Plot Outline of “Blade Runner”

Promotional poster of the movie, "Blade Runner" 

 

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Beat Acts Action Sequences Beat Description Locations Storylines Beat
1
1
Team 2 shoots Holden. Then Bryant recruits Deckard to hunt/kill Team 2. Deckard meets Tyrell and Rachel, and Tyrell tells Deckard that Rachel is an android.
Prologue View of a fake dictionary definition of the word, “Android,” ostensibly printed in 2012, which says androids are computers with human features that work at jobs too boring or dangerous for humans and to work in/explore space. (Team 2 ) 1
2 Inciting indident Holden gives Leon the Voight Kampff test to determine if Leon is an android. When Leon realizes he can’t pass the test, he shoots Holden with a laser pistol and leaves. EXT. HADES – DUSK
INT. TYRELL CORPORATION INTERROGATION ROOM – DUSK
Holden

Leon

2
3
Deckard recieves the quest to hunt Team 2.
A blimp flies around a city advertising job opportunities to emigrate off Earth. EXT. OVERHEAD VIEW CITY – NIGHT
EXT. THE BLIMP – FROM BELOW – NIGHT
(Tyrell )
(Deckard )
(Team 2 )
(Sebastian )
3
4 As Deckard eats at a street vendor, Gaff arrives in a police car and tells Deckard that Captain Bryant has ordered Gaff to bring Deckard to see Bryant. Gaff says Deckard is a renowned Blade Runner. Deckard reluctantly goes with Gaff in the police car to see Bryant. EXT. CITY STREET – NIGHT
EXT. CITY – BIRD’S EYE VIEW – NIGHT
Deckard
Gaff
(Bryant )
4
5 Bryant offers Deckard a contract to hunt and kill 4 androids who went rouge, killed a bunch of humans and flew a hijacked spaceship to Earth. Then Leon shot Holden, critically wounding him. Deckard reluctantly accepts the mission. INT. SPINNER – NIGHT
EXT. PRECINCT SPINNER PAD – NIGHT
INT. POLICE HQ CONCOURSE – NIGHT
Bryant
Deckard
(Team 2 )
5
6 Holden gets info he needs to find Team 2. Deckard gets more info on the androids from Bryant and Holden. INT. BRYANT’S OFFICE (DAY)
INT. HOSPITAL – NIGHT
Deckard
Bryant
Holden
6
7
Holden meets and gets to know Rachel.
The next morning, Gaff apprehends Deckard to take him to The Pyramid. EXT. CITYSCAPE – MORNING
EXT. SPINNER – MORNING
INT. SPINNER – MORNING
EXT. OVER CITY – MORNING
INT. SPINNER – MORNING
EXT. SPINNER – MORNING
Gaff
Deckard
(Tyrell )
7
8 At The Pyramid, Deckard meets Rachel. At Rachel’s beckoning, Deckard explains the risk of hunting androids, his motivations and justifications. EXT. THE PYRAMID – MORNING
INT. SPINNER – MORNING
INT. THE PYRAMID – MORNING
Deckard
Rachel
(Tyrell )
8
9 Tyrell joins Deckard and Rachel. Tyrell asks Deckard to give Rachel the Voight Kampff test. INT. THE PYRAMID – MORNING Deckard
Tyrell
Rachel
9
10 Deckard gives Rachel the Voight Kampff test. INT. TYRELL’S OFFICE – A LITTLE LATER Deckard
Rachel
(Tyrell )
10
11 Tyrell and Deckard leave Rachel. Tyrell tells Deckard Rachel doesn’t know she’s an android, and her memories are transplanted from his niece. INT. TYRELL’S OFFICE – A LITTLE LATER Deckard
Tyrell
(Rachel )
11
12
2
Deckard flirts with Rachel as he follows clues that lead him to Salome, who he fights and kills. Pris convinces Sebastian to let her live with him. Batty and Leon follow clues to find their maker (Tyrell).
Holden investigates clue #1 and finds clue #2. Deckard and Gaff investigate an apartment the rouge androids stayed in. Deckard finds a photo and a glittery snake scale. EXT. OVERHEAD VIEW OF HOTEL – NIGHT
EXT. ANGLE ON DECKARD – NIGHT
INT. HOTEL CORRIDOR – NIGHT
INT. HOTEL ROOM – NIGHT
INT. HOTEL ROOM – NIGHT (A LITTLE LATER)
INT. HOTEL BATHROOM – NIGHT (MOMENTS LATER)
INT. HOTEL ROOM – NIGHT
INT. HOTEL ROOM – NIGHT (MOMENTS LATER)
INT. HOTEL ROOM – NIGHT (A LITTLE LATER)
EXT. HOTEL – NIGHT
INT. HOTEL ROOM – NIGHT
EXT. HOTEL – NIGHT
Deckard
Gaff
(Leon )
12
13
Batty and Leon begin/continue their quest to find their maker by investigating clue #1 and find clue #2.
Batty meets Leon on a street corner. Leon confesses his photo was taken by the police. Batty is displeased. EXT. STREET – NIGHT Batty
Leon
Deckard
13
14 Batty and Leon cross the street and enter Chew’s, a business that makes and sells android eyes. Batty and Leon tell Chew he made their eyes, and then force Chew to tell them who made them. Chew tells them Sebastian made them at the Tyrell Corporation. INT. CHEW’S SHOP – NIGHT Batty
Leon
Chew
14
15 Deckard and Rachel get closer. Deckard meets Rachel as he enters his apartment. She asks if he thinks she’s a android, because she doesn’t believe she is. Deckard explains/proves she is. Then she leaves him her phone number. EXT. DECKARD’S APARTMENT BUILDING – NIGHT
INT. ELEVATOR NIGHT
INT. CORRIDOR NIGHT
INT. DECKARD’S APARTMENT – NIGHT
INT. KITCHEN – NIGHT
INT. LIVING ROOM – NIGHT
Deckard
Rachel
15
16
Pris befriends Sebastian as her first step in Team 2’s plan to find their creator.
Pris ostensibly runs into Sebastian in front of his apartment on accident. Pris flirts with him and tells him she’s homeless. Sebastian invites her into his apartment. EXT. AN ABANDONED BUILDING – NIGHT
EXT. SEBASTIAN’S BUILDING – NIGHT
Pris
Sebastian
16
17 Sebastian takes Pris into his apartment and explains what living in the city is like. Pris flirts with him and reiterates that she’s lost and alone. Sebastian offers to let Pris spend the night, and she accepts. INT. SEBASTIAN’S LOBBY – NIGHT (SHOT)
INT. CAGE ELEVATOR (SHOT)
INT. CORRIDOR – NIGHT (SHOT)
INT. CORRIDOR – NIGHT (SHOT)
INT. SEBASTIAN’S APARTMENT -NIGHT
Sebastian
Pris
17
18
Deckard investigates clue #2 and finds clue #3. He investigates clue #3 and finds clue #4. He investigates clue #4 and finds Salome and kills her.
Deckard uses computers and cameras to analyze the photo and snake scale he found earlier. He sees a dancer’s dress in the corner of the photo. INT. DECKARD’S APARTMENT – NIGHT
INT. SHOWER – NIGHT
Deckard 18
19 While eating fish at a the street vendor, Deckard realizes the glittery object he found resembles a fish scale, which makes him believe it is a synthetic fish scale. EXT. NOODLE BAR – NIGHT Deckard 19
20 Deckard visits a synthetic fish store and asks Cambodian Lady to analyze the snake scale. She tells him it’s not a fish scale, but a snake scale. EXT. ANIMAL ROW – NIGHT Deckard
Cambodian lady
20
21 Deckard visits a synthetic snake store and asks The Egyptian to analyze the snake scale. He identifies the snake, and Deckard convinces him to identify the most likely owner. EXT. EGYPTIANS JOINT – NIGHT Deckard
The Egyptian
21
22 Deckard goes to a strip club he believes the owner of the snake also owns. He questions the bartender, who shows that the bar owns a synthetic snake, but it’s not the one Deckard is looking for. INT. TAFFEY’S SNAKE PIT BAR – NIGHT Deckard 22
23 At the strip club, Deckard calls Rachel and invites her on a date. He tells her to meet him at the strip club. She agrees as Deckard is distracted by seeing Salome stripping on stage with the snake he’s looking for. INT. TAFFEY’S BAR MOMENTS LATER Deckard
Rachel
Salome
23
24 Later, backstage, Deckard tells Salome he works for the “American Federation of Variety Artists” and is investigating for the “Committee on Moral Abuses. He tells her needs to inspect her dressing room for signs her bosses are committing voyeurism. After questioning her further, she attacks him and runs away. INT. BACKSTAGE A LITTLE LATER
INT. DRESSING ROOM – NIGHT
Deckard
Salome
24
25 Deckard chases Salome through the streets, then fights and kills her. EXT. STREET – OPERA HOUSE – NIGHT Deckard
Salome
25
26
3
Leon attacks Deckard, but Rachel kills him. Graff learns Deckard is harboring Rachel when he picks up Deckard to see Bryant. Sebastian introduces Sebastian to Batty. Then Deckard and Rachel talk about themselves and have sex.
Leon, Batty and Rachel react to the death of Salome. Leon tries to kill Deckard, but Rachel kills Leon.
Leon and Batty watch from a safe distance as they see Deckard showing his credentials to police who responded to the public execution of Salome. Leon and Batty walk away angry. EXT. THE CROWD – NIGHT Batty
Leon
Deckard
(Salome )
26
27 Moments later, Deckard sees Rachel in the growing crowd. He chases after her, but she runs away, upset that Deckard killed an android. EXT. STREETS – NIGHT Deckard
Rachel
27
28 Deckard chases Rachel but loses her. He ends up in an alley, where Leon attacks him. Deckard fights back and loses. Leon is about to kill him, but Rachel sneaks up and kills Leon. EXT. ALLEY NIGHT Deckard
Rachel
Leon
28
29 Deckard takes Rachel to get drunk to cope with killing, but while at the bar, Gaff apprehends Deckard to send him to talk to Bryant. Before Gaff sees Rachel, Deckard signals/warns her to hide. Gaff doesn’t see Rachel but is suspicious she is with Deckard. EXT. 42ND STREET – 20 MINUTES LATER
EXT. KIOSK – MOMENTS LATER
Deckard
Rachel
Gaff
(Bryant )
29
30 Deckard recieves a prize for his success, but it’s a false victory. Rachel went rouge. So Bryant orders him to find and kill her. Bryant congratulates Deckard for killing two androids in one night and tells him Rachel went rouge, and he must now kill her. EXT. KIOSK Bryant
Deckard
(Rachel )
30
31
Deckard and Rachel get to know each other better.
Later, at Deckard’s apartment, Deckard justifies killing androids to Rachel. INT. DECKARD’S KITCHEN – NIGHT Deckard
Rachel
31
32 As Rachel pervs out on Deckard bandaging himself half-naked, Rachel asks if he will hunt her. He says no, but someone will. She asks if Deckard knows how long she’ll live, and he says he doesn’t know. INT. DECKARD’S BATHROOM – NIGHT
INT. DECKARD’S BATHROOM A FEW MINUTES LATER
Rachel
Deckard
32
33 While Deckard sleeps, Rachel looks at a photo of Deckard’s family jealously and then plays a beautiful melody on a piano. INT. LIVING ROOM NIGHT
INT. BEDROOM – NIGHT
INT. LIVING ROOM – NIGHT
Rachel
Deckard
33
34 Pris gets to know Sebastian better, and introduces him to Batty. In Sebastian’s apartment, Sebastian and Pris flirt. Batty sneaks in while Pris asks Sebastian why he’s still on Earth. Sebastian says he has a disease. Batty walks up on them and acts all creepy. INT. CITYSCAPE DAWN
EXT. SEBASTIAN’S APARTMENT – DAWN
INT. SEBASTIAN’S BUILDING – DAWN
INT. SEBASTIAN’S APARTMENT – DAWN
INT. WEDDING DRESS ROOM – DAWN
INT. SEBASTIAN LABORATORY – DAWN
Sebastian
Pris
Batty
34
35 Rachel and Deckard get to know each other better, and they have sex. The next morning, Rachel asks Deckard how he feels about all his family members and her. Then they have sex. INT DECKARD’S BEDROOM – MORNING
INT. DECKARD’S LIVING ROOM MORNING
Rachel
Deckard
35
36
4
Team 2 convinces Sebastian to take them to see Tyrell. Holden tells Deckard that Team 2 is trying to find their maker and eternal life.
Sebastian gets to know Pris and Batty better. Sebastian agrees to take them to their creator. In Sebastian’s house, Sebastian figures out Pris and Batty are androids. They ask him to help them meet Tyrell, and Sebastian reluctantly agrees. INT. SEBASTIAN’S APARTMENT – NIGHT Sebastian
Pris
Batty
36
37
Holden and Deckard get to know each other better. Holden explains Team 2’s plan to Deckard and gives Deckard clue #5. While spying on Deckard and Holden, Gaff and Bryant plan to follow Deckard to find Rachel.
In Holden’s hospital room, Deckard tells Holden he killed two androids, including the one who shot Holden. Deckard says the androids had feelings, and Holden jokingly accuses Deckard of having sex with Salome. INT. HOSPITAL (DAY) Holden
Deckard
(Team 2 )
(Rachel )
37
38 Bryant and Gaff spy on Holden and Deckard. Bryant wonders if Deckard knows where Rachel is. Gaff says he’ll find out if Bryant gives him a promotion. INT. BRYANT’S OFFICE – DAY Bryant
Gaff
(Deckard )
38
39 Holden explains to Deckard that the rouge androids are trying to infiltrate Tyrell Corp. to meet Tyrell. INT. HOSPITAL (DAY) Holden
Deckard
(Team 2 )
39
40 Bryant and Gaff are surprised by Holden’s explanation that the rouge androids are trying to meet Tyrell. INT. BRYANT’S OFFICE – DAY Bryant
Gaff
(Team 2 )
40
41
5
Tyrell tells Batty he’ll die of old age very soon and there’s no cure. Batty kills Sebastian and Tyrell. Deckard follows clues to Sebastian’s house, where he meets, fights and kills Pris. Then he fights Batty who spares Deckard’s life and then dies of old age.
Deckard investigates clue #5 and finds Pris.
Sitting in his car, Deckard calls Schlecht and orders her to give him personnel files on the four people in Tyrell Corp. with the most authorization clearance, including Sebastian. Schlecht reluctantly complies. INT. DECKARD’S CAR Deckard
(Team 2 )
(Sebastian )
41
42 Deckard calls Sebastian’s house. Pris answers and abruptly hangs up. Deckard studies her picture in his video phone. INT. DECKARD’S CAR
INT. SEBASTIAN’S APARTMENT
INT. DECKARD’S CAR
Deckard
Sebastian
Pris
42
43
Batty meets and gets to know his creator. Batty asks for more life, but his creator says he can’t give it to him. So Batty kills his creator and Sebastian.
Sebastian takes Batty to Tyrell’s apartment at the top of The Pyramid. Tyrell reluctantly lets them in. EXT. TYRELL CORP. – SUNSET
EXT. PYRAMID – NIGHT
INT. ELEVATOR – NIGHT
INT. TYRELL’S BEDROOM -NIGHT
INT. ELEVATOR – NIGHT
Sebastian
Batty
Tyrell
43
44 Batty asks Tyrell how to extend his life. Tyrell says it’s impossible, and Batty kills Tyrell and Sebastian. INT. TYRELL’S BEDROOM – NIGHT Batty
Tyrell
Sebastian
44
45
Deckard investigates Pris’s location, where he fights and kills Pris and Batty (with a twist).
Deckard goes to Sebastian’s apartment and finds, then fights, then kills Pris. EXT. SEBASTIAN’S APARTMENT – NIGHT
INT. LOBBY/SEBASTIAN’S – NIGHT
INT. SEBASTIAN’S APARTMENT – NIGHT
INT. STAIRWELL/SEBASTIAN’S BUILDING – NIGHT
INT. SEBASTIAN’S APARTMENT – NIGHT
INT. STAIRWELL – NIGHT
INT. SEBASTIAN’S APARTMENT – NIGHT
INT. STAIRWELL – NIGHT
INT. SEBASTIAN’S APARTMENT – NIGHT
Deckard
(Sebastian )
Pris
45
46 Batty returns to Sebastian’s apartment and fights Deckard, resulting in Deckard hanging over the edge of the roof. INT. SEBASTIAN’S APARTMENT – NIGHT
INT. CORRIDOR – NIGHT
INT. SEBASTIAN’S APARTMENT – NIGHT
INT. BILLIARD ROOM – NIGHT
INT. SEBASTIAN’S APARTMENT NIGHT
INT. LOBBY – NIGHT
INT. BILLIARD ROOM – NIGHT
INT. DARK ROOM – NIGHT
INT. FLOOR B – TOILET – NIGHT
Deckard
Batty
46
47 Batty saves Deckard’s life and then sits down to die of old age. EXT. ROOF – WINDOW LEDGE – NIGHT
EXT ROOF – NIGHT
EXT. THE ROOF – LOW ANGLE – NIGHT
EXT. THE SECOND ROOF – NIGHT
EXT. THE FIRST ROOF – NIGHT
EXT. ROOF – LOW ANGLE – NIGHT
EXT. SECOND ROOF – NIGHT
Deckard
Batty
47
48
6
Denouement
Gaff congratules Deckard for completing his external quest. He gives Deckard a chance to continue his love story quest, but also promises to hunt and kill them.
Gaff finds Deckard on the roof next to Batty’s lifeless body. Gaff deduces Deckard will run away with Rachel. After threatening Deckard, Gaff decides to let Deckard run away with Rachel. EXT. THE SECOND ROOF (DAWN) Gaff
Deckard
(Rachel )
48
49 Deckard returns to his apartment and gets Rachel. INT. DECKARD’S CORRIDOR – DAY
INT. DECKARD’S LIVING ROOM – DAY
INT. KITCHEN – DECKARD’S POV – DAY
INT. BEDROOM – DAY
Deckard
Rachel
49
50 Deckard and Rachel drive into the sunset. INT. CORRIDOR – DAY
EXT. MOVING TREES – DAY
INT. DECKARD’S CAR – DAY
EXT. WOODS – DAY
Deckard
Rachel
50

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Plot Outline of “Jurassic Park”

Poster for the movie, "Jurassic Park"

 

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Beat Acts Action Sequences Beat Description Storylines
1
1
Hammond recruits Team 1 to tour Jurassic Park and endorse it.
Prologue foreshadowing teaser Muldoon oversees transportation of a raptor in a crate at Jurassic Park. Things go bad, and the raptor eats a worker. Muldoon
Raptors
2
Hammond offers Grand and Ellie the quest to visit Jurassic Park. After refusing the call, they agree.
At an amber mine in the Dominican Republic, Donald and Rostagno have a conversation about how Hammond should be dealing with the lawsuit involving the worker who was killed in Beat 1. Their conversation is interrupted when a worker says they found another mosquito trapped in amber. Donald
Rostagno
(Hammond )
3 At the dig site, Rostagno and Donald inspect a piece of Amber with a mosquito. Rostagno and Donald discuss how Hammond needs experts to vouch for Jurassic Park. Donald says they need Grant, and Donald says Grant won’t come because he’s too wrapped up in digging. Donald
Rostagno
(Grant )
(Ellie )
4 At a dig site in Montana, Grant and Ellie analyze the fossilized remains of a group of raptors and discuss the danger and behavior of raptors. Grant
Ellie
(Kid)
5 Grant and Ellie use a sonar-type machine to analyze more raptor fossils underground. They discuss the danger and behavior of raptors more, and Grant mentions he hates children. Grant
Ellie
Kid
6 Hammond (Grant and Ellie’s benefactor) lands at the dig site in a helicopter and tells them he needs them to vouch for his new park. They refuse, but he bribes them by offering to fund their digs for three more years. Hammond
Grant
Ellie
7
2
Dodgson hires Nedry to steal DNA from Hammond. Team 1 enters Jurassic park and learns how it works.
Inciting incident to the central conflict
Dodgson gives Nedry the quest to steal DNA.
At a café in Costa Rica, Nedry meets with Dodgson to discuss stealing dinosaur DNA from Jurassic Park. Nedry
Dodgson
8
Ellie, Grant, Hammond, Malcolm and Donald arrive at Jurassic Park and we see their first reactions.
Grant, Hammond, Malcolm, Ellie and Donald ride a helicopter to Jurassic Park and introduce themselves to each other. Hammond
Grant
Ellie
Malcolm
Donald
9 The helicopter lands, and the occupants get out and then get in a caravan of jeeps. Donald tells Hammond that if he’s not convinced the park is safe in 48 hours, he’ll tell the other investors and shut it down. Hammond
Grant
Ellie
Malcolm
Donald
10 In a jeep, Ellie is amazed by the existence of an extinct plant while Grant spots a brontosaurus and Hammond enjoys watching them. Ellie
Grant
Hammond
Brontosaurus
11 Ellie, Grant and Hammond discuss the brontosaurus, and Hammond mentions they have a T-rex. Donald says to himself that the park is going to make a fortune. Hammond
Grant
Ellie
Malcolm
Donald
(T-rex )
12
Ellie, Grant, Hammond, Malcolm and Donald receive an introduction to the features and rules of Jurassic Park.
Ellie, Grant, Hammond, Donald and Malcolm arrive at the visitor’s center and continue marveling at the park’s existence. Hammond
Grant
Ellie
Malcolm
Donald
13 Ellie, Grant, Hammond, Donald and Malcolm sit in an auditorium and watch a video explaining how dinosaurs were brought back to life using DNA from mosquitos trapped in amber, spliced with frog DNA. Hammond
Grant
Ellie
Malcolm
Donald
14 The auditorium seats move past the genetics lab where Nedry will later steal his DNA samples from. Grant, Ellie, Donald and Malcolm jump out of their seats and demand to see the hatchery. Hammond acquiesces to their request. Hammond
Grant
Ellie
Malcolm
Donald
15 Dr. Wu shows Grant, Ellie, Hammond, Donald and Malcolm a hatching dinosaur. Hammond reveals that all the dinosaurs in the park are engineered to be female. Malcolm says “you can’t control anything” and nature will find a way to adapt. Hammond also reveals the hatchling is a raptor. Dr. Wu
Grant
Ellie
Hammond
Donald
Malcolm
Raptor
16 Against Hammond’s protests, Grant leads Ellie, Hammond, Donald and Malcolm to the adult raptor pen to see them. Muldoon shows up and says the raptors are too dangerous (fast, smart and high jumpers) and should be destroyed. Muldoon also mentions the fences in Jurassic Park are electrified. Grant
Hammond
Ellie
Malcolm
Donald
Muldoon
Raptor
17 State the theme and foreshadow the central conflict Hammond, Grant, Ellie, Donald and Malcolm eat lunch at the visitor’s center. Hammond tells the group they’re about to take a basic tour of the park. Donald is giddily greedy about how much money the park is going to make. Malcolm reiterates that mother nature can’t be controlled. He says, “Your scientists were so preoccupied with what they could do, they didn’t stop to think if they should.” Ellie sides with Malcolm, and Grant sides with Donald. Hammond
Grant
Ellie
Malcolm
Donald
18
3
Team 2 is sent on a tour while Team 1 stays in the control room. Team 2 evacuates the staff due to a bad storm approaching while Nedry prepares to steal DNA.
Begin the tour quest and introduce Tim and Lex.
Hammond, Grant, Ellie, Donald and Malcolm walk through the visitor’s center enroute to the jeeps, and Hammond introduces them to his grandchildren, Tim and Lex. Hammond informs them Tim and Lex will be joining them on the tour. Hammond
Grant
Ellie
Malcolm
Donald
Tim
Lex
19 Grant, Ellie, Donald, Malcolm, Tim and Lex get in a caravan of jeeps. Hammond informs the group that the jeeps are automated and can’t be manually controlled. Then he excuses himself from the group, and Tim latches onto Grant, much to Grant’s dismay. Hammond
Grant
Ellie
Malcolm
Donald
Tim
Lex
20 Introduce complication to tour quest Bad weather In the Control room Muldoon tells Hammond a major tropical storm is approaching the island but may veer away. Hammond presses a button to begin the caravan of jeep’s automated tour. Muldoon
Hammond
21 Tour stop #1 Lull before the storm
Hammond fails test #1 due to his flaw
Foreshadow conflict with Dilophosaurs
The jeep caravan passes by the dilophosaur enclosure, but there are no dinosaurs to be seen. Hammond’s prerecorded voice narrates the tour through the jeep’s speakers saying the species of dinosaur they’re passing (but can’t see) is dilophosaurus, carnivore that spits blinding venom at its victims, which Nedry will be killed by later. Grant
Ellie
Malcolm
Donald
Tim
Lex
(Dilophosaurs )
22 Hammond experiences the repercussions of his failure while Nedry and Hammond get to know each other. In the Control room, Arnold notices there’s a glitch with the jeeps’ headlights and says the park is full of glitches. Nedry says he did an exemplary job designing the park’s computer systems for the paltry sum he was paid, and Hammond tells Nedry to stop complaining about his financial problems, which is nobody’s business but his own. Arnold
Nedry
Hammond
23 Tour stop #2 Lull before the storm
Hammond fails test #2 due to his flaw
Foreshadow conflict with T-rex
The jeeps approach the T-rex viewing area. Malcom continues to express his skepticism towards creating dinosaurs. A goat is lowered into the T-rex pen but fails to lure out the T-rex. Grant says T-rexes are hunters, and this isn’t their natural environment. The disappointed group doesn’t get to see the T-rex. Malcolm
(T-rex )
Grant
Ellie
Donald
Tim
Lex
24 Malcolm and Ellie get to know each other.
Malcolm restates the theme
As a repercussion of Hammond’s failure, Grant strays from the path, leading the team with him.
Malcom hits on Ellie and explains why nature can’t be controlled or predicted because of chaos theory. Grant sees something interesting that makes him jump out of the jeep, and everyone follows him. Malcolm
Ellie
25 Hammond experiences the repercussion of his failure and lament that the team has strayed from the path. In the Control room, Hammond, Muldoon and Arnold lament the visitors are jumping out of the jeeps. Meanwhile, Nedry prepares to steal dinosaur DNA. Hammond
Muldoon
Arnold
Nedry
26 The bad weather complication to the tour quest increases
Team continues off the path and finds an opportunity for adventure.
Dark clouds approach on the horizon as Grant leads Ellie, Malcolm, Donald, Tim and Lex through a field to where Harding is tending to a sick triceratops. Tim annoys Grant while Donald acts scared. Ellie diagnoses that the triceratops is sick from eating poisonous plants that Harding didn’t think triceratopses ate. Grant
Ellie
Malcolm
Donald
Tim
Lex
Harding
Triceratops
27 Hammond decides to quit the tour mission and call the team back due to the bad weather complication. In the Control room, Arnold, Muldoon and Hammond decide to end the tour and evacuate non-essential staff due to the impending tropical storm. Arnold
Muldoon
Hammond
28 The team continues enjoying their opportunity off the path. They succeed at their side quest but it’s a false victory, because they won’t be able to escape Jurassic Park by Jeep as a result. In the field, with Grant, Donald, Malcolm, Tim and Lex looking on, Ellie meets Harding and digs through a pile of triceratops dung and discovers the sick triceratops hasn’t been eating the poisonous plant. Ellie
Harding
Triceratops
Grant
Donald
Malcolm
Tim
Lex
29 Nedry uses his strength to enact step #1 of his quest to steal DNA.
Inciting incident to the major conflict
In the control room, Nedry executes a mysteriously sinister computer program. Nedry
30
4
Nedry disables Jurassic Park’s computer system, steals DNA and flees into the storm in a jeep. Team 2 scrambles to figure out why the park’s machines are shutting down. Team 1 gets stuck in the tour when their machines shut down.
As the weather complication increases, Ellie leaves the team to continue the side-quest. The team returns to the path.
In the field, Ellie and Grant theorize the Triceratops is sick because it eats poison berries when it regurgitates and eats rocks to help it digest. As the sky grows more foreboding, Donald insists they leave, but Ellie insists on staying to assist the triceratops with Harding. Grant, Malcolm, Donald, Tim and Lex walk back to the jeeps, leaving Ellie behind. Ellie
Grant
Harding
Triceratops
Donald
Malcolm
Tim
Lex
31 Grant, Malcolm, Donald, Tim and Lex arrive at the jeeps as the wind kicks up and large drops of rain begin to fall. Grant
Malcolm
Donald
Time
Lex
32 Arnold and Hammond create an evacuation plan for the escape quest while Nedry uses his strength to completes step 2 of his quest to steal DNA. In the control room, Arnold reroutes the jeeps to turn around at the next rest area. Meanwhile, Nedry redundantly executes his mysteriously sinister computer program again and excuses himself from the room under false pretenses to go steal dinosaur DNA. Nedry warns them he’s running a routine diagnostic program that may cause some systems to reboot. Arnold
Nedry
Hammond
33 Grant and Malcom get to know each other. In the back jeep, Grant and Malcolm chit chat. Malcolm says he has kids and is always looking for “the future ex-Mrs. Malcolm.” Grant
Malcolm
34
Nedry uses his strength to complete step #3 of his quest to steal DNA.
Nedry enters the fertilization lab and steals a bunch of dinosaur DNA. Nedry
35 In the control room, Arnold notices systems are shutting down. Hammond dismisses it as Nedry’s diagnostic program going through its motions. Arnold
Hammond
36 Grant and Malcom get to know each other.
Repercussion of Nedry’s success creates a setback in th team’s quest to escape.
In the back jeep, Malcolm asks Grant if Ellie is available. They notice the systems in the jeep are shutting down. Malcolm
Ellie
37
Nedry uses his strength to complete step #4 of his quest to steal DNA and then begins step #5 while Hammond and Muldoon experience the consequence of Nedry’s success, which is an escalation of the tech complication in the escape quest.
Outside, Nedry drives a jeep to the gates of Jurassic Park, gets out, opens the gates and drives through. Nedry
38 In the control room, Arnold, Hammond and Muldoon notice more systems across the park shutting down and try to stop it. Arnold
Hammond
Muldoon
39 Nedry drives his jeep through the jungle roads precariously towards the docks. Nedry
40 In the control room, Arnold is unable to regain control of the systems. Hammond asks where the tour jeeps stopped. Arnold
Hammond
41
5
Team 1 is attacked by a T-rex and escape.
Hammond’s team experiences the repercussion of Nedry’s success and the tech failure complication.
In the back jeep, Grant tells Malcolm that the radios aren’t working. It’s revealed they’re stopped next to the T-rex pen. Grant
Malcolm
(T-rex )
42 In the front jeep, Lex and Tim amuse themselves while Donald laments bringing Malcolm to the park because he’ll give it bad publicity. Tim
Lex
Donald
Malcolm
(T-rex )
43
The T-rex attacks the team. T-rex kills Donald and disables Malcolm. Grant’s team escapes into the woods, straying from the fastest escape route.
In the front jeep, Tim, Lex and Donald hear ominous, booming footsteps. Then a goat leg falls on their jeep’s window. Tim
Lex
Donald
T-rex
44 The T-rex approaches the jeeps. Donald gets out of the front jeep and runs away and hides in a porta potty. T-rex
Tim
Lex
Donald
45 In the back jeep, Malcolm and Grant see the T-rex outside its pen. Malcolm
Grant
T-rex
46 The T-rex investigates the jeeps and bumps the one Grant and Malcolm are in. T-rex
Grant
Malcolm
47 In the front jeep, Lex turns on a flashlight, which attracts the T-rex, which attacks the front jeep. In the back jeep, Grant and Malcolm grab road flares and jump out of the vehicle. Lex
Tim
T-rex
Grant
Malcolm
48 The T-rex continues attacking the front jeep. Grant and Malcolm get the T-rex’s attention with road flares. The T-rex chases Malcom and hits him with his head, sending Malcolm flying. Then the T-rex eats Donald. T-rex
Tim
Lex
Grant
Malcolm
Donald
49 Grant frees Lex from the front jeep, but Tim is stuck. The T-rex knocks the jeep over a cliff while Grant and Lex climb down the cliff to safety using a cable. The T-rex roars and wanders off. Grant
Lex
Tim
T-rex
50
6
Dinosaurs kill Nedry. Team 2 makes a plan to save Team 1 and unsuccessfully tries to turn the park’s computer system back on. Ellie and Muldoon look for Team 1 and are chased by the T-rex. Hammond, Lex and Tim walk halfway back to the control room and then stop for the night.
Hammond’s team discovers the source of the tech complication and create a plan for the reboot quest and a new plan for the escape quest. In the control room, Arnold discovers Nedry has intentionally turned off the security system, and it will take forever to figure out how to override Nedry’s program. Hammond tells Muldoon to retrieve his grandchildren, and Ellie volunteers to go with him. Arnold reiterates that can’t turn the security systems back on without Nedry. Arnold
(Nedry )
Hammond
Muldoon
Ellie
(Grant )
(Tim )
(Lex )
51 Nedry uses his flaw and fails step #5 of his quest to steal DNA, resulting in his death. Nedry continues driving his jeep precariously to the docks. He wrecks his car and is killed by a pack of dilophosaurs. Nedry
Dilophosaur
52
Grant’s team recovers from their escape and creates a new escape plan.
At the bottom of the cliff, Grant tries to calm Lex, who is in shock. They retrieve Tim from the jeep, which is hanging in a tree. The jeep falls, but everyone is safe. Grant
Lex
Tim
53 At the bottom of the cliff, Grant makes a plan to walk back to the visitor’s center. Lex is still in shock, and Grant has to coax her into continuing. Grant
Tim
Lex
54
Ellie’s team investigates stop #2. Malcolm joins Ellie’s team. They’re attacked by the T-rex but manage to escape.
Ellie and Muldoon arrive at the rest stop in a jeep. They find the wreckage of the T-rex attack and a semi-conscious Malcolm. Ellie and Muldoon put Grant in the jeep and go to look for Grant, Tim and Lex. Muldoon says they’re most likely dead, but they find their tracks. Ellie
Muldoon
(T-rex )
Malcolm
(Grant )
(Tim )
(Lex )
55 Ellie and Muldoon’s search is cut short as the T-rex approaches and chases them off in their jeep, which leads to a chase scene. Ellie
Muldoon
T-rex
Malcolm
(Grant )
(Tim )
(Lex )
56 Grant’s team gets to know each other while completing step 1 of their escape quest, then stop for the night. Grant, Lex and Tim find a tree to hide in until morning and bond with each other a little before going to sleep. Grant
Tim
Lex
57 Ellie’s team meets Hammond’s team,. Malcolm leaves Ellie’s team and joins Hammond’s team.
Ellie and Hammond get to know each other.
At the visitor’s center, Malcolm is sent to the command room. Ellie tells Hammond that Lex and Tim are alive with Grant. Hammond expresses his motive for creating Jurassic Park. His first business was a fake flea circus, and he wanted to give people something real. Ellie rebuts that Jurassic Park is an illusion, and Hammond will never be able to control it. Ellie
Hammond
Malcolm
(Grant )
(Tim )
(Lex )
58 Grant’s team complete step 2 of their escape quest. Grant, Lex and Tim wake up in the tree and are greeted by a bronotosaurus. They begin their walk back to the visitor’s center and find hatched eggs, proving nature has adapted and the supposedly all-female dinosaurs are giving birth. Grant
Tim
Lex
Brontosaurus
59
7
Team 2 makes and enacts a plan to reboot the computer system. Ellie discovers the raptors are loose. Team 1 climbs over an electric fence.
Hammond’s teammakes a plan for the tech quest. After debating enacting the plan, Hammond decides to enact it, which Arnold does, but this causes a setback and a new condition. Muldoon volunteers for the tech setback quest. In the control room, Arnold tells Hammond the only way to get all systems back online is to reboot the entire park’s system. After some debate and considering other options, Hammond orders Arnold to reboot the whole system. He does, but it flipped breakers in a shed across the compound that need to be flipped to return full control. Arnold volunteers to go flip the breaker, and Hammond orders everyone else into the emergency bunker. Arnold
Hammond
Muldoon
Ellie
Malcolm
60 Grant’s teamcompletes step 3 of their escape plan. They encounter the T-rex but escape. Grant, Lex and Tim walk through a field. A herd of dinosaurs run past them, forcing them to hide behind a large rock. The T-rex bursts from the jungle and eats one of the fleeing dinosaurs. Grant, Tim and Lex flee while the T-rex is distracted. Grant
Lex
Tim
T-rex
61 Ellie’s team makes a plan to flip the breakers, against Hammond’s warning not to. In the emergency bunker, Ellie gets impatient. She says something went wrong and volunteers to go flip the breakers herself. Muldoon volunteers to go with her. Hammond argues against the plan, but Ellie and Muldoon insist. Hammond plans to walk her through the technical process via walkie-talkie when they reach the electric shed. Ellie
Muldoon
Hammond
Arnold
62 Grant’s team encounters a complication. Step 4 of their escape quest is to climb a large fence. Grant, Lex and Tim reach an electrified fence. After ascertaining it’s off and hearing the T-rex roar, they begin climbing over the fence. Grant
Lex
Tim
T-rex
63 Ellie’s team completes step 1 of their quest to flip the breaker and encounter a complication. The raptors have escaped. En route to the electric shed, Ellie and Muldoon discover the raptors have escaped and are hunting them. Ellie runs to the shed while Muldoon prepares to shoot at raptors. Ellie
Muldoon
(Raptors )
64 Grant’s team continues working on step 4 of their escape quest (climbing the fence). Grant, Lex and Tim continue climbing the unpowered electric fence. Grant
Lex
Tim
65 Hammond’s team walks Ellie through step 2 of her quest to flip the breaker (find the breaker in the electrical shed). Inside the electric shed, Hammond directs Ellie where to go via walkie-talkie. Unable to follow Hammond’s directions, Malcom suggests she just follow the biggest cable, which leads her to the breaker box. Hammond
Ellie
Malcolm
66 Grant’s team reaches the halway point of step 4 of their escape quest (climbing down the fence). Grant, Lex and Tim begin climbing down the other side of the unpowered electric fence. Grant
Lex
Tim
67 Ellie completes step 3 of her quest to flip the breakers. She flips a bunch of breakers. Ellie flips some switches and lights start lighting up. She asks if it worked. Ellie
Hammond
68 Grant’s team completes step 4 of their quest to escape. They finsih climbing down the fence, but Tim gets shocked for cheap thrills. Grant and Lex dismount the fence. Tim is afraid to jump down. So they try encouraging him. When Ellie hits a final button, the electric fence turns on and blows him off. For a moment it appears Tim is dead, but he regains consciousness. Grant
Tim
Lex
Ellie
69
8
Team 1 arrives at the visitor’s center. Grant leaves to find Ellie. Raptors chase Lex and Tim. Then the team reunites and lock themselves in the control room, where they turn the park’s computer system back on.
Elliie’s team begins their plan to get back to the safe room but are attacked by raptors. Muldoon dies.
Ellie is attacked by a raptor and barely makes it out of the electric shed. Ellie
Raptor
70 Muldoon tracks a raptor and realizes he’s being led into a trap. Then he gets eaten. Muldoon
Raptor
71
Grant’s team completes their quest to reach the visitor’s center. Grant leaves Tim and Lex to find Ellie, while Tim and Lex eat to celebrate their victory.
Grant, Lex and Tim arrive at the visitor’s center. Grant bonds with them a little and then makes a plan to find the others while Lex and Tim wait in the restaurant. Lex and Tim begin eating greedily until they notice there’s a raptor in the room with them. Grant
Lex
Tim
72 Lex and Tim hide in the kitchen and shut the door behind them. The raptor comes to the door and can’t push it open. Lex
Tim
Raptor
73
Grant finds Ellie. They prepare and plan a new escape plan.
Grant runs into Ellie en route to the control room. Grant
Ellie
74 In the control room, Grant loads a shot gun. Ellie says there are three loose raptors. Grant
Ellie
(Raptor )
75
Raptors attack Tim and Lex.
At the visitor’s center, the raptor opens the kitchen door and is joined by another raptor. Raptor
(Tim )
(Lex )
76 Lex and Tim are chased by the two raptors. Lex locks one in a freezer while the other runs into his own reflection. While the raptor is dazed, Lex and Tim escape. Lex
Tim
Raptor
77
Tim, Lex, Ellie and Grant reunite in the control room. Lex completes Ellie’s quest to reboot the system.
Lex and Tim run into Grant and Ellie while fleeing the restaurant. They make a quick plan to go to the control room. Lex
Tim
Grant
Ellie
(Raptor )
78 Grant, Ellie, Lex and Tim enter the control room. Lex reboots the system while Grant and Ellie succeed at trying to prevent a raptor from getting through the door. All the park’s computer systems are restored. Grant
Ellie
Lex
Tim
Raptor
79
9
Hammond calls for help. Then Team 1 is chased out of the park by raptors and the T-rex.
The prize for rebooting the system is Hammond calls for help. They make a plan to get to the helipad, but their victory is a false one since raptors attack Grant’s team. Grant calls Hammond in the emergency bunker using a telephone. Grant tells Hammond to call the mainland to send help. The call is cut short by the sound of gunfire on Grant’s end. Grant
Hammond
Ellie
Tim
Lex
Malcolm
80
Grant’s team gets out the visitor’s center in three steps as they’re chased by raptors and the T-rex.
Grant saw a raptor through a window and shot it, which just damaged the glass enough to allow the raptor to crash through. Grant, Ellie, Lex and Tim climb to safety in the ceiling. Grant
Raptor
Ellie
Lex
Tim
81 As Grant, Ellie, Lex and Tim crawl the air ducts, the raptor keeps jumping up, crashing its head through the ceiling. After nearly losing Lex, they crawl to a hatch that opens in the visitor’s center lobby. Grant
Ellie
Tim
Lex
Raptor
82 While climbing down a T-rex skeleton, Grant, Elli, Lex and Tim are attacked by a raptor. Then the T-rex shows up and distracts the raptor while the humans flee. Grant
Ellie
Lex
Tim
Raptor
T-rex
83
10
Denouement
Everyone reaches the helipad and escapes.
Outside the visitor’s center, Hammond pulls up in a jeep. Malcolm is laying in the back. Grant, Ellie, Lex and Tim jump in and they peel off. Hammond
Malcolm
Grant
Ellie
Lex
Tim
84 Grant, Ellie, Lex, Tim and Malcolm arrive at a helicopter pad and get in the helicopter, which takes off promptly. Grant
Ellie
Lex
Tim
Malcolm
Hammond
85 The helicopter flies away as everyone smiles at each other. Grant
Ellie
Lex
Tim
Malcolm
Hammond

 

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Plot Outline of “Star Wars: Return Of The Jedi”

Poster of the movie, "Star Wars: Return of the Jedi"

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Beat Acts Action Sequences Beat Description Storylines
1
1
Team 1 fails to break Han out of Jabba’s base and are sentenced to death.
Prologue Text scrolls through space saying Luke has returned to Tatooine to rescue Han from Jabba, and the Empire is secretly constructing a new Death Star. (Luke )
(Han )
(Leia )
(Chewie )
(Lando )
(R2 )
(C3PO )
(Jabba )
(Deathstar )
2
Vader arrives on the Death star, gets briefed on its construction and foreshadows the Emperor’s arrival.
Vader’s shuttle lands on the Death Star after it lowers its shields. Vader
3 Vader exits the shuttle. In the hangar, Jerjerrod assures Vader construction of the Death Star is on schedule, and Vader says the emperor is coming. Vader
Jerjerrod
(Emperor )
4
C3PO and R2 enter Jabba’s lair, foreshadow Han’s rescue and get captured by Jabba.
R2 and C3PO knock on Jabba’s door, and Bib lets them in gruffly. R2
C3PO
Bib
5 C3PO tells Bib they have a message for Jabba that they must deliver personally. Bib leades them to Jabba’s lair. R2
C3PO
Bib
6 R2 plays a hologram of Luke for Jabba. Luke says he’s a Jedi knight and will come bargaining for Han’s carbonite-frozen body. Luke gives R2 and C3PO to Jabba as a gesture of good faith. Jabba says there will be no bargaining. R2
C3PO
(Luke )
Jabba
Han
7 Ninedenine leads R2 and C3PO away and assigns them jobs. Ninedenine
R2
C3PO
8
Leia and Chewie infiltrate Jabba’s lair and attempt to rescue Han but get captured by Jabba.
Leia (in disguise) leads Chewie into Jabba’s lair and collects the bounty on his head. Leia
Chewie
Jabba
Lando
9 Guards lead Chewie to a jail cell. Ninedenine
Chewie
10 That night, Leia sneaks into Jabba’s lair and releases Han from his carbonite frame. C3PO translates for Jabba, who catches her and sends both to jail cells. Leia
Han
Jabba
C3PO
11 Han is put in Chewie’s cell, and they both embrace each other. Han
Chewie
12
Luke infiltrates Jabba’s lair and attempts to rescue Han and his friends but is captured by Jabba.
Luke enters Jabba’s front door and uses the Jedi mind trick to convince Bib to take him to speak to Jabba. Luke
Bib
(Jabba )
13 Luke enters Jabba’s lair and tells him to release his friends. Jabba laughs at him and pulls a lever, which drops Luke into the Rancor pit. Luke
Jabba
C3PO
Leia
Lando
(Rancor )
14 Luke fights and kills the Rancor. Jabba says Han and Chewie will suffer for Luke killing Jabba’s Rancor. Luke
Rancor
Jabba
C3PO
(Han )
(Chewie )
(Leia )
15 Han, Chewie and Luke are brought before Jabba in his lair. Jabba declares they will be thrown into the Sarlacc pit and die slowly. Han
Chewie
Luke
Jabba
Leia
C3PO
Lando
(Sarlac )
16
2
Team 1 fights and kills Team 5.
Jabba attempts to execute Team X, but they use their strengths and defeat/kill Jabba, then escape.
Han, Chewie and Luke are brought to the Sarlaac pit on Jabba’s sail barge. Jabba
Han
Chewie
Luke
Leia
C3PO
R2
Lando
Sarlac
17 Jabba, Leia, R2 and C3PO chit chat on the barge. Jabba is confident, and everyone else is scared. Jabba
Han
Chewie
Luke
Leia
C3PO
R2
Lando
Sarlac
18 Luke, Han and Chewie are led to the plank of Jabba’s sail barge over the Sarlacc pit. Han
Chewie
Luke
Leia
C3PO
R2
Lando
Sarlac
19 Luke, Chewie, Han and Lando fight Jabba’s henchmen. Jabba
Han
Chewie
Luke
C3PO
R2
Lando
Sarlac
20 Leia chokes Jabba to death with the chains that bind her. Leia
Jabba
21 Luke, Chewie, Han and Lando continue fighting Jabba’s henchmen. Han
Chewie
Luke
C3PO
R2
Lando
Sarlac
22 R2 cuts Leia’s chains, and they move to escape the barge. R2
Leia
23 After a little more fighting, the team blows up Jabba’s barges and escape. Han
Chewie
Luke
Leia
C3PO
R2
Lando
Sarlac
24
3
Luke goes to Dagobah and sees Yoda die. Ben tells Luke it’s his destiny to kill Vader. The Emperor tells Vader to bring Luke to him. Team 3 prepares to attack Team 2 using a ground team and space team. Team 1 joins the ground team, and Lando joins the space team. Team 1 flies to Endor. Team 2 prepares to defend against the attack.
Team X makes a plan to fight the Empire. Luke leaves the group and strays from the path to go on his Jedi training quest.
At the Millennium Falcon, Luke says he has to leave to go keep a promise to an old friend. Then Han and Lando reconcile and decide to leave Tatooine. Luke
(Yoda )
Han
Lando
R2
C3PO
Chewie
25 Flying in an X-wing, Luke speaks to the team on the radio. Luke says he’ll meet the team back at the Rebel fleet after he goes to the Dagobah system. Luke
R2
26 The Emperor meets Vader on the Death Star, and they make a plan for their quest to convert Luke. The Emperor lands on the Deathstar in a shuttle. He exits the shuttle in the docking bay, where he’s met by Vader. The Emperor says Vader is looking for Skywalker, but Skywalker will come to Vader, and when he does, Vader is to bring Skywalker to the Emperor. Emperor
Vader
(Luke )
(Deathstar )
27
Luke meets Yoda and learns he must kill Vader to complete his Jedi training. Then Yoda dies, and Ben reiterates that Luke must kill Vader.
In Yoda’s house, Yoda says he’s dying of old age. He tells Luke that Vader is Luke’s father and that he must fight Vader to become a Jedi. The Emperor will try to turn Luke to the dark side, and Luke has another living relative. Then Yoda dies. Luke
Yoda
(Emperor )
(Vader )
28 Luke leaves Yoda’s house and meets Ben’s ghost, who tells him Vader’s backstory and that Leia is his sister. Ben stresses the point that it’s Luke’s destiny to kill Vader. Luke
Yoda
Ben
(Leia )
(Vader )
(Deathstar )
29
Mothma states the condition to destroying the Death Star The shield generator on Endor must be destroyed before the Death Star can be attacked by the Rebel fleet. Luke reunites with Team 1, and they accept the mission to destroy the generator.
On a rebel starship, Mothma briefs a room of generals, including Han, Lando and Leia. Mothma says the new Deathstar’s weapon is not operational, the Imperial fleet is scattered across the galaxy and the Emperor is on the Deathstar. So they should attack it. The Deathstar’s shield is powered by a generator on the nearby moon of Endor, which must be destroyed before the Rebels can attack. Mothma
Han
Lando
Leia
(Deathstar )
30 Mothma turns the presentation over to Madine, who says a strike team will infiltrate Endor using a stolen Imperial ship. Han, Chewie, and Leia volunteer for the strike force. Then Luke walks in and volunteers as well. Mothma
Madine
Han
Lando
Leia
Luke
(Deathstar )
31
Lando leaves Team 1 and joins the Rebel fleet while Team 1 prepares step 1 of the quest to destroy the generator.
In the docking bay of the rebel starship, Lando says goodbye to Han. Lando
Han
32 The team prepares the stolen Imperial shuttle and then flies it off the Rebel starship. Han
Leia
Chewie
Luke
C3PO
R2
33 The Emperor prepares to enact his plan to ambush the Rebel fleet. In the Emperor’s throne room, the Emperor tells Vader to hide their fleet behind Endor and await further instructions on the command ship. Emperor
Vader
(Luke )
(Deathstar )
34
Team 1 completes step #1 of their quest to destroy the generator, but it’s a false victory, because Luke’s strength gives them away, since Vader can sense Luke.
The team approaches the Deathstar in the stolen shuttle. Via radio, Han requests Piett to lower the Deathster’s shield, and he transmits their access code. Luke senses Vader’s presence on a nearby command ship, and Luke says he’s endangering the mission. Han
Piett
Leia
Chewie
Luke
C3PO
R2
Star destroyers
Deathstar
35 On the command ship, Vader asks Piett about the approaching shuttle. Piett says it’s carrying cargo and crew to the moon and that their security code is valid. Vader knows Luke is on the shuttle, and he says he’ll deal with the team. Vader
Piett
(Luke )
Deathstar
Star destroyers
36 On the shuttle, via the radio, Piett tells the team they’re cleared to move through the Deathstar’s energy shield. Han
Piett
Leia
Chewie
Luke
C3PO
R2
Star destroyers
Deathstar
37
4
Team 1 gets sidetracked from their mission when they’re kidnapped by Team 4, but Team 1 convinces them to fight Team 2. Luke accepts his destiny and gives Leia hers, then Luke goes to Vader.
Team 1 attempts and fails step #2 of their plan to destroy the generator, when they’re spotted by Stormtroopers,. The Stormtroopers flee, and Leia leaves Team 1 to chases them.
The team lands on Endor and hikes through the forest until they spot some Imperial scouts. Liea asks if they should go around the scouts, and Han says there isn’t enough time. Han says he and Chewie will take out the scouts. Han
Leia
Chewie
Luke
C3PO
R2
Stormtroopers
38 Han makes a noise sneaking up on one of the scouts, who tells the other to go get help. The second scout jumps on a speeder bike and takes off. Chewie shoots the second scout while Han fights the first. Leia and Luke see two more scouts, who jump on speeder bikes and take off. Luke and Leia jump on a speeder bike and chase them. Han
Leia
Chewie
Luke
C3PO
R2
Stormtroopers
39 Leia pulls up next to one of the scouts, and Luke jumps off Leia’s bike onto the scout’s and throws the scout into a tree. Two more scouts on speeder bikes join the fight. Luke and Leia fight them. They kill all the scouts but lose their bikes in the process. Leia
Luke
Stormtroopers
40 Team 1 regroups and makes a plan to stray from the path on a side-quest to find Leia. Luke meets up with Han, Chewie, R2, C3PO and some Rebel soldiers. Luke says he got separated from Leia. Han and Luke decide to go look for Leia. Han tells a Rebel soldier to take the rest of the squad to the generator where Hand Luke will regroup with them later. Luke
Han
Chewie
C3PO
R2
Stormtroopers
41
Leia meets Wicket, and they get to know each other. Then they kill Stormtroopers and make a plan to find safety.
Leia wakes up in the forest and meets Wicket. Leia makes friends with him, and Wicket senses danger nearby. Leia
Wicket
(Stormtroopers )
(Deathstar )
42 Leia and Wicket fight and kill two more scouts. Then Leia says they need to get out of there. Leia
Wicket
Stormtroopers
43 The Emperor gives Vader a quest to get Luke from Endor, which Vader accepts. On the Deathstar, Vader tells the Emperor that Luke and a rebel troop have landed on Endor. The Emperor tells Vader to go to the moon and wait for Luke, which he says he has foreseen happening. Then Vader leaves. Vader
Emperor
(Luke )
44
Team 1 fails step #1 of their side-quest to find Leia, when they are captured by Ewoks. This is a double false failure, because the Ewoks think C3PO is a god, and Leia is with the Ewoks.
Luke, Han, Chewie, R2 and C3PO find Leia’s helmet. Then Chewie smells something and runs off as the rest of the team follows him. Luke
Han
Chewie
C3PO
R2
45 The team gets caught in a large net set by Ewoks. Ewoks surround them. R2 cuts the net, dropping the team to the ground. When the Ewoks see C3PO’s golden skin, they bow to him like a god. Ewoks
Han
Chewie
Luke
C3PO
R2
46
Team 1 is reunited with Leia, and Luke uses his strength to play to the Ewoks’ flaw to convince them to join their team and quest to destroy the generator.
The team is brought to the Ewok camp. Logray, the Ewok medicine man says the team will be eaten at a feast that night. Leia shows up and tries unsuccessfully to convince the Ewoks not to eat her friends. Luke tells C3PO to order the Ewoks to release them or he’ll use his magic on them. Then Luke uses the force to lift C3PO in the air. Logray orders the prisoners to be released. Ewoks
Han
Chewie
Luke
C3PO
R2
Leia
47 Later that night, C3PO tells the Ewoks about the Rebels fighting the Empire. The Ewoks accept the team into their tribe and that Ewok scouts will take the team to the Imperial shield generator. Ewoks
Han
Chewie
Luke
C3PO
R2
Leia
48
Luke and Leia get to know each other. Then Han and Leia get to know each other.
In a private hut, Luke tells Leia Vader is his father and is on Endor and that he must confront him and Leia is his sister. Luke says there’s still good in Vader. Leia cries, and Luke leaves. Leia
Luke
(Vader )
49 Han enters and asks Leia why she’s crying. She says she can’t say. Han gets jealous of Luke, and Leia tells Han to hold her. Han
Leia
(Luke )
50 Luke strays from the path when he quits his quest to destroy the generator and begins his quest to confront Vader. He completes step #1 by surrendering.to Vader.
Vader completes step #1 of his quest to deliver Luke to the Emperor.
Luke surrenders to Vader at the power generator station and tells Vader there’s still good in him. Vader says he’s taking Luke to the Emperor and that Luke must turn to the dark side or die. Luke says Vader will have to kill him. Luke
Stormtroopers
Vader
(Emperor )
51
5
Team 1 and 4 fight Team 2 on Endor. Team 3 fights Team 2 in space. Team 2 is winning on both fronts. Luke meets the Emperor, who tries to turn Luke to the Dark Side.
Team 1 and the Ewoks complete step #3 of their quest to destroy the generator by approaching/surveying the target. They make a plan for step #4. The rest of the team look at the Imperial shield generator from a distance. Wicket tells them there’s a secret entrance. Han
Chewie
Luke
C3PO
R2
Leia
Wicket
Stormtroopers
52 Lando joins the Rebel fleet and begins their quest to Destroy the Death Star by heading to the battle field. In the Millennium Falcon, Lando joins the Rebel fleet. He tells Mothma that the other team will have the shield generators down in time, and the fleet takes off into hyperspace towards the Deathstar. Lando
X-wings
Rebel cruisers
Mothma
Ackbar
(Deathstar )
53
With the help of the Ewoks,Team 1 completes step #4 of their quest to destroy the generator They eliminate the Stormtroopers who are guarding the generator.
With Wicket and Paploo, the team prepares to attack the Imperial troops guarding the shield generator. Paploo suddenly runs off into the underbrush. Ewoks
Wicket
Han
Chewie
Luke
C3PO
R2
Leia
Stormtroopers
54 Paploo steals one of the guard’s speeder bikes and takes off. All but one of the guards jump on their bikes and chase him. Watching this, Han volunteers to take out the last guard. Ewoks
Stormtroopers
Han
Chewie
Luke
C3PO
R2
Leia
55 Paploo leads the guards on a chase through the forest and then jumps off the bike. The rest of the scouts continue chasing the unmanned bike. Ewoks
Stormtroopers
56 Han kills the remaining guard at the shield generator. Then the team enters the shield generator building, leaving one guard behind. Han
Chewie
C3PO
R2
Leia
Stormtroopers
Ewoks
57 Luke completes step #2 of his quest to confront Vader by entering the Emperor’s lair.
Vader completes step #2 of his quest to convert Luke by brining him to the Emperor.
Luke and Vader enter the Emperor’s throne room. The Emperor tells Luke to come to the dark side. Luke refuses and says they’ll all be dead soon. The Emperor reveals he baited the Rebels into coming to Endor and the fleet attacking the Deathstar. The Rebels are walking into a trap. Luke
Vader
Emperor
(Deathstar )
58 Team 1 fails to complete step #5 of their quest to destroy the generator (setting explosives) when they’re captured by Stormtroopers As Leia, Han and other Rebel soldiers enter the shield generator building and begin setting up explosives, a larger group of storm troopers enter and capture the Rebels. Han
Chewie
C3PO
R2
Leia
Stormtroopers
Ewoks
59
Lando and the Rebel fleet arrive at the battle field and prepare to attack the Death Star but discover they’ve walked into a trap. .
The Rebel fleet comes out of hyperspace near the Deathstar. Lando, Wedge, Gray Leader and Green Leader check in with each other over their radios. On the Bridge of the Rebel frigate, Ackbar tells the pilots, “May the force be with us.” Lando
X-wings
Rebel cruisers
Ackbar
Deathstar
60 Lando leads the squadrons of X-wings towards the Deathstar but realizes the shields are still up. He relays this info, and all the X-wings veer away from the shield. Lando
X-wings
Deathstar
61 On the bridge of the Rebel frigate, a Rebel technician says Tie-fighters are inbound. Ackbar says they’ve walked into a trap. Lando tells the other pilots to draw the fighters’ fire away from the Rebel cruisers. Lando
X-wings
Rebel cruisers
Ackbar
Deathstar
62 Luke experiences the repercussions of Team 1 and the Rebel fleet’s failure. He watches rebels die, which is step #3 of the Emperor’s quest to convert Luke. Luke is tempted to use his flaw. On the Deathstar, the Emperor watches the space battle calmly. He tells Luke to watch and says the Rebels will lose. Luke looks at his lightsaber in the Emperor’s hand. Luke denies it, but the Emperor relishes Luke’s anger, saying he’s turned to the dark side. Emperor
Luke
Vader
(Deathstar )
63
6
Team 2 gets the upper hand on all three fronts Endor, space, Luke
Ewoks rescue Team 1, who returns to the path to find the door to the shield generator is now locked, and they summon R2 to fix the new complication..
Outside the shield generator building, storm troopers lead the captured Rebels away. Ewoks attack the storm troopers. Stormtroopers
Han
Leia
C3PO
R2
Ewoks
64 Leia and Han return to the shield generator building and try to get back in, but the door is locked and they need R2. Leia calls R2 on her radio and tells her to come to them. R2 makes his way back as Ewoks battle storm troopers around him. Leia
Han
R2
Ewoks
Stormtroopers
65 Lando and the Rebel fleet continue fighting and losing. In their ships, Lando, Wedge and Red Leader fight Tie-fighters and communicate with each other about the fight. Lando wonders why only the Tie-fighters are attacking the Rebel ships and why the Imperial Star destroyers are waiting to attack. Lando
Tie fighters
X-wings
Star destroyers
Ackbar
Deathstar
66
The Emperor enacts step #4 of his plan to convert Luke. He uses the Deathstar’s laser on the Rebel fleet. Luke and Lando react to the new complication.
On the bridge of a Star destroyer, an Imperial commander tells Piett the Star destroyers are ready to attack. Piett tells the commander that the Emperor gave strict orders to wait because he has something special planned. They only need to keep the Rebel ships from escaping. Imperial commander
Piette
(Emperor )
(Deathstar )
67 The Emperor tells Luke his friends have failed and to witness the awesomeness of the Deathstar. The Emperor tells Jerjerrod over a radio to fire at will. Jerjerrod presses a button, and the Deathstar’s main gun fires and blows up a Rebel cruiser. Emperor
Luke
Vader
Jerjerrod
Rebel cruiser
Deathstar
68 Lando says over his radio the Deathstar’s main weapon is operational. Ackbar says for all ships to retreat. Lando says they won’t get another chance to blow up the Deathstar with the Emperor and Vader on board. Ackbar says they have no choice. Lando says that the ground crew will have the shields down soon. Lando
X-wings
Ackbar
(Ground team )
Deathstar
69 R2 fails to unlock the door to the shield generator using his strength. Han tries to use his while danger escalates. R2 attempts to hack the shield generator building’s computer system and fails. Han says he can hotwire the door as storm troopers attack them. R2
Han
Leia
70 Lando makes an attack plan that compensates for the new complication of the Death Star’s laser. As the Deathstar shoots Rebel cruisers, Lando tells the Rebel forces to all attack the Star Destroyers at close range. Ackbar says they won’t last long, and Lando says they’ll last longer than getting picked off by the Deathstar, and they’ll take badguys with them. Deathstar
Rebel cruisers
Lando
Star destroyers
X-wings
Ackbar
Tie fighters
71 Luke reacts to Team 1 and Lando’s failures. The Emperor enacts step #5 of his plan to convert Luke by goading him more, resulting in Luke straying from the path and using his strength and his flaw to attack the Emperor, but Vader rescues him. The Emperor continues goading Luke by telling him his friends are doomed. Luke gets angry and uses the force to grab his light saber. He brings it down on the Emperor, but Vader blocks Luke’s lightsaber with his own. Emperor
Luke
(Ground team )
Vader
(Deathstar )
72
Chewie wins a battle against a Walker and wins a walker, which he uses to save the rest of Team 1, who has been failing.
Chewie and Ewoks battle storm troopers and Walkers in the jungle. Chewie enters a Walker and throws its crew out. Chewie
Walkers
Stormtroopers
73 Han fails to open the door to the shield generator building. Two storm troopers sneak up on Han and Leia, but Leia kills them with a blaster. Then a Walker approaches them, which Chewie pops out of. Han
Leia
R2
Chewie
74
7
Team 1 accomplishes its ground mission while Luke does a better job of converting Vader than the Emperor is having converting Luke to the Dark Side.
The Emperor watches step #6 of his plan unfold, as Vader and Luke fight. Vader offers Luke the opportunity to join the dark side, but Luke uses his strength and refuses the call. As Luke and Vader lightsaber-fight, Vader tells Luke to join the dark side, and Luke tells Vader he knows there’s still good in him. Luke refuses to continue fighting Vader and stays on the defensive. Luke
Vader
Emperor
(Deathstar )
75 Lando and the Rebel fleet continue fighting and losing because of Team 1’s failure. Lando continues fighting Tie-fighters in space and hopes Han will hurry up disabling the Deathstar’s shields. Lando
Tie fighters
(Ground team )
Deathstar
76
Team 1 succeeds enacting step #5 of their plan and blow up the shield generato by setting explosives in it.
Han tricks the Imperial technicians inside the shield generator building to open the outside door by pretending to be a storm trooper and asking for reinforcements to hunt down the beaten, fleeing Rebels. The Imperial techs open the door and are captured by Rebel forces and Ewoks. Han
Leia
Chewie
R2
C3PO
Ewoks
Stormtroopers
77 Han, Chewie and several Rebels enter the shield generator building’s control room and plant explosives and then rush out. Han
Leia
Chewie
78 The Emperor watches step #6 of his plan unfold, as Vader and Luke fight. Vader offers Luke the opportunity to join the dark side. Luke uses his flaw, strays from the path and attacks Vader. The Emperor offers him the opportunity to kill Vader and join the dark side. Luke uses his strength and refuses the call by not killing Vader. This is a false victory, because it angers the Emperor. Luke hides while Vader searches for him. Vader uses the force to read Luke’s emotions and discovers Leia is his twin sister. Vader says he’ll convert her if Luke won’t. Luke gets angry and attacks Vader with his lightsaber, cutting off Vader’s hand. The Emperor tells Luke to kill Vader and take his place. Luke refuses, which makes the Emperor angry. Luke
Vader
Emperor
(Deathstar )
79 Team 1 escapes the exploding shield generator, completing their quest to destroy the shield generator. Han and several Rebels run from the shield generator building as it blows up in the background. Han
Leia
Chewie
R2
C3PO
Ewoks
80
8
Vader kills the Emperor, and Luke escapes the Deathstar just before Team 3 blows it up.
Lando and the rebel fleet experience the repercussion of Team 1’s success and make a plan to attack the Death Star. Ackbar says the shields are down. Lando says he knew Han would do it. Then he orders a squadron of X-wings to follow him. Lando
X-wings
Ackbar
(Ground team )
Deathstar
81 The Emperor reacts to the repercussion of failing to convert Luke and attacks/disables him. This is a false victory, as Vader rescues Luke by killing the Emperor. The Emperor shoots lighting from his fingers at Luke, shocking him. Luke begs Vader to help him. Vader grabs the Emperor and throws him over a ledge into an abyss. Then Vader falls down on the ground. Emperor
Luke
Vader
(Deathstar )
82
While Lando and the Rebel fleet enact step #1 of their plan to destroy the Death Star by approaching it, Ackbar makes a plan to destroy the main Star Destroyer, enacts it and succeeds.
Wedge, Lando and other Rebel pilots fly into the Deathstar and fight Tie-fighters as they move towards the center of the Deathstar. Lando
X-wings
Deathstar
83 Ackbar tells the pilots not in the Deathstar to attack the largest Star destroyer. Lando
X-wings
Ackbar
Star destroyers
84 On the bridge of a Star destroyer, an Imperial technician tells Piett the’ve lost their shields. Piett says to divert power to the shields. Then a damaged X-wing crashes into the bridge, blowing up the entire ship. Piett
X-wings
85 While escaping the Death Star, Luke and Vader get to know each other. Then Vader dies. Luke helps Vader walk to a shuttle amid the chaos of Imperial staff evacuating the Deathstar. Vader takes off his helmet and looks at Luke and says goodbye. Luke says Vader is coming with him, but Vader dies. Luke drags Vader’s body onto a shuttle. Luke
Vader
(Deathstar )
86 Lando and the Rebel fleet enact step #2 of their plan to blow up the Death Star by attacking its weakness. Then they escape the exploding Death Star. Lando and Wedge blow up the center of the Deathstar, which causes a chain reaction of explosions, which blows up the whole Deathstar. Wedge and Lando narrowly escape and fly into space ahead of the explosion. Lando
X-wings
Deathstar
87 Luke escapes the Death Star. Luke escapes the Deathstar in his shuttle. Luke
Vader
Deathstar
88
9
Denouement
Team 1, the Ewoks and the Rebels react to their success by celebrating.
Han, Leia, Chewie, R2, C3PO, Rebel troops and Ewoks watch the Deathstar explode in the sky. Leia says Luke got off the Deathstar and that he’s her brother. Han and Leia embrace. Deathstar
Han
Leia
Chewie
R2
C3PO
Ewoks
(Luke )
89 On Endor, Luke lights a funeral pyre for Vader and watches fireworks explode in the sky. Luke
Vader
Han
Leia
Chewie
R2
C3PO
Ewoks
90 The whole team dances, hugs and celebrates at a wild celebration happening around the funeral pyre. Luke
Vader
Han
Leia
Chewie
R2
C3PO
Ewoks

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Plot Outline of “Good Will Hunting”

 

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Beat Acts Action Sequences Beat Description  Location Storylines
1
1
Introduce all the main characters and give them each a strength, flaw and goal.
Introduce Will, his friends, his strength, flaw and goal.
Will’s life before the inciting incident
Will and his friends sit at a bar telling jokes and laughing. EXT. SOUTH BOSTON ST. PATRICK’S DAY PARADE – DAY
INT. L STREET BAR & GRILLE, SOUTH BOSTON
Will
Chuckie
Morgan
2 Will is reading books at home while waiting to get picked up for work by Chuckie. INT. WILL’S APARTMENT Will
Chuckie
3 Introduce Lambeau
Begin Lambeau’s quest to find a genius.
Lambeau creates test #1 for Will.
Inciting incident to Will’s external quest
Lambeau challenges his students to solve an advanced math problem. INT. M.I.T. CLASSROOM Lambeau
(will )
4 Will and Chuckie get to know each other
Inciting incident to Will’s love story.
Will and Chuckie goof around at their favorite hangout spot and make plans to go to a Harvard bar. INT. FUNLAND Will
Chuckie
(Skylar )
5 Introduce Sean and show his flaw Sean sits on his roof looking morose, avoiding going to his college reunion. EXT. SOUTH BOSTON ROOFTOP Sean
6 Lambeau is given clue #1 Will has passed test #1.
Lambeau goes to investigate clue #1.
At his class reunion, Lambeau’s students tell him someone has solved his math challenge. EXT. M.I.T. CAMPUS Lambeau
(Will )
7 Inciting incident to Will’s Act 1 major conflict, which demonstrates his flaw and is a metaphor for his life.
Introduce Act 1 major conflict antagonist (one-off conflict character)
Will and his team goof off and see Bobby Champa, a person who beat up Will in the past. (metaphor for Will’s father) EXT. TOM FOLEY PARK, S. BOSTON Will
Chuckie
Morgan
8 Lambeau investigates clue #1 but hits a dead end. He issues a new, escalated test to Will. Lambeau tries and fails to find out who solved his math challenge by searching among his students in the hallway of MIT. Then he issues a new challenge. INT. M.I.T. HALLWAY Lambeau
(Will )
9
Major Act 1 conflict in Will’s external quest. By using his flaw and chasing his cursed goal, he fights Bobby Champa and wins a phyrric victory, which sets his life back and creates clue # for Lambeau.
Will, Chuckie, Morgan and Billy ride in Chuckie’s Cadillac talking about first world poor people’s problems. INT. CHUCKIE’S CAR Will
Chuckie
Morgan
10 Chuckie convinces Morgan to backup Will in a fight. INT. CHUCKIE’S CAR Chuckie
Morgan
(Will )
11 Will, Chuckie, Billy and Morgan fight Bobby Champa and his crew, ending with Will being arrested EXT. SIDEWALK Will
Chuckie
Morgan
12
2
The antagonist hunts for the hero while the hero meets his love interest.
Sean experiences the consequences of using his flaw and failing his quest. Sean sits morose on his roof having skipped his class reunion. EXT. SEAN’S ROOF — NIGHT Sean
13 Chuckie rescues Will after Will receives judgment from the authorities, who give him a mandatory mission to return to court for further judgment. Chuckie picks up Will from the courthouse after being arrested. EXT. COURTHOUSE Chuckie
Will
14
Lambeau is given clue #2 Will has passed test #2. Then Lambeau creates test #3 for Will. Later, he accidentally finds Will passing test #3. Lambau tries to catch Will, but Will flees and escapes, but leaves behind clue #4, which Lambeau finds.
Lambeau and his students gather in class to learn who solved the second math challenge. They fail to achieve their goal. Lambeau creates a new goal for Will. INT. M.I.T. CLASSROOM Lambeau
(Will )
15 Lambeau catches Will solving the third math challenge, but Will runs away. INT. M.I.T. HALLWAY — NIGHT Lambeau
Will
16
Will meets his lover, Skylar. He wins the opportunity for a first date with her by defeating a one-off conflict character in a test of strength.
Will, Chuckie, Billy and Morgan go to Casey’s bar as discussed in Beat 4. Will says he lost his job and Chuckie says he can get him a new job. EXT. BOW AND ARROW PUB, CAMBRIDGE Will
Chuckie
Morgan
(Skylar )
17 Chuckie hits on Skylar and Lydia at a Harvard bar. INT. BOW AND ARROW — CONTINUOUS Chuckie
Skylar
(Will )
18 Chuckie gets humiliated intellectually by Clark. INT. BOW AND ARROW — CONTINUOUS Chuckie
Clark
Skylar
Will
19 Will saves Chuckie by humiliating Clark intellectually. INT. BOW AND ARROW — CONTINUOUS Will
Clark
Chuckie
Skylar
20 Skylar gives Will his prize for beating Act 2 threshold beat-antagonist (Clark) INT. BOW AND ARROW — CONTINUOUS Skylar
Will
21 Will taunts Clark with Skylar’s phone number. EXT. BOW AND ARROW Will
Clark
(Skylar )
22 Chuckie takes Will home from the bar. EXT. STREET
EXT. WILL’S APARTMENT
Will
Chuckie
23
3
The antagonist traps the hero, and the hero fights back.
Lambeau investigates clue #4 and finds clue #5. Lambeau looks for Will by talking to Will’s previous employer. INT. M.I.T. BUILDING AND GROUNDS GARAGE Lambeau
(Will )
24
Will attempts to complete his setback mission to return to court. He uses his strength but fails. In a false failure, he’s rescued by Lambeau, but this is a false victory, because Lambeau gives Will two new missions attend mentoring and therapy sessions. Then Chuckie rescues Will from court, but this is a false victory, because Will can’t tell Chuckie the truth about his release.
Will fails to argue his court case before the judge. Lambeau intercedes to save and indebt him. INT. COURTROOM Will
Lambeau
25 Will calls Skylar from jail asking for a date and legal representation. INT. MIDDLESEX COUNTY JAIL, HOLDING Will
Skylar
Lambeau
26 Lambeau explains to Will the conditions of his release from jail. (Will wants to meet with Lambeau for math mentoring and see a therapist) INT. MIDDLESEX COUNTY JAIL, INTERROGATION ROOM Lambeau
Will
27 Will tells Chuckie the results of his trial. INT. FUNLAND Will
Chuckie
(Lambeau )
28
Will prepares for pre-Sean therapy test #1, uses his strength and wins, but it’s a false victory, because he broke the condition of his release.
Will reads Henry Limpkin’s book. INT. WILL’S APARTMENT Will
(Lipkin )
(Lambeau )
29 Will meets with Henry Lipkin, who states the stakes and conditions of Quest chain 1, and Will rejects both Henry Lipkin and the message. INT. PSYCHOLOGIST’S OFFICE Will
(Lipkin )
(Lambeau )
30 Lipkin storms out of his session with Will, embarrassing Lambeau. INT. PSYCHOLOGIST’S OFFICE Will
Lipkin
(Lambeau )
31
4
The antagonist recruits a mentor for the hero, whom the hero rejects while getting closer to his love interest.
Lambeau gives Will mentoring test #1, which Will uses his strength and passes.
Lambaue states Will’s flaw and warns of the consequence of using it.
Will and Lambeau work on a theorem. Lambeau states Will’s flaw and gives him advice on how to fix it. Lambeau sets up Will’s next conflict. INT. HALLWAY Will
Lambeau
32 Lambeau gives Will pre-Sean therapy test #2, which Will uses his strength and passes (to him), but it’s a false failure, because he broke the condition of his parole. Will insults and drives off a hypnotist in Lambeau’s office/presence. INT. LAMBEAU’S OFFICE Will
Hypnotist
Lambeau
33 We see a metaphor for Sean’s life, followed by Lambeau arriving, which is the inciting incident to Sean’s quest to help Will. Sean lectures a bored class about the importance of therapists gaining their client’s trust, and Lambeau interrupts his class to talk about Will. INT. BUNKER HILL CAMPUS — DAY Sean
Lambeau
34 Will and Skylar go on date #1 and get to know each other. Will and Skylar go on their first date. EXT. HARVARD SQUARE — NIGHT Will
Skylar
35 Sean and Lambeau get to know each other Sean and Lambeau make small talk and reminisce at a diner. INT. LOCKOBER RESTAURANT — NIGHT Sean
Lambeau
(Will )
36 While still on date #2, Will and Skylar continue getting to know each other. Will and Skylar make small talk at a diner and kiss. INT. HARVARD SQ. DINER: “THE TASTY” — NIGHT Will
Skylar
37 Lambeau offers Sean the quest to help Will. After refusing the call, Sean accepts the quest. Lambeau convinces Sean to be Will’s therapist. INT. LOCKOBER RESTAURANT — SAME Lambeau
Sean
(Will )
38
Meeting Sean is Will’s therapy test #3. Will uses his strength and wins, but it’s a false victory, because Sean decides to continue his quest.
Will and Sean get to know each other.
Will meets with Sean for their first session. Will attempts to insult Sean repeatedly until he finds one that gets under Sean’s skin. He insult’s Sean’s wife, and Sean chokes/threatens Will. EXT. BUNKER HILL CAMPUS — MORNING
INT. SEAN’S OFFICE — DAY
Will
Sean
(Lambeau )
39 Sean tells Lambeau he wants to continue seeing Will. INT. SEAN’S OFFICE — DAY Sean
Lambeau
(Will )
40
5
The hero pulls away from the quest he should be on, but he’s no longer satisfied with his old life.
Will and Skylar go on date #2 and get to know each other. Will uses his flaw. Will and Skylar go on their second date, and Will lies that he has a big, happy family. EXT. WONDERLAND RACETRACK — DAY Will
Skylar
41
Sean experiences the consequence of failing his therapy test #1. He debates continuing his quest to help Will.
Will and Sean get to know each other.
Sean sits at his small, dirty apartment alone drinking and thinking. INT. SEAN’S APARTMENT — NIGHT Sean
42 Sean lectures Will about being an inexperienced boy and needing to talk about his past. EXT. BOSTON COMMON — MINUTES LATER Sean
Will
(Skylar )
43 Will refuses the call to setup date #3 with Sklar and continue getting to know her. Will tries to call Skylar but hangs up. Will
Skylar
44 Will attempts Sean’s therapy test #2 and passes (to him) by using his strength and his flaw, which results in a false victory because Lambeau decides to continue his quest to help Will. Will meets with Sean and doesn’t say anything during their session. Afterwards, Sean debriefs with Lambeau. INT. SEAN’S OFFICE — DAY Will
Sean
Lambeau
45
Will experiences the consequences of his false victory. His life is going nowhere, which he is starting to not want.
Chuckie drops Will off from work at night, picks Will up in the morning for work and mentors Will at work doing demolition. It’s a dreary life. INT. CONSTRUCTION SITE — DAY Chuckie
Will
46 Will, Chuckie and their friends joke at a South Boston bar about women. Will sees his future with his friends and decides to go home early despite protests from his friends to keep living this way. EXT. SOUTH BOSTON STREET — NIGHT
INT. SKYLAR’S ROOM — NIGHT
Will
Chuckie
47 Will takes mentoring test #2, which he passes by using his strength. Will and Lambeau enjoy solving a math problem together. INT. SEAN’S OFFICE — DAY Will
Lambeau
48 Will takes Sean therapy test #3, which he passes by facing his fear.
Will and Sean get to know each other.
Will opens up in his session with Sean. Will
Sean
(Lambeau )
49
6
The hero applies himself to his quest but pulls away again when he starts to make progress.
Empowered by passing his test and facing his fears, he applies the same strategy to his love quest with Skylar. He asks her to go on date #3, but Skylar refuses the call, but Will uses his strength to convince her. Skylar agrees to go on date #3.
Will sneaks into Skylar’s dorm and asks for another date. Skylar reluctantly refuses, saying she has homework to do. Will
Skylar
50 Will does Skylar’s homework for her. Will
(Skylar )
51 Will gives Skylar her completed homework, and she agrees to go on a date with him. Will
Skylar
52 Will teakes Sean’s therapy test #4 and wins by facing his fears.
Will and Sean get to know each other.
Will and Sean open up to each other in session, and Sean gives Will advice about relationships, missed opportunities, regret and the cost of living. Will
Sean
(Lambeau )
53 Will takes Lambeau’s mentoring test #3 and passes by using his strength. Will improves on a famous mathematician’s theory in his session with Lambeau. Will
Lambeau
54
Will and Skylar go on date #3, have sex and get to know each other. Skylar gives Will a new condition to continue getting to know her He must introduce her to his friends.
Will and Skylar are in a post-coital embrace. Skylar demands to meet Will’s friends and/or family. Will
Skylar
55 Skylar goes out drinking with Will and his friends Skylar
Will
Chuckie
Morgan
56 After leaving the bar, Will takes Chuckie’s car to drive Skylar home and lies about having 12 brothers again. Will
Skylar
(Chuckie )
57
7
Against Sean’s warning, Lambeau gives Will, interview test #1. Chuckie takes Will’s test in his place and passes (to them), but it’s a false victory, because it violates the conditions of Will’s parole.
Lambeau makes arrangements at a party to pimp out Will to his colleagues Lambeau
Interviewer #1
(Will )
58 Lambeau tells Sean he’s arranged job interviews for Will, and they argue whether he’s ready or not. Lambeau
Sean
(Will )
59 Chuckie impersonates Will at a job interview and hustles the interviewers for cash. Chuckie
Interviewer #2
(Will )
(Lambeau )
60
Will and Skylar go on date #4 and get to know each other. Skylar gives him an ultimatum to get closer to her. Will uses his flaw and refuses the call. Skylar can’t get through to Will. So she asks Chuckie for help. He confirms Will loves her.
On a study date on the Harvard lawn, Skylar states Will’s flaw and implies he should move to California with her in two months. Skylar
Will
61 Skylar visits Chuckie at his house and asks why Will is so distant. Chuckie says Will have never liked a girl the way he likes Skylar. Skylar
Chuckie
(Will )
62 Lambeau gives Will, mentoring test #4. Will passes using his strength, but he uses his flaw and forces Lambeau to face his fear. Will humiliates Lambeau by out-mathing him, and Lambeau gets mad at will for embarrassing him at the interview. They both demonstrate and state how their flaws conflict and affect each other Will
Lambeau
(Interviewer #2)
63
8
With pressure mounting, the hero rides the fence and is even less satisfied with his old life. His allies finally help him overcome his signature flaw.
Will and Skylar go on date #5 and have sex. Skylar gives him the ultimatum again. Will uses his flaw and tells Skylar he doesn’t love her. While sleeping at Skylar’s dorm, Skylar asks Will to move to California with her, and Will blows up on her, admitting his past and telling her he doesn’t lover her. Skylar
Will
64 Will goes on interview test #2 and passes (to him) by using his strength, but it’s a false victory, because he refused the call to leave his old life. Will goes to a job interview with the NSA and insults the interviewers. . Will
Interviewer #3
(Lambeau )
65 Will experiences the consequences of his false victory and wants his old life even less. Will hangs out with Chuckie and Morgan at Chuckie/his mom’s house and takes little joy in his normal routine. Will
Chuckie
Morgan
66
Will’s experience emboldens him to ask Skylar on date #6, but he uses his flaw and fails to aggree to her ultimatum or say he loves her.
As Will works with Lambeau, Skylar moves farther away from Will. Will fails to attempt to catch her, and he loses her.
Will calls Skylar and says he’s looking for a real job to impress Skylar, but he won’t tell her he loves her or move to California with her. Will
Skylar
67 Over several scenes spliced between cuts to and from Beat 68, Will works with Lambeau in Sean’s office.. Will
Lambeau
68 Over several scenes spliced between cuts to and from Beat 67, Skylar slowly boards an airplane to California.. Skylar
Will
69 Will takes Sean’s therapy test #5 while experiencing the consequence of losing Skylar. Will uses his flaw and fails the test.
Sean and Will get to know each other.
During their therapy session, Sean gets under Will’s skin by throwing his flaws in his face. Will lashes back, throwing Sean’s flaws in his face. Sean is the victor in the power play. Will
Sean
(Skylar )
70
9
Will refuses the call to heal and then accepts, neutralizing his flaw.
Will experiences the consequences of his failure and wants his old life even less. While working demolition with Chuckie, Will takes his anger out on a wall with a hammer. Will
Chuckie
71 Will fails to take mentoring test #5, but it’s a false failure. Even though it violates the conditions of his parole, Lambeau decides to give Will another chance. Will doesn’t show up for his mentoring session with Lambeau. Lambeau threatens Sean that he’ll revoke Will’s parole, but secretly he lies on his probation report and says Will attended the session. . Lambeau
Sean
(Will )
72 Will and Skylar go on date #7 and get to know each other. Skylar gives will another opportunity ultimatum to stay with her, which Will fails to accept. On a study date on the Harvard lawn, Skylar states Will’s flaw and implies he should move to California with her in two months. Skylar
Will
73
Will takes therapy test #6 and succeeds by facing his fears.
Lambeau shows up at Will’s meeting with Sean before Will arrives and argues with Sean about pushing Will too hard. Lambeau
Sean
(Will )
74 Will shows up to his last meeting with Sean. Lambeau leaves. Will opens up completely to Sean, and Sean neutralizes Will’s flaw with a hug and telling him his child abuse wasn’t his fault. Will
Sean
Lambeau
75
10
Will prepares to enter his new life and says his goodbyes as Lambeau and Sean reunite over Will’s success.
Will experiences the repercussions of his success. Chuckie gies him a prize that will allow Will to chase Skylar. Sean and Lambeau give him an opportunity to refuse the call, but Will decides to accept the call.
Will walks around town with new eyes. He goes into a business and applies for a job seriously. Will
(Skylar )
76 Chuckie gives Will a POS car for his birthday. Chuckie
Will
(Skylar )
77 Will says goodbye to Sean, who tells him to only take the job if he really wants it. Will
Sean
(Lambeau )
78 Will runs into Lambeau leaving Sean’s office. Lambeau tells Will he’s free and to only take the job if he really wants it. Will
Lambeau
79 Lambeau and Sean reconcile. Lambeau and Sean resolve their differences and become friends. Lambeau
Sean
80 Will debates chasing Skylar and decides to continue the quest. Will sits alone thinking next to a river, then gets up and walks away. Will
(Skylar )
81
11
Denoument
Will leaves, and his friends show their emotional reaction.
With his car packed up to move to California, Will leaves a letter in Sean’s mailbox as Sean packs his things to go to India. Will
(Skylar )
82 Chuckie goes to pick up Will for work in the morning and finds he isn’t there, which pleases Chuckie. Chuckie
Morgan
83 Will drives off into the sunset. Will

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Plot Outline of “Back To The Future”

Movie poster of "Back to the Future"

 

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Beat Acts Action Sequences Beat Description Storylines
1
1
Marty goes through a day in his life, showing the goals and traits of the main characters. Doc is killed by terrorists while showing Marty his time machine, and Marty uses the time machine to go back in time to 1959
Introduce Marty
Inciting incident/call to action
Marty plays his guitar and blows his speaker being wreckless. Doc calls and tells Marty to meet him at the mall later. Marty
Doc
2
Marty fails to get to school on time because of his flaw.
Principle and Marty get to know each other
Marty races to school on his skateboard. Marty
3 Marty meets Jennfier at the front of the school, and they try to sneak into school but gets caught by the principle and lectured on his flaws. Marty
4 Marty fails his band audition because of his flaw. Marty auditions for the battle of the bands and loses. Marty
Judges
5 Marty and Jennifer get to know each other while walking home. Marty walks home with Jennifer. He states his dreams and is given a piece of paper stating the day and time the clock tower is struck by lightening. Marty
Jennifer
6
Marty watches his family fail because of their flaws.
Marty enters his home to find Biff bullying George. Marty
George
Biff
7 At dinner, Marty’s family dismisses him and his dreams. Lorraine tells the story of how she met George and then fell in love with him at their high school prom. Marty
George
Lorraine
8
Marty watched Doc fail because of his flaw, causing Marty to have to go back in time.
Marty meets Doc at the mall, and Doc shows Marty how the time machine works. Marty
Doc
9 Terrorists attack and kill Doc. Marty escapes in the time machine. Marty
Doc
10
2
Marty tracks down Doc and recruits him to fix the time machine. Then they come up with a plan to fix the time machine. But on the way to Doc’s house, Marty takes George’s place in the story of how his mom and dad fell in love, disrupting the space time continuum.
Marty experiences the reercussions of Doc’s failure and his own successful escape.
Marty has mixed success looking for Doc.
Marty arrives in 1955 and is attacked by a farmer who mistakes him for an alien. Marty
11 Marty hides the time machine and walks to town. Marty
12 Marty finds a pay phone and unsucessfully tries to call Doc. Marty gets Doc’s address from the book though. Marty
13
Marty meets his father and strays from the path because of his flaw, resulting in the inciting incident for Marty’s quest to get his parents to fall in love.
Marty sees Biff bully George, and Marty tries to talk to George, but George runs away. Marty
George
14 Marty chases George and gets hit by Lorraine’s dad’s car causing Lorraine to meet Marty instead of George. Marty
George
15 After Marty regains consciosness in Lorraine’s room, Lorraine hits on Marty. Marty flees the house. Marty
Lorraine
16
Marty finds Doc, and after a brief refusal of the call, convinces him to begin the quest to go back in time.
Marty and Doc make a plan to send Marty back in time.
Marty arrives at Doc’s house and convinces Doc to help him fix the time machine. Marty
Doc
17 Doc and Marty retrieve the time machine and relocate it to Doc’s garage. Marty
Doc
18 Doc and Marty create a plan to power the time machine using the lightening bolt that hits the clock tower. They also discover Marty is disappearing because he altered history and needs to get his parents back together. Marty
Doc
19
3
Doc and Marty make a plan to make George fall in love with Lorraine. After three different approaches, Marty convinces George to ask Lorraine to the prom. George fails. Marty saves George from Biff only to make Lorraine more interested in Marty and makes more of an enemy out of Biff.
Doc and Marty make a plan to get George and Lorraine to fall in love. Marty fails three times to convince George to ask Lorraine to the prom before succeeding.
In the high school hallway, Marty introduces George to Lorraine, but Lorraine only has eyes for Marty. Marty
Doc
20 Marty and Doc make a plan to get George to ask Lorraine to go to the prom with him. Marty
Lorraine
21 Marty and Doc make a plan to get George to ask Lorraine to go to the prom with him. Marty
Doc
22 Marty unsucessfully tries to convince George to ask Lorraine to the prom while George writes a sci fi story. Marty
George
23 Marty saves Lorraine from Biff, making Biff mad at him and Lorrain more infatuated with him. Marty
George
Lorraine
24 Marty begs George to ask Lorraine to the dance, but George says he’s going to stay home and watch a scifi show on the night of the prom. Marty
George
25 Marty pretends to be an alien and scares George into wanting to ask Lorraine to the prom. Marty
George
26
Marty trains George in seduction and gives George a quest to ask Lorraine to the prom, which he fails because of his flaw, resulting in Biff trying to fight Marty. Marty wins, but it’s a false victory since it makes Lorraine more in love with him.
George asks Marty to coach him on talking to Loarraine, which Marty does unsucessfully. George
Marty
27 George unsucessfully tries to ask Lorraine to the prom. George
Lorraine
(Marty )
28 Marty saves George from Biff, angering Biff more and making Lorraine more infatuated with him. Biff
George
Marty
Lorraine
29 Biff and Marty have a major fight, and Marty wins. This angers Biff more and makes Lorraine more infatuated with him. Biff
Marty
Lorraine
30
4
Doc explains his plan to power the time machine to Marty. Lorraine asks Marty to the prom. Marty prepares to stage a fake rape so George can impress Lorraine by saving her. Marty fails to fake-rape Lorraine and gets kidnapped by Team 2. George confronts Biff and knocks him out, winning Lorraine’s heart.
Doc states his plans and preparations to send Marty back in time.
Marty tries to warn Doc of his death.
As a repercussion to Marty’s successful fight against Biff, Lorraine asks Marty to the prom.
Marty returns to Doc’s garage, and Doc states the plan to power the time machine and the consequences of failure. Marty
Doc
31 Marty tries to warn Doc of his death in 1985, but Doc refuses to listen. Marty
Doc
32 Lorraine arrives at Doc’s house and asks Marty to the prom. Marty accepts. Lorraine
Marty
Doc
33 Marty and George plan and prepare for George to impress Lorraine by saving her from Marty. Marty tells George his plan to pretend to rape Lorraine at the prom so she’ll hate Marty and George can save her. Marty
George
34 Doc and Marty prepare to enact their quest to send Marty back in time. Doc and Marty set up the “weather experiment” that will power the time machine. Marty
Doc
35
Marty and George enact their plan for George to save Lorraine from Marty, but Biff intervenes, but George overcomes his flaw and knocks out Biff, winning Lorraine’s affection.
Marty unsucessfully attempts to sexually assault Lorraine. Biff catches them and takes Marty’s place while Marty is locked in the trunk of a car by Biff’s goons. Marty
Lorraine
Biff
(George )
36 The prom band rescues Marty from the trunk and runs off Biff’s goons, but Marty can’t get back to George in time to warn him about Biff. Marty
(Biff )
(George )
37 George confronts Biff and knocks him out, winning Lorraine’s affection George
Biff
Lorraine
Marty
38 Marty celebrates George’s victory and seals their fate by playing guitar. Marty joins the prom band to help serenade George and Lorraine to kiss. Marty
George
Lorraine
39
5
Marty and Doc prepare and successfully enact their plan to power the time machine. Marty goes back to the future.
Marty tries to warn Doc of his death, but Doc refuses the call. Marty returns to Doc and tries to warn him of his death in 1985 again. Doc won’t listen. So Marty writes him a note. Marty
Doc
40 Marty and Doc enact their plan, and despite slapstick complications and dramatic time limit, Marty goes back to the future. Marty and Doc enact their plan, and despite slapstick complications and dramatic time limit, Marty goes back to the future. Marty
Doc
41
Marty fails to save Doc, but it’s a false failure, because the note he gave Doc earlier already saved his life.
Marty attempts to reach Doc to warn him about the terrorists, but the time machine breaks down. Marty
(Doc )
42 Marty arrives at the mall after Doc has been shot and learns Doc was wearing a bullet proof vest because he read Marty’s note. Marty
Doc
43
6
Denouement
Marty returns home to find all his dreams have come true and all his family’s flaws have been fixed.
Marty returns home to a wonderful life where he got everything he wanted in Act 1. Marty
George
Lorraine
Biff
Jennifer
44 As Marty looks forward to the future with his girlfriend, Doc arrives in the time machine and tells them they have to go back to the future to help their future children. Marty
Doc
Jennifer

 

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Plot Outline of “Inception”

Poster of the movie, "Inception"

 

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Beats Acts Action Sequences Beat Description Storylines
1
1
Teaser of Act 12. Cobb searches for Saito in limbo and wants to set him free.
Teaser of Act 12. Cobb searches for Saito in limbo and wants to set him free.
A security guard finds Cobb washed up on a beach below a Japanese castle. The security guard searches him and finds a gun and a spindle top, then the security guard calls for a jeep.
Cobb A
Saito
2 The security guard meets Saito in the dining room of the castle and tells Saito that Cobb wanted to speak to Saito, and he was carrying a gun and a spindle top.
3 Saito says he remembers the spindle top from a half forgotten dream. Saito starts to remember his past. VO of Cobb asking, “What’s the most resilient parasite?”
4
2
The Team wants to extract info from Saito’s mind. They fail, and Saito offers Cobb a job.
In level 2 of the dream world, Cobb states his quest to steal info from Saito’s dream. Years earlier, Saito and Cobb sit at the same table. Cobb and Arthur unsuccessfully tries to convince Saito to hire him to train him to resist extraction, someone coming into your dream and stealing your most valuable secrets. Cobb mentions a safe, and Saito briefly looks towards a hidden safe. Saito leaves the room, and the room starts shaking like there’s a small earthquake. The time on Cobb’s watch is practically frozen still. Cobb A
Saito
Arthur
5 In level 1 of the dream world, Cobb’s team manages the extraction. Nash watches Cobb, Arthur and Saito sleeping in a dirty hotel room. Cobb is sitting unconscious in a chair above a bath tub full of ice water. All the sleepers are connected to dream machines. Outside a violent riot is happening on the street. The time on a clock moves abnormally slow. Nash
Cobb A
Arthur
Saito
6 In the real world, Todashi manages Cobb’s team. In a bullet train, Todashi watches Nash, Cobb, Arthur, and Saito sleeping connected to dream machines. The time on Todashi’s watch moves at regular speed. Todashi
Nash
Cobb
Arthur
Saito
7
In level 3 of the dream world, Cobb is double crossed by Mal. Leading to a failure in Cobb’s plan.
On a terrace of the castle, Cobb and Arthur suspect Saito knows he’s dreaming. Cobb says Saito’s secrets are in the safe. Mal shows up and taunts Cobb. Arthur says they have a job to do and leaves. Cobb tells Mal he can’t trust her anymore. Cobb A, B
Arthur
Mal
8 In a bedroom in the castle, Cobb ties a bedsheet rope to a chair Mal is sitting in so he can climb down the outside wall of the castle to another room. Mal asks Cobb if their children miss her, and Cobb says yes. Cobb A, B
Mal
9 While repelling down the wall, Cobb falters when Mal gets off the chair. Cobb recovers and enters the dining room he was in previously in. He shoots a guard in the head and opens the safe and removes an envelope. Then he is caught by Mal, Saito and more guards. Cobb A. B
Mal
Saito
10 Mal and Saito demand Cobb give them the envelope, his gun and the name of his employer (Cobol Inc.). Cobb gives them a fake envelope and puts his gun on the table. A guard brings in Arthur, and Mal shoots him in the leg to motivate Cobb to talk. Cobb grabs his gun back and shoots Arthur in the head. There is a massive earthquake. Mal
Saito
Cobb A, B
Arthur
11 In level 1 of the dream world, Arthur wakes up and tries to recover from the failure. Arthur wakes up in the filthy bedroom. Nash says he’s awake too soon, and Arthur grabs another dream machine to “reconnect the loop” before the others wake up. Arthur
Nash
Saito
12 In level 2 of the dream world, Cobb experiences the repercussion of failure. Cobb runs out of the castle dining room as the building falls apart. Cobb reads the contents of the envelope as he runs. In the dining room, Mal opens the other envelope and discovers it’s a fake. Cobb A, B
Mal
13 In level 1 of the dream world, Saito begins experiencing the repercussion of Cobb’s failure. In the filthy bedroom Saito begins to wake as Arthur frantically hooks himself up to another dream machine. Arthur says he’s not going to be able to reconnect the loop and orders Nash to wake Cobb. Nash slaps Cobb. Saito
Arthur
Nash
Cobb
14 In level 2 of the dream world, Saito experiences more repercussions of Cobb’s failure, which brings him to level 1. In the castle, Cobb is thrown across the room from Nash’s slap. A piece of ceiling falls on Saito, crushing him. Cobb A
Saito
15
In level 1 of the dream world, Cobb enacts his backup plan to get Saito’s info.
In the filthy hotel room, Saito wakes up and puts a gun to Arthur’s head as Arthur fumbles with the dream machine. Saito
Arthur
16 In the filthy hotel room, Nash dunks Cobb into the icy bath water. In the castle, Cobb frantically tries to read the contents of the envelope while guards shoot at him and water explodes through the doors and windows of the castle. When the water hits him, Cobb wakes up in the filthy hotel room’s bath tub. Nash
Cobb A
17 Saito runs in the bathroom and knocks down Nash. Cobb jumps out of the bathtub and punches Saito, knocking the gun out of his hand. Saito
Nash
Cobb A
18 Gun in hand, Cobb demands Saito tell him “the key piece of information” that wasn’t in the contents of the envelope in the castle. Saito mentions this hotel room is where he goes to have an affair with a married woman. Cobb A
Saito
19 In the real world, Todashi enacts step #1 of the plan to wake up Cobb’s team. In the bullet train, Todashi checks his watch and puts a pair of headphones on Nash’s ears and pulls out an MP3 player. Todashi
Nash
20 In level 1 of the dream world, Saito states his goal for letting Cobb’s team in his dream. In the filthy hotel room, Cobb asks Saito why he let them in his dream only to withhold the key piece of information. Saito says this was an audition, which Cobb failed because his deception was obvious. Cobb
Saito
21 In the dream world, Todashi enacts step #2 of the plan to wake up Cobb’s team. In the bullet train, Todashi opens a dream machine with syringes, controllers and timers. When the first timer hits 30, Todashi hits play on the MP3 player and raises the volume as he watches Nash face. Todashi
Nash
22 Cobb states the stakes of failing his plan to steal Saito’s info and enacts a new plan. In the filthy hotel room, music fills the air. Saito tells Cobb to give up, and Cobb says Cobol Inc. will kill them if they fail. Cobb throws Saito to the ground and puts the gun to Saito’s head and threatens him, but when Saito notices the carpet is the wrong texture. Saito
Cobb
23 In the real world, Todashi enacts step #3 of the plan to wake up Cobb’s team. In the bullet train, Todashi sees a counter on the dream machine reach zero, and Arthur starts to awaken. Todashi
Arthur
24 In the dream world, level 1, Saito realizes he’s dreaming, which means Cobb failed, but this is a false failure, since it impresses Saito, which is the condition Cobb needs to fulfill to pass Saito’s test. In the filthy hotel room, Saito realizes and tells Cobb he’s still dreaming, which impresses him. He says Cobb has lived up to his reputation. Cobb looks to Arthur and realizes he’s vanished. Saito
Cobb
Arthur
25 In the real world, Todashi enacts step #4 of the plan to wake up Cobb’s team. In the bullet train, Arthur wakes up and checks the other counters. Arthur
Cobb A
Saito
Nash
26 In level 1 of the dream world, Cobb experiences the repercussion of his failure. Saito stands and muses that he’s in a dream within a dream. Cobb lowers his gun, knowing he has no more leverage. As the music plays in the air, rioters bang on the door. Saito
Cobb A
27 In the real world, Todashi enacts step #4 of the plan to wake up Cobb’s team. In the bullet train, Arthur watches another counter reach zero. Arthur
Cobb A
28 In level 1 of the dream world, Saito and Nash explain/show how dream walks end. Saito says if this is his dream, they should be playing by his rules. Cobb vanishes, and Nash says they’re in his dream as rioters break down the door and overwhelm Nash. The music dies, and the light starts to fade. Saito
Cobb
Nash
29
In the real world, Cobb’s team flees as Saito wakes up.
In the bullet train, Nash wakes up and is shamed by Arthur for failing his duty as an architect and getting the carpet wrong. Cobb gives Saito more sedative and then packs up their stuff and pays Todashi. Cobb, Arthur and Nash exit the car with plans to run away. Nash
Arthur
Cobb
Saito
Todashi
30 Saito wakes up and sees Todashi nonchalantly reading a comic. Then Saito notices the prick in his arm from the dream machine needle and smiles mischievously. Saito
Todashi
31
Cobb states his external quest goal (return to his children) and the internal conflict preventing his from accomplishing it (his feelings for Mal are undermining his efforts).
As a helicopter approaches a tall building in Tokyo, Cobb sits in one of the building’s apartments. He checks his gun and then spins a spindle top on the table, which falls over when its inertia runs out. Then the phone rings. Cobb A, B
32 Cobb answers the phone and talks to his children. His kids ask when he’s coming home, and Cobb says when he’s done working. The children say their grandma told them Cobb is never coming home, and they ask if Mal (their mother) is with him. Cobb says Mal is gone. Their grandma says it’s time to go and hangs up the phone. Cobb B, A
Cobb’s kids
33 A knock on the door startles Cobb. He grabs his gun and checks the door. It’s Arthur. As they pack their things, Arthur asks Cobb where Nash is, why Mal showed up in the dream and if Mal’s influence on Cobb’s subconscious is getting worse. Cobb dismisses the question about Mal and says Nash never showed up and they need to leave immediately because their Cobol Inc. is probably already looking for them to punish them for their failure. Cobb A, B
Arthur
(Nash)
34
Saito offers Cobb an opportunity to accomplish his goal to see his children (incept Fischer and convince him to break up his empire). Saito also gives Cobb a quest to find a replacement for Nash.
Walking through the hallway, Cobb says he’s going to South America, and Arthur says he’s going to America. Cobb is bashful about asking a question with an obvious answer. Cobb wishes he could go to America. Cobb A
Arthur
35 Cobb and Arthur approach the helicopter on the roof. The door opens revealing Saito and a bloody Nash. Saito says Nash sold them out for protection that Saito did not end up giving him. Saito offers Cobb the chance to kill Nash, which Cobb declines but adds he’ll never work with Nash again even if he isn’t caught/killed by their Cobol Inc. Cobb A
Saito
(Nash)
Arthur
36 Saito asks Cobb about inception, which Cobb explains. Saito offers Cobb a job to put an idea into the heir of his competitor’s subconscious to break up his inherited business empire in exchange for erasing Cobb’s criminal record that prevents him from returning to America and being with his kids. Cobb reluctantly accepts the job. Saito tells Cobb to assemble his team and choose his people more wisely. Saito
Cobb A, B
Arthur
(Fischer)
37
3
Cobb recruits Ariadne to be his new architect.
Cobb makes a plan to find a new architect (get one from Miles), then enacts the plan, succeeds and gets the new architect (Ariadne).
On Saito’s private jet, Arthur says the job is impossible. Cobb says he knows it is because he’s done it before but won’t say to who. Arthur asks where they’re going. Cobb says they’re going to Paris to get a new dream architect. Arthur
Cobb A, B
38 Cobb enters an architecture class room and meets Miles. Miles tries to convince Cobb to go home and face the justice system. Miles also criticizes Cobb for being an idea thief. Cobb says he can’t go back and needs money, and his children need their father. Cobb A, B
Miles
(Cobb’s kids)
39 Cobb asks Miles to give him an architect for his team, and Cobb will give the architect money and the chance to build great things. Miles tells Cobb to be his own architect, and Cobb says Mal won’t let him. Cobb says this is his last job, and Miles reluctantly agrees to give him a gifted architect. Cobb A, B
Miles
(Mal)
40 Later, Miles introduces Cobb to Ariadne. Cobb offers Ariadne a job. Miles
Ariadne A
Cobb
41
Cobb trains Ariadne is how to be a dream architect and explains the rules and risks of the dream world, but Ariadne strays from the path and refuses the call to continue her quest as Cobb’s architect because of Mal.
On a rooftop, Cobb makes Ariadne draw a series a mazes that Cobb must find the path through in under a minute. After several unsuccessful attempts, Ariadne makes an unconventional maze Cobb can’t figure out in time. Cobb A
Ariadne A
42 In an empty warehouse, Arthur sets up a dream machine. Cobb A
43 At a café, Cobb explains the duties of a dream architect to Ariadne. Then Ariadne realizes she’s in a dream, and the buildings explode. Cobb A
Ariadne A
44 In the empty warehouse, Cobb explains to Ariadne that dream-sharing was invented by the military to train soldiers for battle and that pain in the dreams feel real, but death just wakes you up. Cobb also says time moves slower in dreams than in real life. Cobb A
Ariadne A
45 Back in the dream world, Cobb and Ariadne walk down a street. Cobb explains you can steal info from a dream by building a bank, safe, etc. and trick the subject into filling it with info they’re trying to protect. Cobbb explains the NPCs in a dream will attack the architect like white blood cells if they change too much. Cobb says not to build dreams with your memories so it’s harder to forget you’re in a dream and get stuck there. Ariande changes the world and attracts Mal, who kills her. Cobb A, B
Ariadne
Mal A, B
46 In the empty warehouse, Cobb says the only way to leave a dream is to die. Arthur explains the need for a totem, a small object nobody else knows about that tells you if you’re in a dream. Ariadne says she won’t work for Cobb because she doesn’t want to share a dream with Mal. Then she leaves. Cobb A, B
Ariadne A, B
(Mal)
47 Cobb spins his spindle top in the bathroom of the empty warehouse. The spindle top falls, proving he’s not still dreaming. Cobb B, A
48
4
Cobb recruits Eames and Yusuf while Arthur trains Ariadne.
Cobb makes a plan to find a new forger, enacts the plan and succeeds in recruiting Eames.
Cobb returns from the bathroom and says Ariadne will be back because she can’t pass up the opportunity to create architecture in dreams. Then Cobb says he’s going to talk to Eames in Mombai. Arthur says Eames is on Cobol Inc.’s turf, and Cobb says the risk is necessary because Eames is a skilled forger. Cobb A
Ariadne
(Eames)
49 Cobb meets Eames in a casino in Mombasa and convinces him to hear his job offer. Cobb A
Eames
50 Cobb offers Eames a job committing inception. Eames tells Cobb you need to plant the simplest version of an idea deep in the victim’s subconscious. Eames tells Cobb to exploit Fischer’s relationship with his father and that they’ll need a chemist to pull off the job. Cobb A
Eames
(Yusuf)
51 Cobb and Eames flee from a Cobol henchman who is following Cobb. Cobb and Eames make plans to meet back at their original location in an hour. Cobb A
Eames
52 Cobb continues fleeing from the Cobol henchman and is saved by Saito. Cobb
Saito
53 Later, Saito and Cobb pick up Eames. Saito
Cobb
Eames
54
Ariadne returns to the path and accepts her quest as Cobb’s dream Architect, and Arthur continues her training.
Ariadne returns to Arthur and accepts the job. Arthur offers to train her in dream architecture. Ariadne accepts. Ariadne A
Arthur
55 In the dream world, Arthur teaches Ariadne to make Penrose steps and closed maps. He says the better the maze, the longer it takes dream projections to catch the dream architect. Arthur tells Ariadne Mal is messing with Cobb’s mind and that she’s dead in real life. Arthur
Ariadne A, B
(Cobb B, A)
(Mal)
56 Cobb’s team makes a plan for investigate Browning for clues how to accomplish their goal of convincing Fischer to break up his father’s business empire. In Mombasa, Saito says Fischer needs to break up his business empire to prevent a corrupt energy monopoly. Cobb says he needs more info on Fischer’s relationship with his father. Saito says he can get them access to Browning (Fischer’s right hand man and godfather) with the right references. Eames says he can forge references. Saito
(Fischer)
Cobb A
(Browning)
Eames
57
Eames helps Cobb recruit Yusuf as their chemisit. Yusuf makes a plan to use super strength Somnacin on Fischer.
Eames takes Saito and Cobb to meet Yusuf, who shows them Somnacin (a sedative that makes you sleep deeply). Cobb tells Yusuf he needs to go into the dream world with them to make more Somnacin there so they can go three levels deep. Saito says he must go into the dream as well to make sure the job is completed. Eames
Cobb A
Saito
Yusuf
58 Yusuf leads Cobb, Saito and Eames into a room full of sleeping men and says they come to dream and to be woken up each morning. They’re all addicted to the dream machine. They can’t dream without it, and the dream world has become their primary reality, where one hour of sleep equals ten hours of dream time. Yusuf
Cobb A
Saito
Eames
59 Cobb tests Yusuf’s Somnacin and wakes up unsure if he’s in the real world or dream world. He tries spinning his spindle top, and Saito sees him freaking out. Cobb A, B
(Yusuf)
Saito
60
5
Team 1 plans and prepares to implant an idea in Fischer’s subcsoncious.
Ariadne and Cobb get to know each other. Cobb explains how/why Mal complicates their plan and why Cobb needs Ariadne.
As Ariadne builds her totem in the warehouse, she hears a noise in the other room. She investigates and finds Cobb, who is setting up a dream machine. Neither knew the other was there. Cobb says he’s testing something in the dream world. Then he tells her Mal invented the concept of a totem, and Mal is dead. Ariadne A, B
Cobb B, A
(Mal)
61 Ariadne says she’s designing the three dream worlds to relate to the part of the subconscious they’re accessing. Cobb says not to tell him so that Mal won’t know. Ariadne deduces this is why she is the architect and not Cobb. He doesn’t want the rest of the team to know Mal is a liability. He also says he can’t go home to his kids because the police think he killed Mal. Ariadne doesn’t ask if he did. Ariadne A, B
(Fischer)
Cobb B, A
(Mal)
62
Cobb tells his team the plan to convince Fischer to break up his father’s business empire.
The next day, Cobb tells the team the master plan Implant the idea, “I will split up my father’s empire,” three levels deep into Fishcher’s subconscious. They do this by translating the idea into a positive emotional concept that they’ll partially have to figure out on the fly when they see what’s in Fischer’s subconscious. Cobb A
Saito
Arthur
Ariadne A
Eames
Yusuf
63 In the dream world, Ariadne tells the team that the three levels will be 1 Fischer’s relationship with his father, Maurice. 2 Ambition and self-esteem 3 “My father doesn’t want me to be him.” Eames says the emotional triggers will come from Fischer interacting with Browning. Saito says Eames will be flown to Sydney to meet Browning so that he can forge his likeness in the dream world. Ariadne A
(Fischer)
(Maurice)
(Browning)
Cobb A
Eames
Saito
Yusuf
64
Eames investigates Browning and finds clue #1 (Fischer’s unfulfilled need for Maurice’s approval). Then Eames tells Arthur how he can use this clue to manipulate Fischer.
At Maurice Fischer’s office, Eames talks to Browning about litigating a court case instead of settling. They ask Maurice, who is bedridden and dying. Browning mentions the picture of Fischer with a pinwheel by Maurice’s bed must have been important to Fischer, not Maurice, since Maurice never looks at it. Eames
Browning
Maurice
(Fischer)
65 In the warehouse, Eames practices impersonating Browning and tells Arthur that he can suggest ideas to Fischer in the dream world, and Fischer will think about them when they go deeper into his subconscious, feeding the idea to himself so that it becomes self-generated. Eames as Browning
(Browning)
Arthur
(Fischer)
66

The team debates plans for how to fulfill the quest condition that Cobb’s team must have total access to a heavily sedated for a long time.

Saito finds clue #2 Fischer will be on an airplane for a long time.

Saito makes an enacts a plan to buy the airline.

In a hotel lobby, Cobb and Eames try to figure out a good excuse to sedate Fischer for ten hours, such as surgeries. Saito suggests they sedate Fischer on his biweekly airplane trip from Sydney to Los Angeles. Cobb A
Eames
(Fischer)
Saito
67 At an airfield, Fischer is about to board his private jet, but a distraught pilot tells him something. Then back in the hotel lobby, Cobb says they’ll need to buy every seat in the first class section of the public plane Fischer will take. Saito says he bought the whole airline. Fischer
Cobb A
Saito
68 Yusuf tells Cobb’s team his plan to sedate everyone and get them out of the dream world safely. In the warehouse, Yusuf explains his sedative will increase brain function, making an hour in real time last much longer in dream time. Yusuf has modified the sedative to allow inner ear function, so they can get out of the dream by creating a “kick,” like falling backwards in a chair. If the kick happens at all three layers at the same time, it will make a major kick that will wake them up from all the dreams. They’ll use music to synchronize the kicks. Yusuf
(Fischer)
Cobb A
Saito
Arthur
Ariadne
Eames
69
Cobb and Ariadne get to know each other. Cobb tells Ariadne more of his bacstory with Mal, the stakes of reuniting with his children and his doomed plan to control Mal.
That night, Ariadne finds Cobb attached to a dream machine in the warehouse. She attaches herself to the dream machine and enters Cobb’s dream. Ariadne A, B
Cobb B
70 Ariadne sees Mal trying to convince Cobb to kill himself to be with her. Mal sees Ariadne and leaves. Cobb chides Ariadne for being there. Ariadne says she wanted to see what tests he was running. Ariadne B, A
Cobb B
Mal
71 Cobb and Ariadne walk on a beach where Cobb’s children play. Cobb says he never sees their faces in the dream, and he wants to see their faces in real life. Cobb B
Ariadne B
Cobb’s kids
72 In an elevator, Cobb and Ariadne go to the basement floor of a building. In the basement Mal tells Cobb they’re supposed to be together forever. Then Cobb shuts the elevator door, locking her in the basement. Ariadne deduces Cobb is trying to lock Mal away in a maze of dreams in his subconscious. She is skeptical that Cobb’s plan will work. Cobb B
Ariadne B
Mal
73 Cobb and Ariadne wake up in the warehouse. Saito enters and said Maurice just died in Sydney, and the funeral will be in Los Angeles. So they have to get ready. Ariadne says she needs to come into the dream as well to help control Mal since she knows Mal is a liability. Cobb reluctantly agrees. Cobb A, B
Ariadne A, B
Saito
(Maurice)
(Mal)
74
Cobb’s team enacts step #1, #2 and #3 of phase #1 of their plan to convince Fischer to break up his father’s business empire. They board the plane with him, sedate him and hook everybody up to the dream machine.
At the airport, Cobb tells Saito he’ll be arrested when they land in Los Angeles if Saito doesn’t hold up his end of the bargain. Saito says he will erase Cobb’s criminal record with a phone call after Cobb finishes the job. Cobb A, B
Saito
75 Eames, Cobb, Ariadne and Arthur get seated on the plane next to Fischer. Eames steals Fischer’s passport and gives it to Cobb. Then the plane takes off. Cobb A
Ariadne A
Team 1
Fischer
76 Cobb hands Fischer’s passport back to him and says he must have dropped it. The flight attendant brings them both water, and Cobb puts a sedative in Fischer’s. Cobb A
Fischer
77 Once Fischer is asleep, the team sets up their dream machines. Fischer
Cobb A
Ariadne A
Team 1
78
6
Level 1 of the dream world.

In level 1 of the dream world, Cobb’s team enacts steps #1, #2, and #3 of phase #2 of their plan to convince Fischer to break up his father’s business empire. They kidnap Fischer, take him to a safe place and then pretend to be kidnappers looking for the combination to Maurice’s safe, which contains something valuable.

The team encounters two complications that raise the stakes of failure. Saito gets shot, and Cobb reveals that if they die in the dream world, they’ll fall into a limbo coma. They debate continuing the quest and decide to continue.

On a New York street in level 1 of the dream world, the team gets in a sedan, then rear-ends a taxi and then steals the taxi. They make plans to get Fischer into the taxi, and the sedan follows the taxi. Cobb A
Ariadne A
Team 1
(Fischer)
79 The team picks up Fischer in the taxi and then point guns at him, revealing this is a kidnapping. Then bullets fly through the windows and the sedan his hit by a train. The taxi is surrounded by black SUVs, and there’s a gun fight in which Saito is shot in the belly. The taxi narrowly escapes. Cobb A
Ariadne A
Tream 1
Fischer
80 The team transfers Fischer to a warehouse. Cobb deduces Fischer has been trained to protect his subconscious from extraction, and that’s why they were attacked by SUVs and a train. Cobb admits their mind will get stuck in subconscious limbo if they die in this heavily sedated of a dream. Cobb A
Ariadne A
Tream 1
Fischer
81 The team chides Cobb for not revealing the risks to them. Cobb says it was the only way he could see his children. Eames refuses to go deeper into Fischer’s subconscious, but Cobb says he’ll be killed by security if he stays. Deeper is the only way forward. The team agrees to continue the plan. Team 1
Cobb A, B
Ariadne A
(Fischer)
(Cobb’s kids)
82 Cobb and Arthur pretend to be kidnappers. They tell Fischer they want the combination to Maurice’s safe. Fischer says he doesn’t know the combination. Cobb says they have it on good authority that he does. Cobb A
Arthur
Fischer
(Maurice)
(Browning)
83 Yusuf finds clue #3 a photo of Fischer’s pinwheel that he gave to Maurice.

Eames enacts step #4 of phase #2 of the plan to manipulate Fischer by turning into Browning.

In an adjacent office in the warehouse, Yusuf finds the picture of Fischer with a pinwheel that was in Maurice’s real office. Then Eames turns himself into Browning. Cobb says Eames has one hour to manipulate Fischer instead of ten hours since Saito is dying. Yusuf
(Maurice)
Eames as Browning
Cobb A
(Fischer)
(Saito)
84

In level 1 of the dream world, Eames enacts step #5 of phase #2 of the plan to manipulate Fischer. He pretends to be Browning and getting tortured by the kidnappers for info.

Eames enacts step #6 of phase #2 of the plan to manipulate Fischer. He gets to know Fischer, who gives him clue #4 The last word Maurice said to Fischer was “disappointed.”

Fischer hears Browning screaming like he’s being tortured. Fischer tells them to stop and that he’ll talk to Browning and figure out the combination. Fischer
Eames as Browning
Cobb A
Arthur
85 Browning is brought in to talk to Fischer. Browning tells Fischer that Maurice loved him in his own way. Fischer says that Maurice’s last word to him was “disappointed.” Eames as Browning
Fischer
(Maurice)
86 In level 1 of the dream world, Cobb restates the stakes of failure to foreshadow Saito dying and getting stuck in limbo. Cobb talks to Saito. He restates the risk of Saito dying and getting trapped in limbo for a lifetime and waking up a vegetable. Cobb A
Saito
87 In level 1 of the dream world, Cobb and Ariadne get to know each other. Cobb states Mal’s goal and motive to prevent Cobb from completing his mission to reunite with his children. Ariadne asks Cobb what happened when Cobb and Mal were stuck in limbo. Cobb says he and Mal were experimenting with multi-level dreams and didn’t realize how fast time past and how you could forget what’s real. Cobb wanted to leave, but Mal wanted to forget that she was dreaming. When they woke, Mal still believed they were in a dream and wanted to commit suicide to wake up. She set up Cobb to force him to kill himself. She did. He didn’t, and he had to flee the police. Ariadne B
Cobb B
(Mal)
88 In level 1 of the dream world, Eames enacts step #7 of phase #2 of the plan to manipulate Fischer. He tells Fischer that Maurice’s safe contains a will that breaks up his business empire.

Cobb enacts step #8 of phase #2 of the plan to manipulate Fischer. He threatens Fischer at gunpoint to give him six numbers.

Fischer gives Cobb clue #5 Fischer’s six numbers.

Browning tells Fischer that Maurice’s safe contains a second will that breaks up his business empire. Cobb enters and puts a gun to Browning’s head and asks Fischer for the combination. Fischer says the first six numbers he can think of. Cobb repeats the numbers over a phone and says it didn’t work. Then he puts bags over Fischer and Browning’s heads. Eames as Browning
Fischer
(Maurice)
89

In level 1 of the dream world, Cobb’s team enacts step #9 of phase #2 of the plan to manipulate Fischer. They put him in a van and sedate him more.

Cobb states the condition that they need to find a way to use Fischer and Maurice’s estrangement to their advantage.

Cobb states the plan to fulfill the condition They will reconcile Fischer and Maurice by destroying Fischer’s relationship with Browning by pretending to be projections protecting him from Browning’s extraction.

Cobb’s team enacts step #10 and #11 of phase #2 of the plan to manipulate Fischer. Yusuf drives the van towards the kick-bridge while the rest of the team uses the dream machine to go one level deeper in the dream world.

Fischer is put in a van and given more sedative. Eames tells Cobb that Fischer’s emotions about his estrangement between his father are intense, which will help plant the idea. The team just needs to find a way to reconcile their estrangement. Cobb says they need to move before Fischer’s projections block them in. Fischer
Cobb A
Ariadne A
Team 1
90 Driving away in the van, Cobb says they need to repair Fischer’s relationship with Maurice by destroying Fischer’s relationship with Browning. Cobb says he’ll pretend to be one of Fischer’s projections in the next level. Arthur says it won’t work, but Cobb says it will if they distract Fischer with a pretty woman to throw off his concentration. They the team uses their dream machines to enter the next level of the dream world. Cobb A
(Fischer)
(Maurice)
Ariadne A
Team 1
91
7
Level 2 of the dream world.

In level 2 of the dream world, Cobb and Eames enact step #1 and #2 of phase #3 of the plan to manipulate Fischer. Eames (as Pretty woman) flirts with Fischer, and Cobb introduces himself to Fischer as the head of his security team, and says the Pretty woman stole Fischer’s wallet.

Meanwhile, Arthur states the risk of the plan to Ariadne.

In the second level of the dream world, in a hotel lobby, Fischer sits at a bar talking to a pretty woman. Cobb enters. Across the room, Arthur tells Ariadne that Cobb is going to pretend to be a projection to turn Fischer against his real projections. Fischer
Eames as Pretty woman
Cobb A
Arthur
Ariadne
92 Cobb introduces himself to Fischer. The woman walks away, leaving a napkin with the combination numbers Fischer said earlier written on it like a phone number. Cobb
Fischer
Eames as Pretty woman
93 Arthur tells Ariadne that Cobb’s gambit is dangerous because it draws attention to the team. Arthur
Ariadne
94 Cobb tells Fischer that he’s the head of Fischer’s subconscious security team and that the woman stole Fischer’s wallet. Cobb
Fischer
(Eames as Pretty woman)
95 In level 2 of the dream world, Eames takes the prize (Fischer’s wallet) for his success to Saito in an elevator, where they feel repercussions from events in level 1 of the dream world. The woman meets Saito on an elevator, and the woman reveals herself to be Eames. The elevator shakes, and Eames says it was caused by the van Yusuf is driving in level 1 of the dream world. Eames as Pretty woman
Saito
(Yusuf)
96 In level 1 of the dream world, Yusuf experiences complications completing step #10 of phase #2 of the plan to manipulate Fischer. The van he’s driving to the kick-bridge is attacked by guards. In level 1 of the dream world, Yusuf drives the van crazily evading black SUVs. Yusuf
Guards
97 In level 2 of the dream world, Cobb enacts step #3 of phase #3 of the plan to manipulate Fischer. He tells Fischer he’s there to protect him from extraction. Cobb tells Fischer he’s there to protect Fischer from extraction. Cobb
Fischer
98 In level 2 of the dream world, Eames makes a plan to reduce the complication of guards searching from. He plans to dispose of Fischer’s wallet to throw his guards off their track, buying them time. In the elevator, Eames tells Saito to ditch Fischer’s wallet so Fischer’s projections will waste time looking for it. Eames
Saito
(Guards)
99 In level 2 of the dream world, Cobb enacts step #4 of phase #3 of the plan to manipulate Fischer. He tells Fischer he’s not safe and they have to leave. Cobb tells Fischer he’s not safe and that they have to leave. Cobb
Fischer
(Guards)
100 In level 1 of the dream world, Yusuf continues experiencing complications completing step #10 of phase #2 of the plan to manipulate Fischer. The van he’s driving to the kick-bridge is attacked by guards. In level 1 of the dream world, black SUVs continue attacking the van Yusuf is driving. Yusuf
Guards
101

In level 2 of the dream world, Cobb enacts step #5 of phase #3 of the plan to manipulate Fischer. He attempts to convince Ficher he’s dreaming so he can recruit Fischer to his team to throw off the guards.

Meanwhile Arthur explains Cobb’s plan to Ariadne.

Cobb draws Fischer’s attention to the strangely torrential rain outside the hotel and to the shaking of the building. Cobb
Fischer
(Yusuf)
102 Arthur tells Ariadne that Cobb is drawing Fischer’s attention to the dream world, which is making his subconscious look for intruders harder. Arthur
Ariadne
(Cobb)
(Fischer)
103 In level 1 of the dream world, Yusuf experiences complications completing step #10 of phase #2 of the plan to manipulate Fischer. The van he’s driving to the kick-bridge is attacked by guards. In level 1 of the dream world, black SUVs continue attacking the van Yusuf is driving. Ysuf
Guards
104 In level 2 of the dream world, Cobb completes step #5 of phase #3 of the plan to manipulate Fischer. He he convinces Ficher he’s dreaming so he can recruit Fischer. Cobb succeeds at making Fischer aware that he’s in a dream. His projections are all looking at Cobb intently. Cobb
Fischer
Guards
105 In level 1 of the dream world, Yusuf experiences complications completing step #10 of phase #2 of the plan to manipulate Fischer. The van he’s driving to the kick-bridge is attacked by guards. In level 1 of the dream world, black SUVs continue attacking the van Yusuf is driving. Ysuf
Guards
106

In level 2 of the dream world, Fischer creates a complication. He asks Cobb if he’s real, drawing the guards’ attention to him. Cobb says, “no,” and neutralizes the complication, allowing him to complete step #6 of phase #3 of the plan to manipulate Fischer. He gets Fischer to follow him out of the bar.

A complication arises when guards attack Cobb and Fischer, but Cobb kills them, neutralizing the problem.

Fischer creates a complication when he says he should kill himself. Cobb advises against it, neutralizing the complication.

Fischer asks Cobb if he’s real, and Cobb says no. The projections lose interest in him. Security guards come in, and Cobb ushers Fischer away. Fischer
Cobb
Guards
107 In a hallway, Cobb kills the two security guards and tells Fischer they were intruders coming to extract information from him. Fischer says he should kill himself to wake up, but Cobb convinces him not to by saying he’s too heavily sedated and might not wake up in real life. Cobb
Fischer
Guards
108 In level 2 of the dream world, Saito completes Eame’s plan to throw away Fischer’s wallet to distract the guards. While being followed down a hall by security guards, Saito drops Fischer’s wallet in a laundry chute. The security guard stops following Saito and stares at the laundry chute. Saito
Guards
109 In level 2 of the dream world, Ariadne and Arthur complete step #7 of the plan to manipulate Fischer. They prepare explosives that will give them the kick to escape. Ariadne and Arthur set up explosives in a hotel room. Arthur says they’re below room 528. Ariadne
Arthur
110 In level 2 of the dream world, Cobb completes step #8 of phase #3 of the plan to manipulate Fischer. He gets Fischer to remember he’s been kidnapped. This makes Fischer remember clue #5 (the string of 6 numbers that starts with a “5.”)

Cobb then completes step #9 of phase #3 of the plan. He says they’ll follow the clue #5 to the fifth floor.

Cobb tells Fischer to try to remember how he got there. Fischer recalls that he and Browning were kidnapped and are sleeping in a van, and the kidnappers want the combination to a safe. Fischer says the number starts with a 5, and Cobb says they’ll go to the fifth floor to find what the extractors are looking for. Cobb
Fischer
111 In level 2 of the dream world, Arthur states the plan for steps #1 and #2 of the phase #3 escape plan. He’ll put the team to sleep, and when he hear’s Yusuf’s music, he’ll blow the explosives in the room below them to make the kick. He also states the stakes of missing Yusuf’s signal: The kick won’t work because there will be no gravity. Arthur tells Ariadne that they’ll put the team to sleep in the room above them. When Arthur hears music playing, he’ll be ready for Yusuf to drive his van over a bridge. Then Arthur will blow the floor so that everyone experiences the kick of falling and wakes up from the second level of the dream world and return to the first level. If Arthur doesn’t blow the floor before the van falls off the bridge, the kick won’t work because everyone will be in free fall. Arthur
Ariadne
(Yusuf)
112 In level 2 of the dream world, Saito and Eames make a plan to do something they never do and has no impact on the story. This beat should have been cut from the movie. Saito and Eames run into Browning in a hallway. Eames tells Saito they’ll watch Browning to see how he behaves to get an indication of how Fischer is feeling about Browning. Saito
Eames
Browning
113
In level 2 of the dream world, Cobb completes step #10 and #11 of phase #3. The team enters room 528 with Fischer. Cobb tells Fischer that Browning is trying to extract him, and they should extract Browning. Then Arthur completes step #13 by putting everyone to sleep and connecting them to the dream machine.
Cobb and Fischer meet Arthur and Ariadne in front of room 528. They enter the room and find a dream machine. Cobb tells Fischer the extractors were going to put him in a dream within a dream. Cobb
Fischer
Arthur
Ariadne
Ease as Browning
114 Eames enters room 528 disguised as Browning. “Browning” confesses that he is trying to extract the code to the safe to save the company he worked his entire life for and the purpose of the second will was to insult Fischer, implying he isn’t worthy of his father’s empire. Cobb accuses Browning of hiding something. So he says they should go into Browning’s subconscious to find his secret. Fischer agrees. Eames as Browning
Fischer
Arthur
Cobb
(Maurice)
Ariadne
Saito
115 Cobb puts Eames (as Browning) to sleep. Then he tells Ariadne that he lied to Fischer. They’re not going into Browning’s subconscious but Fischer’s. This way, Fischer will help them fight his own subconscious to learn the truth about his father. Arthur stays in the second level of the dream world and puts everyone else to sleep. Cobb
Browning
Arthur
Ariadne
Fischer
(Maurice)
Saito
116
8
Level 3 of the dream world (Pre-kick approach)
Cobb’s team arrives in level 3 of the dream world. Cobb states steps #1, #2 and #3 of the phase #4 plan. Eames will distract the guards, and Cobb and Ariadne will provide covering fire while Saito will take Fischer to the center of the maze, In the third level of the dream world, the team stands on a snowy hill a mile from a military complex. Cobb tells Eames that security will chase him since he’s the dreamer. Cobb says Saito will lead Fischer to Browning’s safe to learn the truth about his father while Cobb provides covering fire. Cobb can’t go in because Mal will compromise the mission. Cobb
Eames
Ariadne
Fischer
Saito
(Mal)
Guards
117 In level 2 of the dream world, Arthur begins enacting step #1 of the phase #3 escape plan. He goes to set explosives in room 428. In the second level of the dream world, Arthur steps into the hallway, leaving the dreamers. Arthur
Cobb
Saito
Eames
Ariadne
Fischer
118 In level 1 of the dream world, Yusuf experiences complications completing step #10 of phase #2 of the plan to manipulate Fischer. The van he’s driving to the kick-bridge is attacked by guards. In level 1 of the dream world, black SUVs continue attacking the van Yusuf is driving. Yusuf
Guards
119 In level 2 of the dream world, Arthur encounters a complication to completing step #1 of the phase #3 escape plan. He sees a guard but succeeds at evading him. In level 2 of the dream world, Arthur evades a security guard while walking down the hallway of the hotel. Arthur
Guards
120 In level 1 of the dream world, Yusuf experiences complications completing step #10 of phase #2 of the plan to manipulate Fischer. The van he’s driving to the kick-bridge is attacked by guards. In level 1 of the dream world, black SUVs continue attacking the van Yusuf is driving. One smashes Yusuf’s van, forcing him to drive up an embankment. Yusuf
Guards
121 In level 2 of the dream world, Arthur encounters a complication to completing step #1 of the phase #3 escape plan. He sees another guard and fights him while Yusuf’s action in level 1 of the dream world make Arthur’s environment harder to fight in. In level 2 of the dream world, Arthur fights security guards as the hotel tilts on its side. Arthur
Guards
(Yusuf)
122 In level 1 of the dream world, Yusuf experiences complications completing step #10 of phase #2 of the plan to manipulate Fischer. The van he’s driving to the kick-bridge is attacked by guards. In level 1 of the dream world, Yusuf drives back down the embankment and levels out the van. Yusuf
Guards
123 In level 2 of the dream world, Yusuf’s action in level 1 of the dream world give Arthur a chance to run away from the guard he’s fighting, which puts him back on the path to completing step #1 of the phase #3 escape plan. He continues going to room 428. In level 2 of the dream world, the hotel straightens out, dropping Arthur and the security guard to the ground. Arthur runs away into a stairwell. Arthur
Guards
(Yusuf)
124 In level 1 of the dream world, Yusuf completes step #10 of phase #2 of the plan to manipulate Fischer. He reaches the kick-bridge and is rewarded for his success by the bridge raising, preventing the attacking guards from following him. In level 1 of the dream world, Yusuf crosses a bridge that is raising its road to allow boats to cross underneath, cutting off the SUV’s ability to reach the van. Yusuf
Guards
125 In level 2 of the dream world, Arthur encounters a complication to completing step #1 of the phase #3 escape plan. He is spotted by more guards and has to stray from his quest again to run away for his safety. In level 2 of the dream world, Arthur tries to enter room 428 (the room with the explosives) but is chased back into the stairwell by more security guards. Arthur
Guards
126 In level 3 of the dream world, Eames completes step #1 of phase #4 plan to manipulate Fischer. He draws the guard’s attention away from Saito and Fischer. In level 3 of the dream world, Eames skis down a hill and shoots a flare into the air, attracting the attention of security guards. Eames
Guards
127 In level 1 of the dream world, Yusuf completes step #11 and #12 of phase #2 of the plan to manipulate Fischer. He prepares to back the van over the edge of the kick-bridge and puts headphones on Arthur’s ears. In level 1 of the dream world, Yusuf prepares to back the van off over the side of the bridge. He puts a pair of headphones on Arthur’s ears and presses play. He also notices Saito is bleeding heavily. Yusuf
Guards
Arthur
128 In level 2 of the dream world, Arthur hears Yusuf’s signal, which means there is a high risk of him failing to meet his time limit to complete steps #1 and #2 of the phase #3 escape plan. In level 2 of the dream world, Arthur hears the music and curses Yusuf’s name for starting his kick too early. Arthur
(Yusuf)
129 In level #3 of the dream world, Cobb and Ariadne begin step #2 of phase #4 of the plan to manipulate Fischer. They go to a position where they can provide covering fire. Yusuf’s signal gives them a one hour time limit to succeed at their quest. Cobb makes a new plan for Saito and Fischer to take a shortcut to the center of the maze. In level 3 of the dream world, Cobb and Ariadne make their way to the complex, and they hear music playing in the air. Cobb says they only have an hour for Fischer to make it to the center of the maze. Ariadne confesses that Eames built a secret passage, and Cobb tells Ariadne to tell Saito where the secret route is. Cobb
Ariadne
(Arthur)
(Fischer)
(Saito)
130 In level 1 of the dream world, Yusuf completes step #13 and #14 of phase #2 of the plan to manipulate Fischer. He reverses the van towards the edge of the kick-bridge. In level 1 of the dream world, Yusuf drives the van in reverse towards the edge of the bridge. Ysuf
Guards
131 In level 2 of the dream world, Arthur neutralizes a complication preventing him from completing step #2 of the phase #3 escape plan. He kills a guard. This is a false victory though, because he’s wasted too much time fighting the guards to complete his quest. In level 2 of the dream world, Arthur kills a security guard by rearranging a set of stairs and then pushing the security guard over the edge. Arthur
Guards
132 In level 1 of the dream world, Yusuf completes step #15 of phase #2 of the plan to manipulate Fischer. He drives the van over the edge of the kick-bridge. In level 1 of the dream world, Yusuf drives the van over the edge of the bridge. Yusuf
Guards
133
9
Level 3 of the dream world (Post-kick scramble)
In level 2 of the dream world, Yusuf’s actions in level 1 of the dream world cause Arthur to fail step #2 of the phase #3 escape plan. This causes a complication in Arthur’s quest by making level 2 of the dream world gravity-free preventing a gravity-based kick. In level 2 of the dream world, Arthur is running down the hall when the building jolts, sending Arthur flying into the air. Arthur
(Yusuf)
134 In level 3 of the dream world, Saito and Fischer begin enacting step #3 of the phase #4 plan by moving towards the maze. Yusuf’s actions in level 1 of the dream world cause an avalance, which puts Saito and Fischer in a momentary risk that passes. In level 3 of the dream world a massive rumble causes an avalanche, which Saito and Fischer narrowly avoid. (Yusuf)
Saito
Fischer
135 In level 1 of the dream world, Yusuf enacts step #15 of phase #2 of the plan to manipulate Fischer. The van falls to the river in slow motion. In level 1 of the dream world, Yusuf’s van falls from the bridge in slow motion. Yusuf
136 In level 2 of the dream world, Arthur experiences the consequences of failing to complete step #2 of phase #3 escape plan. His quest is complicated by not having gravity to peform his kick with. In level 2 of the dream world, Arthur scrambles in the air as he floats in zero gravity. Arthur
(Yusuf)
137 In level 3 of the dream world, Cobb starts a countdown timer of 20 to complete their quest. In level 3 of the dream world, Cobb says Yusuf made the first kick, which means they only have about 20 minutes to finish the job. Cobb and Ariadne move closer to the complex. Cobb
(Yusuf)
Ariadne
138 In level 3 of the dream world, Saito and Fischer encounter and overcome a complication completing step #3 of In level 3 of the dream world, Saito and Fischer blast off a grill covering a large air vent leading into the complex. Saito
Fischer
139 In level 1 of the dream world, Yusuf continues enacting step #15 of phase #2 of the plan to manipulate Fischer. The van falls to the river in slow motion. In level 1 of the dream world, Yusuf’s van continues falling in slow motion. Ysuf
140 In level 2 of the dream world, Arthur states the complication preventing him from completing step #2 of the phase #3 escape plan. There’s no gravity. So he begins enacting a new unspoken escape plan. Arthur completes Step #1 of the new phase #3 escape plan by collecting the explosives. In level 2 of the dream world, Arthur enters room 428 and says to himself he can’t make the kick because there’s no gravity. He collects the explosives. Arthur
(Yusuf)
141 In level 3 of the dream world, Saito and Fischer continue enacting step #3 of the phase #4 plan by moving towards the center of the maze, but their quest is complicated by Saito coughing blood. In level 3 of the dream world, Saito and Fischer make their way through the duct system as Saito coughs blood. Saito
Fischer
142 In level 3 of the dream world, Cobb and Ariadne continue enacting step #2 of the phase #4 plan by finding a position and sniping guards. In level 3 of the dream world, Cobb and Ariadne infiltrate the complex and snipe security guards from a tower. Cobb
Ariadne
Guards
143 In level 3 of the dream world, Eames fails step #1 of phase #4 when the guards he was distracting lose interest and return to the maze. In level 3 of the dream world, Eames tells Cobb over the radio that the security guards who were chasing him are returning to the complex like they know something. Cobb tells Eames to buy them some time. Eames
(Cobb)
(Guards)
144 In level 2 of the dream world, Arthur completes step #2 and begins enacting step #3 of his new phase #3 escape plan by reaching room 592 and gathering his team’s sleeping bodies together. In level 2 of the dream world, Arthur enters room 592 and starts hastily gathering the dreamers’ floating bodies together. Arthur
Cobb
Saito
Eames
Ariadne
Fischer
145 In level 3 of the dream world, Saito and Fischer are almost complete step #3 of phase #4 by almost reaching the center of the maze. In level 3 of the dream world, Fischer and Saito reach the end of the air duct. Fischer asks over the radio if they’re clear to proceed while Saito slumps over near death. Fischer
Saito
(Cobb)
146 In level 3 of the dream world, Cobb sees the complication Eames warned him about. The guards are returning to the maze. In level 3 of the dream world, Cobb watches the army of security guards returning to the complex. Cobb tells Fischer over the radio they’re clear but an army is approaching. Cobb
Guards
(Fischer)
147 In level 3 of the dream world, Eames begins enacting step #1 of the phase #4 escape plan by planting explosives around the maze. In level 3 of the dream world, Eames sets explosives around the base of the complex. Eames
Guards
148 In level 3 of the dream world, Cobb discovers another complication. A guard is closing in on Saito and Fischer. He doesn’t know, but this is step #1 of Mal’s plan to stay with Cobb forever: Find Fischer. In level 3 of the dream world, Cobb spots someone in a far window of the complex and says Fischer and Saito are walking into a trap. Ariadne tries to warn them over the radio. Cobb
Mal
(Fischer)
(Saito)
(Guards)
149 In level 3 of the dream world, Fischer prepares to complete step #3 of the phase #4 quest by opening the “door” to the center of the maze. He gives Saito a new quest: Stay put and hold off the guards. In level 3 of the dream world, Fischer removes the grate from the duct and doesn’t notice his radio flashing. He tells Saito to stay put. Fischer
(Cobb)
Saito
150 In level 3 of the dream world, Cobb discovers the guard he saw closing in on Fischer and Saito is Mal. Ariadne tells him to shoot Mal, but Cobb uses his flaw and strays from the path. He doesn’t shoot her. In level 3 of the dream world, Cobb realizes the intruder he sees is Mal and refuses to shoot her. Cobb
Mal
Ariadne
151
In level 3 of the dream world, Mal completes step #1 and #2 of her plan to stay with Cobb forever. She finds Fischer and shoots him.
In level 3 of the dream world, Mal sneaks up behind Fischer. Mal
Fischer
152 In level 3 of the dream world, Mal shoots Fischer, and then Cobb shoots Mal. Ariadne tells Eames over the radio to get to the center of the maze. Then Cobb and Ariadne run for the door. Mal
Fischer
Cobb
Ariadne
(Eames)
153 In level 3 of the dream world, Saito enacts a new plan to investigate the gun shot he heard. In level 3 of the dream world, in the duct system, Saito begins crawling forward when he hears Mall shooting Fischer. Saito
(Mal)
(Fischer)
154 In level 2 of the dream world, Arthur completes step #2 of his new phase #3 escape plan by tying his team together with a bed sheet. In level 2 of the dream world, Arthur ties the floating dreamers together using a bed sheet. Arthur
Cobb
Saito
Eames
Ariadne
Fischer
155 In level 1 of the dream world, Yusuf continues enacting step #15 of phase #2 of the plan to manipulate Fischer. The van falls to the river in slow motion. In level 1 of the dream world, Yusuf’s van continues falling in slow motion. Yusuf
156 In level 2 of the dream world, Arthur enacts step #3, #4 and #5 of his new phase #3 escape plan by grabbing the explosives, moving his team into the elevator and then climbing through the ceiling hatch of the elevator. In level 2 of the dream world, Arthur pushes the bundle of floating sleepers into the elevator. Then he grabs the explosives and climbs through the ceiling hatch of the elevator. Arthur
Cobb
Saito
Eames
Ariadne
Fischer
157

In level 3 of the dream world, Eames, Ariadne, Cobb and Saito reunite. Ariadne makes a new plan to bring Fischer back to life in level 3 of the dream world by going into level #4 of the dream world and giving Fischer a kick.

Cobb gives Eames a new escape plan: Step #1: plant explosives in the maze. Step #2: use a defibrillator on Fischer after Cobb and Ariadne complete their quest to give Fischer a kick in level 4 of the dream world. Step #3: Let Fischer talk to Maurice and incept himself. Step #4, blow up the explosives to create a kick in level 3 of the dream world.

Cobb completes step #1 of the plan to bring Fischer back to life by attaching himself and Ariadne to Fischer via a dream machine.

In level 3 of the dream world, in the duct system, Eames looks at Saito dying and then walks through the open grate to find Cobb and Ariadne standing over the bodies of Fischer and Mal. Ariadne says they can save Fischer by going into Fischer’s limbo. Cobb tells Eames to use the defibrillator on Fischer after they’ve kicked his mind back up to level 3 of the dream world and to set explosives in the complex and perform the kick when he hears Arthur’s music. Eames
Saito
Cobb
Ariadne
Fischer
Mal
158 In level 3 of the dream world, Ariadne and Cobb attach/use a dream machine on Fischer. Cobb tells Ariadne that Mal will have Fischer and that she killed Fischer to lure Cobb into limbo where he’ll be trapped with her. Ariadne
Cobb
Fischer
(Mal)
Eames
159
10
Level 4 of the dream world
Cobb and Ariadne arrive in level 4 of the dream world and show their first reactions. In level 4 of the dream world, Ariadne and Cobb wake up on a beach next to a decaying city. Cobb says this is Mal’s world. Ariadne
Cobb
(Mal)
160 In level 2 of the dream world, Arthur completes step #6, #7 and #8 of his new phase #3 escape plan. He sets some explosives on the elevator break, pushes away with the rest of the explosives and then detonates the first set. In level 2 of the dream world, Arthur sets explosives on the emergency breaks of the elevator cable. Then he grabs the other explosives, pushes away from the elevator and hits the detonator, exploding the first set of explosives. Arthur
Cobb
Saito
Eames
Ariadne
Fischer
161 In level #3 of the dream world, Eames gives Saito a new quest to hold off the guards. Then Eames prepares to complete steps #1 and #2 of his new phase #4 escape plan by prepping the defibrillator and leaving to go plant explosives. In level 3 of the dream world, Eames sets a defibrillator by Fischer. Then he gives Saito a gun and tells him to hold off the security guards. Then Eames runs through the complex dodging bullet fire. Eames
Fischer
Saito
Guards
162

Cobb and Ariadne get to know each other as they complete step #2 of the plant to bring Fischer back to life by finding Mal.

Cobb states step #3 of the plan is to give Fischer an improvisational kick.

In level 4 of the dream world, Cobb and Ariadne walk through the streets, and Cobb says he and Mal built all these buildings when they were stuck in the dream world together. Cobb
Ariadne
(Mal)
163 In level 4 of the dream world, Cobb and Ariadne enter an elevator of a skyscraper. Cobb tells Ariadne they’ll save Fischer by giving him a kick, but they’ll have to improvise how. Cobb
Ariadne
(Fischer)
(Mal)
164 In level 4 of the dream world, Cobb and Ariadne exit the elevator at the top floor and enter a kitchen, where they meet Mal. Cobb gives Ariadne his gun and approaches Mal. Cobb
Ariadne
Mal
165 In level 2 of the dream world, Arthur completes step #9 of his new phase #3 escape plan. He sets more explosives on the bottom of the elevator. In level 2 of the dream world, Arthur flies back to the elevator and squeezes past to the bottom and sets the other explosives on the bottom of the elevator. Arthur
166 In level 4 of the dream world, Cobb is tempted to stray from his quest to reunite with his kids by Mal, but he declines the invitation and chooses to continue his quest to reunite with his children. In level 4 of the dream world, Mal tries to convince Cobb that her reality in limbo is just as valid as the real world and Cobb should stay with her there forever. Cobb says he can’t stay because he needs to get back to his children in real life. Mal
Cobb
Ariadne
167 In level 2 of the dream world, Arthur completes step #10 and #11 of his new phase #3 escape plan. He sets more explosives on the bottom of the elevator. He puts his sleeping team in the elevator and then puts headphones on Eames. In level 2 of the dream world, Arthur places the bundle of floating dreamers on the floor of the elevator. He sees Saito bleeding and then puts headphones on Eames. Arthur
Cobb
Saito
Eames
Ariadne
Fischer
168 In level 3 of the dream world, Eames completes step #1 of the new phase #4 escape plan by setting explosives around the maze. In level 3 of the dream world, Eames sets explosives around the complex while dodging gun fire. Eames
Guards
169 In level 3 of the dream world, Saito prepares to enact his quest to hold off the incoming guards. In level 3 of the dream world, in the duct system, Saito hears security guards approaching. He holds up his gun weakly. Saito
Guards
170 In level 4 of the dream world, Mal uses her flaw and tries to tempt Cobb again to stay with her forever and stray from the path of his quest to reunite with his children. Cobb takes responsibility for Mal’s flaw and shines a light on it. In level 4 of the dream world, Mal tries to convince Cobb his reality isn’t real. Cobb confesses he implanted the idea in Mal that reality isn’t real when she became convinced the dream was real. This made her accept that they needed to die to escape the dream world, but the idea stuck, causing her to commit suicide in the real world as well. Mal
Cobb
Ariadne
171 In level 2 of the dream world, Arthur completes step #12 of his new phase #3 escape plan. He presses “play” on Eames’s headphones. In level 2 of the dream world, Arthur presses “play” on the music player. Arthur
172 In level 3 of the dream world, Eames prepares to complete step #2 of the new phase #4 escape plan by returning to Fischer. In level 3 of the dream world, Eames enters the room with Fischer and hears music. Eames
(Arthur)
Fischer
173 In level 3 of the dream world, Saito completes his quest to hold off the guards by shooting one, but this is a false victory because Saito dies anyway. In level 3 of the dream world, Saito shoots a security guard with his last ounce of strength and then dies himself. Saito
Guards
174 In level 3 of the dream world, Eames enacts step #2 of the new phase #4 escape plan by using the defibrillator on Fischer. His actions fail though because Cobb and Ariadne haven’t completed their quest to give Fischer a kick in level 4 of the dream world. In level 3 of the dream world, Eames uses the defibrillator on Fischer. Eames
Fischer
175 In level 4 of the dream world, Cobb bargains/lies to Mal. He says he’ll give her what she wants (he’ll stay with her for a lifetime) if she gives him what he wants (to release Fischer). Mal agrees. In level 4 of the dream world, lightning flashes across the sky. Cobb makes a deal with Mal. He will stay with Mal in limbo if she lets Ariadne take Fischer back up to level 3. Mal tells Ariadne that Fischer is on the balcony. (Eames)
Cobb
Mal
Ariadne
(Fischer)
176 In level 2 of the dream world, Arthur prepares to enact step #13 of the new phase #3 escape plan. He counts down and braces himself to detonate the explosives. In level 2 of the dream world, Arthur counts to the music while holding the detonator and bracing himself. Arthur
Cobb
Saito
Eames
Ariadne
Fischer
177 In level 3 of the dream world, Eames continues enacting step #2 of the new phase #4 escape plan by using the defibrillator on Fischer. His actions fail though because Cobb and Ariadne haven’t completed their quest to give Fischer a kick in level 4 of the dream world. In level 3 of the dream world, Eames shocks Fischer again with the defibrillator. Eames
Fischer
178 In level 4 of the dream world, Ariadne completes step #3 of the quest to bring Fischer back to life by pushing him over a ledge.

Cobb confesses he tricked Mal and won’t honor their deal. So Mal stabs him in the chest.

In level 4 of the dream world, more lightning flashes across the sky. On the balcony Cobb tells Ariadne he has to stay in limbo to find Saito since he’s died by now. Cobb tells Mal he’s not staying for her because she’s not real. Mal stabs Cobb in the chest. Ariadne pushes Fischer off the roof and points her gun at Mal. (Eames)
Cobb
Mal
Ariadne
(Fischer)
(Saito)
179
11
Final showdown/escape
In level 3 of the dream world, Eames completes step #2 of the new phase #4 escape plan by using the defibrillator on Fischer and waking him up. In level 3 of the dream world, Fischer wakes up. Eames tells him to go into the next room, which is a giant vault, where he sees Maurice lying in a hospital bed. Fischer
Eames
Maurice
180 In level 4 of the dream world, Ariadne prepares to kill Mal, but Cobb stops her. In level 4 of the dream world, Cobb tells Ariadne not to shoot Mal. Then Ariadne lowers her gun. Cobb
Ariadne
Mal
181 In level 3 of the dream world, Eames prepares to complete step #4 of the new phase #3 escape plan by watching Fischer and being ready to detonate the explosives once Fischer has incepted himself. In level 3 of the dream world, Eames grabs the detonator and moves to the door of the vault room. Eames
Fischer
Maurice
(Guards)
182 In level 2 of the dream world, Arthur completes step #13 of his new phase #3 escape plan. He detonates the explosives on the bottom of the elevator. In level 2 of the dream world, Arthur hits the detonator, setting off the explosives attached to the bottom of the elevator. Arthur
Cobb
Saito
Eames
Ariadne
Fischer
183 In level 3 of the dream world, Fischer enacts step #3 of the new phase #4 escape plan. He talks to Maurice and hears the message he needs to incept himself, which relates to clue #1. In level 3 of the dream world, rumbling noise fills the air. Maurice tells Fischer he wasn’t disappointed that Fischer could be more like him. He was disappointed that Fischer tried. (Arthur)
Maurice
Fischer
184 In level 2 of the dream world, Arthur completes step #14 and final step of his new phase #3 escape plan. The elevator hits the ground and gives the them the kick needed to bring them back to level #1 of the dream world. In level 2 of the dream world, the elevator car is rocketed through the elevator shaft. Arthur and the other dreamers are smashed against the floor. Arthur
Cobb
Saito
Eames
Ariadne
Fischer
185 In level 3 of the dream world, Fischer completes step #3 of the new phase #4 escape plan. He talks to Maurice and hears the message he needs to incept himself, which relates to clue #3. In level 3 of the dream world, Eames watches as Maurice points to a safe by the bed. Fischer opens the safe and finds the pinwheel from the picture he put next to his dad’s death bed in real life. Fischer marvels at this Maurice dies. Then Eames hits the detonator, and a row of explosions rips through the outer walls of the complex. Eames
Maurice
Fischer
186
In level 4 of the dream world, Ariadne falls off a building to give herself the kick to go back up to level 3. Cobb decides to stay in level 4 of the dream world to say goodbye to Mal and to find Saito.
In level 4 of the dream world, fierce, howling wind kicks up. Ariadne says that’s the kick and they have to go. Cobb says he staying to find Saito and to say goodbye to Mal. Ariadne tells him not to get lost and to come back. Then she falls backward off the roof. (Eames)
Ariadne
Cobb
(Saito)
Mal
187 In level 4 of the dream world, Mal says Cobb promised to grow old with her, and Cobb says they did. Then he says he loves her and goodbye. Mal
Cobb
188 In level 3 of the dream world, the team falls from Eames’ explosions, kicking them back up to level 2 of the dream world. In level 3 of the dream world, Fischer and Eames fall as the floor beneath them collapses. Fischer
Eames
189 In level 2 of the dream world, the team falls when the inertia of the elevator stops, kicking them up to level 1 of the dream world. In level 2 of the dream world, the floating dreamers drop as the elevator car smashes into the top of the shaft. Arthur
Cobb
Saito
Eames
Ariadne
Fischer
190
12
Denouement 1
In level 1 of the dream world, Yusuf completes step #15 of phase #2 of the plan to manipulate Fischer. The van crashes into the river.

Fischer unwittingly enacts step #16 of phase #2 to manipulate Fischer. He pulls Browning out of the sinking van and swims to the river bank.

In level 1 of the dream world, Yusuf’s van smashes into the water below the bridge. Fischer wakes up and grabs Browning. Then he pulls Browning out of the sinking van and onto the river bank. Yusuf
Fischer
Browning
191 In level 1 of the dream world, Cobb’s team completes step #17 of phase #2 of the plan to manipulate Fischer. They escape the sinking van. In level 1 of the dream world, Cobb, Ariadne, Arthur and Yusuf sit in the van underwater breathing from air tanks. Arthur looks at Saito’s dead, bleeding body. Ariadne motions for Arthur to leave the van. Cobb
Ariadne
Arthur
Yusuf
Saito
192 In level 1 of the dream world, Fischer unwittingly enacts step #18 of phase #2 to manipulate Fischer. He decides to live for himself by breaking up his father’s business empire. In level 1 of the dream world, on the river bank, Browning apologizes for trying to hide Maurice’s second will from Fischer. Fischer says he’s going to live for himself from now on and not live in Maurice’s shadow/shoes. Browning
Fischer
(Maurice)
193 In level 1 of the dream world, Ariadne tells Arthur Cobb is experiencing the repercussion of failing to complete their quest before Saito died. In level 1 of the dream world, Arthur and Ariadne sit on the river bank. Ariadne tells Arthur that Cobb stayed in level 4/limbo to find Saito. Arthur
Ariadne
(Cobb)
(Saito)
194
In level 4 of the dream world, Cobb enacts step #1 and #2 of his quest to save Saito by finding him and convincing him to kill himself.
In level 4 of the dream world, a security guard finds an old, bearded Cobb washed up on a beach next to a Japanese castle. Guard
Cobb
195 In level 4 of the dream world, in the dining room of the Japanese castle, Cobb tells Saito he came to remind Saito that they’re in the dream world. Saito remembers the past dimly and looks at Cobb’s perpetually spinning spindle top and his gun on the table meaningfully. Cobb
Saito
196
13
Denouement 2
Everyone recieves their rewards for completing their quests.
In the real world, on the airplane, Ariadne watches Cobb sleeping. Cobb’s eyes open, and a flight attendant gives him a customs form and says they’ll be landing shortly. Saito picks up a phone and dials a number. Ariadne
Cobb
Stewardess
Saito
197 At the customs counter in the Los Angeles airport, Cobb hands a customs agent his passport. The customs agent stamps it and motions for the next person in line. Cobb nods and says goodbye to each of his team members as he walks away and sees Miles waving at him. Cobb
Customs agent
Ariadne
Saito
Eames
Arthur
Fischer
Yusuf
198 Miles and Cobb enter a house. Cobb spins his spindle top on a table as he sees his kids. He runs to join them as the spindle top continues to spin. Miles
Cobb
Cobb’s kids

 

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10 Character Traits To Look For In A Long-Term Romantic Partner

1: They’re proactively engaged in a lifelong quest for knowledge and growth.

There are two kinds of people in this world: Those who actively, consciously and consistently learn new things, explore their interests and expand their horizons… and those who sit there and stagnate and become dull and flawed. If you spend your life with the first kind of person, they’ll lift you up as they lift themselves up. The latter type will drag you down like a boat anchor. Not only will they keep you from achieving your external goals, but after you spend enough years with another person you’ll adopt their personality. If that person is a dullard, you’ll become one too. Then that will be the reality you’ll experience for the rest of your life.

Facing life alone will make you a more vibrant person than living in cold comfort with a child stuck in an adult’s body. The more time you spend becoming a strong individual, the more you’ll attract similar mates. Once you find the right one, you can spend the rest of your lives moving forward together.

 

 

2: They’re not self-centered, demanding, or judgmental

When two people share their time, resources and energy equally, they can accomplish more together than they could have alone. That’s called a symbiotic relationship. When one person takes everything the other has and barely gives anything back, that’s called a parasitic relationship, and it’s not sustainable. When one person constantly empties their bucket and never gets it replenished, they eventually run dry. Then they start acting frustrated and resentful. When the spoiled, codependent parasite doesn’t get what they want, they start throwing tantrums. It’s a vicious cycle that inevitably ends in a dramatic breakup that leaves the host broke and depressed while the parasite just moves on to the next host without learning any life lessons.

Nobody is all-good or all-bad. There are millions of self-centered, demanding, judgmental parasites out there who are smart, interesting, funny, strong, successful, attractive and moderately generous. They have enough going for them to make you consider looking past their selfishness. Maybe they do deserve a chance, but if you give it to them, proceed with caution. Self-centered people can be generous and charming when they want something from you, but their prime prerogative is themselves. Sooner or later you’re going to take a back seat to their ego, and your needs will be treated as less important than their wants. Don’t be surprised when you wake up one day and realize that your life is just an accessory to theirs.

 

3: They’re able to take criticism and accept responsibility for their actions.

You can’t become a better person if you never change. Specifically, you need to figure out what your bad habits and character flaws are, and fix them. You shouldn’t even wait for someone else to point out your flaws. You should be proactively searching yourself for them and finding ways to fix them before they bother anyone else enough to call you out. If you do that, not only will you be happier and more successful in life, but you’ll be an ideal mate. Someone would be very lucky to spend the rest of their life with you.

You don’t need luck to find the right person to spend the rest of your life with. Pay attention to your dates. If they automatically get defensive and angry every time anyone points out their flaws, then be very cautious of that person. They’re probably never going to change. They’re going to build an impenetrable wall of circular, logic-proof, self-fulfilling excuses around their ego that will protect them from ever having to accept responsibility for their actions. They’ll never grow because they already believe they’re perfect. As they stagnate in their own ignorant arrogance, they’re going to get more toxic and more stuck in their ways.

If they’re unwilling to accept responsibility for the problems they create, they’re going to have to find someone else to blame, and it will inevitably be you. You have precious little time on this Earth to find yourself, identify your dreams and work towards achieving them. If you have to spend half your life defending yourself from irrational accusations and cleaning up someone else’s messes, you’re probably not going achieve your dreams. Even if you do make it, you’ll probably still be miserable. You’ll also find that as you grow and change while your partner stays the same, your goals will gradually become different. Eventually, you’ll probably find that you’re both moving in different directions. When that happens your toxic partner will probably harass you to give up your stupid dreams. They’ll continue to make you feel bad for being yourself and hold you back from fulfilling your potential.

 

 

4: They think rationally.

Sanity is defined: “having or showing reason, sound judgment, or good sense.”

mental illness exists when “ongoing signs and symptoms cause frequent stress and affect your ability to function.”

Unreasonable people with bad judgment and no common sense are always stressed out over nothing, and they turn simple tasks into major disasters. Irrational people are effectively insane. I’m not saying they’re bad people. None of us are perfect, and we all deserve to be loved. I’m just saying, spending the rest of your life with someone who has a condition that causes them to be a danger to themselves and others and needs to be managed constantly, is a huge and costly responsibility.

Hunky meat head studs and ditzy blonde bimbos make great one night stands (if you use a condom), but they make bad life-partners because they’re better at ignoring and creating problems than solving them. Improving your quality of life depends on solving the problems that make your life suck. So if you want to be happy and secure in your old age (when you and your partner’s looks have faded) then marry Sherlock Holmes.

 

5: They have the same or compatible domestic goals/standards.

You’re going to spend most of your life either at work or at home. When you look back at life on your deathbed, about half of what you see will be your house. It’s half of your reality. It’s half of your universe. Spending that much time in the same environment will shape who you are and how you feel. So it’s vitally important that your home fits you. The decorations, cost, noise-level, pace, cleaning schedule, etc. should fit your personality. If your environment fits you like a glove, you’re going to find it pretty easy to be happy. If your environment doesn’t fit you at all, you’re going to find it pretty hard to be happy.

When you move in with another person, you have to share your environment. So it’s equally important that both of you fit your environment. If your partner is stifled by your environment, then they’ll get frustrated and stressed. Then you’ll have to live with a frustrated, stressed person, and that will frustrate and stress you out. The cycle can escalate quickly and lead to new problems.

Obviously, people who share a house will have to make compromises, and couples who communicate rationally will be able to find common ground peacefully. But the more you have to compromise, the less often both people get what they want. If nobody ever really gets what they want, you have to wonder why you’re together when you could just as easily be with someone else who wants to live the same way you do.

 

6: They have the same or compatible interests and passions.

If you have no personality, interests, hobbies, ambition or style then you’ll be happiest living with another blank person. Ideally, you have found some topic or hobby that you’re so passionate about that you clear your schedule to make time for it. That will give your life meaning and direction, which will make you a healthy life-partner. If you’re going to share a house with another person for the rest of your life, you should pick someone else who has a passion of their own. It’ll keep them growing and glowing, which will make them a positive force in your life.

If your partner discourages you from doing the thing that defines you and gives you joy then they either don’t understand or care about you. You’re not going to be happy if you spend the rest of your life with someone who doesn’t understand and care about you. If your partner loved you, they would encourage your hobby. If your passion is bowling, then you should find someone who will buy you bowling-related gifts on your birthday and won’t mind coming to watch you bowl. You might also strongly consider finding someone who enjoys bowling as much as you do. Then neither of you will have to take time out of your schedule to support the other’s passion. Plus, sharing your passion is a profound connection for you to bond over.

 

7: They have the same or compatible philosophies on life.

No two people are going to see eye to eye on everything. So finding the perfect person for you isn’t a matter of finding someone who always agrees with you. You can be perfectly happy with someone who doesn’t even believe in the same religion as you. The thing about that is, your belief system guides your actions. People with the same belief system as you are likely to have compatible domestic and long-term goals as you. Plus, sharing similar beliefs is a huge bond you share. You don’t have to share that bond, but it’s nice if you can get it… and with over 7 billion people in the world, you can find it if you look hard enough.

 

 

8: They’re financially responsible.

When most people move in with a long-term partner, they do it for love, not because it’s a cold, calculated business decision. Little did you know, moving in with someone is the biggest financial decision you’ll ever make in your life. Live with someone long enough, and all of your finances will become tied together.

In a world that revolves around finance, you can’t live a decent quality of life without money. Housing, food, clothes, and free time all cost money. Nothing is more expensive than retirement, and that takes a lifetime of financial responsibility to save up for. You might find temporary happiness with a poor, charming, irresponsible job-hopper, but they’re not going to help you build a secure life for you and your children. They’re going to bleed you into perpetual poverty. Since one of the biggest causes of divorce is financial problems, your relationship probably isn’t going to last forever anyway. It’ll just hold you back for a while.

 

9: They treat you with kindness.

There’s no point being in a relationship with someone who doesn’t treat you with kindness. That’s half the point of being with someone: they treat you well, and your life is better with them than without them. Even if you’re patient enough to put up with an unkind lover (which is an oxymoron), they’re going to empty your bucket sooner rather than later, and the longer you stay with them, the more miserable you’re going to be. There’s no point being with someone who isn’t kind. Even if they’re a good provider, they’re just helping you survive to be miserable another day. You should spend the rest of your life with someone who regularly goes out of their way to say and do little things to make you smile and feel good about yourself. That’s a person worth waking up next to every day for the rest of your life.

 

10: They build you up.

When assessing potential long-term romantic partners, the question you have to ask yourself is, “Do they build me up, or tear me down?” The more they build you up, the more seriously you should consider spending more time with them. The more they tear you down, the quicker you should untether your life from theirs.

 

 

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15 Tips On Internet Dating

1: The goal is not to attract as many people as possible. It’s to attract the most compatible person possible.

This piece of advice is implied in most of the steps on this list, but it’s so important that I posted it as its own entry to emphasize the point. Even if your goal is just to have casual sex with strangers, you’re still looking for a specific kind of person. The way you find the most compatible person for you is to weed out everyone who is incompatible, which is at least 80% of the people out there.

Good dating sites help you weed out the competition by making you answer questions so it can calculate your compatibility with other users based on their answers. The more honestly you answer those questions the better the site can point you in the right direction.

The more honest your pictures are and the more completely and accurately your written profile reflects who you are the more your profile will attract compatible matches and repel incompatible ones. So don’t try to put your most polished foot forward. Put your real foot forward and let the chips fall where they may.

 

 

2: Post a picture of yourself.

It’s perfectly acceptable to make a generic profile with no picture if you just want to lurk on dating sites and check out the smorgasbord anonymously. But if you’re actually looking for a date, put a picture of yourself on your profile. You might be scared to do that because you have insecurities about your attractiveness. But if a potential date doesn’t find your picture attractive then they’re not going to find you attractive in real life, and it’s probably not going to work out between you. Putting up a picture saves everyone’s time. At any rate, potential dates deserve to know what you look like, and not posting a picture of yourself tells them that you have something to hide, which will discourage them from contacting you.

If you are too insecure to post a picture of yourself then you’re probably too insecure to have a truly successful relationship. I say this in the nicest possible way: you should see a therapist before jumping into the dating pool. You have some healing you need to do. You deserve it, and you owe it to your future partner.

 

3: Post a clear picture of yourself that accurately captures your appearance.

Again, there’s no point hiding what you look like. People who aren’t going to like you aren’t going to like you. That’s the cold, hard reality of the dating scene. Accept it, and act accordingly. You need someone in your life who will accept you for who you are anyway, and you future partner needs someone who is honest with them.

If you’re so attractive that you feel the need to post slightly uglier pictures of yourself to discourage horn dogs from messaging you, understand that you’re also discouraging good people from messaging you as well. You might say to yourself, “But I don’t want to date someone who would only date me if I’m beautiful.” To that I would say, stop being a hypocrite. There are certain people you would never consider dating based solely on their appearance. We all pretend like there isn’t a petty bone in our body, but the cold, hard reality of dating is that water rises to its own level. We all know where we fit in the attractiveness spectrum, and statistically speaking we’re probably going to end up messaging and eventually settling down with someone in our range. There are good people with specific standards. Don’t help them overlook you.

 

4: Guys, don’t post shirtless mirror pics.

Shirtless mirror pics scream, “I’m vain,” and vain people are selfish. Selfish people aren’t good partners. Posting shirtless mirror pics repels girls who are looking for more than just sex.

 

Picture of a shirtless man wearing large gold chains and a backwards baseball cap taking a selfie in his bathroom

 

5: If you can write a description under the pictures you post then do it.

It gives people a better idea of who you are and whether you’re compatible with them. Use the tools you’re given.

 

6: Don’t fill out your profile with generic information. Express yourself.

It’s perfectly okay to make a generic profile if you’re just lurking, but if you’re looking for a real relationship you should fill out your profile as completely and honestly as possible.

If you’re uncomfortable sharing personal information then you should probably see a therapist before jumping into the dating pool with both feet. Your insecurities are a symptom of a larger problem that will surface in all your relationships. For you sake as well as your future partners, get help.

If the only thing you profile says is that family and friends are important to you and that you like getting out of the house, watching movies and hanging out with friends then all you’ve really said is that you have a pulse. Everyone feels that way; it goes without saying. So if that’s all you say then you’re really saying you have no personality. That’s what you’re telling potential suitors anyway. You may be exactly what someone else is looking for, but if you don’t show them that you’re that person they’re going to overlook you.

You may not want to share too much about yourself out of fear that it will scare people away. If what you say about yourself scares someone away… that’s great! That’s what it’s supposed to do. It’s supposed to scare away the +80% of people who are incompatible with you.

If there really isn’t any more to your personality than the bare basics then you need to go traveling and find yourself. Being basic is no way to go through life, because being a dull person yields a dull life. The more you explore new passions and define yourself the happier and more fulfilling your life will become, and as you define yourself you define who is compatible with you.

There’s no one, right way to fill out your profile, but the following outline provides a useful starting point:

Explain what most defines you. What type of personality do you have? What do you like to do? What’s important to you? What do you believe? What do you hope to accomplish in life.

Explain what you’re doing with your life these days.

Explain what kind of a person you’re looking for.

Explain what kind of person you’re not looking for.

 

7: Use proper grammar.

Using poor grammar and typing in text talk like this, “Hi wuz up!? I think ur hot. LOL. Write bck plz.!,” screams, “I’m dumb.” You might feel that’s harsh and judgmental, and maybe it is, but for right or wrong, that’s the message it sends.

If you’re only looking for anti-intellectuals then feel free to type like you’re a 13-year-old on a cell phone. But if you really do possess the intellect of a teenager I would strongly urge you to consider taking a break from dating and focusing on educating yourself. Knowledge is important. It’s like having a superpower. I guarantee that it will make you a better person and a better partner.

 

"The fact that you failed to spell check your online dating profile gives me serious doubts about your attention to detail in bed."

 

8: Don’t use “wink” or “like” buttons to express an interest in someone.

It’s the equivalent of having your friend tell someone you like them. It conveys that you’re not confident enough to approach them directly.

 

9: Unless you just want sex, don’t message people with catcalls.

Don’t send people messages that just say, “You’re hot.” “Hi, cutie.” “Message me.” “How you doing?” etc.

These types of messages convey one of three things:

1. You’re just looking for sex.

2. You’re too insecure to send a real message.

3. You’re too simpleminded to communicate effectively.

 

10: Make your first message personal, but keep it simple.

The first time you message a person, write a brief statement about who you are and what piqued your interest in them. Then offer to meet them for an informal date. Then click “send.”

If you drone on and on about yourself you’re going to come off as self-absorbed. If you drone on and one about the other person you’re going to come across as clingy.

You don’t need to tell people your life story before meeting them. You don’t need to know their life story, and you don’t need to woo them. You’ll know within a few minutes of meeting each other whether there’s a connection between you. By just skipping to the chase and offering to meet you minimize your chance of making a fool of yourself, and you save everyone a lot of time and energy.

You want to make your message short and sweet, but you don’t want it to be so simple that it sounds like a cut and pasted template. People are more likely to respond to you if you show that you’re genuinely interested in something about them and that you have something in common.

 

11: Don’t message people if you’re not going to respond to their reply.

I’ve noticed a strange trend on internet dating sites, and I’ve talked to other people who have experienced it too. People will send you a message introducing their self. But when you write back and offer to meet up, they never write back. It’s frustrating and disrespectful. I don’t know why people do this, but stop it.

 

12: Have an informal first date.

Going on a big, fancy expensive first date may seem like putting your best foot forward. If you’re just looking for sex then it’s a good way to impress someone in the short term, but if your goal for a first date is to measure compatibility then you’re hurting yourself because all the glamour and glitz serves as a mask that hides your true selves.

The fewer pretenses you put up on your first date the more likely you are to connect on a real, personal level, and the more likely you are to recognize incompatibility. You might feel like a failure if you leave an informal date knowing that there will never be a second date, but the date wasn’t a failure. It succeeded at weeding out one more incompatible person.

 

13: Be attractive.

Even though I advise against getting too dressed up, I would also advise against being too informal. The simple truth is that people are attracted to attractive people. It’s in our DNA. You might have the best personality in the world, but if you show up on a first date badly in need of a haircut and wearing sweatpants you’re just slitting your own throat.

There’s more to attractiveness than just how beautiful your face is. It’s the total package from your haircut to the length of your fingernails to how you smell to how well you dress. If you look like you’re successful and well-groomed then you will exude attractiveness. If you present yourself like a slob you’ll be taken for a slob and will likely find yourself sitting alone at the end of a failed date. The problem isn’t that the other person was too judgmental. The problem is that you sold yourself short.

 

 

14: Don’t be afraid to be yourself.

Again, the success of a first date is not determined by whether or not there’s a second date. Success is determined by whether or not you connect with someone you’re compatible with, and securing a second date with someone you’re not compatible with counts as a failure.

If you are compatible, the other person won’t be able to connect with you if you behave vaguely and safely without revealing your true personality. If you’re not compatible, the other person needs to know that, and they won’t if you don’t show them.

 

15: If you’re just coming out of a traumatic breakup you should consider putting off dating for a while.

There are a lot of people on dating sites who will say flat out not to message them if you’re just getting over an ex and are an emotional wreck at the moment. That request seems harsh and arrogant, but there’s some validity to it. It’s hard (maybe even impossible) to build a healthy relationship with someone who is still getting over an ex.

After a big breakup you may feel alone and think that the best way to heal is to find love again as soon as possible, but there’s a good chance that the best thing you can do to heal, recoup and redefine yourself as an individual (as opposed to a member of your last relationship) is to spend some time alone.

If you’re feeling angry, hurt, lost and/or suicidal, find a therapist to help you work through your feelings. If nothing else, read this book: Getting Past your Breakup.

 

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10 Tips On Flirting

1: Love yourself.

 

"Loving yourself isn't vanity. It's is sanity." Andre Gide

 

If you love yourself, you probably won’t be afraid to talk to the opposite sex. You won’t have reason to doubt yourself, and you won’t be offended by rejection. You probably won’t be rejected though, because you’ll be an infectiously enjoyable person. When you finally settle down in a relationship, you’ll probably make a great partner, because you’ll have a lot of patience and be easy to get along with. And you won’t even have to muster up inner strength to behave this way because it’ll just be how you are.

If you look down on yourself and beat yourself up all the time, you’ve already set yourself up to fail at flirting and being in a relationship. You’re going to give yourself a panic attack just stressing out over talking to the opposite sex in the first place. Your conversations are going to be forced and awkward for everyone involved. If you do ever get in a relationship, you’re not going to make your partner smile, and eventually, your unhappiness will make them feel like a failure. In the end, they’ll probably leave you for someone who lifts them up emotionally instead of dragging them down.

If this describes you, understand that no amount of inner strength is going to help you lift the rock crushing your morale. The problem is that you don’t understand your true worth. Someone convinced you to base your self-worth on shortsighted criteria, and you need to talk to a therapist about realigning your perception of reality. You deserve to be loved, particularly by yourself. If you’re willing to put a lot of work into getting laid or married, then put a lot of work into loving yourself. When you do that, you’ll naturally cultivate most of the character traits that members of the opposite sex find attractive.

 

2: Find your target audience, and market yourself to them

Life is short, and you’re not getting any younger. You don’t have time to waste hoping your one true love falls in your lap by chance. Speed up the process by figuring out what kind of a person you’re looking for. Then figure out what kind of places those people go. Then go there.

If you’re already pursuing your passion in life, if you’re already living somewhere you love doing things you love, then you’re already in the perfect place to find someone who shares your values and goals. Just keep doing what you’re doing, and there’s a good chance you actually will run into your soul mate. If you’re not pursuing your passions, then that’s the first reason you haven’t found someone you’re compatible with. You’re in the wrong place.

If you don’t have any passions at all then there’s nothing inside you to be compatible with. In that case, you’ll be most compatible with other people who don’t have any personality, and you might have the best chance of finding someone you click with at Wal~Mart.

 

Picture of an obese woman shopping at Wal-Mart, wearing a shirt that says, "Biscuits N' Porn"

 

3: Put your best foot forward.

Most people decide whether you’ll ever have a chance of sleeping with them within five seconds of meeting you… before you even say a word. We’re able to make that judgment so quickly because a picture is worth a thousand words, and the way you present yourself is equivalent to giving a silent dissertation about yourself.

This means, if you’re going to stress out over how to get someone to have sex or fall in love with you, then stress out overlooking sexy and successful. If you can look sexy and successful, then even if you do screw up your pickup line, it won’t matter because the other person will already be hooked. If you don’t put any effort into your appearance, you may as well stop reading, because the rest of this guide isn’t going to help you. Your target will have already made up their mind about you, and there will be little you can do to redeem yourself.

 

4: The first look

Every romantic encounter/relationship must follow this logical progression of events: Look, talk, touch, sex. Everything begins with a look. After all, how can you have sex with someone if you’ve never seen them? So the first thing you have to do in order to pick up a date is get them to look at you. If you already look good, they’ll already be interested in talking to you.

If you can get all the other guys or girls in the room looking at you, then each individual person will want you more, because competition for a resource drives up the perceived value of that resource. If you’re a rare resource that multiple people want, they’ll each pay a higher price to beat the competition. For example, a sexy, successful musician doesn’t need to flirt. He could actually be a horrible person, but if every girl in a crowd knows that every other girl in the crowd wants him, he can just sit back and let them pump up his value like a penny stock in a boiler room until the women are scratching each other’s faces to win the man all the other girls want.

 

Picture of a girl saying, "Whoa! Cute guy alert!"

 

You can also use this concept to pick up serious dates. Find what you’re passionate about in life, and then host an event related to your passion. If you love reading, start a book club. If you love music, host music classes or small concerts. Start a meetup group or find some other way to put yourself in a position where people you want to date will look up to you. That will attract the kind of people you’re looking for in the first place, and those people will associate you as an alpha member of the pack. Then they’ll be the ones using pickup lines on you.

 

5: The first talk

After making eye contact, the only way a romantic encounter can move forward is for the two people to talk. Both men and women overthink this way too much. In reality, talking to the opposite sex is simple and logical. I’ll walk you through it.

When entering a flirting scenario, your first goal is to exchange names. Until they know your name, you don’t exist, and they can’t have sex with someone who doesn’t exist. After you’ve exchanged names you become a real human being with a life and future. You also gain power over them. Dale Carnegie once said, “The sweetest word anyone can hear in any language is their own name.” Flattery will get you everywhere, and it’s flattering to simply hear your own name because it highlights your existence and makes you center of attention. When someone addresses you by your name, it means they know who you are, and that’s intimate. If you ever hope to sleep with a person, you need to establish a consistent track record of shared intimate experiences. You can begin establishing a history of intimacy with another person immediately by simply using their name in conversation a few times.

 

"Remember taht a person's name is to that person the sweetest and most important sound in any language." Dale Carnegie

 

Of course, they need to know more about you than your just your name to determine if you’re worth sleeping with. Talking to them gives you the opportunity to shape their impression of you. You don’t need to convince them that you’re the most impressive human being to ever walk the earth. You just need to convince them that you’re worth spending more time with, and you don’t have to blow their mind to accomplish that. All you have to do is make them smile, and that’s very easy to do. All you have to do is compliment them. But directly complimenting their physical body can come across as creepy. Instead, try complimenting their clothes or haircut, because when you compliment something they chose, you’re not only complimenting their external appearance, you’re also complimenting their decision-making skills. Plus, if you like something they like then that means you have something in common.

Excessively bragging about yourself usually backfires for several reasons. First, it makes you look like a selfish, arrogant prick. Even if you’re not trying to be arrogant, people only want to be a little impressed by you. The bigger and better your life is than theirs, the more intimidating you are and the less you have in common.

Nobody wants to hear about your life anyway. Most people would rather talk about themselves than listen to you jerk yourself off. If you have no idea what to talk to a stranger about, just ask them about themselves. If you can get them talking about themselves, they’ll probably have a great time talking to you even though they pretty much did all the work. That’s not to say you should grill them on their entire life story. Just find out what they’re interested in, and get them to talk about that. Actively listen, and try to throw in a witty comment, joke or compliment every once in a while to keep them smiling. If you can do that, they’ll probably want to talk to you again.

 

6: The first touch

Everyone has a personal space bubble around them that strangers aren’t allowed in. Eventually, you want the person you’re flirting with to let you past all their defenses so you can experience their body completely. How do you transition from being completely shut out to being granted total access? The answer is one degree of intimacy at a time.

Suppose you meet someone you’re attracted to, and the two of you end up hanging out on a regular basis for the next couple of weeks. If the only time you ever touch them is to shake hands, then their mind will subconsciously categorize you as a person who doesn’t enter their personal space. The more normal that becomes, the harder it’ll be to earn permission past their barriers. Sooner rather than later, you’ll be stuck in the friend zone forever.

Ideally, you would find some excuse to touch your date the first time you meet, and handshakes and hugs don’t count. The more times you make physical contact with another person, the more their mind associates you with physical contact, thus the more receptive they’ll be to having more physical contact with you. Obviously, you don’t want to go around groping people, but there are plenty of innocuous ways to touch someone: hugs, pats on the back, shoulder massages, playful shoves, accidentally bumping into them, handing something to them and making sure your hands accidentally touch, feeling their clothes, etc. You can even plan to do activities together that involve physical contact like playing basketball.

Touch is also important because it has powerful and meaningful emotional effects. Babies will die in their cribs if they’re not touched. People who receive massage therapy will sometimes cry or laugh hysterically because the physical touch of the therapist triggers a somato-emotional release. Human touch can have a powerful effect on the human psyche. It’s powerful almost to the point of being magical. This is valuable to know in life in general. If you want to heal someone or bring them closer to you, then touch them more often.

Everyone in the dating scene is looking for someone who will hold them in their arms and make them feel safe. The sooner you establish a pattern of safe physical contact, the sooner they’ll start looking at you like the person who is going to hold them for the rest of their life… or at least the night. The longer you go without touching them, the more their subconscious will associate you with touching.

 

 

7: Take a chance.

Women can separate the boys from the men just by standing around and seeing who has the courage to talk to her. Introducing one’s self is just the first test you have to pass to get laid or married. At the end of the first conversation, you’ll need to ask for the other person’s number and schedule a date. After you’ve been involved with someone romantically for a while, eventually you’ll want to risk confessing your love to them and maybe ask them to spend the rest of their life with you.

It can be scary to ask someone to take their relationship with you to the next level, but the only thing there really is to fear is fear itself. If you love yourself, you can survive and thrive on your own. If someone turns you down, you look at it as their loss… not that anyone has to be the bad guy. There are plenty of fish in the sea, and most of them aren’t right for you anyway. Finding love is like inventing the light bulb. You have to find 10,000 things that don’t work in order to find the one that does. So getting rejected is usually more of a win than a loss.

 

"In the end, we only regret the chances we didn't take."

 

Asking for someone’s telephone number or hand in marriage might seem like putting your head on the chopping block, but that would only be true if the person you’re hitting on is an executioner. Most people don’t look forward to judging and hurting everyone who hits on them. We want people to hit on us, and we want them to succeed. Even when we do turn someone down, we usually don’t see them as pathetic losers who stuck their nose where it didn’t belong. We see them as that person who had the confidence to punch above their weight class.

You might strike out the first time you go up to bat, but the game isn’t over until everyone is married or dead. If someone turns you down, and you take it with dignity, make a joke out of it, and let them know they may still have a chance with you if they ever change their mind, there’s a good chance that the next time they’re deciding who to drunk dial, they might remember how confident you were in the face of defeat. Then they might decide they want someone strong like you to hold them tonight.

I’m not saying that only incomplete, immature people feel fear and shame. Fear is healthy, and the secret to overcoming fear isn’t to avoid it. The secret is to feel it and do the thing you’re scared of anyway. The more times you do that, the less fear will paralyze you. Also, it’s a sign of good mental health for you to feel pain when someone you care about rejects you. That means you’re human. But you simply can’t make a categorical imperative out of letting fear prevent you from taking risks.

If you risk nothing, you gain nothing. If you do nothing, you’ll never live. You won’t lose the game of life by striking out. You’ll lose by never showing up to the game. Ironically, you don’t actually risk anything by flirting. The only way flirting will hurt you is if you beat yourself up over it. If you don’t beat yourself up, then there are no risks. There are only potential gains, and you stand to gain everything you’ve ever wanted.

It can be confusing for men to figure out when a woman wants him to take their relationship to the next level. Women often talk around what they’re trying to say and drop hints leading to what they’re really trying to tell you, leaving men in the dark as to where they actually stand with her. You could try asking her straightforward, but she still might not give you a straight or honest answer. A good way a man can gauge a woman’s intentions is to ask himself, “How much attention is she paying to me, and how hard is she trying to impress me?” If she’s going out of her way for you, she’s telling you something. If she’s not, then she’s not that into you.

 

Man trying to ignore a woman as she pats him on the shoulder annoyingly while saying, "Talk to me, talk to me, talk to me, talk to me."

 

Women also misunderstand how men communicate. Men don’t communicate with each other by talking around what they’re saying and dropping hints. They communicate by speaking directly and saying what they mean. If you want to tell a man something, it helps to speak his language. If your man isn’t getting the hint, don’t rack your brain trying to figure out a better way to drop hints. The problem isn’t that you’re bad at dropping hints. The problem is that you’re playing cryptic mind games instead of speaking directly to him in his native language.

If you see a sexy guy anywhere, you can just walk up to him and say, “Hey, you seem interesting. Feel like talking?” He’ll probably thank his lucky stars he found a girl he doesn’t have to play mind games with, and he would probably love to talk to you. However, it would creep a lot of men out if a woman approached him and said, “You’re hot. Let’s have sex.” Granted, there are a lot of men who would agree to have sex without even thinking about it, but they may view that woman as desperate, which means they can do better.

Women, after the first date, and for the rest of your life, you don’t need to play games with men to get them to like you. All you have to do is communicate openly with them. If/when you do talk around what you’re really trying to say, drop hints, and play mind games, your man probably won’t understand what you’re trying to tell him, and it will frustrate him. Also, understand that when your man communicates with you, he’s probably going to speak to you directly. The younger he is the more likely he is to not even know that men and women communicate differently. I’m not saying it’s every woman’s responsibility to think and act exactly like a man all the time. I’m just forewarning you what to expect from men.

 

8: Continue to look and be attractive, successful, ambitious and kind

First impressions are important, but every day is important, and the best always have style. If you only own one nice pair of clothes that you wear to parties, you’re going to slowly lose your partner’s interest. If you always dress to impress and wear nice underwear, you’ll continually rekindle your partner’s interest in you.

If you don’t have a stable job or any ambitions then you’re not a good catch. You’re a liability. You might be cute, funny, genuine and inspiring, but you can’t buy baby clothes with a great personality. I’m just saying, don’t expect someone to take care of you for the long haul if you can’t take care of them at all.

The more you can make a person smile the first time you meet them, the more they’ll want to see you a second time. The more you make a person smile the second time you see them, the more they’ll want to see you a third time. If you make them smile every day, they’ll look forward to seeing you every day, but when you stop making them smile they’ll stop wanting to be around you. You make people smile by looking attractive, having a refreshingly positive outlook on life, being funny, supportive, witty, useful and good at sex.

It’s also worth emphasizing that compliments aren’t just for first impressions. Everyone wants to have sex with someone who can make them feel beautiful and special for a night. Everyone wants to spend the rest of their life with someone who always makes them feel beautiful and special.

 

"Good news gorgeous! Flattery works!"

 

If you always present yourself as sexy, successful, confident, ambitious and pleasant to be around, then you won’t have to chase after love interests. All you’ll have to do is keep showing up and being a joy to be around, and love interests will chase after you. In fact, if you have to constantly chase after someone and fight and beg for them to pay attention to you, you’re probably wasting your time. If they were interested in you, they’d already be paying attention to you.

If you keep pestering someone long enough, you might be able to win them over. But before you go through all that trouble, ask yourself what it says about them that they don’t already recognize how wonderful you are? Sure, they might have some virtues that make them worth pursuing, but life is short, and there are millions of wonderful lovers out there who would go out of their way to be with you if they only knew you existed. It would probably be a better use of your time to look for those lovers instead of trying to convince someone who’s just not that into you that they’re wrong about what they want.

The more desperately you want someone, the more power you give them over you, and the less likely they are to ever date you. This is petty, but we don’t do it because we’re evil. We do it because our brains are so extensively designed to operate on autopilot that very we’re easy to manipulate. You see, everyone is looking for the most valuable mate, and if we can date out of our league, so much the better for us and our children. Also, when there’s a lack of supply of a resource, the perceived value of the resource increases. For these reasons, it makes you look like more valuable mate when someone knows they can’t have you.

On the other side of the coin, when you stalk someone, you send the message that they’re out of your league. Even if you really are a great match for them, they might not recognize it after you get done telling them what a small fish you are.

This is a big part of why women have a reputation for dating jerks instead of nerds with a heart of gold. This is also why some of the more sociopathic dating guides instruct men to insult women. Sadly, it often works, because it creates the perception that the man is out of the woman’s league. In my opinion, if you’re hurting and consciously manipulating your date then you’ve failed at being a good lover and a good person. So I wouldn’t suggest insulting your date. You don’t have to establish your dominance over them anyway. Just be their equal, and don’t go out of your way to put yourself beneath them.

 

9: Have fun.

You usually have to take someone on a few dates before they let you have sex with them, and you usually have to court them even longer before they’ll let you marry them. This raises the question, how do you keep someone interested in you throughout the courtship phase, let alone the rest of your life?

All you have to do to keep someone interested in you is keep them smiling. Unfortunately, men and women both make this way harder than it has to be. If you’re stressing over how to make someone smile, you’re overthinking it. You don’t have to do much. You almost don’t have to do anything. As long as you do the things that make you smile, then chances are you’re going to make the people around you smile. If you’re taking care of yourself, and you’re happy with your life, then you’ll be fun to be around. If you don’t fulfill your own wants and do the things you enjoy, then you’ll sulk around like the hollow vessel you are. So, if you want people to enjoy being around you, then just have fun yourself, and your good vibes will infect everyone around you.

If your schedule is already filled with personally rewarding activities, then you won’t need to rack your brain trying to figure out where to take a date. Just bring them along with you to do the things you were going to do anyway. They’ll have fun, and it’ll help them get to know you. You’ll demonstrate how interesting and proactive you are, and if they don’t enjoy your favorite activities, then you’ll know not to invest any more time pursuing a deeper relationship with them. That date didn’t fail. It succeeded in informing you to move on.

Remember that the person you’re flirting with is also an independent person who has their own interests. The quickest, easiest way to make people happy is to give them what they want. So if you want to take someone on a date that they’ll be sure to enjoy, just find out what their interests are, and then cater to those interests. If they love the symphony, then buy two tickets to the symphony. If they like hiking, then plan a hiking trip. If they like dogs, then do something with dogs. You don’t need to sit around racking your brain trying to figure out what to do to make someone happy. Just ask them what they like to do, and then go do those things with them.

 

Man asking a girl, "What do you want?"

 

10: Be yourself.

The meaning of life is not to be someone else’s slave. If you change everything about yourself to please someone else, that makes you a hollow, empty person. If you succeed at impressing your date that way, you’ll fail at the larger goal of becoming yourself. If you never become yourself, then you’ll never fulfill any of your own goals with which to draw purpose, happiness, and confidence from. Then there will be nothing for your partner to connect to, let alone admire in you. Sure, you’ll be a great slave, but you’ll be boring and emotionally unsatisfying. Plus, as pleased as your partner may be by your obedience, they’ll come to see you as unworthy of their love since you made it so clear how out of your league they are.

 

"Don't change so people will like you. Be yourself and the right people will love the real you."

 

Men who dress like Don Draper and women who dress like Jessica Rabbit will get dates, but that doesn’t mean you should. It’s mentally unhealthy to change everything about yourself to please another person, and the goal of dating isn’t to impress every person you talk to anyway. The goal is to find the right person for you. If you succeed at bringing the wrong person home, then you’ve failed at dating. If your date won’t accept you for who you are, then they’re not the person you’re looking for anyway. Be yourself, and be relieved by the fact that your unique style is going to drive away at least a third of the dating pool, because the more people who run away from you, the easier it is to pick out your soul mate from the people who are left.

 

If you enjoyed this post, you’ll also like these:

 

Sex positions and techniques
General Sex Advice
Dating Advice
Relationship Advice
Philosophy of Sexuality
Friendship
My Tweets About Romance

 


Plot Outline of “Star Wars: A New Hope”

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Beat Storylines Beat Description Action Sequences Acts
1 (Rebels )
(Empire )
(Vader )
(Leia )
Scrolling text in outer space informs the viewer that the galaxy is in civil war. Rebels won their first battle and stole secret plans for the empire’s ultimate weapon, an armored space station capable of destroying an entire planet. Leia is fleeing the battle carrying the stolen plans and is being pursued by the empire. Prologue

State Leia’s goal of delivering the Deathstar plans to the Rebels.

State the Empire’s goal of destroying planets and finding the Deathstar plans.

1
Leia is captured by Vader. C3PO and R2 escape, and Luke dreams of leaving Tatooine.
2 Liea
Stormtroopers
R2
C3PO
In space, Leia’s ship is reeled in by an empire ship’s tractor beam. Storm troopers invade the ship and shoot rebels trying to defend it. R2 and C3PO hide behind a blast door and lament being doomed. Introduce Leia, who is suffering a major setback in her goal of delivering the Deathstar plans to the Rebels.
3 Luke
(Leia )
At Luke’s moisture farm on Tatooine, Luke watches a battle in space with binoculars. Introduce Luke, who watches the fight in space longingly, which is a metaphor for his dreams and foreshadows his quest.
4 Vader
Stormtroopers
(Leia )
Vader enters Leia’s ship, and storm troopers stand aside to let him pass.

Introduce Vader.

Leia fails to escape and is captured by Vader, but not before she gives R2 and C3PO a message to Ben, the Deathstar plans and a quest to deliver the message and Deathstar plans to Ben.

Vader states his quest goal is to find the Deathstar plans. He completes step #1 of his quest by capturing Leia, but it’s a false victory since Leia no longer has the Deathstar plans.

5 Leia
R2
(Ben )
On Leia’s ship, Leia records a message on R2.
6 Vader
Rebels
Stromtroopers
(Leia )
On Leia’s ship, Vader asks a dying rebel where the Deathstar plans are. The rebel doesn’t cooperate, and Vader kills him. Vader orders his troops to find Leia.
7 Leia
Stormtroopers
On Leia’s ship, storm troopers capture Leia.
8 R2
C3PO
On Leia’s ship, R2 and C3PO escape in an escape pod.

R2 and C3PO complete step #1 of their quest to see Ben by flying an escape pod to Tatooine.

This leaves clue #1 for stormtroopers to find: knowledge of the escape pod going to Tatooine.

9 Stormtroopers
(R2 )
(C3PO )
On the star destroyer, a storm trooper says the escape pod left but there is no life onboard. So he chalks it up to a malfunction.
10 Luke
Biggs;
At a power station on Tatooine, Luke talks to his friend, Biggs, who says he’s leaving Tatooine. Introduce Biggs, who states his goal of going to space, and Luke states his goal of going to space.
11 Liea
Vader
In Leia’s cell on the star destroyer, Vader asks Leia where the Deathstar plans are, but Leia doesn’t cooperate.

Vader attempts step #2 of his plan to get the Deathstar plans by interrogating Leia, but he fails because she won’t cooperate.

An Imperial commander states the risk of harming Leia (dipolomatic setback), but Vader says the benefit outweighs the risk and uses clue #1 to deduce a new plan to find the Deathstar planes. He gives his team a new quest: Search Tatooine for R2 and C3PO.

2
Vader searches for the Deathstar plans as C3PO and R2 look for Ben, but they find Luke instead.
12 Commander
Vader
(Rebels )
(R2 )
(C3PO )
Outside Leia’s cell, a commander tells Vader it’s diplomatically dangerous to hold Leia. Vader insists she is involved with the rebels, and she is his only hope to find the secret rebel base. Vader says the Deathstar plans must be on the escape pod and orders a search team to be sent to Tatooine.
13 R2
C3PO
Jawas
In the Tatooine desert, R2 and C3PO make a plan to deliver Leia’s message to Ben. They see a sand crawler (transport vehicle) approaching and wave for help. R2 and C3PO enact step #2 of the plan to find Ben. They try asking Jawas for help, but this is a false victory since Jawas won’t help them.
14 Biggs
Luke
(Rebels )
(Empire )
At the Tatooine power station, Biggs tells Luke he’s joining the rebel alliance and states the stakes of the empire controlling the galaxy. Biggs states his goal of joining the Rebels and the stakes of failure: The Empire will control the galaxy.
15 R2
C3PO
Jawas
In the Tatooine desert, R2 and C3PO are captured by jawas and taken to their sand crawler. R2 and C3PO experience the consequence of their false victory: They’re setback on their quest by being taken prisoner, but this is a false failure, since it will take them to Luke.
16 Stormtroopers
(R2 )
(C3PO )
In the Tatooine desert, storm troopers investigate the abandoned escape pod. They see R2 and C3PO’s tracks in the desert and ascertain droids have left the escape pod. The storm troopers follow R2 and C3PO’s tracks. Stormtroopers complete step #1 of their plan to find R2 and C3PO. They investigate clue #1 (the escape pod) and find clue #2: Droid tracks. They use clue #2 to deduce step #3 of their plan: They’ll follow the tracks.
17 R2
C3PO
(Jawas )
Inside the sand crawler, R2 and C3PO debate if/what horrible death awaits them. R2 and C3PO continue experiencing the consequence of their false victory: They state the stakes of their predicament: a potentially horrible death.
18 Jawas
Owen
Luke
(R2 )
(C3PO )
Outside the sand crawler, the jawas line up a bunch of droids. Owen and Luke inspect the droids looking for one that speaks computer languages.
Owen states his goal of buying farming droids. C3PO fills the condition of Owen’s need. So he buys R2 an C3PO.
19 C3PO
Owen
R2
Jawas
Luke
C3PO tells Owen he speaks computer languages. Owen buys R2 and C3PO.
20 Luke
(Owen )
C3PO
R2
Leia
(Ben )
At Owen’s workshop, Luke cleans C3PO while stating he wants to leave Tatooine. Luke finds something jammed in R2. It activates part of Leia’s message telling Ben he’s their only hope, but then disappears. Before Luke can investigate further. Then Beru summons Luke to dinner.

Luke discovers Leia’s message and the Deathstar plans. Luke makes a plan to investigate the message, but Owen creates a complication when he refuses to allow Luke to go and orders Luke to have the droids’ memories wiped.

Luke experiences another complication when he discovers R2 has fled to continue his quest to find Ben.

Luke makes a plan to find R2 tomorrow.

21 Luke
Owen
Beru
(R2 )
(C3PO )
(Ben )
In Owen’s dining room, Luke tells Owen and Beru about R2’s message. Owen tells Luke to take R2 into town the next day and have his memory wiped. Luke says he wants to leave Tatooine, and Owen tells him it’s never going to happen.
22 Luke
C3PO
(R2 )
Luke returns to Owen’s workshop and discovers R2 has escaped and traveled into the desert. C3PO asks if they should go after him, but Luke says it’s too dangerous at night.
23 Beru
Owen
(Luke )
The next morning, in Owen’s kitchen, Beru tells Owen that Luke left early. Owen is upset.

Beru tells Owen that Luke has enacted his plan to find R2.

While enacting step #1 of Luke’s plan, he states the stakes of failure. He’ll be in trouble with Owen if he can’t find R2.

Sandpeople complicate Luke’s quest by attacking him, but this is a false victory for them and a false failure for Luke, because Ben saves Luke, R2 and C3PO.

3
Luke meets Ben, gets a mission to save the galaxy, refuses the call and then accepts when he has nothing left to lose.
24 Luke
C3PO
(R2 )
(Owen )
Luke drives his speeder across the Tatooine desert with C3PO looking for R2. Luke states the consequences of taking too long to find R2. He’ll get in a lot of trouble.
25 Sandpeople
Luke
C3PO
Sandpeople watch/hunt Luke from a distance.
26 Luke
R2
C3PO
Sandpeople
Luke finds R2 and then is attacked by sand people.
27 Ben
Sandpeople
Luke
R2
C3PO
Ben saves Luke from the sand people.
28 Ben
Luke
R2
C3PO
Sandpeople
Ben introduces himself to Luke and makes a plan to leave the desert.
Introduce Ben, who makes a plan to deliver the Deathstar plans to Alderaan and train Luke in the force. Ben gives Luke a lightsaber, but Luke refuses the call, siting the stakes of failing to get R2 and C3PO back to Owen.
29 Ben
Luke
Vader
R2
C3PO
At Ben’s house, Ben tells Luke about his father and the force and gives Luke a light saber.
30 Ben
Leia
Luke
R2
C3PO
At Ben’s house, Ben plays Leia’s message and makes a plan to go to the planet, Alderaan, with Luke and train Luke in the force. Luke refuses the call.
31 Vader
General
(Emperor )
On a star destroyer, Vader’s general discuss how the emperor has taken control of the galactic government and will rule with fear. One general restates Vader’s mission to find the Deathstar plans. Vader states his goal of controlling the galaxy with fear. One of his henchman restates the Empire’s goal of finding the Deathstar plans.
32 Luke
R2
C3PO
Jawas
(Sandpeople )
(Stormtroopers )
In the Tatooine desert, Luke drives his speeder with Ben, R2 and C3PO. They stop at a destroyed sand crawler, and Ben realizes it has been made to look like sand people attacked it. Luke leaves Ben and rushes home to check on Owen and Beru.

Luke and Ben discover clue #2. Stormtroopers have killed the Jawas and covered it up, foreshadowing they know Owen bought R2 and C3PO and is in danger.

Luke investigates clue #2 and finds Owen and Beru are dead.

33 Luke
Owen
Beru
(Stormtroopers )
Luke returns home on his speeder and finds Owen and Beru have been killed.
34 Vader
Leia
Stormtroopers
On a star destroyer, Leia is tortured for information. Vader enacts step #3 of his plan to find the Deathstar plans. He tortures Leia but fails, requiring him to escalate his next step.
35 Luke
Ben
R2
C3PO
Luke returns to Ben and accepts his invitation to go to Alderaan. With his original plans in life cut off, he decides to return to the path and accept Ben’s quest to go to Aaleran and train in the force.
36 Luke
Ben
R2
C3PO
Stormtroopers
Ben, Luke, R2 and C3PO arrive at the spaceport city of Mos Eisley. While entering, they’re stopped by storm troopers looking for R2 and C3PO. Ben uses the force to mesmerize the storm troopers into leaving them alone.
Ben enacts step #1 of his plan to get to Alderaan. They arrive at Mos Eisley, where Ben plans step #2: Hire a spaceship captain to take them to Alderaan.
4
Luke and Ben hire Han and Chewie to take them to Alderaan and fly away from Tatooine.
37 Luke
Ben
R2
C3PO
(Han )
Luke parks his speeder in front of a bar. Ben makes a plan to hire a ship to take them to Alderaan in the bar.
38 Luke
Ben
R2
C3PO
Bartender
Luke, Ben, R2 and C3PO enter the bar, but the bartender says R2 and C3PO must wait outside. Ben acquiesces.

Ben completes step #2 of his plan to get to Alderaan. He hires Han and Chewie while badguys close in.

Han agrees to the quest under two conditions: Large payment upfront and another payment once they reach Alderaan.

39 Ben
Chewie
Luke
Ben speaks with Chewie while Luke waits at the bar.
40 Bar bully
Luke
Ben
A brute harasses Luke. Ben tries to talk the brute down, but the brute gets violent. So Ben kills him with his light saber.
41 C3PO
Stormtroopers
Outside the bar, C3PO sees a creature telling storm troopers about them.
42 Ben
Luke
Han
Chewie
In the bar, Ben and Luke hire Han and Chewie to fly them to Alderaan.
43 Han
Chewie
Stormtroopers
Ben
Luke
In the bar, Han sees storm troopers approaching and warns Ben. They all flee before the storm troopers arrive.
44 Ben
Luke
In the street, Ben makes a plan to sell Luke’s speeder. Ben plans step #3 of their quest to get to Alderaan. They’ll sell Luke’s speeder to pay for Han’s first condition: a large payment upfront.
45 Han
Greedo
(Jabba )
(Ben )
(Luke )
In the bar, Han runs into Greedo, who says Jaba has put a bounty on Han’s life for dumping contraband from his ship when approaching a blockade. Greedo tries to kill Han, but Han shoots Greedo first. Han encounters a complication in his quest to get to Alderaan. A bounty hunter states Jabba’s goal of capturing Han dead or alive. Han kills the bounty hunter and escapes.
46 Vader
Officer
On the Deathstar, Vader makes a plan to blow up Alderaan. He orders an officer to fly the Deathstar to Alderaan. Vader states step #1 and #2 of his plan to find the Rebels: Fly the Deathstar to Alderaan and threaten to blow it up if Leia doesn’t tell him the location of the Rebel base.
47 R2
C3PO
Stormtroopers
In the streets of Mos Eisley, R2 and C3PO hide from more storm troopers.
Ben completes step #3 of his plan to get to Alderaan. He sells Luke’s speeder while badguys close in.
48 Luke
Ben
Vendor
In the streets of Mos Eisley, Luke and Ben sell Luke’s speeder to a vendor.
49 Jabba
Han
(Ben )
(Luke )
In a docking bay, Jabba confronts Han. Han tells Jaba he can pay him back for the lost contraband plus 20%. Jaba agrees. While completing step #1 of his plan to get to Alderaan (prep the Millenium Falcon), Han experiences a complication. Jabba confronts him demanding money, but Han neutralizes the complication by increasing his debt to Jabba.
50 Han
Chewie
Ben
Luke
R2
C3PO
In the docking bay Han and Chewie prep the Millennium Falcon for launch while Luke, Ben, R2 and C3PO board the ship.
While completeing step #4 of Ben’s plan to get to Alderaan (Leave Tatooine in the Millenium Falcon) (which is also step #2 of Han’s plan), they experience a complication when stormtroopers attack, but they neutralize the complication by flying away in a hurry and going into hyperdrive. This is a semi-false victory, because they leave clue #5: The plans to the Deathstar are in the Millenium Falcon.
51 Stormtroopers
Han
Chewie
A creature points some storm troopers to the Millennium Falcon. The storm troopers attack Han and Chewie, who return fire.
52 Stormtroopers
Han
Chewie
Ben
Luke
R2
C3PO
The Millennium Falcon takes off amid laser gun fire from the storm troopers.
53 Han
Chewie
Ben
Luke
R2
C3PO
Tie fighters
In space, the Millennium Falcon is attacked by tie fighters, but the Millennium Falcon escapes them by jumping to hyper drive.
54 Vader
Leia
(Rebels )
(Deathstar )
On the Deathstar, Vader makes Leia watch as he blows up her home planet of Alderaan. Leia tells Vader the location of the rebel base on Dantooine to prevent him from blowing up any more planets. Vader completes step #2 of his plan to find the Rebel base. He blows up Alderaan, and Leia tells him the Rebel’s location to prevent more deaths. This is a false victory for Vader though, because Leia tells him the wrong location.
5
En route to Alderaan, Ben trains Luke in the force whole Vader blows up Alderaan. After arriving at Alderaan, the Millennium Falcon is abducted by the Deathstar. On the Deathstar, Team 1 makes a plan to save Leia and escape.
55 Ben
Luke
On the Millennium Falcon, Ben makes Luke practice using the force and his light saber. Ben is distraught when he senses the disturbance in the force caused by the destruction of Alderaan.
While completing step #5 of Ben’s plan to get to Alderaan, Ben’s team gets to know each other.
56 R2
Chewie
Han
R2 and Chewie play chess. At Han’s urging, R2 lets Chewie win.
57 Officer
Vader
(Rebels )
(Leia )
On the Deathstar, an officer tells Vader that the rebel base on Dantooine is abandoned. Thus, Leia lied to Vader earlier. Vader learns of his false victory. The Rebels aren’t where Leia said.
58 Han
Chewie
Ben
Luke
R2
C3PO
The Millennium Falcon leaves hyperspace near Alderaan and discovers the planet has been destroyed.

Ben’s team completes step #5 of their plan to get to Alderaan by leaving hyperspace and arriving near Alderaan. This is a false victory though, since Alderaan was destroyed by the Deathstar.

The Empire captures the Millenium Falcon and uses clue #5 to deduce the plans to the Deathstar are onboard, which means they’ll kill the crew.

59 Han
Chewie
Ben
Luke
R2
C3PO
Tie fighters
Deathstar
The Millennium Falcon is attacked by a tie fighter. The Millennium Falcon tries to shoot it, but it is captured by the Deathstar’s tractor beam.
60 Stormtroopers
(Han )
(Chewie )
(Ben )
(Luke )
(R2 )
(C3PO )
(Deathstar )
On the Deathstar, storm troopers prepare to board the Millennium Falcon as an officer orders the Deathstar’s shields up to prevent the Millennium Falcon from escaping.
61 Officer
Vader
(Han )
(Chewie )
(Ben )
(Luke )
(R2 )
(C3PO )
On the Deathstar, an officer tells Vader the Millennium Falcon is the same ship that left Mos Eisley and it’s empty. Vader orders the ship to scanned for hiding passengers.
62 Han
Chewie
Ben
Luke
R2
C3PO
(Deathstar )
On the Millenium Falcon, hiding in a smuggling compartment, Ben makes a plan to disable the tractor beam.

Ben’s team makes a plan to escape the Deathstar and rescue Leia. Step #1 of the plan to escape the Deathstar is to find the tractor beam controls. Step #2 is for Ben to reach the tractor beam controls. Step #3 is to disable it. Step #4 is to return to the Millenium Falcon.

Han kills some Stormtroopers, and he and Luke disguise themselves as Stormtroopers.

63 Stormtroopers
Han
Chewie
Ben
Luke
R2
C3PO
Two storm troopers bring a scanner onto the Millennium Falcon and are killed by Han.
64 Han
Chewie
Stormtroopers
Han disguises himself as a storm trooper. He and Chewie kill two more storm troopers who were guarding the Millennium Falcon.
65 Han
Chewie
Ben
Luke
R2
C3PO
Deathstar
R2 hacks the Deathstar’s computer system and finds the location of the tractor beam generator. Ben says he’ll go disable it.

R2 completes step #1 of the plan to disable the tractor beam by hacking the Deathstar’s computer. Ben states he will complete the rest of the steps alone.

While completing step #1, R2 finds clue #6: Leia’s location.

Luke makes a plan to rescue Leia. Step #1 of the plan to rescue Leia is for Luke and Han is to lead Chewie to the detention cells while disguised as Stormtroopers. Step #2 is to break Leia out. Step #3 is to return to the Millenium Falcon.

66 R2
(Leia)
Luke
Chewie
Han
C3PO
R2 locates Leia in the detention block. Luke convinces Han they need to rescue her.
67 R2
(Leia)
Luke
Chewie
Han
C3PO
Luke comes up with a plan to save Leia. He and Han will dress as storm troopers and pretend to escort Chewie as a prisoner, and R2 and C3PO will stay with the Millennium Falcon.
68 Luke
Chewie
Han
Luke and Han pretend to escort Chewie to the detention block.
While enacting step #1 of the plan to rescue Leia, Han and Luke’s disguises fail, alerting the Empire. Han makes a new plan for Luke to break Leia out and return while Han holds off the incoming Stormtroopers.
6
Team 1 breaks Leia out of jail and escapes the Deathstar while Ben disables a tractor beam and gets killed by Vader.
69 Luke
Chewie
Han
Stormtroopers
Luke, Han and Chewie’s cover is blown when a security guard stops them. Luke, Han and Chewie kill the security guard and more storm troopers.
70 Luke
Chewie
Han
Stormtroopers
Han makes a plan for Luke to go get the princess while Luke holds off any incoming storm troopers.
71 Luke
Leia
Luke breaks Leia out of her cell. Luke completes step #1 and #2 of the new plan to rescue Leia. He reaches her cell and breaks her out.
72 Vader
Tarkin
(Ben)
Vader tells Tarkin that he sense Ben is on the Deathstar. Then a computer alerts Tarkin that there’s a security breach in the detention block. Tarkin sounds a general alarm, and Vader says he must face Ben alone. Vader uses the force to discover Ben. Vader states his new plan to find and kill Ben.
73 Luke
Leia
Han
Chewie
(C3PO)
Luke and Leia meet back up with Han and Chewie. They determine their escape route is blocked and need to find another way back to the Millennium Falcon. Luke calls C3PO and asks him to find another escape route.
Luke and Leia complete step #3 of the new plan to rescue Leia. They meet back up with Han. They can’t complete step #4 though, because their path is blocked. So Leia makes and enacts a new plan to take a different route. The she completes step #1 and #2 by creating a new path by blasting a hole in a vent and everybody jumping through it. This is a false victory though, because the path leads to a deadly dead end (a trash compactor).
74 Luke
Leia
Han
Chewie
Stormtroopers
Storm troopers attack Luke, Han, Chewie and Leia. Leia shoots a grate in the wall, and the team jumps through it.
75 Luke
Leia
Han
Chewie
Stormtroopers
(C3PO)
Luke, Han, Chewie and Leia slide into a trash compactor room. Luke tries to call C3PO on his radio, but there is no answer.
76 Storm troopers
R2
C3PO
Storm troopers board the Millennium Falcon and find C3PO and R2. C3PO lies and says they’re imperial droids and need to go to the maintenance department. The storm troopers let them go. Stormtroopers fulfill step #1 of Vader’s orders to search the Millenium Falcon for rebels. They find C3PO and R2, who avoid death by claiming to be Imperial droids and escape. This is a false victory though, because they can get lost and can’t help their friends by using the same comm port to hack the Deathstar.
77 Luke
Leia
Han
Chewie
C3PO
R2
The trash compactor room begins to shrink. Luke finally gets C3PO on the radio, and R2 hacks the Deathstar’s computer system and shuts off the trash compactor room and opens the door. Luke’s team suffers the consequences of their false failure. They’re stuck in a shrinking trash compactor. After several failed attempts, they succeed at contacting R2, who finds a new comm port, hacks the Deathstar and reverses the trash compactor and opens a new path for Luke’s team to complete step #4 of their new plan to rescue Leia.
78 Ben Ben arrives at the tractor beam generator and shuts it down.
Ben completes step #2 and #3 of his plan to escape the Deathstar. He reaches the tractor beam controls and disables it. Then he begins step #4: return to the Millenium Falcon.
79 Stormtroopers
Ben
Storm troopers enter the room Ben is in. He uses the force to distract them while he slips away.
80 Luke
Leia
Han
Chewie
Stormtroopers
Luke, Han, Chewie and Leia run into storm troopers and fight them. Han and Chewie chase a fleeing storm trooper, and Luke and Leia head towards the Millennium Falcon. Luke’s team ecounters a complication while completing step #4 of their plan to escape the Deathstar. They run into more Stormtroopers. Han uses his flaw and strays from the path by chasing the Stormtroopers with Chewie. Luke and Leia continue moving towards the Millenium Falcon.
81 Han
Stormtroopers
Chewie
Han runs into more storm troopers. So he turns around and runs back. He meets Chewie, and they both run away together.

Han experiences the consequence of using his flaw and straying from the path. He an Chewie meet more Stormtroopers. With no other options, he turns and runs away in the direction he came.

Meanwhile, Luke and Leia also encounter a complication: more Stormtroopers. They’re to stray from the path and run away.

Ben encounters a complication in the form of Stormtroopers, but he uses the force to evade them and continues on his quest to return to the Millenium Falcon, but this is a false victory, since Vader is closing in on Ben.

82 Luke
Leia
Stormtroopers
Luke and Leia run from storm troopers.
83 Ben
Stormtroopers
Vader
Ben evades storm troopers as Vader follows him.
84 C3PO
R2
C3PO wonders where their team is. R2 hacks the Deathstar computer system to find out. R2 and C3PO are experiencing the consequence of their false victory. They’re lost on the Deathstar. So they make and enact a plan to find their team members by using a comm port to hack the Deathstar.
85 Han
Chewie
Stormtroopers
Han and Chewie run from storm troopers. Han and Chewie’s complication continues and escalates. They’re still being chased by Stormtroopers.
86 Ben
Vader
Ben meets Vader and they prepare for a light saber fight. Vader completes step #1 of his plan to kill Ben by finding him. This adds a new condition to Ben’s quest to return to the Millenium Falcon if. Ben can’t continue until he kills Vader. So Ben prepares to fight Vader.
87 Luke
Leia
Han
Chewie
(Ben)
Luke and Leia meet back up with Han and Chewie. They plan to get back to the Millennium Falcon. Han hopes Ben disabled the tractor beam. Luke, Liea, Han and Chewie recover from their setbacks by accidentally finding each other and reuniting. They state their plan to continue step #4 of their plan to escape the Deathstar: getting back to the Millenium Falcon. Luke states the stakes of Ben failing his quest to disable the tractor beam.
88 Luke
Leia
Han
Chewie
Ben Vader
Luke, Han, Chewie and Leia see Ben fighting Vader on a walkway above them. Luke’s team’s quest and Ben’s quest meet, when Luke’s team sees Ben fighting Vader. This is a complication for Luke’s team’s quest since it’s a distraction and possible loss of a team member.
89 C3PO
R2
Stormtroopers
C3PO and R2 move through the hallways of the Deathstar evading storm troopers. C3PO and R2 enact and continue on their quest to return to the Millenium Falcon.
90 Vader
Ben
Luke
Chewie
Han
Leia
Vader kills Ben as Luke watches.

Ben fails his quest to return to the Millenium Falcon when he’s killed Vader. Luke and his team show their emotional reaction, but they’re interrupted when a new complication arises in the form of more Stormtroopers.

Ben’s death is a false failure, because Ben’s voice speaks to Luke and tells him to continue on his quest. So Ben isn’t really dead.

91 Ben
Luke
Chewie
Han
Leia
Stormtroopers
Luke shoots at storm troopers, but Ben’s voice magically tells Luke to run. Luke, Han, Chewie and Leia run towards the Millennium Falcon.
92 Luke
Chewie
Han
Leia
R2
C3PO
The team is aboard the Millennium Falcon. Han flies it away from the Deathstar. Luke’s team completes step #4 of their plan to escape the Deathstar. They board the Millenium Falcon. They complete step #5 and #6. They start the Millenium Falcon and fly it away.
93 Leia
Luke
(Ben)
Leia comforts Luke as he mourns Ben’s death.

After Luke shows his emotional reaction to Ben’s death, Luke’s team experiences a complication in their escape plan when Tie-fighters attack them. They make, enact and complete a plan to use evasive maneuvers and cannons to blow up the Tie-fighters.

The fight sequence goes as follows:
Plan/prepare
Prepare
Approach
Bad guys attack/advance
Emotional reaction/state the stakes
Good guys attack/advance X2
Emotional reaction/state the stakes
Good guys attack/big win
Victory dance
Escape/complete quest

This is a false victory though, because Tarkin put a homing beacon on the Millenium Falcon.

7
The Millennium Falcon fights Tie-fighters as it escapes the Deathstar.
94 Han
Chewie
Tie-fighters
Luke
Han sees Imperial fighters coming towards them. He tells Chewie to power up the deflector shields while he prepares the ship’s weapons. Han goes and tells Luke they have to fight.
95 Han
Chewie
Luke
Leia
Tie-fighters
Han returns to the driver’s seat while Leia and Luke prepare to fire the ship’s guns.
96 Han
Chewie
Luke
Leia
Tie-fighters
The team tracks the incoming Imperial fighters and engages them.
97 Han
Chewie
Luke
Leia
Tie-fighters
The Imperial fighters rock the Millennium Falcon with laser fire.
98 Han
Chewie
Luke
Leia
Tie-fighters
Liea tells Han they’re in trouble. Han feigns confidence.
99 Han
Chewie
Luke
Leia
Tie-fighters
Luke shoots down an Imperial fighter.
100 Han
Chewie
Luke
Leia
Tie-fighters
Luke shoots down another Imperial fighter.
101 Han
Chewie
Luke
Leia
Tie-fighters
Leia says two more Imperial fighters are approaching.
102 Han
Chewie
Luke
Leia
Tie-fighters
Luke and Han shoot down the last two Imperial fighters.
103 C3PO
R2
C3PO wiggles comically in a pile of wires and R2 beeps. Closing shot of the Millennium Falcon flying away.
104 Tarkin
Vader
Millenium Falcon
On the Deathstar, Tarkin tells Vader the Millennium Falcon is gone and there is a homing beacon on the ship.

Vader reacts calmly to his failure, because it’s a false failure. Tarkin tells Vader he put a homing beacon on the Millenium Falcon.

Meanwhile, Leia deduces their victory was false because the Empire would have put a homing beacon on their ship.

Liea states a plan to have the Deathstar’s plans analyzed. The condition is, they must take R2 to the Rebel base, the stakes of which, is the Empire will track them and kill them, resulting in the Empire completing their ultimate goal and the Rebels failing theirs.

Han uses his flaw and strays from the path by refusing the call and quitting. Leia shows her emotional reaction.

8
Team 1 and Team 2 plan and prepare to fight.
105 Leia
Han
Luke
Chewie
R2
C3PO
Rebels
The Empire
Leia deduces the Empire is tracking the Millennium Falcon. Leia says she needs to have R2’s plans of the Deathstar analyzed. Han says he won’t help the Rebels and he just wants money. Leia leaves angry.
106 Luke
Han
(Leia)
Luke and Han discuss being attracted to Leia. Luke and Han get to know each other.
107 Leia
Han
Luke
Chewie
R2
C3PO
Willard
The Empire
The Millenium Falcon lands on the planet, Massassi. The team is met by Willard. Leia tells him the Empire is tracking them, and they need R2’s plans of the Deathstar analyzed. Luke’s team completes step #1 of Leia’s plan to have R2’s data analyzed when they land at the Rebel base. They meet their POC and enact step #2: Have the Rebels use their expertise and equipment to analyze R2’s data.
108 Tarkin
Vader
(Rebels)
On the Deathstar, Tarkin tells Vader they are approaching Massassi. Tarkin states the Empire has completed step #1 of their plan to crush the Rebels by flying the Death Star near the Rebel base.
109 Dodonna
Rebels
(Empire)
Leia
Han
Luke
Chewie
In the Rebel war room, Dodonna briefs a room of Rebels including Luke, Han, Chewie and Leia. Dodonna says the Deathstar is approaching and they need to destroy it by dropping a bomb into a vent on its surface, which they’ll do by flying a squadron of X-wings which will try to bomb the vent. Dodonna states the Rebel have analyzed the Deathstar plans and found clue #7: The Deathstar has a vulnerable air vent. Then Dodonna states the Rebel’s plan to destroy the Deathstar: Fly X-wings to the Deathstar and use them to drop a bomb in the vent.
110 Tarkin
Vader
(Rebels)
On the Deathstar, Tarkin tells Vader that in 30 minutes the Deathstar will be in range to blow up Massassi and the Rebels on it. Tarkin updates Vader on the Empire’s progress on step #2 of their plan to crush the Rebels. They’re 30 minutes away.This creates a time limit for Luke to complete his quest to destroy the Deathstar.
111 Han
Luke
In the Rebel base’s spaceship hangar, Han tells Luke he’s leaving to pay his debts. Luke shames him for being selfish. Then Han hints at having a change of heart.

Han strays from the path to go complete his quest to repay Jabba.

Luke and the X-wing pilots prepare to enact their plan to destroy the Deathstar and then complete step #1 by departing to the battle field.

112 Luke
Leia
(Han)
(Ben)
In the Rebel base’s spaceship hangar, Luke tells Leia he’s sad Han and Ben left. Leia consoles him.
113 Luke
Biggs
Red leader
In the Rebel base’s spaceship hangar, Luke meets Biggs and Red Leader. Biggs says they’re going to be heroes and swap stories after the battle. Biggs says Luke is a great pilot, and Red Leader says Luke’s father was too.
114 Luke
R2
Luke boards his X-wing while a technician puts R2 into the ship.
115 Luke
(Ben)
Luke sits in his X-wing preparing for take off. He hears Ben’s voice tell him, “May the force be with you.”
116 Luke
X-wings
Arial view of X-wings taking off from the Rebel base.
117 Leia
C3PO
Rebel commander
(Deathstar)
Leia, C3PO and a Rebel commander stand in the Rebel base war room. A computer tells them the Deathstar will be within firing range in 15 minutes. A Rebel commander tells Leia that Luke and the Rebels only have 15 minutes left to complete their quest.
9
Team 1 approaches Team 2 for the final fight.
118 Luke
X-wings
Deathstar
Red leader
The squadron of X-wings fly towards the Deathstar. A couple of members check in with each other over their radios, and Red Leader orders them into attack position.
Luke and the X-wings complete step #2 of their quest to destroy the Deathstar by arriving at the battlefield.
119 Wedge
Red leader
Luke
X-wings
Deathstar
In his X-wing, Wedge marvels at the size of the Deathstar, and Red Leader tells him to cut the chatter.
120 Wedge
Red leader
Gold leader
Luke
X-wings
Deathstar
In his X-wing, Gold Leader tells Red Leader his team is going to make a run to bomb the vent. Red Leader says he’ll draw the enemy’s fire away.
121 Luke
Stormtroopers
X-wings
Deathstar
On the Deathstar, Imperial soldiers scramble to operate anti-aircraft guns. In space, lasers shoot at/past Rebel X-wings. The Empire prepares their defenses.
122 Leia
Wedge
Red leader
X-wings
Stormtroopers
Deathstar
Montage of shots Leia listening to a radio, Wedge calling in enemy fire, Red Leader issuing instructions, Imperial soldiers preparing weapons, and X-wings flying toward the Deathstar. Enemies attack/no effect
123 Luke
Deathstar
Luke attacks the Deathstar with his X-wing. He narrowly escapes death.
Luke and X-wings attack/advance
124 X-wings
Imperial officer
Vader
(Tie-fighters)
X-wings strafe the Deathstar. Inside the Deathstar stuff blows up and Imperial soldiers go flying. An Imperial officer tells Vader their large cannons can’t hit the small X-wings. Vader says to send Tie-fighters to pick off the X-wings one by one.
125 X-wings
Luke
Red leader
Deathstar
In his X-wing, Luke tells Red Leader he’s going to attempt to bomb the vent. Red Leader tells him to be careful.
Luke attacks Deathstar/advance
Enemies send reinforcements
Tie-fighters attack Biggs/advance
Biggs is chased/ Luke saves Biggs
10
Team 1 attacks Team 2.
126 Luke
Deathstar
Luke flies over the surface of the Deathstar evading lasers.
127 Stormtroopers
Biggs
Tie-fighters
Deathstar
Montage of shots Imperial soldiers run around on the Deathstar, Biggs evades laser fire, Imperial pilots board Tie-fighters in the Deathstar hangar.
128 Leia
Rebel officer
(Tie-fighters)
Deathstar
As Leia paces in the Rebel war room, a Rebel officer says they’ve picked up incoming Tie-fighters.
129 Luke
X-wings
Tie-fighters
Red leader
Deathstar
In his X-wing, Luke says he can’t see any Tie-fighters. Red Leader says to keep looking.
130 Tie-fighters
Bigs
Luke
Deathstar
A Tie-fighter chases Biggs, and Luke comes to his rescue, shooting the Tie-fighter.
131 Vader
Stormtroopers
(X-wings)
(Tie-fighters)
Deathstar
On the Deathstar, Vader tells some pilots that several X-wings have broken from the formation. Then Vader orders the pilots to come with him. Vader states his plan to join the fight and enacts step #1: Go to the hangar.
132 Leia
(Luke)
(Biggs)
(X-wings)
(Tie-fighters)
(Deathstar)
Leia paces nervously as she listens to radio transmissions of Luke and Biggs fighting Tie-fighters.
Leia shows her emotional reaction to the fight
Enemies attack Luke/Luke suffers a minor hit
R2 fixes the damage Luke suffered
Leia shows her emotional reaction to the fight
Enemies attack Luke/Wedge saves Luke
11
Vader thwarts Team 1’s attack.
133 Luke
Tie-fighters
X-wings
Deathstar
Luke’s X-wing gets hit by a Tie-fighter’s laser, but the damage isn’t bad.
134 Luke
R2
Tie-fighters
X-wings
Deathstar
R2 fixes the damage on Luke’s ship.
135 Luke
Red leader
Tie-fighters
X-wings
Deathstar
Leia paces nervously as she listens to radio transmissions of Luke telling Red Leader he can’t shake a Tie-fighter off his tail.
136 Wedge
Luke
Tie-fighters
X-wings
Deathstar
Wedge saves Luke by chasing down and blowing up the Tie-fighter chasing him.
137 Gold leader
Luke
X-wings
Tie-fighters
Deathstar
In Gold Leader’s X-wing, he says she’s going to make a bombing run on the vent. He and several other X-wings dive towards the Deathstar.
Gold leader states he’s going to enact step #3 of the plan to destroy the Deathstar. He’s starting a bombing run.
Leia shows her emotional reaction to the fight.
Countdown clock
Preparation/complication
Vader attacks Gold leader/advance X3
Vader kills Gold leader.
138 Vader
Tie-fighters
Deathstar
Vader flies an Tie-fighter, accompanied by two other Tie-fighters.
139 Gold leader
(Luke)
X-wings
Tie-fighters
Deathstar
Gold leader and his escorts skim the surface of the Deathstar avoiding flack as Vader and his escorts close in.
140 Leia
(Luke)
(Gold leader)
(Tie-fighters)
(X-wings)
(Deathstar)
(Rebels)
Leia listens to the radio chatter of Gold Leader talking about the battle. Leia’s computer says the Deathstar will be in range to blow up Massassa in 5 minutes.
141 Gold leader
Luke
X-wings
Tie-fighters
Deathstar
In Gold Leader’s X-wing, he pulls a targeting device over his eye and prepares to bomb the vent. Suddenly all the Deathstar guns stop firing at him and his escorts.
142 Vader
Tie-fighters
Gold leader
X-wings
Deathstar
Vader and his escorts drop in behind Gold Leader and his escorts.
143 Gold leader
X-wings
Tie-fighters
Deathstar
Vader blows up one of Gold Leader’s escorts.
144 Gold leader
X-wings
Tie-fighters
Deathstar
Vader blows up Gold Leader’s X-wing.
145 Gold leader
(Luke)
X-wings
Tie-fighters
Deathstar
Gold Five tells the squadron that Gold Leader and the other escort are dead. Then his X-wing blows up too.
146 Tarkin
Imperial officer
(X-wings)
(Deathstar)
On the Death Star, an Imperial officer tells Tarkin he’s figured out the Rebel’s plan and they should evacuate the Deathstar just in case. Tarkin refuses. A voice on a speaker announces the Deathstar will be in range to blow up Massassa in 3 minutes. An imperial officer deduces the Rebel’s plan and advises precautionary measures to Tarkin, who uses his flaw to ignore the warning.
Countdown clock
12
Vader thrwarts Team 1’s second attack.
147 Red leader
Luke
Wedge
Biggs
X-wings
Deathstar
Red Leader tells Luke, Wedge and Biggs to prepare for a bombing run on the vent. Red Leader says he and his escorts will try first.
Red leaders states/prepares/enacts a plan to make another bombing run while Vader closes in.
148 Red leader
Luke
Wedge
Biggs
X-wings
Deathstar
Luke, Biggs and Wedge get in formation as Red Leader and his escorts fly over the surface of the Deathstar.
149 Red leader
X-wings
(Vader)
Deathstar
Red Leader and his escorts fly over the surface of the Deathstar evading flack and trying to visually locate Vader and his escorts.
150 Red leader
X-wings
Vader
Tie-fighters
Deathstar
As Red Leader and his escorts approach the vent, Vader and his escorts drop down behind them. Vader blows up one of the escorts.
Vader attacks/advance x2
Red leader attempts final shot/fails
Vader attacks/kills Red leader
Show emotional reactions from both sides
151 Vader
X-wings
Tie-fighters
Deathstar
Vader blows up Red Leader’s other escort as Red Leader says they’re almost there.
152 Red leader
Tie-fighters
Vader
Deathstar
Red Leader attempts to bomb the vent and misses.
153 Red leader
Luke
X-wings
Tie-fighters
Vader
Deathstar
Red Leader tells Luke to begin his bombing run. Then Vader blows up Red Leader’s X-wing.
154 Luke
Tarkin
Deathstar
Rebels
Deathstar
Montage of shots Luke looks worried. Tarkin looks happy, and an intercom voice tells him the Deathstar will be in range of blowing up Massassa in one minute. Leia looks nervous.
155 Luke
Biggs
Wedge
Deathstar
Luke and Biggs plan to make their bombing run at full throttle. Biggs and Wedge will escort Luke. Wedge doubts Luke’s X-wing’s computer can calculate the trajectory of the bombing correctly.
Luke and Biggs state/plan/enact plan to try a third bombing run.
Tie-fighters attack/Luke suffers minor hit
Vader attacks Wedge/Wedge leaves battlefield
Vader attcks Biggs/Biggs dies
Show Luke’s reaction to Bigg’s death
Vader prepares to attack Luke
Countdown clock
Luke prepares for final shot
Vader attacks/disables R2
Show both side’s emotional reactions
Countdown clock
13
Luke attacks the Deathstar and blows it up.
156 Luke
Tie-fighters
R2
Deathstar
Luke’s X-wing is hit and receives minor damage. Luke tells R2 to fix it.
157 Vader
Wedge
Tie-fighters
Deathstar
Vader shoots Wedge, causing moderate damage to his ship. Wedge says he can’t continue and pulls out of the fight.
158 Vader
Biggs
Tie-fighters
Deathstar
Vader blows up Biggs’ X-wing.
159 Luke
(Biggs)
Tarkin
Deathstar
Rebels
Vader
Tie-fighters
Montage of shots Luke is shocked and saddened by Biggs’ death. Tarkin smiles as his intercom informs him the Deathstar will be in range to blow up Massassa in 30 seconds. Vader takes aim at Luke’s X-wing.
160 Luke
(Ben)
Deathstar
As Luke prepares to bomb the vent, he hears Ben’s voice tell him to use the force. Luke turns off his targeting computer.
161 Vader
R2
Tie-fighters
Deathstar
Vader shoots R2, and Luke says he lost R2.
162 Leia
(Deathstar)
Tarkin
Imperial officer
(Rebels)
Montage of shots Leia stares at a screen showing the Deathstar moving into position. Tarkin looks at a similar screen and orders an Imperial officer to fire when ready. The officer presses a button.
163 Han
Chewie
Tie-fighters
Vader
Luke
The Millennium Falcon drops behind Vader and his escorts. Han blows up one escort. The other escort panics and runs into Vader’s Tie-fighter. The panicky escort ricochets into a wall and blows up while Vader’s Tie-fighter is sent spinning into space.
Han returns to the battlefield
Han attacks/Vader is neutralized
Luke prepares/takes final shot successfully
Countdown clock
Deathstar is neutralized
Show Han’s emotional reaction to the victory.
164 Luke
Deathstar
Luke relaxes and uses the force. He drops his bomb, which falls perfectly through the vent.
165 Stormtroopers
Deathstar
(Rebels)
Montage of shots Imperial soldiers press buttons to power up the Deathstar’s main laser as the Rebel space ships fly away from the Deathstar. Then the Deathstar explodes in a supernova.
166 Han
Luke
Vader
X-wings
Montage of shots Han congratulates Luke. Luke is at ease. Vader’s ship spins off into space. The Rebel spaceships fly towards Massassa.
Luke and his team return to the Rebel base and are rewarded with fortune and glory for completing their quest to destroy the Deathstar.
14
Denouement
167 Luke
Leia
Han
Rebels
R2
Luke exits his X-wing on the flightline at the Massassa Rebel base. Leia and Han run up to him joyfully. A technician says he’ll fix R2.
168 Luke
Han
Chewie
Leia
Rebels
Luke, Han and Chewie walk to the center stage at an award ceremony. Leia gives them fancy medals.

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