a story like “Snatch” or “Lock, Stock and Two Smoking Barrels” where there are multiple characters with conflicting goals that keep crossing paths. Either way, the minor character/s’ goals should somehow align or conflict with another main character’s ultimate goal/s, preferably the hero. Otherwise, the storyline is an unnecessary distraction. However, that can work to your advantage if you’re writing a mystery story where you want to misdirect the audience’s attention.

 

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12 Steps Fiction Characters Must Follow To Accomplish A Goal

In my post, “How writers can use the psychology of motivation to create believable characters,” I explain the 18 steps every real-life human being follows when choosing and accomplishing a goal. Here, I boil those down to 12 simple steps for you to use in your stories to make sure your character’s actions are logical and believable.

The process of motivation: Unsatisfied need -> Tension -> Drives -> Search Behavior -> Need Fulfilled -> Reduced Tension

1: State the hero’s need.

In order for a hero’s actions to be logical, they must be done in pursuit of obtaining an incentive that will satisfy an unfulfilled need. So the first step is to state or illustrate the hero’s need.

2: State the stakes of completing/failing to fulfill the need.

If a hero has a goal but no reason to accomplish the goal, then his actions will only be half-logical. The more clearly the audience understands the hero’s motive, the more reason they have to care if he accomplishes his goal. The less they understand his motive, the more distracted they’ll be trying to figure out why the hero is doing anything. The more poignant the hero’s motive, the more poignant the story will be to the audience. The less poignant the hero’s motive, the less reason the audience will have to finish watching or reading the hero’s story.

The reason the hero wants to accomplish his goal is because there are stakes at risk. If he succeeds, something good will happen. If he fails, something bad will happen. Since there are foreseeable good and bad consequences, the hero could literally write down the cost/benefit analysis of trying to accomplish his goal and come to the logical conclusion that he must take action. It could be patronizing to the audience to have the hero spell out his motives so explicitly, but the audience does need to know the consequences of both success and failure to fully understand the hero’s behavior.

When brainstorming the stakes in your story, bear in mind that the stakes will define the hero’s character. Whether the author intends it or not, the fact that the hero cares about the stakes, says something about his internal character. If you use the most exciting stakes you can brainstorm, it will make the hero seem like an exciting person. The more you personalize the stakes to the hero, the more depth the hero’s character, and his relationship to the story, will have.

3: State the condition of fulfilling the need.

The fact that the hero has an unfulfilled need, implies that he must do something to satisfy it. If he didn’t have to do anything, then that would imply it’s already satisfied, unimportant or absurd.

The thing the hero must do to get the incentive is the condition (aka, goal). One condition/goal can have multiple conditions. The hero can learn all the conditions at the beginning of the story or along the way. If/when the hero doesn’t know his goal’s conditions, his immediate goal can be to learn them.

4: State the hero’s decision to fulfill the conditions.

If the audience doesn’t witness the hero consciously decide to engage in his quest, then his behavior will appear random. When the hero chooses to commit to accomplishing a goal, he takes ownership of his quest. Plus, when he states what he’s about to do and why, the audience can follow the story.

5: State the hero’s plan to achieve his ultimate goal.

After the hero has stated his goal and the condition to complete it, but before he takes action, he must decide what action to take. He must have a plan. The more clearly the plan is stated, the easier it is to follow the story.

Children’s stories state the hero’s plan almost every step of the way so children don’t get confused, but adults find this patronizing . They can easily follow the plot if the hero’s plans are implied.

The hero should state his plan for his major goals, but the audience doesn’t always have to know what the hero intends to do before he does it, especially when he’s completing minor goals. If the plan isn’t stated, as long as his behavior is within his character, the audience will accept the hero’s unexplained behavior as natural.

6: The hero enacts his plan to meet the condition.

Once the hero knows what he wants to do, the next step is to do it. If he does anything between the time he formulates his plan and acts on it, he’s wandering around aimlessly. He might have an interesting adventure, but the story won’t move forward until he gets back to his plan, and a tightly written story is always moving forward.

7: The hero encounters an obstacle or complication.

Technically, it would make a logical, coherent story if the hero decides to do something, does it and succeeds. Psychologically, though, that’s not very interesting. An enthralling story needs tension, and tension comes from the fear the hero won’t succeed.

So, the hero must encounter something at odds with him achieving his goal. Since a hero is measured by the quality of his opponents, the hero should encounter poignant ones that are tailored to reflect and draw out his character.

Whatever stands between the hero and his goal must have a logical reason to be there. Surprises are great, but the less relevant they are to the story, the more absurd your story will be.

The obstacle must have a conflict of interest with the hero achieving his goal. If the problem is a person, they will have a reason why they would benefit from the hero failing and lose something they value if the hero succeeds.

If the obstacle is inanimate, then its existence is the worst-case scenario God or the universe could put in front of the hero to prevent him from achieving his goal.  It helps to imagine that “God” is the antagonist, and God has a conflict of interest with the hero achieving his goal. So God keeps putting worst-case scenario obstacles and complications in the hero’s path.

8: The hero reacts and adapts to the obstacle or complication

The obstacle will require the hero to perform an action to neutralize it. The hero can use one of his signature moves and neutralize minor opponents directly and immediately, but his major goals will need more eloquent problems and solutions.

9: The hero fulfills the condition of the need.

Ultimately, the hero will either succeed or fail to fulfill the condition/s of his ultimate need. The only question is how many conditional steps he has to accomplish along the way.

10: The hero attains the incentive.

The act of the hero accomplishing his goal is the catalyst of a cause/effect reaction that manifests the incentive that will satisfy his need. In other words, he gets the prize.

11: The repercussion

The premise of the whole story is that something good would happen if the hero satisfies his need, and something bad would happen if he didn’t. Whenever a hero accomplishes a minor goal, the repercussions of that accomplishment will determine what he does next. In the second to last scene of the movie, the audience sees the repercussions of the hero fulfilling his ultimate need.

12: The sunset

After the hero fulfills his need and experiences the repercussions, the story still begs the question, what does the future hold for the hero? What’s the hero’s next goal? The beginning of each beat is the sunset of the previous beat, and the last scene is the final sunset of the story.

Technically, a story doesn’t have to include steps 10-12 at the end of the story, but the whole story has been a stick and carrot leading up to this point. The author practically promised it, and the audience will be insulted and let down if they don’t get what they expected. You’re really not being clever by ending a story abruptly.

 

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Art

How To Tie The Purpose Of A Story To The Hero’s Goal

In my post, “How writers can use the psychology of motivation to create believable characters” I explain how every story is about a hero attempting to accomplish a goal that yields the incentive that will satisfy his need. If your hero were a hungry lab rat in a maze built by psychologists, his need would be hunger. His goal would be to press the lever that gives him a food pellet, and the pellet would be the incentive.

Drawing of a scientist with a clip board studying a rat, who is in a long box with a piece of cheese at the other end. There are no obstacles between the rat and the cheese. The rat is thinking, "Should I be insulted?"

Deducing the incentive from the need can be straightforward, because the very nature of the need practically dictates the answer. If the hero is thirsty, the incentive is water. If the hero is love-starved, the incentive is a lover. If the hero is in danger, the incentive is safety.

You should brainstorm as many incentives as you can to make sure you find the best one your mind has to offer. When you’re brainstorm, you need to keep in mind that every detail in your story will extrapolate from these. So it’s of the utmost importance that the need and incentive cater to the purpose of the story.

Ultimately, all stories serve one of two purposes:

  1. Elicit emotion
  2. Convey information

Below is a list of purposes your story can serve, including examples of popular movies and the needs and incentives they used to achieve their respective purposes:

ELICIT EMOTIONS

The purpose of your story doesn’t have to be profound. Movie studios know the films they’re making are consumer products, and their target audience is bored, overworked suburbanites who don’t have the time, money or freedom to experience life to its fullest; so they live vicariously through their television sets. Sure, some viewers are looking for answers to life’s deepest questions, but most people are just trying to feel alive in between the relentless chores and stresses of modern life.

Any entrepreneur will tell you, in order to be successful in business, you have to find a need and fill it. People need to feel emotions. So the purpose of your script can be to elicit an emotion from your audience. If you decide that’s your story’s purpose, you need pick a goal that caters to the desired emotion.

  • Elicit excitement

Most of the movies that have grossed more than $1 billion didn’t have much to say about life. The one that did, “Avatar,” did so in the most exciting way possible. The one love story, “Titanic,” had more action sequences than love scenes.

If you want to write an exciting story, then you need to know what causes humans to feel excited. The sensation of excitement is caused by the release of adrenaline in the human brain. Adrenaline is released when something triggers the fight or flight response in the sympathetic nervous system. The fight or flight response is, “a physiological reaction that occurs in response to a perceived harmful event, attack, or threat to survival.”

So if you want your story to trigger the release of adrenaline, your hero’s goal should revolve around a threat to survival. This is why the most common goal in summer blockbusters is to save the world.

Your hero doesn’t have to save anyone but himself. The threat just has to be interesting. So, to pick your hero’s goal, ask yourself, “What the most exciting goal a hero can have?”

In “The Dark Knight” the hero’s need is to protect people, and his goal is to stop an anarchist serial killer. The incentive is the antagonist’s absence, and the stakes are peace vs. death.

In “Lord of the Rings” the hero’s need is survival, and his goal is to stop an evil wizard from overrunning the world with orcs. The incentive is the antagonist’s absence, and the stakes are peace vs. death.

In “Star Wars” the hero’s need is security, and his goal is to stop an evil galactic empire from oppressing the galaxy. The incentive is a rebel-controlled government, and the stakes are peace vs. death.

In “Indiana Jones” the hero’s need is “fortune and glory,” and his goal is to find a priceless treasure. The incentive is the Ark of the Covenant, and the stakes are fortune/glory vs. Nazi domination.

  • Elicit fear

Fear is also a product of the fight or flight response. It’s also triggered by a threat to survival, and it can be divided into two types: terror and horror.

“Terror is usually described as the feeling of dread and anticipation that precedes the horrifying experience. By contrast, horror is the feeling of revulsion that usually occurs after something frightening is seen, heard, or otherwise experienced. It is the feeling one gets after coming to an awful realization or experiencing a deeply unpleasant occurrence. In other words, horror is more related to being shocked or scared, while terror is more related to being anxious or fearful. Horror has also been defined as a combination of terror and revulsion, but it can be triggered by the anticipation of a threat in the future.”

Depending on which type of fear you want to elicit, ask yourself, “What’s the most terrifying threat you could be hunted by?” or “What’s the most shocking threat you could be harassed by?”

In “It” the hero’s need is survival, and the goal is to stop the magical killer clown that is eating children. The incentive is the antagonist’s absence, and the stakes are survival vs. death.

In “The Blair Witch Project,” the hero’s need is truth, and the goal is to find evidence. The incentive is documenting the truth, and the stakes are life vs death.

In “Hostel” the hero’s need is survival, and the goal is to survive being killed by murderous tourists. The incentive is freedom, and the stakes are life vs death.

  • Elicit laughter

Many people have said that humor can’t be explained, but like anything else in the physical universe, if it happens, it happens because of a real cause/effect chain of events that can be reverse engineered. Laughter is a survival mechanism, just like the fight or flight response. It exists because the human mind is designed to think logically.

The human brain is wired to find patterns in the world so it can anticipate them and react appropriately. When it is shown a pattern and then is shown an unexpected variable, it will try to figure out how the new variable relates into the old pattern. If the new variable is threatening, the brain will trigger the fight or flight response. If the unexpected variable doesn’t fit the pattern but is nonthreatening, the brain will reject it for being illogical. The physical manifestation of the mental rejection is laughter.

Every joke has three parts: A subject, a predicate and a conclusion. Together they form a logical cause/effect pattern. The simplest formula for a joke is 1+2=-3.

Subject

The number 1 is the subject of the joke. You can call it the introduction or setup. Either way, it begins establishing a pattern. This is why jokes often begin, “A guy walks into a bar…” “Two rabbis were eating at a deli…” “I was eating dinner with my mother in law last night…”

You introduce a situation that the audience has preconceived expectations about in preparation to deviate from the expectations. You can even begin a joke by breaking the expected pattern immediately by saying, “A horse walks into a bar…” “Two rabbis were eating in a church…” “I was having sex with my mother in law last night…”

Predicate

The number 2 in the formula above is the predicate. In a sentence, the predicate says something about the subject. When you combine the subject and the predicate, you can deduce the logical outcome. So you could make a joke by saying, “A man walks into a bar (subject) and orders a beer (predicate)…” The logical expectation is that the bartender will serve him a beer (conclusion). Finishing the joke is simply a matter of finding a surprisingly ridiculous conclusion for the situation.

Again, you can also create humor by using an unexpected predicate such as, “A man walks into a bar and orders a horse…” or “Two rabbis were eating at a deli, when my mother in law rides in on a horse…”

Conclusion

When you hear the subject and predicate of a joke, your subconscious brain is thinking, “When the first variable is added to the second, I can predict what the outcome will be.” Why the joke is funny depends on why the conclusion doesn’t follow the premise. The unexpected ridiculousness of the conclusion is the punch in the punch line. The conclusion can be absurd, exaggerated, under/overstated, reframed, misinterpreted or opposite of what you expected.

You can also make a successful joke by having a conclusion that does follow the premise logically, but it’s unexpected because nobody has ever pointed it out to you, or you’re surprised to hear someone say it because it’s taboo, poignantly accurate, or has unexpected implications.

Ideally, your whole story could be summarized as a joke, where Act 1 introduces a subject, Act 2-4 builds on the pattern in a way that leads the audience to expect a certain conclusion, and Act 5 deviates from it in an unexpected, ridiculous way.

However, a lot of comedies are written with a basic adventure or love story that drives the plot, and  jokes have been crammed into every scene. If that’s the route you want to take, then plot the movie like it’s an action or love story, and worry about the funny details later. If you want the story itself to be a joke, ask yourself what expectation of the audience’s you want to pull the rug out from under.

In “Airplane,” the hero’s need is survival, and his goal is to land an airplane after the crew dies of food poisoning. The incentive is being on the ground, and the stakes are life vs death.

In “Monty Python and the Holy Grail,” the hero’s need is to fulfill the will of God, and his goal is to find the Holy Grail. The incentive is the Holy Grail, and the stakes are God’s approval vs God’s disapproval.

In “The Big Lebowski,” the hero’s need is tranquility, and his goal is to get back a rug that was stolen from him. The incentive is his rug, and the stakes are order vs chaos.

  • Elicit love

The instinctual need to feel loved is as strong as the instinctual need to have sex. The less we feel loved, the more of a relief it is to live vicariously through fictional characters’ love lives. A love story is just that, a reenactment of two people falling in love. This means the hero’s goal is to fall in love. The rest of the story is just details that will fall into place as you reverse engineer the circumstances. Similarly, if the purpose of your story is to elicit lust, the hero’s end goal will be to have sex, and the rest of the story explains how the hero got laid.

  • Elicit sadness

Fear is triggered when you’re afraid you’re about to lose something. The more important the thing is, the more powerful your fear is. A sad story is like a bad joke, where, instead of the conclusion being ridiculous. The conclusion involves losing something important. That’s why the following joke is sad, instead of funny: “A man walks into a bar and orders a beer… because his infant daughter just died, and there was nothing he could do to prevent it.”

Sadness is triggered by losing the thing you value most. You can be sad by knowing you’ll lose something in the future, by losing it right now, or thinking about something you lost in the past. Someone just has to lose something profoundly important, but with one caveat. The loss has to be hopeless. If there’s a chance of saving the thing you lost, the correct emotional response is anger, because your brain will release adrenaline to get you off your butt and trying to save the world.

The movie, “Taken” wasn’t a sad story, even though it started with the hero losing everything he valued most. It was exciting, because the hero had hope that fueled his anger. However, the movie would have been sad if he had lost his family at the end despite his best efforts. The point is, every minute in your story that you want to elicit sadness, the chances of the hero attaining the thing he wants most should be hopeless.

If you want to write a sad story, ask yourself, “What’s the most poignant thing a person can lose, and what’s the most poignant way to lose it?”

In “Schindler’s List,” the hero’s need is to honor life, and his goal is to save as many Jews as he can from concentration camps. The incentive is the people he saves, and the stakes are being good vs. being evil.

In “Brokeback Mountain” the hero’s need is love, and his goal is to be with the man he loves. The incentive is his lover, and the stakes are happiness vs. sadness.

In “Dancer in the Dark” the hero’s need is to take care of her family, and her goal is to pay for her son’s eye surgery. The incentive is her son’s sight, and the stakes are her son’s security vs. insecurity.

In “Requiem for a Dream,” the hero’s need is to be successful, and his goal is to sell enough drugs to make his dreams come true. His incentive is money, and the stakes are prosperity vs. degeneracy.

  • Elicit anger

Sadness is a watered down version of the flight response, and is triggered by loss. Anger is a watered down version of the fight response, and is also triggered by the threat or experience of loss. Most people don’t go to the movies because they want to feel angry, but there are markets and uses for anger-inducing content, aka, propaganda.

Tabloids, reality TV shows, religious programming, social justice films, eco-conscious cartoons, and extreme right wing entertainment news segments sell their consumers content that makes them angry at celebrities, politicians and outsiders.

The most poignant example is Disney’s WWII propaganda films such as “The Ducktators” and “Education for Death.” Those films inform the viewer there’s a threat to something they value, and they should be angry and take action to prevent the impending loss. The same thing happens in “Avatar,” “Fern Gully,” “Garbage Warrior” “Medicine Man,” “Hotel Rwanda,” “Crash,” “Network,” “God’s Not Dead,” “Reefer Madness,”  “Fahrenheit 9/11,” and “2016: Obama’s America.”

The formula for a story is perfectly suited for propaganda. A story is a dramatized enactment of a person who identifies what’s most important to him in life, loses it and tries to get it back. It walks through the steps of how he lost it and what can be done to get it back. To write your own propaganda film, you just need to pick something in the real world that’s important to you and is under threat. Have the hero walk through the steps of losing it or trying to prevent its loss, trying to neutralize the threat and experiencing the consequences of success/failure.

The story can be a metaphor for what’s happening in the world, or a blue-print for what could happen. As long as your call to action isn’t absurd or immoral, there’s nothing sinister about making a story that points out a valid threat and explores how it got here and how to fix it. The question you need to ask yourself to write a propaganda film is, “What’s the biggest threat to the most important thing that there’s still a chance to fix?”

  • Elicit inspiration/motivation

Inspirational and motivational movies hinge on the threat of loss as well. What makes them feel good is that the hero overcomes the seemingly hopeless threat in a spectacular manner. Sad stories tell how someone lost something. Angry stories tell how someone could lose something. Inspirational stories tell how someone got something.

That’s why the following joke makes you feel good, “A man walked into a bar and ordered a beer only to find out it was more expensive than he thought, and he couldn’t afford it. The bartender smiled at the man and said, ‘You look like you’ve had a rough day. I can tell you’ve been working hard and deserve a beer. So I’ll tell you what, it’s on the house. I appreciate you choosing my bar over all the others, and I’m glad to have you here.’”

To make an inspirational story, pick a poignant and seemingly hopeless goal for the hero to achieve.

In “Forest Gump,” the hero’s need is social acceptance, and his goal is to have a normal life despite his mental and physical handicaps. The incentive is Jenny’s love, and the stakes are companionship vs. loneliness.

In “The Shawshank Redemption” the hero’s needs are survival and autonomy, and his goal is to escape prison. The incentive is freedom, and the stakes are life vs. death.

In “Rocky,” the hero’s need is to prove himself, and his goal is to last 12 rounds in a boxing match with the world champion. The incentive is Adrian’s love, and the stakes are purposefulness vs. purposelessness.

In “The Pursuit of Happyness,” the hero’s needs are survival and taking care of his family. His goal is to become a stock broker. The incentive is a good paying job, and the stakes are being a good father vs. being a bad father.

  • Elicit curiosity

It’s human nature to want to understand the unknown because it makes us feel safe. Understanding the world around us makes us feel like we’re in control of our environment, instead of it controlling us. We’re especially curious to identify sources of danger, because we evolved for thousands of years listening to strange noises in the night, hoping a monster wouldn’t come out of the shadows and eat us.

To make a mystery story, ask yourself, what’s is the most interesting and dangerous “unknown” a person would want to know?

In “The Maltese Falcon,” the hero’s need is for truth, and his goal is to find out who killed his partner. The incentive is the culprit, and the stakes are justice vs. injustice.

In “The Usual Suspects,” the hero’s need is to do his job, and his goal is to learn the identity of Keyzer Soze. The incentive is knowledge, and the stakes are justice vs. injustice.

In “The Game,” the hero’s need is truth, and his goal is to find out why he’s being accosted by strangers in ways that reflect his inner flaws. The incentive is survival, and the stakes are life vs. death.

  • Elicit awe/wonder

Awe and wonder are pleasant emotions that can be triggered in humans by showing them a reason to hope that they don’t fully understand. It’s the rational response to a positive mystery. To write an awe-inspiring movie, ask yourself what the most interesting and wonderful unknown a person would want to know?

In “The Never Ending Story,” the hero’s need is to honor his culture, and his goal is to find the reason his world is dying. The incentive is his home world, and the stakes are survival vs. death.

In “The Matrix,” the hero’s need is for truth, and his goal is to find his place in the Matrix. The incentive is fulfilling his destiny, and the stakes are life vs. death.

In “Inception,” the hero’s need is to be with his family, and his goal is to fulfill a job contract. The incentive is having his criminal record erased, and the stakes are family vs. separation.

CONVEY INFORMATION

Propaganda merges anger entertainment with conveying information, but sometimes the purpose of a story is to convey information about important topics that aren’t under threat. Listed below are some examples.

  • Teach a functional lesson

Stories are perfectly suited for being used as instructional guides, since they revolve around a hero setting a goal and going through the steps of accomplishing it while avoiding the occupational hazards. You could write a story about a man who wants to build a house. So he does it, demonstrating how to accomplish every step in the process and overcoming each tasks risks.

The goal and process don’t have to be so literal. You may just want to give the viewer an idea of how people climb Mount Everest, survive a plane crash in the Andes, survive on a deserted island, build a media empire, run for political office, or teach a classroom. In that case, you would write a story that revolves around the hero accomplishing the goal you want to educate the audience about.

These don’t have to be concrete, external tasks. Most non-fiction how-to books are self-help. They walk you through the steps of overcoming common hazards of the human condition. You could go down the list of Amazon’s best-selling self-help books and write stories based on each of them, wherein the hero’s goal is to overcome his character flaw, and to do that, he has to go through the steps listed in the table of contents of the whatever-help book you’re looking at.

Alternately, you can demonstrate the wrong way to do something for comedic effect, like in “Bad Golf My Way” or “Caddyshack,” or as a cautionary tale like in “Deep Water Horizon.”

  • Teach responsibility

The reason some behavior is considered responsible is because it has a positive long-term effect on the most important goal in life, survival. Responsible behavior is relative to the environment one is trying to survive in. The most useful skills and goals a child raised in a remote African tribe will be different than those of an African American raised in the ghettos of Detroit or the penthouses of Manhattan.

Wherever you live, there are rules and best-practices for surviving and thriving in your local environment. These will change as technology, politics, business and social movements change, but some life lessons are universal, like the importance of drinking water and giving/receiving compassionate touch. Everyone needs to learn how to solve problems, manage conflict, cope with not getting everything they want, come to terms with death, etc., etc.

Half the fables ever written are basically metaphors for ways people get ahead or fail at life. If you want to write a fable, you need to ask yourself, what’s the most poignant lesson people should know to succeed in life, and what is the most common way people fail, and what are the consequences of success and failure? With that information, you can write a story about a hero who goes through the steps real humans go through to succeed and/or fail at the chores of life.

  • Teach morality

All the rules in life don’t revolve around your own personal survival and well-being. There are other people in the world, who are equally important. From a cosmic perspective, it’s equally important that they be able to survive and flourish.

The determining factor in the morality of an action is whether it helps or hinders someone from fulfilling their potential. There are best-practices for helping and not hurting people. There are flawed goals, flawed rules and flawed processes for interacting with people respectfully and productively that can be illustrated by having a hero walk through the steps of making the same mistakes and suffering the same consequences. These types of stories constitute the second half of the fables ever written. If you want to write a morality-based fable, ask yourself, what are the best/worst and most common ways people interact with each other that helps or hurts one or both of them? And what are the steps and consequences?

  • Teach about a topic

You might have a burning passion for astronomy, WWII, the food service industry, maps, zoos, weight lifting, computers, video games, or anything else with a page on Wikipedia. You might not want to teach people how to WWII, but you want people to know about WWII. To do that, ask yourself what goal a person would have to have to lead him on a journey through the facts you want to relate. Then create the hero who would be most logically and entertainingly positioned to walk the path to the goal you’ve set.

In “Rabbit Proof Fence,” the hero’s need is to be with family, and her goal is to travel across Australia to get home. The incentive is family, and the stakes are belonging vs. separation. The story allows the author to explore the culture and geography of Australia.

In “Hugo,” the hero’s need is to fulfill curiosity, and his goal is to find out how/why an automaton works. The incentive is understanding, and the stakes are awe vs. impoverishment. The story allows the author to explore the life and filmography of Georges Méliès.

In “Moulin Rouge,” the hero’s need is love, and the goal is to win the love of a woman. The incentive is his lover, and the stakes are love vs. loneliness. The story allows the author to explore life in the Moulin Rouge.

 

If you enjoyed this post, you’ll also like these:

 

Formula Plot Templates
Screenwriting for Movies
Screenwriting for TV
Short Stories
Erotica
Choose Your Own Adventure
Movie plot break downs
TV plot break downs
Free story prompts
Writing tips
Blogging
Art

 


How Writers Can Use The Psychology Of Motivation To Create Believable Characters

When sitting down to write a story, it’s tempting to begin by completely fleshing out your hero first, and then figuring out what kind of situation to put him in, but that’s putting the cart before the horse. It’s more efficient to start by asking yourself what need the hero is trying to fulfill, and then reverse engineer everything else, including your hero, to cater to the goal he’s trying to accomplish. The hero may be the star of the movie to the audience, but to the author, during the writing process, the need the hero is trying to fulfill is the star, and the hero is just another dependent variable.

Until you’re ready to define your hero, visualize him as a blank-faced man named, Homo Economicus, “Homo economicus, (aka economic man), is the concept in many economic theories portraying humans as consistently rational and narrowly self-interested agents who usually pursue their subjectively-defined ends optimally.”

Drawing of a faceless man. Below him are the words, "HOMO ECONOMICUS: A consistently rational and narrowly self-interested agent who usually pursues their subjectively-defined ends optimally."

A psychologist could tell you why all the 250 highest ranking movies on IMBD are about a consistently rational and narrowly self-interested hero who accomplishes a goal to attain an incentive that satisfies a need. It’s because every member of the paying audience is a rational, sentient human being whose understanding of reality is based on the human experience.

When a story revolves around a hero who thinks and acts like a rational, sentient being, and whose actions follow the same cause/effect pattern that happens in reality, then the audience will instinctively understand the narrative structure. The more similar the hero’s thoughts and actions are to the audience’s, the more they can relate to him as if he were a real person, see themselves in him or live vicariously through him.

You don’t need a degree in psychology to write a realistic hero, because human behavior follows a predictable pattern that revolves around attempting to satisfy unfilled needs:hen your mind or body is lacking something it needs, it triggers a response in your nervous system that makes you conscious of the need you’re lacking.

  1. Your brain recalls/deduces the consequences/results of satisfying the need vs. not satisfying it.
  2. The desirability of fulfilling the need, and the undesirability of not fulfilling the need, triggers the desire/hunger/want/frustration/anxiety/internal tension to fill it.
  3. The want triggers your brain to identify a source where you can get the thing that satisfies your need.
  4. Finding the source triggers your brain to search its memory for behaviors that have worked in the past to get the desired outcome and calculate each option’s chances of success.
  5. If your brain doesn’t find a pattern of behavior that has achieved the desired outcome before, it will analyze the problem logically and deduce the behavior it expects to be the most productive towards achieving the goal, according to its unique understanding of reality.
  6. Your brain will calculate how much it expects the behavior to cost, how much need the behavior will satisfy, how likely the behavior is to achieve the desired outcome and whether or not the cost/benefit analysis adds up.
  7. If the cost/benefit analysis of performing the behavior adds up, that will trigger a state of internal tension that pushes or pulls you towards the goal.
  8. If the cost/benefit analysis of performing the behavior doesn’t add up, that will trigger a state of internal tension that pushes or pulls you away from the goal.
  9. If your brain is pushing/pulling you towards the goal, the physiological tension will drive you conscious mind to make a decision to enact the behavior.
  10. As your body executes the behavior, and after the fact, your brain will measure how productive your behavior is at achieving the desired outcome, and it will compare that to how productive it expected your behavior to be.
  11. The more the productivity level meets and exceeds your brain’s expectations, the more you experience a state of physiological and psychological arousal, which pushes/pulls you to your goal.
  12. On a conscious level, this drive is experienced as hope/belief/confidence that you can achieve your goal.
  13. As long as your actions are productive and meet the cost/benefit analysis, you will continue to enact behaviors your brain calculates to be the most productive at achieving the goal.
  14. If less your behavior’s productivity level meets the expected level of productivity, the more it will create a state of physiological and psychological tension.
  15. On a conscious level, this tension is experienced as fear, frustration, anxiety, hopelessness and anger.
  16. The more your actions are unproductive and don’t meet the cost/benefit analysis, your brain will rationalize losing hope to the point of giving up.
  17. You either give up or keep seeking the need until you satisfy it.

These are the fundamental steps of the hero’s journey, because they’re the fundamental steps of the human journey. I’ve shortened this list to 12 easier-to-understand steps in my post, “12 steps fictional characters must follow to accomplish a goal.”

If you want your hero to be truly realistic, you should give him one of the needs that real people, specifically, your target audience, has. Psychologists have many theories on how to define and organize motivational needs. For the sake of fictional character creation, you can divide them into 3 categories: Biological, Social and Personal.

BIOLOGICAL NEEDS

Your body has physical needs it must fill to survive. They may seem normal to the point of being blasé, but these needs are universal, and many profitable movies have been made about heroes who accomplish a goal because they’re trying to fill their biological needs, such as:

  • Food

In “The Donner Party,” “Ravenous,” and “Alive” the heroes eat humans to survive a brutally desolate wilderness. In “Harold and Kumar Go to White Castle,” the heroes go on a crazy adventure in pursuit of hamburgers.

  • Water

In “The Ballad of Cable Hogue,” the hero finds a water well in the Arizona desert that saves his life and then opens a watering hole business and tries to manage it. In “The Water Boy,” the hero devotes his life to dispensing water because he believes his father died of dehydration.

  • Oxygen

In “Air,” the hero must survive in an underground complex that protects him from toxic air on the earth’s surface. In “Bubble Boy,” the hero lives in a plastic bubble because he believes he has a weak immune system and unfiltered air will kill him.

  • Shelter

In “The Money Trap,” the hero wants to repair the house he sunk his life savings into. In “Poltergeist” and “House,” the hero puts up with ghosts because he put all his money into a haunted house. In “Warrior,” the hero enters a mixed martial arts contest because he can’t afford his mortgage on a teacher’s salary.

  • Elimination of waste

I don’t know of any movie where the hero’s end goal is to use the bathroom, but the need can be used to motivate or characters on minor quests or complicate their quests.

  • Regulation of body temperature

In “The Day After Tomorrow,” and every snow-themed movie, the hero tries to survive the cold. In “The Core,” “Sunshine,” and every asteroid movie, the hero attempts to save himself and others from melting.

  • Immediate survival

Every apocalypse and horror movie is based on the need to survive. So are most action and crime movies. In “Alive,” “The Revenant,” “Life of Pi” and “Castaway,” the heroes must fulfill all their biological needs to survive.

  • Long term safety

In “The Shawshank Redemption” the hero wants to get out of prison because he knows he won’t survive there forever. In “Interstellar” the hero travels to other planets in an attempt to not starve on planet Earth. In “An Officer and a Gentleman,” the hero joins the military because he has nowhere else to go and no way to make a living.

  • Sex

Every love story is basically about sex. “American Pie,” and “Fifty Shades of Grey” revolve around fulfilling the need for sex.

  • Recovery

In “Dallas Buyers Club,” “Philadelphia,” “Escape From New York,” the hero attempts to recover from something poisoning his body.

  • Money

In a modern, capitalist society, everything you need to survive and thrive is obtained with money. So the pursuit of money directly equates to being able to fulfill all your biological needs. In a movie where the hero’s goal is to make money, you almost don’t even need to explain why, but it helps if you do.

  • Emotional gratification

Human beings need to feel alive. This drives us to seek out incentives that make us feel each of our emotions. In “Beetlejuice,” Delia Deetz is motivated to seek out sadness triggers. In “Point Break,” all the characters are motivated to seek out excitement triggers. In “The Notebook,” the hero is motivated to seek out romance triggers. In “Nightcrawler,” the antihero is motivated to seek out horror triggers. In “God Bless America,” the hero is motivated to seek out anger triggers. In “Hector and the Search for Happiness” and “Office Space,” the hero is motivated to seek out tranquility triggers. In “Man on the Moon,” the hero is motivated to seek out humor triggers.

  • Relieve the fight or flight reaction

If your life is threatened, or you’re placed in an extremely stressful situation, your body will motivate you to get to safety. Almost every horror and action movie revolves around a hero trying to survive.

  • Relieve stress

The hero’s goal in “Network,” “Brazil,” and “Falling Down” is motivated by the instinctual need to relieve/escape anxiety/stress.

  • The human spirit

There is an innate drive within the human psyche to achieve, grow, overcome, master, conquer, improve ourselves regardless of whether or life is in danger. This is a common theme in sci-fi movies, particularly Star Trek.

SOCIAL NEEDS (THAT ARE A PRODUCT OF NATURE)

Thousands of years of humans evolving in tribes has ingrained instinctual social goals into our DNA that drive us to interact with society in ways that worked for our ancestors. Through generations of classical conditioning, we’ve evolved the “need” to:

  • Be accepted by our community/tribe/neighbors

Being popular in high school seems so important to us that we feel like we’d die if nobody liked us, because for most of human history, that’s exactly what would happen. This motivates us to give into peer pressure, try to impress people we don’t like and proactively manage our social status.

Most teen movies revolve around the need to acquire and maintain social status, notably “Mean Girls,”  and “Easy A.”

  • Be accepted by our friends/coworkers/acquaintances

You’re hardwired to want be accepted by humans in general, but you develop a special bond with the people you interact with most. You develop a shared history, which makes them part of your life, which makes them a part of your memory, which makes them a part of your perception of reality. Losing them would be losing a facet of your reality. Plus, you also establish social contracts with each other, where they become conditional allies in the fight for survival and growth. The more useful of a friend they are, the more you’ll value them.

Buddy movies like “The Night Before,” “The Wood,” and even “The Goonies” revolve around the hero’s need to preserve his close friendships.

  • Be accepted by our family

We have a special need to be accepted by our family. We will push ourselves beyond our limits to win our parents’ approval, and if we don’t get it, we’ll be motivated to act out dysfunctional behavior in an attempt to cope with the loss of our family’s approval.

Every family movie revolves around the need to bond with blood, notably, “Finding Nemo,” “Elf,” and “We Need to Talk About Kevin.”

  • Be accepted by our lover

There’s are entire branches of psychology dedicated to the study of romantic relationships. We pick our lovers for a lot of reasons, but ultimately it boils down to the fact that they fulfill our needs better than the competition. That’s why humans, and the heroes in every love story, are driven to love.

  • Be accepted by our alpha

For all of human history, everyone has looked up to their parents and the alpha member of their tribe. Whatever personal goals we chose, we looked up to the people who mastered that goal. We practically worship authority, because our chances of success are the best if we mimic the masters. So our brains reward us with intoxicating hormones when we get their approval. This conditions and drives us to emulate them.

This is profoundly important. Everyone has a hero who we pick because they’re the most alpha version of the person we want to be. So if you can state exactly who your hero’s hero is, then you can explain all his behavior.

Winning his master’s approval is the hero’s driving need in “Blood Sport,” and “October Sky.”

  • Dominate

Climbing the social ladder is a general need, but throughout most of human history, there was one behavior that helped move you up the pecking order more than any other: the behavior of dominating your competition through tests of strength, skill and wisdom. This instinct is ingrained in some people so strongly they refuse to play sports just for fun.

Movies with heroes who are driven by their need to dominate include, “Alexander” and “Scarface.”

  • Submit

There can only be one alpha at a time in a tribe. Everyone tries to dominate others, and everybody wins some, but eventually 99% of the population will ensure their survival by bowing down to, bending the knee to, and serving whoever is more alpha than them. There’s safety and opportunity in serving the alphas. So our brains have been conditioned to reward us with feelings of security and pride when we submit to a higher authority.

The need to submit drives the heroes in “Fifty Shades of Grey,” “The Passion of the Christ” and “Jarhead” to endure Hell to submit to a higher power and feast on its benefits.

  • Achieve autonomy

Most of human history, most humans have been slaves. Despite any benefits that may come with being a slave, it limits your potential, it conflicts with the human spirit, and it usually sucks more than it doesn’t. Humanity has been struggling to achieve its independence so long, the struggle has been bred into us. As we’re worshiping and trying to emulate our parents, we’re disobeying them and rebelling against things they stand for. In all walks of life, we need a certain amount of autonomy.

The need for autonomy drives the heroes in “One Flew Over the Cuckoo’s Nest,” “Orange County,” and “PCU.”

  • Satisfy social curiosity

Centuries of growing up in the wilderness has taught us to fear what’s in the shadows. At the same time we have to find out, and we have to know what’s over the horizon because we hope it fulfills out needs more. Growing up in tribes, we needed to know everyone and their business because every person was a potential threat and opportunity. So we evolved the need to metaphorically sniff everyone’s butt.

The need to satisfy social curiosity drives the hero in “The Burbs” and “Rear Window.”

  • Protect your paesano

“Paesano” is an Italian term. It basically means you value your family the most, your friends second, city-mates third, countrymen fourth, and everyone else last. Everyone can understand the concept, because it’s baked into us. We tend to perceive the human race as telescopic series of teams that divides people into insiders and outsiders whose importance is relative to their proximity to us. This is the motive for every war that has ever been fought and every movie that has been made about them.

SOCIAL NEEDS (THAT ARE PRODUCTS OF CULTURE)

A goal can be a need even if it’s not vital. As long as you’ve been formally or informally taught something is important, you’ll experience a psychological need to fulfill it, such as the need to:

  • Be successful by society’s standards/win civilization

Toddlers learn everything they know about life by mimicking adults. We grow up assuming what adults are thinking/doing is how life works. The more people you see striving for the same goal, the more it confirms the goal is important. If enough people believe in the same definition of success, it will become mainstream. You will likely grow up with a life-goal to fulfill the conditions of success as defined by the culture you were raised in.

The need to be successful drives the hero in “Things Fall Apart,” and “The Wolf of Wall Street.”

  • Honor your culture’s rules

Your culture has written and unwritten rules for behavior. Most of them are either written down in your culture’s holy texts and law books. If you never leave your culture, and spend your whole life surrounded by the same rules, they can become so familiar you accept them on par with the law of gravity. If you believe in your culture’s rules, then following/believing/serving/enforcing them is a need.

Even if you hate the rules, you still have to follow them, because the rules are enforced by the members of your culture who drank the Kool-Aid. If you’re forced to follow a rule, then following the rule becomes a need that you’ll go to backbreaking lengths to satisfy.

The need to follow culturally relative rules drive the heroes in “The 47 Ronin” and “Memoirs of a Geisha.”

Culture contains beliefs, traditions, customs, idiosyncrasies and arts that have nothing to do with rules. They’re just local ways of doing things. If your hero is raised to behave/react a certain way because it’s his culture, then reenacting his cultural ticks is a legitimate psychological need.

The need to follow cultural norms drives the heroes in “The God’s Must be Crazy,” and “Fiddler on the Roof.”

  • Fulfill civil obligations/social contracts

There are responsibilities you have to fulfill to live in society. Go to work. Mow the lawn. Pay your taxes. Obey your boss. Cooperate with the police. Fulfill the terms of contracts. Pay your debts. Honor your word. Be polite. Reciprocate favors. Pay it forward.

None of these behaviors apply to a castaway stranded alone on a desert island. These aren’t needs in nature, but if you live in civilization, you have to follow the best practices of interacting with people and learn/master the ropes of the local socioeconomic system. If you don’t pay the cost of living in civilization and honor your social contracts, the system will turn on you. So fulfilling civil obligations can be a motivating need to those who have them.

The need to fulfill a civic duty drives the heroes in “12 Angry Men” and any movie where someone owes money to the mob.

  • Achieve social justice

Our DNA compels us to value and love other people. It’s just a matter of how many you do. The human spirit compels us to overcome and conquer. The need for autonomy and self-expression compel us to change whatever restricts us. When a character has all of these needs, he’s motivated to rectify society’s flaws. To an empathetic enough person, the need to eliminate injustice is a strong as the need to eliminate a hungry bear charging at your family.

The need for social justice drives the heroes in “Milk” and “All the King’s Men.”

Personal (Product of nature)

Personal needs are one that stem from the innate drives unique to you. Some of these needs are rooted in biology, but I include them here because some biological urges have a unique application to each individual:

  • Physiology-based mental and behavioral disorders

If you have Down syndrome, autism, epilepsy, psychopathy, or any other condition in your brain that causes you to think/behave a certain way, then you have an often inescapable need to behave that way.

  • Temperament/Personality type

As professional psychologists have tried to change patients’ thoughts and behavior over the past 150+ years, their studies have shown that some aspects of our character are more changeable than others. Some are basically set and impossible to change. Furthermore, those immutable characteristics often come in sets, and everyone in society falls into some combination of these character traits. If your personality type is introverted, sensitive and logical, you have a motivating need to think and act that way.

Humanity hasn’t perfected its understanding of temperaments and personality types, but almost any personality type chart will suffice for creating a fictional character. If you endow your characters with The Big 5 personality traits or the Meyers Briggs test’s 16 personality types, people will identify with them.

  • The need to grow/improve/overcome/achieve self-actualization

The human spirit compels us to overcome life’s adversities and improve the world. We each have our own personal flame that compels us to become who we are, to flesh out our identity and discover our passions. It’s in our nature to become/express ourselves to fullest extent possible. It’s so ingrained that cults have to resort to severe psychological trauma and constant upkeep conditioning to break recruits’ will to own their individuality. The need to be/improve yourself is as real as the need for love.

PERSONAL NEEDS

  • The search for meaning

If you want to write a story that cuts to the heart of the human condition, then write a story about man’s need to find meaning/purpose in life. When the movie based on Viktor Frankl’s book, “Man’s Search For Meaning,” is released in 2017, it will win an Oscar even if the film is poorly executed.

Viktor Frankl was a psychiatrist and a prisoner at Auschwitz. He observed that humans could survive the most brutal circumstances, or they could have everything they need to survive, but the more they truly believe their life is meaningless, they’ll waste away and die. We’re compelled to assign meaning to life. People have devoted their lives to religions they didn’t believe in because it satisfied their need for meaning. Every person has the same need. The hero in your story can too if you need him too.

  • Classical conditioning/force of habit

Everyone has a unique set of experiences in their memory bank. We only know how to do what we’ve experienced. After doing something enough times, it becomes second nature or force of habit. If your hero has been conditioned by people or his subjective experiences to repeat a behavior pattern, then enacting the pattern is a psychological need.

  • Beliefs/Indoctrination

Everyone has their own collection of beliefs, and they’re usually not very articulate or organized. Whatever your hero believes, regardless of why, becomes a rule he must follow.

  • Psychological-based mental and behavioral disorders

Not all mental and behavioral disorders are caused by biology. Many are caused by traumatic and toxic experiences. Even if the problem is all in your head, if you believe all germs will kill you, like the hero in “The Aviator” or “Matchstick Men,” the need for obsessive compulsive cleanliness is real to you.

  • Logic processes

There’s a skill to thinking and problem solving that most people aren’t very good at. Everybody has their own unique style. You can think logically or emotionally, visually or concretely, regularly or rarely. You can use refined, effective thinking habits like Sherlock Holmes or logical fallacies like “Brian Fantana.” It isn’t required that you define any of your hero’s thought processes. He can just act like a normal, rational person with a personality quirk or two. But if you need to motivate his actions, you can do it by saying, “This is how he thinks.”

  • Self-image/self-esteem/self-worth

Everyone has an idea of who, what and how valuable they are. Society tells us how valuable it thinks we are, and we tend to believe it. If you mature enough to break free of that trap, you’re still compelled to assign a value to yourself. You can do that by coming up with an inspirational philosophy on life or by measuring yourself against your expectations for yourself. Struggling to maintain/improve your self-image has motivated people to climb to the top of the world and run into gun fights.

  • Love, hate, hope, and fear

You can justify your hero doing anything, including killing 50 people over a pet, like in “John Wick” and “Keanu” as long as you say, “The hero had an experience that caused him to love, hate, hope for or fear something.”

 

If you enjoyed this post, you’ll also like these:

 

Formula Plot Templates
Screenwriting for Movies
Screenwriting for TV
Short Stories
Erotica
Choose Your Own Adventure
Movie plot break downs
TV plot break downs
Free story prompts
Writing tips
Blogging
Art

 


Free Story Prompts #2

Write a story about a naïve, angelic child who is raised by God-like parents in a Garden of Eden type setting. The garden is surrounded by a vast labyrinth, which the child is warned is dangerous and he shouldn’t go into. However, the kid’s parents die one day and the then the garden starts to die. Getting hungry, the child has no choice but to enter the labyrinth in search of food and companionship. Or maybe the kid’s parents force him out of the garden. The walls of the labyrinth are as tall as mountains. The labyrinth also covers the entirety of a sphere shaped world. He discovers there are countless other people wandering around the labyrinth, and they each gave from gardens of their own, some of which are better than others. Everyone is lost in the maze, but few even realize it.

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Write a story about an MMORPG that gets an upgrade patch to improve the “none player character’s” artificial intelligence. Only it works too well and all the NPCs become completely sentient and won’t play with the characters anymore. They just ask them questions about life.

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Write a hauntingly lonely and surreal cartoon about life. Everything is done in thick, scratchy black ink. The story explores the insecurities we carry with us and hide from everyone. Maybe a kid goes to the underworld of Fantasia where we hide the secrets we’re ashamed of.

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Write a story about a pompous dean of philosophy who is based on Bertrand Russle. He lives in a country that resembles Bosnia. A cruel dictator comes to power in a bloody coup. The dictator resembles Pol Pot. The first thing he does is round up all the intellectuals in society and send them to death camps. At the beginning of the story the professor bitches out a freshman because the naïve kid asked what philosophy is useful for. The professor explains very condescendingly that philosophy isn’t supposed to have a purpose. It isn’t supposed to be practical. In fact, it shouldn’t be practical because it’s above such mundane trivialities. Sheepishly the kid replies, “Well, if it’s useless then doesn’t that mean it’s useless?” The professor laughs at him and tells him he’s too banal to be a philosopher. After the professor is rounded up and put in a death camp he continues philosophizing to his fellow captors about useless shit such as the likeness of tables and other esoteric bullshit. In the end the professor dies in the death camp just before the naïve student of his leads a revolt and frees the camp. He gives a moving speech to his soldiers about the need to think and find purpose in our lives.

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Write a story about the dead coming back to life en mass. Only the don’t’ try to kill anybody. They just bum around all morose and depress everybody.

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Write a story about a kid who’s grandmother dies. This is the first time he’s ever even heard of death or that he’s going to die one day. Within a few weeks or months he goes through the 5 stages of grief that it takes most people a lifetime to go through in regards to death.

Stage 1: Denial. He’s youthfully arrogant and believes he’ll never die.

Stage 2: Anger- He gets addicted to drugs and listens to heavy metal.

Stage 3: Bargaining- He finds religion.

Stage 4: Depression- He starts wearing turtle necks and sunglasses at night and quotes existentialist authors.

Stage 5: Acceptance- He admits that he’s going to die and he’s not scared of it and is going to focus on making the most out of life.

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Write a story about a programmer who writes a program like World of Warcraft meets Spore except there are no human players and all the characters are all capable of AI. The programmer doesn’t interfere with their lives at all. He just studies their behavior. Two scientist characters are sitting on a mountain looking at the stars wondering if there’s a God. One points to the programming and how you can see the hand of God in all of it. The other says God isn’t real because he never shows himself. They agree that if they could reach the end of the universe beyond the stars they could figure out if God is really real. They wonder if the universe is endless or if it’s like a bubble. They wonder if there are higher levels of the universe that they’d have no way of seeing just like a 2 dimensional creature couldn’t imagine a 3 dimensional world and what if there are other dimensions containing worlds we can’t see. After watching this interaction the programmer ties a noose to the server rack made from a LAN cable and hangs himself.

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Write a story about a kid who dies and goes to Heaven. His Heaven is a never ending Caribbean pirate saga. After thousands of years of living that life he forgets all his memories from his former life and thinks the pirate world is all there ever was and this is his mortal reality. Eventually he dies and goes to the Heaven he’s yearned for in the pirate world, which is a quiet farm life near the coast where he has sheep and a garden and a loving wife. He lives there so long he forgets he was ever a pirate. He keeps dying and being reborn into his ideal desire until he finally figures out what he’s supposed to want in life and in death. Each life he’s a little older in until the last time he dies he’s an old man. After his final death his soul doesn’t float up into the sky into another Heaven. Instead he’s born as a baby in the real world.

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Write a story about an evil totalitarian medieval king who scares his citizens with stories about how the neighboring king is an evil totalitarian king who wants to take over the people’s lives and enslave them. The king plays on the people’s fear and manipulates them into giving up their freedoms so he can protect them from the neighboring king. In the end it turns out that king is also running the neighboring territories as well and doing the exact same thing in each of those territories.

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Write a story about a colonial New England town in which a genius builds a steam punk thinking machine in his barn. He uses it to solve all of the town’s problems. When word gets out about the machine everybody starts coming to ask it every question. Eventually the lines get so long to ask it questions that they ask it how to solve that problem. It tells them how to build a network of phone lines to connect the machine to their houses. So they can just call it from their home anytime they have a question. People use the thinking machine for generations and the village is absolutely peaceful and utopian. However, eventually the machine breaks down and nobody knows how to fix it. They get angry and lynch the machine. Nobody can solve any of their problems anymore because they don’t know how to ask themselves questions. Life devolves in the colony until generations later nobody remembers the thinking machine existed. The town is an idiocracy, and the barn has since been turned into a television studio where a day time talk show is filmed.

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Write a story about a civilization in the clouds. The people embody sea-faring stereotypes. They ride around on flying ships and fish for birds. Some people get let down on ropes and explore what’s below the clouds.

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Write a story about a village society built around a philosophy about relaxing. To them relaxing is the ultimate virtue, and all virtues ultimately tie into relaxing. A displaced village of people whose society is built around stress show up. The two societies hate each other. The plot revolves around a Romeo and Juliet love story between two people from the rival groups.

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Write a story that takes place in a steam punk future. They have the same technology we had in the 1920’s though. Everyone is very excited about the future there. Between technological progress and social progress everyone believes a truly utopian society is just around the corner. The story explores the things society does to prevent it from fulfilling its dreams.

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Write a story about a business office where everyone wears pajamas to work. You don’t have to worry about offending people. Everyone says what they mean. Everyone questions their bosses and aren’t afraid to speak the truth. Everyone gets profit sharing. There are no set work hours. Performance and aptitude are more important than credentials. Bullying is severely punished. The company’s motto is “We go out of our way for you to the extent that you go out of your way for us.” The leaders aren’t paid more than their subordinates if the subordinates to harder work than their boss. Employees are punished by losing privileges before they’re punished by getting fired or getting a black mark on their permanent record.

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Write a story about a prince who turns 14 and gets his first harem. His dad explains the art and purpose of sex.

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Write a story that takes place in Biblical times. The protagonist is a career petty criminal who keeps accidentally ending up in the same town as Jesus. The criminal is a good hearted guy. He’s not Disney innocent. He’s an immoral guy who hurts other people in little ways, but it’s because he’s just dumb. His mother drank when she was pregnant. His dad abused him. He didn’t get much schooling and doesn’t have any job skills and nobody will give him a chance. He sees Jesus save the life of the adulteress, and since he’s wanted by the cops he asks Jesus if he’ll save his life too. He explains his circumstances to Jesus and Jesus tells him he doesn’t have an answer for the kid and can’t help him. Maybe they end up getting crucified together.

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Write a story about a wizard who is also a gunslinger.

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Write a story about a CEO who is pissed because his workers are too happy, and the CEO believes that if you’re happy at work it must be because you’re goofing off or doing something wrong. He says if you have time to be happy you have time to work. He hires an emo demotivational speaker to shake up the office and make everyone less happy so they’ll work harder. By the time the emo is finished ruining the work place everyone is miserable. Their best workers quit, a bunch of people start spending all day out in the smoking section smoking to get out of work and calm their nerves from all the stress at work. A bunch of people start coming in hung over from drinking at night to kill the pain of how much their job sucks. People start stealing from the company to make up for having to put up with a shitty job. People stop working as hard and cutting out early. Within a year the company goes bankrupt and the CEO figures all of his people are just worthless pieces of shit.

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Write a story about a place in the countryside, where one night a year all the scarecrows gather.

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Write a story about an unemployed auto worker who is living in Detroit after the fall of capitalism. He sits around and drinks vodka all day. He was once a proud, proud member of the capitalist party, and now he feels betrayed by his country and is heart broken about the fall of capitalism. The guy parodies a once proud and loyal soviet who lost heart after the fall of communism.

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Write a story about a future where Christianity is replaced by New Age as the dominant religion.

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Write a story about a baby who was part of a government experiment. The government injected stem cells into the brains of babies who were left at the hospital after birth for a long time because they were sickly for one reason or another. They did this without the parent’s knowledge or consent. The government was going to follow the lives of these babies (the ones that survived anyway) to see if the experiment made them super smart. If so the government was going to hire them. However, the program got shut down for ethics violations and the kids were never followed up on. One became a natural genius who could figure out pretty much anything pretty easily. The world made sense to him. However, he was extremely poor and abused and didn’t have much chance in life. He got in trouble a lot as a kid for not following the rules. He went to college for a year but dropped out because he argued with his professors too much. He joined the military but got kicked out for arguing with his bosses. He got a shitty job at an office but got fired for arguing with this bosses. Every time he argued with people it was because he saw a better way to do things. Finally he decides he’s just an insane, stupid piece of shit and kills himself. Or maybe he moves out into the country and figures out life on his own. He comes back to society to tell everyone that he’s got all their biggest problems figured out. Society lynches him.

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Rewrite the story of Jesus except tell it like Jesus was a black, southern evangelical preacher.

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Write a story about a kind hearted doctor who works with the elderly. He sees their suffering and has many people beg him to kill them and put them out of their misery. Eventually he agrees and starts helping terminally ill patients end their lives because there’s no point is pointless suffering. People start becoming suspicious. So he takes a job helping refugees in a 3rd world country. He sees their suffering and how needless it is that they should suffer because they have no resources when 1st world countries have excessive resources. He blames the elderly who contribute nothing to society. So he goes back to America eventually and starts killing old people indiscriminately. He notices a lot of their children are getting a lot of inheritances out of this and winning law suits against the nursing homes their parents were in. Their kids are dumb and are wasting their money on bullshit they don’t need. So the doctor starts killing stupid people. Then he starts killing retarded people. Then he starts killing prisoners. Then he starts killing people on welfare. Eventually he decides to just kill the entire world.

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Write a story about a guy whose life has become unfulfilling. He decides the source of his problems are that he’s lost his inner child. So he decides to go on a quest to find his inner child. He decides the only place you’re going to find your inner child is in your imagination. So he takes some acid and places himself in a sensory deprivation chamber. He hallucinates walking into a dream world based on his subconscious. At first everything is dark. The deeper he goes into his mind the more elaborate it gets. He meets a slew of “Wizard of Oz” type characters who are based on elements of his subconscious who help point him towards his lost inner child, who is the king of this land. Eventually he finds out the king is being held in a dark, disgusting, inhumane prison cell by his inner demons. He has to fight his inner demons to save his inner child. His inner demons are based on his earliest childhood fears.

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Write a story like “Cube.” In fact, make it what “Cube” should have been. Instead of a 3 dimensional cube the people are lost in though, the building they’re trapped in only has one floor (with a very high roof though), and through every door is a long hallway. The whole building is an endless maze of nearly identical hallways.

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Write a story about a kid who starts a political movement (that starts at his school) to allow people to wear pajamas anywhere they want. He organizes “pajama-ins” to force people to experience being surrounded by people in their pajamas so they’ll come to see it as normal and even see how enjoyable it is and that there’s no reason not to wear pajamas everywhere. People debate about it using the same arguments for and against recreational drug use. In the end the kid gives a big glory, glory hallelujah speech and reiterates the dreams of our forefathers and makes wearing pajamas look like the ultimate goal of all civilization and the tipping point of world peace.

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Write a story about a group of aliens visiting earth. The aliens own office buildings, houses, factories, etc. around Earth. They’ve made the buildings so the aliens can see through the walls but the humans can’t. The aliens stand in chambers behind the walls and watch how the humans behave in their natural habitat. Professional scientist aliens study the humans, and they often bring school buses of alien kids to see the human zoo.

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Write a story about a gang of undead bikers who ride their bikes across the sky.

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Write a story that takes place in the modern world where people go to their regular jobs and school and the story and everything except we talk and think like primitive hunters and gatherers. The story is about a father raising his son to be a warrior and a mother raising her daughter to tend the camp.

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Write a story that takes place in Biblical times. It’s about a loose affiliation of desert monks whose thinking is a combination of Arabic mathematics and Greek logic. The monks devote their lives to the use of pure reason in figuring out the universe. They send letter to each other sometimes when they need help solving a problem or brainstorming. Periodically they’ll meet and discuss things. One of their members is stupid and not very good at logical thought. He prefers subjective, artsy, whimsical romanticism. Eventually he gets kicked out of the order. When he goes back to society he starts talking to people about his naïve views on life and interjects some of the conclusions the other monks came too, but he doesn’t give them credit. Eventually people start worshipping and following him. He has this idea that everybody is God, which he does a bad job of explaining. People just catch onto the idea that he said he was God. Eventually he gets crucified. The monks hear about this and steal his body from his tomb and bury it in a pit of piss, shit and garbage to show their disdain for how he corrupted reason.

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Write a story about a government-employed building inspector. He inspects a sweatshop, but he’s too busy nitpicking the minor building code infringements to notice the who place is an illegal, inhumane, corrupt, exploitive business. He gives the owner a minor fine and tells him to get his shit together.

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Write a story about a boy who is raised by toys.

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Write a story about a monastery of monks who have no religion. So they decide they need to get on the ball. They start making up rituals, and they find they’re very good at it. After several hundred years of studying the art of rituals they create a sophisticated religion revolving around obeying rules and performing rituals. However, they never created a God to worship. Eventually schisms start forming in the religion about how to worship and which rules to follow. Arguing leads to fighting. Fighting leads to killing, and eventually the whole things goes to shit and they nearly wipe themselves out. One naïve, young monk starts studying their history to figure out where they went wrong and how their perfect religion could bring about so much wrongness in the world. Eventually he discovers that they defined God, which should have been the first thing they did before defining how to worship God. He tries to tell this to the other monks, but they accuse him of heresy and try to kill him. He runs off with the few monks who listen to him, and they start their own order based on determining the nature of God. Eventually they decide that God is everything and everyone. All the physical matter in the universe is God’s “body.” God’s mind is the mathematics that controls the behavior of the universe. God gave life to his body. Plants are his hair. Each part of the ecosystem is like different organs of his body. We are the eyes and ears of God. When we’re born a new eye of God opens. When we die that eye shuts. We’re different perspectives of the same person. When we meet anther person we’re meeting our self from a different perspective. The monks create a very small and loose system of worship and rules based on this understanding. They try to share it with their old monk friends and are all promptly and brutally killed for heresy. While they’re being killed another rival faction of the old religion sneak attacks them and kills them too.

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Write a series of stories about settlers that live past the edge of civilization in the zombie frontier 100 years after the zombie apocalypse. The zombie invasion turned out to be caused by parasites the size of germs or gnats that eat your brain and take over your body. It’s unclear whether the parasites are extraterrestrial, genetically engineered, or the product of natural evolution. Anyway, they take control of dead bodies because living bodies will fight off the infection. If you get bit by a zombie you’ll get sick for a while, but 99 times out a 100 you’ll get better. But when you die you’ll definitely turn into a zombie. If you never get bitten you can still carry the infection dormant in your body if you contracted it another way. Scientists are working on a vaccination, but they aren’t having any luck. The law says you have to burn your dead or cut their heads off so you won’t come back to life. But there’s no shortage of dead bodies in the world, and the parasites find new graveyards and such on a regular basis. So the world is still covered in zombies that humans hunt and hide from. And there aren’t that many living humans left. An unlikely group of people who come together for different reasons on the zombie frontier discover that the zombies behave like ants. They even use pheromones to communicate with one another. There are worker zombies who are fairly harmless. There are fighter zombies who are ferocious. There are stud zombies and only a couple of queen zombies in the world. This group of people fights through a zombie hive and capture a zombie queen. They question it and then kill it.

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Write a story about a super hero who is over worked. He sits down to figure out how he can fight evil more efficiently. He comes to the conclusion that what makes super villains most effective is their use of henchmen. So he decides to get henchmen of his own. Funding his henchmen becomes as big of a problem for him as fighting crime. Eventually he has to turn to a life of crime to fund his henchmen.

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Write a story about a child who goes walking down the path to adulthood. Eventually he comes to a cliff wall that’s impassable. The road leads into a cave in the cliff that’s pitch dark inside. The child goes in and faces his fear of the unknown. When he come out the other side the landscape is nicer than it was on the previous side. He follows the path for a while until he reaches another identical cave. Again he fears the unknown, but the details of his fear those of a slightly older person. He faces his fear and walks through the darkness again. When he comes out the other side the world is nicer than on the previous side. He keeps repeating this process until he’s faced all his fears. Then he realizes he’s been walking in a circle the whole time. He kept passing through the same unknown cave and the only thing that changed was him.

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Write a story that takes place on a playground. All the children have mirrors for faces. So everyone sees themselves in the faces of everyone else. Conflicts are caused by people assuming everyone is just like them.

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Write a story about a kid who lives in a desolate wasteland where life sucks shit for everyone. There’s an ivory castle that reaches up to the sky in the horizon. Sometimes you can hear music come from it or smell good cooked food. But nobody has ever actually been to the castle. There’s propaganda everywhere you turn your head telling you that you live in the greatest nation in the world. The kid goes through his day and is super proud to live in the greatest nation in the world.

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Write a story about a world where everyone’s life eventually became exactly the same. Every movie was exactly the same. Life became maddeningly predictable. It started driving one guy who noticed crazy. He bitched a few people out and told them what their lives were going to be like, and after a few days the people came back to tell him his predictions were right. They assume he knew because he was psychic. The guy decides to run with it and becomes the world’s most famous and revered psychic.

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Write children’s horror stories that warn about the real dangers of modern life.

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Write children’s fables based on basic intro to psychology level principles. Just open up a psychology text book and base a story on each entry in the index.

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Write a story about a mobster named “Bedtime Story.” He got the nickname because right before he would whack a guy he would tell them a bedtime story that taught the lesson that, had they learned, would have prevented them from fucking up the way they did that led them to getting whacked. Bedtime Story was a really big guy and a little slow in the head. He didn’t tell the stories to be sadistic. He honestly thought that the people should know what they did wrong before they suffered the consequences because otherwise you’d never learn. The fact that it didn’t do the dead any good was lost on him until one day his fellow mobsters were heckling him for it. So he decided they were right, and he hired a typists to type down all of his bedtime stories as he dictated them to her since he couldn’t type. The book was published, and it contained enough evidence to put half the mob behind bars. So Bedtime Story got whacked. The whole story is told in the form of a eulogy at his funeral where a mobster tells the bedtime story of how Bedtime Story fucked up and got whacked.

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Write a story in which the concept of bedtime stories is personified by a person who becomes a celebrity. At the peak of his career he entertaining, singing, doing poetry, telling stories, educating, doing public service announcements, teaching history, etc. Everything is going great for him until Books comes on the scene. Books quickly starts taking his business and his attention. There’s a brief but bitter rivalry between Bedtime Stories and Books, but once they get to know each other they fall in love and get married. Everything is going great for them until TV comes on the scene and starts stealing most of their business and attention. Bedtime Stories and Books have to downsize and specialize in niche markets. Bedtime Stories is getting old and weak and is relegated to small time novelty gigs. Bedtime Stories and Books thought things couldn’t get any worse until Video Games arrived on the scene. TV and Video Games immediately fell in love and got married. Bedtime Stories fell into a coma, and since Books was barely making a living anymore, Books couldn’t take care of Bedtime Stories and Bedtime Stories died quietly in the night and nobody noticed it happen.

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Write a story about a group of hikers who spend years preparing for their greatest hiking expedition. They all their gear loaded up and pep themselves up and set out on their great hike. Through the ordeal they face hardships that they overcome. They grow closer together and learn valuable lessons together. Above all they learn the value of staying positive and pushing yourself to the limit. However, despite their positive outlook, more and more problems keep plaguing the group until some of them start dying. Still, they find ways to deal with the deaths and press on optimistically. Still though, problems keep plaguing the group, and more of them keep dying. Some of them start to whisper that they might be doing something wrong. Their leader bitches them out losing heart and doubting. He gives a glory, glory halellujiah speech about the doubt tears you down. Finally, the smart, sickly member of the group has enough and stands up and screams at the leader telling him that they need to admit that their expedition is failing and if they don’t admit it and change what they’re doing they’re all going to die and that there’s nothing positive about that. The leader asks him what they should change, and the kid tells him that the reason their expedition is failing is because they never had an end goal picked out. So they’re just going to wander aimlessly in the wilderness until they all die. The leader denies the allegations and insists he’s not lost and he knows exactly where they’re going. The kid pulls out a map and shows how he’s been charting their movements and they’ve just been going in erratic circles.

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Write a story about a guy who decides to start telling everyone in his life that he’s terminally ill so people will treat him better and more real.

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Write a children’s story that takes place in a land of Kings and Queens, fairy god mothers, wizards, trolls, Robin Hood, etc. A young boy and a young girl grow up in a poor town. The children are unusually intelligent. There seems to be something special about them. Their parents tell them they’re really royalty, and one day they’ll be taken back to the castle and be a prince and princess and then one day be king and queen. This makes the kids happy, and they laugh and skip through life never really preparing for the future because they believe positions of royalty will be handed to them one day. Unfortunately, their parents were lying to them the whole time to make them happy. One day they grow up and ask when they’re going to get to be king and queen. Their parents look at them like they’re stupid and tell them they were never going to get to be king and queen. They’re poor and that’s the ways it is and they’re going to have to work hard doing shitty work the rest of their lives…all the more so because they spent their whole childhoods playing and not learning advanced skills. So now, because they were irresponsible they’re going to have to do backbreaking manual labor since they have no skills. And they didn’t live happily ever after.

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Write a story about a future where business leaders realize it’s inefficient to pay people set hourly wages because it only punishes the hard workers and rewards the lazy workers. So people get paid per function. Barbers get paid by the haircut. Secretaries get paid by the phone call or document. Managers get paid by the performance review. Repair men get paid per item fixed. Grocers get paid per item sold.

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Write a story about a kid who wins a “Willy Wonka-esque” lottery. The prize is that he gets to rule the world. The story follows him as he starts off thinking it’s all fun and games and then gets bogged down with work. He also starts off wanting to help every bleeding heart until he gets taken advantage of too much and work stops getting done and he has to become more callous, but eventually he becomes too callous.

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Write a story about a little peasant girl lives in medieval times who falls asleep on a stack of hay. She dreams that she meets a talking animal who says he’s from the future. His windmill shaped time machine is broken, and he promises to take her to the future if she helps him fix it. She does and he takes her to the future. The future looks how a medieval peasant would imagine the future to be.  It’s an extrapolation of medieval technology and customs.

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Write a story that begins before time when all that existed was the mind of God. God decides to grow himself a body to put his mind into. So he creates the universe. Eventually humans build artificial intelligence. Eventually they start colonizing other galaxies and learn to harvest the power of stars. The Internet stretches across galaxies. The AI on the Internet uses the combined computing power of the Intergalactic Net to develop technology without the help of humans. Eventually it figures out how to jack itself into the fabric of space and time and turn the entire universe into one endless super computer. When it does God comes to life.

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Write a story that takes place in an office. There is a war between the managers and the workers.

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Write a story about a terrorist suicide bomber who dies and goes to Heaven. When he gets there he meets his 77 virgins. At first he’s ecstatic until he finds out that the 77 virgins are meant to remain virgins for all eternity. Instead of fucking him their role is to torture him as punishment for killing innocent people.

 

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Free story prompts
Formula Plot Templates
Screenwriting for Movies
Screenwriting for TV
Short Stories
Erotica
Choose Your Own Adventure
Movie plot break downs
TV plot break downs
Writing tips
Blogging
Art

Free Story Prompts #1

 

Write a story about a bum who lives in an underground hovel he’s built in a run down, field on the poor side of the biggest city in the nation. He hates society with a passion and stocks his hovel with enough food and water so he doesn’t have to leave his house for months at a time. When he runs out of food he works and begs until it’s restocked and hides from the world again. During one of his retreats war breaks out between his country and another one. His city is attacked by biological weapons and everyone dies. The bodies aren’t even removed. The whole city is just quarantined. Nobody goes in and nobody goes out. The bum comes out for food and finds the city abandoned and falling apart. He celebrates the demise of society until refugees start coming into town, fleeing the war. They all talk of hope, and the bum tells them their belief in hope is bullshit because once the war ends they’re just going to go right back to their shitty old ways being shitty to each other and chasing after the petty bullshit that society wastes its life chasing. The people chase him off. So he walls off a section of the subway, stocks it with a lifetime of food and burns the whole city down.

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Write a story about an old cat lady who has like 38 cats. It turns out that all those cat ladies you hear about on television are women who have the ability to talk to cats. Some cat ladies are recruited by governments to use their cats on spy missions. Some cat ladies just use them to gather gossip around the neighborhood. Some cat ladies become prisoners of their cats.

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Write a story about a game show in which all the questions the host asks the contestant are about the contestant. The contestant has to see how well they really know themselves. If they answer all the questions right and prove they truly know themselves their prize is a lifetime of contentment and meaningful endeavors. If they lose they’re condemned to a lifetime of confusion, uncertainty, and chasing after meaningless goals.

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Write a story about an actor who has played the same character for 56 years and is desperately bored with his life. He’s suffering from an identity crisis and wants to be somebody else.

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Write a story about a hacker/psychologist who figures out how to control people’s minds by suggesting a subliminal message to them while inducing controlled epilepsy. He makes funny, high quality flash cartoon song videos for television to target children, whose minds can’t distinguish between reality and fantasy very well yet anyway. He tells the children to do something drastic. I haven’t figured out what yet though.

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Write a story that takes place on another planet where all the aliens are really cool looking and chilled out and smart and quirky and unique. An alien invader tries to attack and enslave them and stress them out and make them work harder and conform and get dumb and be assholes. Whenever the conversion is complete the cool aliens look like humans.

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Write a parable about a father who sends his son out of the house to live his life. The kid leaves, and after a time he comes back. He tells his father he’s figured out what he’s supposed to do with his life. He says that since his father gave him life he should spend his life worshiping his father. The father sends him back out into the world to figure out life again. After a time the kid comes back and tells his father he’s figured out that since his father is the wisest person in the world he should spend his life obeying his fathers orders and that he’s going to devote his life to doing chores. The father makes him leave again and figure out life. After a time the kid comes back and tells his father that he’s figured out it’s not enough for he, himself to obey his father’s orders but the entire world should be made to live according to his father’s wisdom. The father tells him to go back out into the world and figure out life. After a time the kid comes back and tells his father that he’s figured out that since his father is so great he deserves to have a house that matches his glory. So he’s going to devote his life to building a house worthy of his father’s glory. The father sends him back out in the world to figure out life again. Eventually the kid figures out that his father gave him life to live his own life.

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Write a story about a world in which the only currency is karma. The more you spend the more destitute your life becomes. The less you spend the more abundant your life becomes. When you go into debt to buy shit your life becomes utterly destitute. Money is called “Double D’s” for “Destitution Dollars.”

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Write a story that takes place in the town nearest to where Noah built his ark. The people find out that God is planning on destroying civilization. The story follows how an innocent young boy comes to terms with the unfairness of Yahweh’s anger and the threat of death. In the end it turns out the flood never comes. The people lynch Noah for causing such a commotion, but they leave his ark as a reminder of the evil of religion.

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Write a story that takes place in a gothic future.

All cars are remakes of classic cars.
Sex, music, and violence are everywhere.
Everyone is an orphan
There are lots of graveyards, gargoyles, dead people, stories/memories of dead people
There is an atmosphere of impending doom
It is always night
People have super powers that reflect a manifestation of their fears.
The rulers have wings.
Swords and knives are preferred to guns.
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Write a story about a nomadic Hebrew family in Biblical times sitting around a camp fire telling their traditional folklore stories to their kids to educate them. A time traveler appears in the distance and approaches the camp. He tells the nomads that in the future people will take their folklore literally and will fight over interpretations and oppose science that contradicts their stories. All the nomads laugh at the time traveler and suggest that he write a campfire story about how stupid that would be.

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Write a story that takes place in a country where nobody owns land. Instead, every family is allotted a certain amount of acreage. The location of the acreage isn’t predetermined though. You can pick any unclaimed acrage you want. You can even relinquish control of your acreage and pick another plot of equal size somewhere else whenever you want as long as that acreage hasn’t been claimed at the moment. You can’t increase your allotment through buying or selling. You can trade on a 1 for 1 swap though. In your will you can give someone first option to claim your land, but they will have to give up their current land to get it. If nobody takes your land when you relinquish it, it simply goes back into public holding.

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Write a story in where it is discovered that all ghost sightings were actually sightings of time travelers from the future who are visiting the past. The time travelers slide down the outside of the space-time continuum of our dimension. When they get too close to the bubble of existence they become slightly visible.

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Write a story about a kid who finds a magic book in the unfrequented back corner of an old book store. All the pages are blank. Whenever he writes something he gets sucked into the book and experiences it. A moment later he returns to the real world but can’t bring anything back from the book world. At first he writes down all of his wildest fantasies and lives them. After a time though that becomes meaningless and he starts asking himself what he’s supposed to write and not just what he wants to write.

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Write a story about Death’s best friend. His name is Larry Calahan. Larry lives in a lower middle class suburb of Buffalo, NY. The story is about Larry telling his neighbors (at a backyard BBQ) about how well he’s gotten to know Death over the years.

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Write a story about an alien who’s hobby is building lifelike miniature wind up toy robots made to resemble humans. He’s made different miniatures to represent different character stereotypes in our society.

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Write a story about a modern day office building. It has your typical office culture and office drama except everyone who works there are gladiators. Their office battles are acted out physically instead of snidely like in real life. You could actually make a series of these kinds of stories in which a mundane office is filled with aliens, zombies, monks, punk rockers, generals, wizards, demons, etc.

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Write a story that takes place so far in the future that we’ve built a machine that can do just about anything. IT’s called the hand of God. It creates anything you need. IT tells you anything you need to know. It can instantly take you anywhere in the universe. IT does other shit too. It’s the size of a button, and people get it implanted in the back of their necks. IT grows into your brain and gives you the mental power of the universe’s greatest super computer. We travel to every corner of the universe and find out that the whole thing is spinning around a black hole. Time becomes measured by the rotation of the universe. There becomes such thing as one million o’clock.

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Write a story about a brazen, wealthy aristocrat youth from the industrial era. The character is based on Benjamin Franklin, Thomas Jefferson, Mark Twain, Einstein, etc. He goes into politics and is a very progressive thinker as well as an atheist and fun loving “sinner.” But above all he’s an intellectual. As a side project he invests in experimental technology. One of the borrowers he’s invested in invents time travel. The aristocrat travels to the future and looks himself up in a high school history book to see what becomes of him and how history remembers him. He is appalled by how oversimplified, twisted, and jingoistic not only his story but all of history is remembered.

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Write a story about a village of people who have allowed themselves to be tricked into slavery by a bank. A young hero comes to town and sees the travesty going on. He tries to rally the people to throw off their shackles and reclaim their dignity and freedom. 99% of the people give him excuses and jeer him. So he decides he doesn’t give a shit about people who don’t want to save themselves. So he gives another speech the next day explaining that and telling everyone else that they can’t overthrow their slavers peacefully unless everyone is involved. So their only two other options are assassination and escape. A few people decide to escape and start their own self-sufficient farm and let the people who chose slavery suffer their choice.

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Write a story about a boy who is raised in a monastery. The monastery has futuristic communication devices and learning tools, but the rest of their technology is primitive. The children are not allowed to watch junk entertainment. They work hard, study hard, and are trained to understand life and be masters of thinking. At the age of 30 they’re released from the monastery and are sent to their home planet. They learn then that they were all nobility all along and were being trained to be humble, wise kings and queens. The protagonist goes home and meets his father for the first time. His father continues to teach him about life, problem solving, responsibility, etc.

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Write a story that is a satirical take on the movie, “Cube.” In it a group of people realize they’re alive and panic to figure out why they’re here and what they’re supposed to do before they die. One by one they die off from common causes of death in our society.

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Write a story about a kid who is quickly and easily convinced that the world is ending in 2012. So he sells everything he owns and goes traveling to experience as much of life as he can before the world ends.

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Write a story that takes place in America 80 years from now. A Hollywood production company makes a movie based on the idea that the world would end in 2012. They try to recreate American life as it was back then. They do a bad job of it like how movies about the 1920’s that are made today are often oversimplified, stereotyped, and have anachronisms in them.

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Write a story about a steampunk world where a near planetary gas leak causes 90% of the world’s population (and all of those people’s decedents) to only retain 5 years of memory. It causes cataclysmic problems until the people develop a method of dealing with their handicap. Books become the most valuable objects in the world. People make lots of lists and prioritize everything. People really get life figured out and start living life-like it was meant to be lived. Then the 10% of the population with full memory start manipulating each generation until they’ve tricked everyone into being their slaves and letting them get away with anything they want.

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Write a parody of the Lion King that revolves around a pack of red neck mountain lions living in Texas during the Wild West.

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Write a story about 2 military policemen with the same name who keep getting stationed at the same military bases. They become friends, and after too many coincidences they go to the MPF to find out that the military only has one record of them and thought they were the same person. The MPF doesn’t know which of them their record is for. So the soldiers don’t know which person is the real one. The MPF deletes the record all together and rebuilds separate records for each of them. The 2 soldiers have a funeral for themselves and burn the expunged record. Perhaps also have another character who frequents their gates over the years. Sometimes he’s stationed at their base. Sometimes he’s on vacation. Sometimes he’s TDY. One day he dies at the gate. Later his twin comes to the gate to talk to them about his brother’s death and it freaks the shit out of them.

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Write a story that takes place in a world where early in history, mythology died out as the dominant religion because it’s stupid. Instead, math became the dominant religion.

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Write a series of stories that take place long after the zombie apocalypse. The world hasn’t been rebuilt yet. We’ve merely made a series of strongholds to survive in…hoping we survive long enough to rebuild society.

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Write a story about the military general who defeats the zombies. The story looks at the strategic planning and execution of the zombie war. It follows the general and his correspondence with his son, who is an infantry officer. Their mantra is “Logic is the strongest weapon.” The progression of the story and the strategic lessons explored in the story follow the same strategic progression and lessons needed to win any  real time strategy video game.

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Write a story about a biker who meets the ghost of his great, great grandfather, who was a cowboy with cast iron grit.

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Write a story about a normal guy who decides to grow a mustache like Salvidor Dali.

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Write a story about a working class union uprising like “Newsies” except it’s punk rock and slightly skin head. It takes place in a country that was once brutally communist until a constitutional republic/capitalist uprising overthrew the oppressive and exploitative bourgeois and created a republic/capitalist utopia. However, the industrial and political leaders began conspiring against the common man until life was no different than how it was under the corrupted form of communism they once lived under. So the working class overthrows their industrial and political leaders again and form an anarchist state based on self-sufficiency and minimal power centers.

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Write a story about 3 little boys who go camping without adult supervision in their back pasture for the first time. They travel nearly half a day’s walk to their camp site. That night two illegal immigrants wander into the camp. The kids are scared at first, but they share their food and talk with the immigrants all night in broken English. The kids come to sympathize and respect the workers, and the next day the workers leave before the kids wake up. The workers leave a gift behind for the kids.

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Write a story like “Liar, Liar” or “The Yes Man” except the protagonist decides to doubt everything. At first this turns his life to shit as his whole world is torn down, but towards the end he realizes he’s just been stripping away the bullshit of life and leaving what’s real. By the end of the story he’s the happiest and most real person in the world.

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Write a story about a modern Arab prince who spends all his oil inheritance building a flying fortress that is practically invincible. It never has to land because it’s hung in geosynchronous orbit by a huge satellite and tether. He can grow all the food he needs to survive up there. The people of the world are angry that he can live at peace how he wants to without having to obey any of the laws of the world. They riot and demand he be held accountable.

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Write a story about a regular suburban street kid who gets a princely inheritance from a distant relative he didn’t know he had. He doesn’t know what to spend the money on, and since he’s always had a sort of fetish for killer mercenary movies he decides to hire a real life squad of ex-military war criminal mercenaries.

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Write a horror story about a mad doctor who figures out how to splice robotic parts and animal parts together to make mutant killing creatures. Eventually he starts experimenting on children captured by his mutant animals who view him as their mother or alpha male. He combines animal, robot, and child body parts to make even more monstrous mutants. Eventually a group of high school kids stop him and the police seize his laboratory and all his creations. The story ends 60 years in the future when those high school kids are now elderly. The medical field has been revolutionized by the doctor’s research, and now everybody has robots and animals spliced into their body to help them live longer.

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Write a story about a sea captain of a medium sized cargo vessel during pirate times. He’s a drunkard who is exasperated with life. His crew is comprised entirely of lovable monkeys (maybe sock monkeys) who enthusiastically and obediently carry out his every command. They’re richly rewarded with bananas. The captain sails his vessel around the Caribbean with his crew of monkeys running rum as he drinks himself into oblivion and contemplates the futility of life. Maybe he flirts with a mermaid and visits his zombie parents in their voodoo graveyard.

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Write a story about men in black who hunt illegal extra terrestrial aliens who have just come to earth to work to support their families back home and don’t want to kill anyone or steal anything.

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Write a story about a group of neighborhood kids who build a club house in the woods behind their neighborhood. They make clubhouse rules and a friendship pact. They refine their rules and clubhouse philosophy into a full mission statement. They’re so proud of what they came up with that they show it to their parents. Their parents turn the document and their children over to the CIA, which ahs formed a branch devoted to catching communists in America. The children are taken to an American military-run  terrorist holding camp in South America. The camp is in the middle of a massive cocaine plantation. If you escape the camp the cocaine farmers shoot you. The kids are interrogated about where they learned their communist ideals and are sent through a re-education boot camp.

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Write a short story about a woman who gets a phone call from her life. She barely starts talking to her life when work calls. She puts her life on hold to talk to work. She ends up talking to work so long she forgets she put life on hold. When she’s finished talking to work she hangs up and realizes life was still on hold. Excitedly she tells life that she is glad life waited for her, but they just start talking again when her life says it’s out of time and has to hang up. When the woman hangs up the phone she dies.

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Write a story that takes place in a future where the only buildings allowed to be built (and that haven’t been torn down) are skyscrapers.

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Write a story about a family of flying clocks who live in a nest perched high on a skyscraper. The story is about the parents hatching, raising, and watching their baby flying clocks leave the nest and grow old.

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Write a story about a world in which every corporation is given the status of a government. They are the sole source of law on the property they own and for the people they employ. All regular governments and political borders are dissolved. Corporate governments that work best and fight dirtiest can grow and take over more land. Corporate governments that are inefficient, lack intelligence, and/or fight clean go bankrupt and disappear.

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Write a comedy about a kid growing up in the early 90s whose only dream in life is to become the world’s greatest “Yo Mamma” joke teller.

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Write a story about a martial arts instructor who teaches a form of martial arts he’s invented called Sloth-Fu (or something like that). He has a whole philosophy around being lazy. All of his fighting techniques revolve around tricking the opponent and weaseling your way out of conflict. Should a conflict come to blows, all of his attacks revolve around sucker punching the opponent.

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Write a story about a robot butler who just retired and doesn’t know what to do with his life now.

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Write a story about an android whose body is made out of nanobots and can shape shift into anything its own size. It can also split its body apart, and each part can change into anything of its size and operate independently of any other part of the body. Each nanobot doubles as a solid state hard drive/RAM/CPU that shrinks and expands when electric current is passed through it. The shrinking/expanding allows each piece to behave like a muscle relaxing and contracting so the robot can achieve locomotion without the use of motors.

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Write a story about a village of mushrooms who live on the mossy floor of the deepest, darkest part of a forest. They have an articulate philosophy about why the daylight sucks.

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Write a story about a family of walking, talking trees. They live in a society where everything is made from wood. They consider themselves good Christians who devote their lives to serving God and helping people. But they don’t really do anything. They just go through and endless routine pattern of going back and forth to and from work and home and buying wooden crap they don’t need for their large wooden home. They barely put any leaves in the collection plate at church and hate trees that have different kinds of bark or grow their branches differently.

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Write a story that takes place in an Alaskan looking sea port village. The people are Viking-ish. Narwhals migrate past their coast and are known for their magical horns. Poachers try to kill them but the villagers patrol the seas and try to protect the magical narwhals. Legend has it that narwhals carry the souls of children to Heave, which is a warm, tropical place. One little kid’s sister dies of pneumonia, and the kid follows his sister’s soul to the passing narwhal migration and follows them to the North Pole where there’s a gateway to Heaven. The story follows his hazardous journey there and his climactic experience when he gets to Heaven and how it changes him after that. Of course both the poachers and his parents chase him the whole way to Heaven.

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Write a story about a biker gang that lives in a Mad Max desert land where there is no government. Pure anarchy is the rule. To one side of their territory is a town that’s trying to organize itself bureaucratically. To the other side of their territory is a land controlled by ruthless bandits.  The bikers are trying to keep a balance between having good, core rules and values whole not becoming too bogged down with rules and not having so few rules you do stupid, self-destructive shit. Maybe the bikers live in mine shafts.

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Write a story about a Merlin-ish wise old wizard who lives alone in a giant hollowed out petrified mushroom deep in an enchanted forest. He’s a genius and needs lots of time alone to work on his experiments and projects, but sometimes he gets lonely. Unfortunately there are few visitors and fewer colleagues he respects. When he goes into town he gets aggravated by how stupid everyone is. He begins to suspect he’s too uptight. Around the same time he just happens to meet a town girl who he is attracted to. She tries to loosen him up, and it almost works, but in the end he decides she’s not as smart as he thought she was and he was just projecting his expectations onto her. It turns out she’s actually quite dumb and has no idea what’s going on in life and was just dragging him down. He dumps her ass before it’s too late and goes back to working on his research alone and fucking prostitutes and being happy without some needy, daffy bitch dragging him down for the rest of his life.

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Write a story about a Tim Burton-esque zombie who lives at the edge of zombie town. He finds being dead terribly boring because the dead lose all their survival urges like hunger, horniness, love, etc. These zombies don’t want to kill people and/or eat their brains. They just mope about all day. Anyway, one day the zombie meets a black cat (who is the FOIL of Jimminy Cricket). The cat convinces the zombie that he can become a live person again. So they go on a quest to make that happen. At the end he becomes a real person again and returns home to zombie land. Home again he enjoys life to its fullest and indulges all his living desires without feeling guilty about them (like he did the first time he was alive). He even gets a zombie wife who he has necrophiliac sex with and she does anything he asks her to do around the house because she’s a zombie and doesn’t give a fuck. He thinks about bringing her back to life but decides to put it off for an undetermined amount of time.

 

If you enjoyed this post, you’ll also like these:

 

Free story prompts
Formula Plot Templates
Screenwriting for Movies
Screenwriting for TV
Short Stories
Erotica
Choose Your Own Adventure
Movie plot break downs
TV plot break downs
Writing tips
Blogging
Art

 


The Mechanic: A parable about story telling

THE STORY OF THE MECHANIC

A Parable About Storytelling

Black and white vintage photo of a mechanic fixing an engine in a messy garage

When I was just a little boy my pappa would take me with him when we needed to have our family car looked at. The only mechanic in town was a real nice guy . He was young, but he was already what you’d call a man’s man. He had that strong, skilled, confident presence you usually only see in people like the president, people who make being strong look effortless. Made you wonder what he was doing here and what he’d grow up to be.

Having said that, to be completely honest, not everybody thought as highly of the mechanic as I did, but I think they just didn’t understand him.

Sure, he had a few flaws…like his language….and his lack of social etiquette all together (except when he went to solemn events. Then he was as charming and proper as a vintage dixie gentleman).

But sometimes he’d get kind of drastic in his approach to fixing cars, and that scared some folks. Some folks said one of his wild ideas was going to get somebody hurt one day.

So even though the mechanic meant well, he would step on toes and frighten the more timid ladies in town from time to time, but I say that’s okay because his solutions always seemed to work out for the best in the end.

Well, to show you what I’m talking about I’ll tell you the story of the most memorable trip I took with my pappa to see the mechanic. This is literally a word for word transcription of what he said as he was fixing our car:

“Awww, what the fuck is that? Is that what I think it is? Oh, fucking shit. It is. Goddamnit. Yep, that fucking sucks. This is gonna be fucking impossible to fix. You’re shits fucked. I mean, the only thing we could possibly even try that might work, but it’s a long shot is…uh, you know what? Fuck it. Let’s try it. Might as well try something. It’s either that or just bury this fucking thing out back.

Hmmm. Well, shit. Let’s try this. Nope. That didn’t work at all. Oh crap. I think that actually just made it worse. Eh, let’s try something a little more drastic. Ooh yeah. that helped a little. I’ll keep doing that. Oh, yeah, there it goes. Almost got it. Almost got it. Amost….fucking…. Shit! God damned it! God…damned…fucking…mother fucker in a fucking basket.  Agh, it’s fucking jammed. up completely. We’re never going to get this fucking this working now.

Alright, well now let’s hold our horses.  Let’s just take a step back and look at this logically. What did we do wrong here? There’s gotta be one tiny detail we missed. Once we figure that out then, BAM. We’re home free.

Ah, there it is. Alright, let’s give this one more push and do it right this time. GrrrrrraaaaahhooooYEAH! There it goes! Fucking problem solved, man. Whoo. Kick ass. Let’s celebrate.”

I couldn’t believe my ears. His dialogue had just described the plot to almost every movie I’d ever seen up until then or ever seen for that matter, and that was the day I became a writer.

And I lived happily ever after….well, except for that one incident with the deaf gun shop owner, but that’s another story for another day.

 

If you enjoyed this post, you’ll also like these:

 

Formula Plot Templates
Screenwriting for Movies
Screenwriting for TV
Short Stories
Erotica
Choose Your Own Adventure
Movie plot break downs
TV plot break downs
Free story prompts
Writing tips
Blogging
Art

 


8 Simple Formula Plot Templates


ACTION STORY TEMPLATE

 

 

ACT 1

SEGMENT 1

The story begins by introducing the protagonist in a way that reveals his defining characteristics, strengths, weaknesses, life circumstances, motives, and goals. SEGMENT 1 also establishes the setting and tone.

SEGMENT 2

Something happens to the protagonist that is out of the ordinary (for the protagonist, not for you). The event should be as apocalyptic as possible. This event throws the protagonist out of his comfort zone. The more disastrous it is for the protagonist the higher the stakes are. The higher the stakes are the more interesting the story will be.CH

SEGMENT 3

The protagonist weighs his options. He decides he can not ignore the event that has thrown his life off track. There is either too much at stake or the event has irrevocably closed the door on his previous life until he confronts the issue.

ACT 2

SEGMENT 4

The protagonist makes a plan of action to address the source of the conflict. The event that threw him off course has given him 1 clue as to where to start finding answers or he knows the first obstacle standing between him and the resolution of his conflict.for

The protagonist executes his plan and succeeds, closing the door on the antagonist’s original plan. Not only does the antagonist not achieve his goal he was hoping for, but the exact opposite of what he intended happened and the door he was trying to go through is now closed. The protagonist learns more about the antagonist, himself and the antagonist’s motives/goals. Based on this new information the protagonist makes a new plan to get closer to the antagonist.

SEGMENT 5

The protagonist, enabled by his previous success, sets in motion the second part of his plan to accomplish his goal.

SEGMENT 6

The antagonist has to adapt to the new circumstances created by the protagonist’s success and devises a new plan.

SEGMENT 7

The protagonist executes his new plan and fails. Not only does he not achieve the goal he was hoping for, but the exact opposite of what he intended happened.  The door he was trying to go through is now closed.

SEGMENT 8

Despite the protagonist’s failure he has learned something new about the antagonist. He uses that information to create a new plan to approach the conflict from a different angle.

SEGMENT 9

The protagonist executes his new plan and succeeds.

Note: You can repeat SEGMENTS 4-9 as many times as logically needed to fully develop the characters and the conflict.

Also

There’s no set rule for how early or how late you should reveal the antagonist. It just needs to be logical and provide maximum tension.

SEGMENT 10

The protagonist’s success places him in a position to confront the antagonist directly, which he does. This is the Battle of the Bulge. The protagonist has made it to/into the gates of the antagonist’s lair and must directly battle all of the antagonist’s signature strengths with his own signature strengths.

SEGMENT 11

The antagonist has the protagonist cornered. The protagonist is at his weakest point and all hope is lost. The antagonist is one step away from accomplishing all of his goals and defeating the protagonist.

SEGMENT 12

The protagonist uses his signature strength and attacks the antagonist’s signature weakness to defeat him.

ACT 3

SEGMENT 13

Having defeated the antagonist the protagonist finally takes possession of the object of his quest.

SEGMENT 14

After the protagonist takes possession of the object of his quest he must do what he planned to do with it.

SEGMENT 15

The protagonist, having accomplished all of his goals must choose what to do next or with the rest of his life.

SEGMENT 16

The denouement tells what lies in store for the protagonist, any supporting characters or the world in general.

 

A VERY COMMON SITCOM TEMPLATE: 

THE TRAGIC OPPORTUNITY

 

SEGMENT 1

A sitcom episode does not need to begin by introducing the protagonist at length since his character has already been established in previous episodes. However, the first segment of an episode should begin by revealing the protagonist’s primary motive/goal for that particular episode. In a sitcom Segments 1 and 2 can be combined often within a single sentence of dialogue.

SEGMENT 2

The protagonist finds (or is presented with) an unusual (for him, not for the audience) opportunity to attain whatever it is he values (usually money, fame, sex, love, freedom, leisure, etc.).

SEGMENT 3

The protagonist pursues the opportunity and becomes involved with it.

SEGMENT 4

The opportunity turns south. Not only does it not help the protagonist achieve his goal, but it actually prevents him from achieving it and results in him attaining the thing he was trying to avoid.

SEGMENT 5

The protagonist tries to free himself of the situation he’s gotten himself into but fails.

SEGMENT 6

The opportunity, being faulty, ends up destroying itself and spitting the protagonist either right back where he started, farther behind, or miraculously ahead in some unexpected way.

SEGMENT 7

The protagonist learns a valuable lesson.

SEGMENT 8

In the final scene it is explained how the resolution of the conflict will affect the character’s life in the future.

 

THE SHERLOCK HOLMES MYSTERY TEMPLATE

 

SEGMENT 1

Introduce the detective. Arthur Conan Doyle usually just showed Sherlock Holmes in his home office and said, “This is Sherlock Holmes. He’s a genius detective.” Just to prove the point he would sometimes have Sherlock Holmes make genius deductions about his sidekick based on his appearance.

SEGMENT 2

Introduce the harbinger. Someone walks through the door and tells the detective they have a case they need solved. Then the detective agrees to hear the case. If you want to rub in what a genius the detective is then you can have him make deductions about the harbinger based on their appearance.

SEGMENT 3

The harbinger explains the case as they understand it. They leave out the critical details necessary to solve the plot. However, they give the detective all the clues he needs to solve the case. These clues are laid out in plain sight, but they’re presented alongside superfluous details so that it’s impossible for the reader to guess which details are the true clues.

Note:

If the crime was murder then the harbinger must be someone who has a close connection with the murder victim, and the harbinger will tell the victim’s story. If the crime was theft, blackmail or manipulation then the harbinger can be the victim, and then they will tell the story of their own victimization.

The harbinger will relate their story to the detective in this general order:

1: Give a general description of all the characters involved in the crime. The harbinger explains who the characters are, where they came from, what they do, what their greatest hopes and fears are (to establish their motives). For example: “My father was a gold hunter in Australia, and he retired in England with his partner who was a bastard.”

2: The harbinger relates the significant events that happened to the victim leading up to the day of their victimization that set the stage for the crime committed against them. For example, “My father started receiving strange letters that freaked him out.”

3: Next the harbinger relates the specific details of the crime as they happened on the day of the crime. This part reads like a police report. (Studying how to actually write a real police report will help you write detective fiction.) For example, “My father was last seen by the lake arguing with his business partner’s son.”

SEGMENT 4

The detective identifies the vital clues in the harbinger’s story and asks the harbinger to elaborate on them.

SEGMENT 5

The detective leaves his office and finds the proof necessary to validate his theory.

SEGMENT 6

The detective catches the antagonist and explains how he solved the mystery.

NOTE

The key to plotting a mystery is to understand that a mystery story is really three stories: The story of how/why the antagonist committed his crime, the story of how/why the crime affected the harbinger and the story of how/why the detective solved the case. The easiest way to weave these together is to write them in this order and then splice them together in the format explained above.

So the first thing you need to do is to write a dark crime story starring the antagonist, which you do like this:

SEGMENT 1

Introduce the antagonist.

SEGMENT 2

The antagonist has an opportunity to attain or defend what he wants most in life (usually a lot of money or a lover)…at the expense of someone else.

Segment 3

The antagonist finds a way to attain/defend what he wants in a way that nobody else can trace the crime back to him.

Segment 4

The antagonist commits the crime but unknowingly leaves one or more vital clues that can trace the crime back to him.

Segment 5

The antagonist goes on about his life hiding his secret.

Once you’ve written this relatively simple, strait-forward crime story, then create a mystery out of it is just a matter of plugging the details into the detective formula.

 

FABLE TEMPLATE

 

SEGMENT 1

The story begins by introducing the protagonist in a way that reveals his defining characteristics, strengths, weaknesses, life circumstances, motives, and goals. SEGMENT 1 also reveals the setting and tone.

SEGMENT 2

The antagonist appears and poses a moral quandary to the protagonist.

SEGMENT 3

The protagonist chooses a course of action he believes is most desirable based on his values.

SEGMENT 4

Protagonist executes his decision, and the antagonist reacts accordingly.

SEGMENT 5

If the protagonist chose wisely it has positive consequences for him and negative consequences for the antagonist. If the protagonist chose unwisely it has negative consequences for him and positive consequences for the antagonist.

SEGMENT 6

The lesson to be learned from the protagonist’s decision is explained.

 

GROUP JOURNEY TEMPLATE 

(FOR CHILDREN’S STORIES)

 

SEGMENT 1

Introduce the protagonist, describe the protagonist, explain the protagonist’s backstory.

SEGMENT 2

Something terrible happens to the protagonist, and he has to embark on a journey to get something that will fix the problem.

SEGMENT 3

The protagonist sets out on his journey and runs into his travel companions who each have personalities, values and/or skills relevant to the quest. Explain each supporting characters’ backstory and their incentive to join the protagonist.

SEGMENT 4

Explain the first obstacle the characters must surmount to resolve their conflict. The characters must draw on their combined resources (mental and physical) to overcome the obstacle.

SEGMENT 5

Explain the second obstacle the characters must surmount to resolve their conflict. This one must be more difficult than the first, and the characters must overcome it or work around it.

Note: You can have as many obstacles as are logical, but they must keep getting progressively more difficult.

SEGMENT 6

After surmounting all the obstacles between the characters and their goal they (or just the protagonist) face the antagonist head on. Describe the antagonist, Explain the antagonist’s backstory. Explain the antagonist’s motivation to oppose the protagonist. The protagonist (possibly aided by his/her friends) defeat the physically superior antagonist by outwitting him/her.

SEGMENT 7

Denouement

 

THE SEINFELD/SNATCH TEMPLATE

 

This template uses 4 main characters, but the template is easily adjustable to use more or less main characters.

SEGMENT 1

Introduce all 4 characters in one location. “Seinfeld” uses a diner. “Friends” uses a cafe. “The IT Crowd” uses a work office. “The Big Bang Theory” uses communal living space. “It’s Always Sunny in Philadelphia” uses an Irish pub. You get the idea.

In the introduction segment, each character expresses some goal they want to achieve. Reverse engineer what goal each character would most likely want to accomplish based on their distinctive personality. Primetime television leans towards using petty, idiosyncratic, common, day-to-day goals like trying to get a bowl of soup from a mean chef. Or you can go the “Snatch” route and have them trying to get something extraordinary…like a gigantic diamond.

SEGMENT 2

The characters go their separate ways, and each of them either encounters a problem that prevents them from achieving their goal or an opportunity opens up that allows them the chance to attain their goal given that they complete a task relevant to the goal.

SEGMENT 3

Each character does something that commits them to accept the challenge before them. They could simply declare that they’re going to achieve their goal like making a vow to get laid on prom night or they can do something they can’t back out of like making a deal with a mobster.

SEGMENT 4

Each character steps up to the plate and takes their first swing at their problem. They go on the date. They go to the job interview. They steal the beer. They steal the diamond. Remember that they engage their challenge in a way that reflects their distinctive personalities and values.

SEGMENT 5

Up until this point, it doesn’t matter if each character’s storyline intersects or affects any other characters’ storyline. Whether or not that happens up to this point just depends on what moves your particular story along. Having reached this point though, the storylines have to start weaving together. Here’s one way to do that:

Character #1 will succeed or fail at his goal as is typical for his character. His success or failure will directly influence the situation Character #2 is in when he takes his final stab at achieving his goal. Character #2’s success or failure will then affect character #3, and character #3’s success or failure will affect character #4. This is a simple domino progression that looks simple in outline form, but when your story is fully fleshed out it’ll look genius.

The big question is how each character’s storyline affects the next character’s. You can psych yourself out by trying to preplan this, but you don’t need to. Simply get each character to the second to last step of their journey and then reverse engineer a way to connect the dots from there. Your characters may end up miles apart with no obvious way to connect them, but this just means you’re going to have to do something absurd and nonsensical to connect them. This may seem like a cheap deus ex machina trick when you look at your outline, but when your story is fully fleshed out your reader will be amazed at how creatively you managed to connect 4 seemingly unrelated events.

SEGMENT 6

After each character succeeds or fails they end up back where they first met in SEGMENT 1 and lick their wounds and/or celebrate their victory.

 

THE “HERO YOU WANT TO BE” TEMPLATE

 

Answer the following questions and you’ll have written a complete story. Your outline will “tell” what happens. Based on that outline write a story that “shows” what happens.

ACT 1

SEGMENT 1

Name your 3 favorite characters from your favorite books or movies. Note: They don’t have to be from your favorite stories. They just have to be your favorite characters. Now combine yourself and those characters into one person. That’s who your protagonist is.

Next, name your three favorite stories. Now combine the setting/environment in those 3 movies into one place.  That’s where the protagonist lives. Write a short narrative about what that protagonist’s daily routine is like. Have him engage a conflict that is typical of his life, and succeed or fail as would be typical for that character.

SEGMENT 2

What is the one thing you want most in the universe? Who/what is the most likely agent in the story setting you just created to have the power and the motive to take that away from you?  What is the most logical obstacle that would prevent you from stopping this agent of loss from taking away the most valuable thing in the universe from you? That agent takes your thing away and you fail to stop it from happening.

SEGMENT 3

What’s the first thing that would go through your mind after the traumatic loss? How do you react to the loss?

ACT 2

SEGMENT 4

What would it take to get your very important thing back? What would be the first logical thing you would do to get back your very important thing given the strengths/weaknesses of your protagonist and the specific nature of the agent that took it?

SEGMENT 5

What’s the most logical reason why that wouldn’t work? Because it didn’t work, and that’s why. So where does that leave you now?

SEGMENT 6

What would be the most logical way for you to get your very important thing back from the agent of loss now? You do that, and it almost doesn’t work, but you do it a little more and it finally works perfectly. (Or fails miserably if you want your story to be a tragedy.)

ACT 3

SEGMENT 7

What’s the first thing you would do after getting your very important thing back?

SEGMENT 8

And what would that accomplish? What’s the biggest effect that would have on your life and/or the world?

SEGMENT 9

Once that happens what does the future hold for your character and/or the characters left behind in the story environment you created?

 

 THE “IT’S LIKE THE AUTHOR UNDERSTANDS ME” TEMPLATE

 

Answer the following questions and you’ll have written a complete story. Then go back and change enough details to hide the characters’ true identities and make the story flow. Remember, critics say good art reflects life, and good artists say the key to creativity is hiding your sources. Mark Twain said, “Never let the truth get in the way of a good story.”

ACT 1

SEGMENT 1

Who are you? What is your day to day life like?

SEGMENT 2

What was the biggest personal problem or tragedy you had to overcome in your life?

ACT 2

SEGMENT 3

How did you figure out the solution you ultimately used to solve (or at least cope with) the problem?

SEGMENT 4

What steps did you take to solve/cope with the problem?

SEGMENT 5

How did the final events that brought closure to the issue play out?

ACT 3

SEGMENT 6

How did the initial recovery period after that go? What was it like adjusting to life after having gone through what you went through?

SEGMENT 7

Where are you now? What are doing with yourself these days? How is life going for you? Have the old wounds healed?

SEGMENT 8

What are your plans for the future, or are you just living for the moment right now?

 

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